291 lines
13 KiB
Lua
291 lines
13 KiB
Lua
local Expert = quick_class("Expert")
|
|
local this = Expert
|
|
local expertRewardGrid = {}--七种达人 + 周卡 限时兑换
|
|
local expertRewardItemsGrid = {}
|
|
local expertRewardTabs = {}
|
|
local activeIndext = 0
|
|
local titleImageSprites = {[10]="x_xianshihuodong_jishudarenbanner_zh",[11]="r_daren_jingji_zh",[9]="r_daren_banner_01_zh",[12]="r_daren_zhuangbei_zh",[13]="x_xianshihuodong_dianjindarenbanner_zh",--"r_daren_dianjing",
|
|
[14]="r_daren_fuben_zh",[15]="r_daren_fuben_zh",[16]="r_daren_fabao_01_zh",[17]="r_daren_hunyin_01_zh",[7]="r_huodong_leiji_zh",
|
|
[19]="r_daren_xubao3",[20]="r_daren_tanbao_zh",[21]="r_daren_zhengmu_zh",[22]="r_daren_mibao_zh",[26]="g_gonghui_banner_zh",[27]="s_senluohuanjing_banner_zh"}
|
|
function Expert:ctor(mainPanel, gameObject)
|
|
self.mainPanel = mainPanel
|
|
self.gameObject = gameObject
|
|
self:InitComponent(gameObject)
|
|
self:BindEvent()
|
|
end
|
|
local isPlayshow = true
|
|
--初始化组件(用于子类重写)
|
|
function Expert:InitComponent(gameObject)
|
|
this.spLoader = SpriteLoader.New()
|
|
|
|
this.rewardBtn = Util.GetGameObject(gameObject, "rewardBtn")
|
|
this.sortBtn = Util.GetGameObject(gameObject, "sortBtn")
|
|
this.timeTextExpertgo = Util.GetGameObject(gameObject, "timeText")
|
|
this.timeTextExpert = Util.GetGameObject(gameObject, "timeText"):GetComponent("Text")
|
|
this.titleImageExpert1 = Util.GetGameObject(gameObject, "Image")
|
|
this.titleImageExpert2 = Util.GetGameObject(gameObject, "Image2")
|
|
this.xunbaoTextImage = Util.GetGameObject(gameObject, "xunbaoTextImage")
|
|
this.titleTextExpert = Util.GetGameObject(gameObject, "Image/Text")
|
|
this.titleTextExpert2 = Util.GetGameObject(gameObject, "Image2/Text")
|
|
this.titleTextExpert2Go = Util.GetGameObject(gameObject, "Image2")
|
|
this.titleBg = Util.GetGameObject(gameObject, "titleBg"):GetComponent("Image")
|
|
this.expertRewardGridGo = Util.GetGameObject(gameObject, "rect/rect (1)/grid")
|
|
for i = 1, 10 do
|
|
expertRewardGrid[i] = Util.GetGameObject(gameObject, "rect/rect (1)/grid/rewardPre ("..i..")")
|
|
local curexpertRewardItemsGri = {}
|
|
for j = 1, 4 do
|
|
curexpertRewardItemsGri[j] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(expertRewardGrid[i], "content").transform)
|
|
end
|
|
expertRewardItemsGrid[i] = curexpertRewardItemsGri
|
|
end
|
|
this.HelpBtn = Util.GetGameObject(self.gameObject,"helpBtn")
|
|
this.helpPosition=this.HelpBtn:GetComponent("RectTransform").localPosition
|
|
end
|
|
|
|
--绑定事件(用于子类重写)
|
|
function Expert:BindEvent()
|
|
|
|
Util.AddClick(this.rewardBtn, function()
|
|
local activityId = ActivityGiftManager.IsActivityTypeOpen(numExChange[activeIndext])
|
|
UIManager.OpenPanel(UIName.ExpertRewardSortPanel,activityId,2,activeIndext)
|
|
end)
|
|
end
|
|
|
|
--添加事件监听(用于子类重写)
|
|
function Expert:AddListener()
|
|
|
|
end
|
|
|
|
--移除事件监听(用于子类重写)
|
|
function Expert:RemoveListener()
|
|
|
|
end
|
|
local sortingOrder = 0
|
|
--界面打开时调用(用于子类重写)
|
|
function Expert:OnOpen()
|
|
|
|
end
|
|
|
|
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
|
function Expert:OnShow(index,_sortingOrder)
|
|
|
|
sortingOrder = _sortingOrder
|
|
isPlayshow = true
|
|
this:OnShowData(index)
|
|
end
|
|
function Expert:OnSortingOrderChange(cursortingOrder)
|
|
for i, v in pairs(expertRewardItemsGrid) do
|
|
for j = 1, #v do
|
|
v[j]:SetEffectLayer(cursortingOrder)
|
|
end
|
|
end
|
|
end
|
|
function Expert:OnShowData(index)
|
|
activeIndext = index
|
|
local index=index
|
|
self.rewardBtn:SetActive(false)
|
|
self.sortBtn:SetActive(false)
|
|
--local globalActive = ConfigManager.GetConfigData(ConfigName.GlobalActivity,numExChange[activeIndext] )
|
|
local globalActive = ConfigManager.GetConfigData(ConfigName.GlobalActivity,ActivityGiftManager.GetOpenExpertIdByActivityType(numExChange[activeIndext] ))
|
|
if globalActive and globalActive.OpenRanking == 1 then
|
|
this.rewardBtn:SetActive(true)
|
|
this.sortBtn:SetActive(true)
|
|
Util.AddOnceClick(this.sortBtn, function()
|
|
--LogGreen("index "..index)
|
|
if index == 13 then
|
|
UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[5])
|
|
elseif index == 10 then
|
|
UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[7])
|
|
elseif index == 19 then
|
|
UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[9])
|
|
elseif index == 26 then
|
|
UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[10])
|
|
elseif index == 27 then
|
|
UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[12])
|
|
end
|
|
|
|
end)
|
|
end
|
|
expertRewardTabs = ActivityGiftManager.GetActivityTypeInfo(numExChange[activeIndext])
|
|
self.titleBg.sprite = this.spLoader:LoadSprite(titleImageSprites[activeIndext])
|
|
for i = 1, math.max(#expertRewardTabs.mission, #expertRewardGrid) do
|
|
local go = expertRewardGrid[i]
|
|
if not go then
|
|
go = newObject(expertRewardGrid[1])
|
|
go.transform:SetParent(this.expertRewardGridGo.transform)
|
|
go.transform.localScale = Vector3.one
|
|
go.transform.localPosition = Vector3.zero
|
|
expertRewardGrid[i] = go
|
|
end
|
|
go.gameObject:SetActive(false)
|
|
end
|
|
|
|
this.titleTextExpert2Go:SetActive(false)
|
|
this.titleTextExpert:SetActive(false)
|
|
this.titleImageExpert1:SetActive(false)
|
|
this.titleImageExpert2:SetActive(false)
|
|
this.xunbaoTextImage:SetActive(false)
|
|
local conFigData = ConfigManager.GetConfigData(ConfigName.GlobalActivity,ActivityGiftManager.GetOpenExpertIdByActivityType(numExChange[index]))
|
|
if conFigData then
|
|
local ExpertDec = string.split(GetLanguageStrById(conFigData.ExpertDec), "#")
|
|
if conFigData.ExpertDec then
|
|
if numExChange[activeIndext] == ActivityTypeDef.AccumulativeRechargeExper then
|
|
this.titleImageExpert2:SetActive(true)
|
|
this.titleTextExpert2Go:SetActive(true)
|
|
this.titleTextExpert2:GetComponent("Text").text = ExpertDec[1]
|
|
this.titleTextExpert2:GetComponent("Text").fontSize = GetCurLanguage() ~= 2 and 33 or 25
|
|
elseif numExChange[activeIndext] == ActivityTypeDef.GoldExper then
|
|
elseif numExChange[activeIndext] == ActivityTypeDef.FindTreasureExper then
|
|
this.xunbaoTextImage:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_daren_xubao1_zh")
|
|
this.xunbaoTextImage:SetActive(true)
|
|
this.titleImageExpert1:SetActive(true)
|
|
this.titleTextExpert:SetActive(true)
|
|
this.titleTextExpert:GetComponent("Text").text = ExpertDec[1]
|
|
else
|
|
this.titleImageExpert1:SetActive(true)
|
|
this.titleTextExpert:SetActive(true)
|
|
this.titleTextExpert:GetComponent("Text").text = ExpertDec[1]
|
|
end
|
|
end
|
|
end
|
|
if numExChange[activeIndext] == ActivityTypeDef.AccumulativeRechargeExper then--今日累计充值特殊判断
|
|
PatFaceManager.RemainTimeDown(this.timeTextExpertgo,this.timeTextExpert,CalculateSecondsNowTo_N_OClock(0))
|
|
else
|
|
PatFaceManager.RemainTimeDown(this.timeTextExpertgo,this.timeTextExpert,expertRewardTabs.endTime - GetTimeStamp())
|
|
end
|
|
this:WarPowerRewardTabsChangState()
|
|
this:WarPowerRewardTabsSort(expertRewardTabs.mission)
|
|
local prefab = {}
|
|
for i = 1, #expertRewardTabs.mission do
|
|
this:ActivityRewardSingleShow(i,expertRewardTabs.mission[i])
|
|
if isPlayshow then
|
|
expertRewardGrid[i].gameObject:SetActive(false)
|
|
end
|
|
table.insert(prefab,expertRewardGrid[i])
|
|
end
|
|
if isPlayshow then
|
|
SecTorPlayAnim(prefab)
|
|
isPlayshow = false
|
|
end
|
|
if index == 26 then
|
|
this.HelpBtn:SetActive(true)
|
|
Util.AddOnceClick(this.HelpBtn, function()
|
|
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.Expert_Expedition,this.helpPosition.x,this.helpPosition.y)
|
|
end)
|
|
else
|
|
this.HelpBtn:SetActive(false)
|
|
end
|
|
end
|
|
function Expert:WarPowerRewardTabsChangState()
|
|
for i = 1, #expertRewardTabs.mission do
|
|
local conFigData = ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig,expertRewardTabs.mission[i].missionId)
|
|
local value = 0
|
|
--限时累计活动特殊数值读取处理
|
|
if numExChange[activeIndext] == ActivityTypeDef.AccumulativeRechargeExper then
|
|
value = conFigData.Values[1][1]
|
|
else
|
|
value = conFigData.Values[2][1]
|
|
end
|
|
if expertRewardTabs.mission[i].state == 0 then
|
|
if numExChange[activeIndext] == ActivityTypeDef.UpStarExper or numExChange[activeIndext] == ActivityTypeDef.Talisman
|
|
or numExChange[activeIndext] == ActivityTypeDef.SoulPrint or numExChange[activeIndext] == ActivityTypeDef.EquipExper
|
|
or numExChange[activeIndext] == ActivityTypeDef.FindTreasureExper or numExChange[activeIndext] == ActivityTypeDef.ExpeditionExper then--进阶因为每个都不一样 特殊判断
|
|
if expertRewardTabs.mission[i].progress < value then
|
|
expertRewardTabs.mission[i].state = 10
|
|
else
|
|
expertRewardTabs.mission[i].state = 0
|
|
end
|
|
else
|
|
if expertRewardTabs.value < value then
|
|
expertRewardTabs.mission[i].state = 10
|
|
else
|
|
expertRewardTabs.mission[i].state = 0
|
|
end
|
|
end
|
|
elseif expertRewardTabs.mission[i].state == 1 then
|
|
expertRewardTabs.mission[i].state = 20
|
|
end
|
|
end
|
|
end
|
|
function Expert:WarPowerRewardTabsSort(missions)
|
|
table.sort(missions,function(a,b)
|
|
if a.state < b.state then
|
|
return a.state < b.state
|
|
elseif a.state == b.state then
|
|
return a.missionId < b.missionId
|
|
end
|
|
end)
|
|
end
|
|
--活动奖励2
|
|
function Expert:ActivityRewardSingleShow(index,rewardData)
|
|
local activityRewardGo = expertRewardGrid[index]
|
|
activityRewardGo:SetActive(true)
|
|
local sConFigData = ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig,rewardData.missionId)
|
|
local titleText = Util.GetGameObject(activityRewardGo, "titleImage/titleText"):GetComponent("Text")
|
|
titleText.text = GetLanguageStrById(sConFigData.ContentsShow)
|
|
local content = Util.GetGameObject(activityRewardGo, "content")
|
|
for i = 1, math.max(#sConFigData.Reward, #expertRewardItemsGrid[index]) do
|
|
local go = expertRewardItemsGrid[index][i]
|
|
if not go then
|
|
go = SubUIManager.Open(SubUIConfig.ItemView, content.transform)
|
|
expertRewardItemsGrid[index][i] = go
|
|
end
|
|
go.gameObject:SetActive(false)
|
|
end
|
|
for i = 1, #sConFigData.Reward do
|
|
expertRewardItemsGrid[index][i].gameObject:SetActive(true)
|
|
expertRewardItemsGrid[index][i]:OnOpen(false,sConFigData.Reward[i],0.9,false,false,false,sortingOrder)
|
|
end
|
|
|
|
local lingquButton = Util.GetGameObject(activityRewardGo.gameObject, "lingquButton")
|
|
Util.GetGameObject(lingquButton.gameObject, "redPoint"):SetActive(false)
|
|
local qianwangButton = Util.GetGameObject(activityRewardGo.gameObject, "qianwangButton")
|
|
local getFinishText = Util.GetGameObject(activityRewardGo.gameObject, "getFinishText")
|
|
local getRewardProgress = Util.GetGameObject(activityRewardGo.gameObject, "getRewardProgress")
|
|
local state = rewardData.state
|
|
local value = 0
|
|
--限时累计活动特殊数值读取处理
|
|
if numExChange[activeIndext] == ActivityTypeDef.AccumulativeRechargeExper then
|
|
value = sConFigData.Values[1][1]
|
|
else
|
|
value = sConFigData.Values[2][1]
|
|
end
|
|
lingquButton:SetActive(state == 0)
|
|
qianwangButton:SetActive(state == 10)
|
|
getFinishText:SetActive(state == 20)
|
|
Util.SetGray(getFinishText,state == 20)
|
|
getRewardProgress:SetActive(state == 10)
|
|
Util.GetGameObject(lingquButton.gameObject, "redPoint"):SetActive(state == 0)
|
|
if numExChange[activeIndext] == ActivityTypeDef.UpStarExper or numExChange[activeIndext] == ActivityTypeDef.Talisman
|
|
or numExChange[activeIndext] == ActivityTypeDef.SoulPrint or numExChange[activeIndext] == ActivityTypeDef.EquipExper
|
|
or numExChange[activeIndext] == ActivityTypeDef.FindTreasureExper or numExChange[activeIndext] == ActivityTypeDef.ExpeditionExper then --进阶因为每个都不一样 特殊判断
|
|
getRewardProgress:GetComponent("Text").text = rewardData.progress .."/"..value
|
|
else
|
|
getRewardProgress:GetComponent("Text").text = expertRewardTabs.value .."/"..value
|
|
end
|
|
Util.AddOnceClick(qianwangButton, function()
|
|
JumpManager.GoJump(sConFigData.Jump[1])
|
|
end)
|
|
Util.AddOnceClick(lingquButton, function()
|
|
Log("达人领取奖励 "..rewardData.missionId.." "..expertRewardTabs.activityId)
|
|
NetManager.GetActivityRewardRequest(rewardData.missionId, expertRewardTabs.activityId, function(drop)
|
|
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
|
|
this:OnShowData(activeIndext)
|
|
CheckRedPointStatus(RedPointType.Expert_FastExplore)
|
|
end)
|
|
end)
|
|
end)
|
|
end
|
|
--界面关闭时调用(用于子类重写)
|
|
function Expert:OnClose()
|
|
|
|
end
|
|
|
|
--界面销毁时调用(用于子类重写)
|
|
function Expert:OnDestroy()
|
|
this.spLoader:Destroy()
|
|
|
|
sortingOrder = 0
|
|
end
|
|
|
|
return Expert |