miduo_client/Assets/ManagedResources/~Lua/Modules/Expert/PatFace.lua

71 lines
1.8 KiB
Lua

local PatFace = quick_class("PatFace")
local this = PatFace
function PatFace:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel
self.gameObject = gameObject
self:InitComponent(gameObject)
self:BindEvent()
end
--初始化组件(用于子类重写)
function PatFace:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.frame1goJumpBtn = Util.GetGameObject(gameObject, "goJumpBtn")
this.frame1activityIcon = Util.GetGameObject(gameObject, "activityIcon"):GetComponent("Image")
end
--绑定事件(用于子类重写)
function PatFace:BindEvent()
end
--添加事件监听(用于子类重写)
function PatFace:AddListener()
end
--移除事件监听(用于子类重写)
function PatFace:RemoveListener()
end
--界面打开时调用(用于子类重写)
function PatFace:OnOpen(...)
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function PatFace:OnShow()
this:PatFaceShow()
end
function PatFace:PatFaceShow()
local patFaceAllData = nil
if RecruitManager.isTenRecruit == 0 then
patFaceAllData = {ConfigManager.GetConfigData(ConfigName.LoginPosterConfig,1)}
end
if patFaceAllData then
Log("#patFaceAllData "..#patFaceAllData)
if #patFaceAllData > 0 then
if patFaceAllData[1] then
--self.frame1activityIcon.sprite = this.spLoader:LoadSprite(GetResourcePath(patFaceSingleData.Background))
Util.AddOnceClick(this.frame1goJumpBtn, function()
JumpManager.GoJump( patFaceAllData[1].Jump)
end)
end
end
end
end
--界面关闭时调用(用于子类重写)
function PatFace:OnClose()
end
--界面销毁时调用(用于子类重写)
function PatFace:OnDestroy()
this.spLoader:Destroy()
end
return PatFace