71 lines
1.8 KiB
Lua
71 lines
1.8 KiB
Lua
local PatFace = quick_class("PatFace")
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local this = PatFace
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function PatFace:ctor(mainPanel, gameObject)
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self.mainPanel = mainPanel
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self.gameObject = gameObject
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self:InitComponent(gameObject)
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self:BindEvent()
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end
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--初始化组件(用于子类重写)
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function PatFace:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.frame1goJumpBtn = Util.GetGameObject(gameObject, "goJumpBtn")
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this.frame1activityIcon = Util.GetGameObject(gameObject, "activityIcon"):GetComponent("Image")
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end
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--绑定事件(用于子类重写)
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function PatFace:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function PatFace:AddListener()
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end
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--移除事件监听(用于子类重写)
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function PatFace:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function PatFace:OnOpen(...)
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function PatFace:OnShow()
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this:PatFaceShow()
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end
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function PatFace:PatFaceShow()
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local patFaceAllData = nil
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if RecruitManager.isTenRecruit == 0 then
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patFaceAllData = {ConfigManager.GetConfigData(ConfigName.LoginPosterConfig,1)}
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end
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if patFaceAllData then
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Log("#patFaceAllData "..#patFaceAllData)
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if #patFaceAllData > 0 then
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if patFaceAllData[1] then
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--self.frame1activityIcon.sprite = this.spLoader:LoadSprite(GetResourcePath(patFaceSingleData.Background))
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Util.AddOnceClick(this.frame1goJumpBtn, function()
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JumpManager.GoJump( patFaceAllData[1].Jump)
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end)
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end
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end
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end
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end
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--界面关闭时调用(用于子类重写)
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function PatFace:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function PatFace:OnDestroy()
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this.spLoader:Destroy()
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end
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return PatFace |