97 lines
3.8 KiB
Lua
97 lines
3.8 KiB
Lua
local patFaceFindFairy = quick_class("patFaceFindFairy")
|
|
local this = patFaceFindFairy
|
|
local patFaceSingleData
|
|
local heroData
|
|
function patFaceFindFairy:ctor(mainPanel, gameObject)
|
|
self.mainPanel = mainPanel
|
|
self.gameObject = gameObject
|
|
self:InitComponent(gameObject)
|
|
self:BindEvent()
|
|
end
|
|
--初始化组件(用于子类重写)
|
|
function patFaceFindFairy:InitComponent(gameObject)
|
|
this.spLoader = SpriteLoader.New()
|
|
|
|
this.proImage = Util.GetGameObject(gameObject, "heroInfo/proImage"):GetComponent("Image")
|
|
this.posImage = Util.GetGameObject(gameObject, "heroInfo/posImage/posImage"):GetComponent("Image")
|
|
this.nameText = Util.GetGameObject(gameObject, "heroInfo/nameText"):GetComponent("Text")
|
|
this.nameText2 = Util.GetGameObject(gameObject, "activityTextIcon/Text"):GetComponent("Text")
|
|
this.qualityDoubleText = Util.GetGameObject(gameObject, "heroInfo/qualityDoubleText"):GetComponent("Text")
|
|
this.time = Util.GetGameObject(gameObject, "activityTextIcon/time"):GetComponent("Text")
|
|
this.live2d = Util.GetGameObject(gameObject, "live2d")
|
|
this.btnBack = Util.GetGameObject(gameObject, "btnBack")
|
|
this.click = Util.GetGameObject(gameObject, "heroInfo/click")
|
|
end
|
|
|
|
--绑定事件(用于子类重写)
|
|
function patFaceFindFairy:BindEvent()
|
|
|
|
Util.AddClick(this.btnBack, function()
|
|
UIManager.ClosePanel(UIName.PatFacePanel)
|
|
end)
|
|
Util.AddClick(this.click, function()
|
|
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroData.Id, heroData.Star)
|
|
end)
|
|
end
|
|
|
|
--添加事件监听(用于子类重写)
|
|
function patFaceFindFairy:AddListener()
|
|
|
|
end
|
|
|
|
--移除事件监听(用于子类重写)
|
|
function patFaceFindFairy:RemoveListener()
|
|
|
|
end
|
|
|
|
--界面打开时调用(用于子类重写)
|
|
function patFaceFindFairy:OnOpen(...)
|
|
|
|
end
|
|
|
|
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
|
function patFaceFindFairy:OnShow(_patFaceSingleData)
|
|
|
|
patFaceSingleData = _patFaceSingleData
|
|
this:PatFaceShow()
|
|
end
|
|
function patFaceFindFairy:PatFaceShow()
|
|
local curActivityId=ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairy)
|
|
heroData=FindFairyManager.GetHeroData(curActivityId)
|
|
--创建立绘
|
|
if this.liveNode then
|
|
poolManager:UnLoadLive(this.liveName, this.liveNode)
|
|
this.liveName=nil
|
|
end
|
|
local artData=ConfigManager.GetConfigData(ConfigName.ArtResourcesConfig,heroData.Live)
|
|
this.liveName = artData.Name
|
|
this.liveNode = poolManager:LoadLive(this.liveName, this.live2d.transform, Vector3.one*heroData.Scale , Vector3.one)
|
|
|
|
Util.AddOnceClick(this.live2d.gameObject,function()
|
|
UIManager.OpenPanel(UIName.RoleGetInfoPopup,false,heroData.Id,heroData.Star)
|
|
end)
|
|
|
|
this.posImage.sprite = this.spLoader:LoadSprite(GetJobSpriteStrByJobNum(heroData.Profession))
|
|
this.proImage.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
|
|
this.nameText.text = GetLanguageStrById(heroData.ReadingName)
|
|
this.nameText2.text = "【"..GetLanguageStrById(heroData.ReadingName).."】"
|
|
this.qualityDoubleText.text = heroData.Natural
|
|
local acitvityData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.FindFairy)--ActivityGiftManager.GetActivityInfo(ActivityTypeDef.FindFairy, curActivityId)
|
|
this.time.text = Language[10584]..PatFaceManager.GetTimeStrBySeconds(acitvityData.startTime).."-"..PatFaceManager.GetTimeStrBySeconds(acitvityData.endTime - 60*60*24)
|
|
end
|
|
--界面关闭时调用(用于子类重写)
|
|
function patFaceFindFairy:OnClose()
|
|
|
|
if this.liveNode then
|
|
poolManager:UnLoadLive(this.liveName, this.liveNode)
|
|
this.liveName=nil
|
|
end
|
|
end
|
|
|
|
--界面销毁时调用(用于子类重写)
|
|
function patFaceFindFairy:OnDestroy()
|
|
this.spLoader:Destroy()
|
|
|
|
end
|
|
|
|
return patFaceFindFairy |