427 lines
20 KiB
Lua
427 lines
20 KiB
Lua
require("Base/BasePanel")
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local GodWeaponMainPanel = Inherit(BasePanel)
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local this = GodWeaponMainPanel
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local PokemonList = {}
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local PokemonGoList = {}
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local PokemonGoListRedPoin = {}
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local PokemonEffectList = {}
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local EffectConfig = {
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[5] = {name = "fx_linshousan_di", offset = Vector3.New(-4, -26, 0)},
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[6] = {name = "fx_linshousan_zhong", offset = Vector3.New(-4, -26, 0)},
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[7] = {name = "fx_linshousan_gao", offset = Vector3.New(-4, -26, 0)},
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}
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local PokemonDataList = {}
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local live2dList = {}
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local dragViewListGo={}--dragView预设列表
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local pokemonPosLocks = ConfigManager.GetConfigData(ConfigName.ShenBingSetting,1).BlockUnlockLevel
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local spiritAnimal = ConfigManager.GetConfig(ConfigName.SpiritAnimal)
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local canUpZhenPokemonList = {}
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local isClick = true
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local allProPre={}
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this.trigger = {}
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--初始化组件(用于子类重写)
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function GodWeaponMainPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.btnBack = Util.GetGameObject(self.transform, "btnBack")
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this.btnHelp = Util.GetGameObject(self.transform, "btnhelp")
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this.btnShop = Util.GetGameObject(self.transform, "btnEndRoot/btnShop/img")
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Util.GetGameObject(self.transform, "btnEndRoot/btnShop/Text"):GetComponent("Text").text="名刀商店"
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Util.GetGameObject(self.transform, "btnEndRoot/btnShop/redPoint"):SetActive(false)
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this.btnFen = Util.GetGameObject(self.transform, "btnEndRoot/btnFen/img")
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Util.GetGameObject(self.transform, "btnEndRoot/btnFen/Text"):GetComponent("Text").text="名刀分解"
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this.btnFenRed = Util.GetGameObject(self.transform, "btnEndRoot/btnFen/redPoint")
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this.btnFenRed:SetActive(false)
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this.btnHand = Util.GetGameObject(self.transform, "btnEndRoot/btnHand/img")
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Util.GetGameObject(self.transform, "btnEndRoot/btnHand/Text"):GetComponent("Text").text="名刀图鉴"
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this.btn_hand_red=Util.GetGameObject(self.transform, "btnEndRoot/btnHand/redPoint")
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this.btn_he = Util.GetGameObject(self.transform, "btnEndRoot/btnHe/img")
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Util.GetGameObject(self.transform, "btnEndRoot/btnHe/Text"):GetComponent("Text").text="名刀合成"
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this.btn_he_red=Util.GetGameObject(self.transform, "btnEndRoot/btnHe/redPoint")
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this.line = Util.GetGameObject(self.transform,"lineParent/line")
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this.line:SetActive(false)
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this.roleGrid=Util.GetGameObject(this.gameObject,"lineParent")
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for i = 1, 6 do
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PokemonList[i] = Util.GetGameObject(self.transform, "PokemonList/singlePokemon (".. i ..")/singlePokemon")
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PokemonGoList[i] = Util.GetGameObject(PokemonList[i], "pokemon".. i)
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PokemonGoListRedPoin[i] = Util.GetGameObject(PokemonGoList[i], "redPoint")
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Util.GetGameObject( PokemonGoList[i], "upZhenInfo/titleImage/sortText"):GetComponent("Text").text = i
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Util.GetGameObject( PokemonGoList[i], "addInfo/addInfo/sortText"):GetComponent("Text").text = i
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if not dragViewListGo[i] then
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dragViewListGo[i] = SubUIManager.Open(SubUIConfig.DragView, PokemonList[i].transform)
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end
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dragViewListGo[i].gameObject.name="DragView"..i
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dragViewListGo[i].gameObject:SetActive(false)
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dragViewListGo[i]:SetScrollMouse(false)
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this.trigger[i]=Util.GetEventTriggerListener(dragViewListGo[i].gameObject)
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this.trigger[i].onPointerDown= this.trigger[i].onPointerDown+this.OnPointerDown
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this.trigger[i].onPointerUp= this.trigger[i].onPointerUp+this.OnPointerUp
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this.trigger[i].onEndDrag= this.trigger[i].onEndDrag+this.OnEndDrag
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this.trigger[i].onDrag=this.trigger[i].onDrag+this.OnDrag
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dragViewListGo[i]:SetDragGO(PokemonGoList[i])
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end
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this.gongTxt=Util.GetGameObject(this.gameObject,"prolist/gong/Text"):GetComponent("Text")
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this.huTxt=Util.GetGameObject(this.gameObject,"prolist/hu/Text"):GetComponent("Text")
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this.moTxt=Util.GetGameObject(this.gameObject,"prolist/mo/Text"):GetComponent("Text")
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this.hpTxt=Util.GetGameObject(this.gameObject,"prolist/hp/Text"):GetComponent("Text")
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this.root = Util.GetGameObject(this.gameObject,"root")
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table.insert(allProPre,this.gongTxt)
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table.insert(allProPre,this.huTxt)
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table.insert(allProPre,this.moTxt)
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table.insert(allProPre,this.hpTxt)
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this.powerValue=Util.GetGameObject(this.gameObject,"powerBtn/value"):GetComponent("Text")
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-- this.callCount = Util.GetGameObject(self.transform, "callMonsterBtn/Text"):GetComponent("Text")
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft })
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end
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--绑定事件(用于子类重写)
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function GodWeaponMainPanel:BindEvent()
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Util.AddClick(this.btnBack, function()
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this:ClosePanel()
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end)
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Util.AddClick(this.btnHelp, function()
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local pos = this.btnHelp.transform.localPosition
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UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.GodWeapon, pos.x, pos.y)
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end)
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Util.AddClick(this.btnShop, function()
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JumpManager.GoJump(3007)
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end)
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Util.AddClick(this.btnFen, function()
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UIManager.OpenPanel(UIName.ResolvePanel,4)
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end)
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Util.AddClick(this.btnHand, function()
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UIManager.OpenPanel(UIName.TianShuMiJuan,5)
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end)
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Util.AddClick(this.btn_he, function()
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UIManager.OpenPanel(UIName.GodWeaponListPanel,2)
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end)
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end
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--添加事件监听(用于子类重写)
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function GodWeaponMainPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Pokemon.PokemonUpZhenRefresh, this.ShowPokemonList)
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end
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--移除事件监听(用于子类重写)
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function GodWeaponMainPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Pokemon.PokemonUpZhenRefresh, this.ShowPokemonList)
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end
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--界面打开时调用(用于子类重写)
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function GodWeaponMainPanel:OnOpen(...)
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-- 设置
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.GodWeapon })
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function GodWeaponMainPanel:OnShow()
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-- local index = 0
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-- for key, value in pairs(allPro) do
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-- index = index + 1
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-- local go= allProPre[index]
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-- if go then
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-- go.text=GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.PropertyConfig,key).Info)..":"..value
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-- --Util.GetGameObject(go,"proName"):GetComponent("Text").text=GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.PropertyConfig,key).Info)
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-- --Util.GetGameObject(go,"proValue"):GetComponent("Text").text= value
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-- end
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-- end
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this.ShowPokemonList()
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--PokemonManager.CheckRedPointStatusPokemonMainCityRed()
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end
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local nextOpenLockIndex = 0
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function this.ShowPokemonList()
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local allPro=GodWeaponManager.GetPokemonFormationAddPro()
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local isHave=false
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if allPro and #allPro>0 then
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isHave=true
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end
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local attack=isHave and allPro[HeroProType.Attack] or 0
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local hp= isHave and allPro[HeroProType.Hp] or 0
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local PhysicalDefence=isHave and allPro[HeroProType.PhysicalDefence] or 0
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local MagicDefence=isHave and allPro[HeroProType.MagicDefence] or 0
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this.gongTxt.text="攻击:".. attack
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this.hpTxt.text="生命:"..hp
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this.huTxt.text="护甲:".. PhysicalDefence
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this.moTxt.text="魔抗:".. MagicDefence
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isClick = true
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this.line.transform:SetParent(this.roleGrid.transform)
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this.line.gameObject:SetActive(false)
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canUpZhenPokemonList = GodWeaponManager.GetCanUpZhenWeapons()
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nextOpenLockIndex = 0
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PokemonDataList = GodWeaponManager.GetAllTeamWeapon()
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for i = 1, #PokemonList do
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this.ShowSinglePokemonList(PokemonList[i],PokemonDataList[i],i)
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end
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this.powerValue.text=FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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end
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function this.SaveFormation()
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--保存编队
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end
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local orginLayer = 0
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function this:OnSortingOrderChange()
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for _, go in pairs(PokemonEffectList) do
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Util.AddParticleSortLayer(go, this.sortingOrder - orginLayer)
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end
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for _, cvs in pairs(PokemonList) do
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cvs:GetComponent("Canvas").sortingOrder = this.sortingOrder + 2
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end
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this.btn_he_red:SetActive(GodWeaponManager.WeaponChipCompoundRedPoint())
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this.btn_hand_red:SetActive(TianShuMiJuanManger.CheckRedPoint(5))
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orginLayer = self.sortingOrder
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end
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function this.ShowSinglePokemonList(go,singleData,liveIndex)
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local goParent = go.transform.parent.gameObject
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goParent:SetActive(true)
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local bgQuan = Util.GetGameObject(goParent, "bg/Image (1)")
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local upZhenInfo = Util.GetGameObject(go, "upZhenInfo")
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local addInfo = Util.GetGameObject(go, "addInfo")
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local lockInfo = Util.GetGameObject(go, "lockInfo")
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upZhenInfo:SetActive(false)
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addInfo:SetActive(false)
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lockInfo:SetActive(false)
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if PokemonEffectList[liveIndex] then
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destroy(PokemonEffectList[liveIndex])
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PokemonEffectList[liveIndex] = nil
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end
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local state = 1--1 未解锁 隐藏 2 即将解锁 3 已解锁 未上阵 4 已解锁 已上阵
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if pokemonPosLocks[liveIndex] <= PlayerManager.level then
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state = 3
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if singleData then
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LogError("singledata.id=="..singleData.id)
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state = 4
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end
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else
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if nextOpenLockIndex <= 0 then
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nextOpenLockIndex = liveIndex
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state = 2
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end
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end
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--bgQuan:SetActive(true)
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dragViewListGo[liveIndex].gameObject:SetActive(false)
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PokemonGoListRedPoin[liveIndex]:SetActive(false)
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LogError("weapon state====================================="..state)
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if state == 1 then
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--什么都不用做
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go.transform.parent.gameObject:SetActive(false)
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elseif state == 2 then
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lockInfo:SetActive(true)
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if GetCurLanguage() == 0 then
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Util.GetGameObject(go, "lockInfo/lockInfo/lvImage/Text"):GetComponent("Text").text = pokemonPosLocks[liveIndex]..Language[10056]
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else
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Util.GetGameObject(go, "lockInfo/lockInfo/lvImage/Text"):GetComponent("Text").text = Language[10056]..pokemonPosLocks[liveIndex]
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end
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Util.AddOnceClick( Util.GetGameObject(go, "lockInfo/lockInfo/lockClick"), function()
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PopupTipPanel.ShowTip(pokemonPosLocks[liveIndex]..Language[10056])
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end)
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elseif state == 3 then
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addInfo:SetActive(true)
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PokemonGoListRedPoin[liveIndex]:SetActive(#canUpZhenPokemonList > 0)
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Util.AddOnceClick( Util.GetGameObject(go, "addInfo/addInfo/addClick"..liveIndex), function()
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UIManager.OpenPanel(UIName.GodWeaponListPanel,1,nil,liveIndex)
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end)
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elseif state == 4 then
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bgQuan:SetActive(false)
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local curData = GodWeaponManager.GetSingleWeaponData(singleData.Did)
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dragViewListGo[liveIndex].gameObject:SetActive(true)
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local upLvRed = GodWeaponManager.CheckUpLvRedPoint(curData)
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local upStarRed = GodWeaponManager.CheckUpStarRedPoint(curData)
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-- LogPink("liveIndex "..liveIndex.." upLvRed "..tostring(upLvRed).." upStarRed "..tostring(upStarRed))
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PokemonGoListRedPoin[liveIndex]:SetActive(upLvRed or upStarRed)
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upZhenInfo:SetActive(true)
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local spiritAnimalConfig = ConfigManager.GetConfigData(ConfigName.ShenBing,curData.id)
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local parent = Util.GetGameObject(go, "upZhenInfo/titleImage")
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local starGrid=Util.GetGameObject(go, "upZhenInfo/starGrid/starGrid(Clone)")
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--starGrid.transform.posit=Vector2.New(-30,-30)
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--local starSize = Vector2.New(65,65)
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--SetHeroStars(this.spLoader,starGrid,curData.star,1,starSize)
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local starSize = Vector2.New(65,65)
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LogError("curData.star===="..curData.star)
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PokemonManager.SetHeroStars(this.spLoader, starGrid, curData.star,1,starSize)
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local nameText = Util.GetGameObject(parent, "nameText"):GetComponent("Text")
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nameText.text = GetStringByEquipQua(spiritAnimalConfig.Quality, GetLanguageStrById(spiritAnimalConfig.Name))
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local liveImg=Util.GetGameObject(go, "upZhenInfo/pokemonLive"):GetComponent("Image")
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-- 特效显示配置
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local config = EffectConfig[spiritAnimalConfig.Quality]
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if config then
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PokemonEffectList[liveIndex] = poolManager:LoadAsset(config.name, PoolManager.AssetType.GameObject)
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PokemonEffectList[liveIndex].transform.parent = PokemonList[liveIndex].transform
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PokemonEffectList[liveIndex].transform.localPosition = config.offset
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PokemonEffectList[liveIndex].transform.localScale = Vector3.one
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-- 层级设置
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Util.AddParticleSortLayer(PokemonEffectList[liveIndex], orginLayer)
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end
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SetTextVerTial(nameText,Vector3.New(55.3,-1.58,0))
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if GetCurLanguage() == 0 then
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Util.GetGameObject(go, "upZhenInfo/lvImage/Text"):GetComponent("Text").text = curData.lv..Language[10065]
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else
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Util.GetGameObject(go, "upZhenInfo/lvImage/Text"):GetComponent("Text").text = Language[10065] .. curData.lv
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end
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Util.GetGameObject(go, "upZhenInfo/lvImage/Text"):GetComponent("Text").text = curData.lv.."级"
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--local curPokemonLive = Util.GetGameObject(go, "upZhenInfo/pokemonLive")
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liveImg.sprite=this.spLoader:LoadSprite(GetResourcePath(spiritAnimalConfig.Icon))
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for key, value in pairs(live2dList) do
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if key == liveIndex then
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-- LogPink("live2dList[liveIndex].name "..live2dList[key].name)
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poolManager:UnLoadLive(live2dList[key].name, live2dList[key].go, PoolManager.AssetType.GameObject)
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live2dList[key] = nil
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end
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end
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-- local LiveName = curData.live
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-- local live2d = poolManager:LoadLive(LiveName, curPokemonLive.transform,Vector3.one *curData.scale * 0.4, Vector3.New(spiritAnimal[curData.id].littleScalePosition[1],spiritAnimal[curData.id].littleScalePosition[2],0))--curData.scale
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-- live2dList[liveIndex] = {name=curData.live, go=live2d}
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-- local SkeletonGraphic = live2d:GetComponent("SkeletonGraphic")
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-- local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
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-- SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
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-- local starSize = Vector2.New(65,65)
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--英雄长按
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local heroClick=Util.GetGameObject(PokemonList[liveIndex],"DragView"..liveIndex)
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Util.AddOnceClick(heroClick, function()
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if isClick then
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UIManager.OpenPanel(UIName.GodWeaponInfoPanel,curData)
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end
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end)
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end
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end
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--拖拽
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function this.OnPointerDown(Pointgo,data)--按下
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local _j=tonumber(string.sub(Pointgo.transform.name,-1))
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local pokemonObj=Util.GetTransform(Pointgo.transform.parent,"pokemon".._j)
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pokemonObj:DOScale(Vector3.one * 1.2, 0.15)
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pokemonObj.transform:SetParent(this.root.transform)
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pokemonObj:GetComponent("Image").raycastTarget = false
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end
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function this.OnPointerUp(Pointgo,data)--抬起
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local _j=tonumber(string.sub(Pointgo.transform.name,-1))
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Util.Peer(Pointgo.transform,"Pos").transform:SetAsFirstSibling()
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local pokemonObj=Util.GetTransform(this.gameObject,"pokemon".._j)
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pokemonObj:DOScale(Vector3.one * 1, 0.15)
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pokemonObj.transform:SetParent(PokemonList[_j].transform)
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pokemonObj.transform:SetSiblingIndex(1)--SetAsFirstSibling()
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pokemonObj:GetComponent("Image").raycastTarget = false
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end
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function this.OnEndDrag(Pointgo,data)--结束拖动
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isClick = true
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local _j=tonumber(string.sub(Pointgo.transform.name,-1))
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local pokemonObj=Util.GetGameObject(this.gameObject,"pokemon".._j)
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if data.pointerEnter==nil then--防止拖到屏幕外
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LogError("拖到屏幕外·········")
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pokemonObj.transform:DOAnchorPos(Vector3.one,0)
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pokemonObj.transform:SetParent(PokemonList[_j].transform)
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pokemonObj.transform:SetSiblingIndex(1)
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return
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end
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-- Log("<color=blue>被拖动名。。。</color><color=red>"..Pointgo.transform.name.."</color> ".." <color=blue>进入的UI名。。。</color><color=red>"..data.pointerEnter.gameObject.name.."</color>")
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local _i=tonumber(string.sub(data.pointerEnter.gameObject.name,-1))
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local nameIn=data.pointerEnter.gameObject.name --进入的UI名
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local _num=string.sub(nameIn,5,-1)
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local itemName="item".._num
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local pokemonObj=Util.GetGameObject(this.gameObject,"pokemon".._j)
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pokemonObj:GetComponent("Image").raycastTarget = true
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pokemonObj.transform:DOScale(Vector3.one * 1, 0.15)
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pokemonObj.transform:DOAnchorPos(Vector3.one,0)
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pokemonObj.transform:SetParent(PokemonList[_j].transform)
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pokemonObj.transform:SetSiblingIndex(1)
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if _i==nil then
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_i=tonumber(string.sub(Pointgo.transform.name,-1))
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end
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if nameIn=="DragView".._i then --有人
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NetManager.RequestMagicSoldierExchange(PokemonDataList[_j].Did,PokemonDataList[_i].Did,function()
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GodWeaponManager.ChangeWeaponPos(PokemonDataList[_j].Did,PokemonDataList[_i].Did)
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this.ShowPokemonList()
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end)
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elseif nameIn=="addClick".._i then
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NetManager.RequestMagicSoldierLocation(PokemonDataList[_j].Did,_i,function()
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GodWeaponManager.SetWeaponUpZhen(PokemonDataList[_j].Did,_i)
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this.ShowPokemonList()
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end)
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end
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this.line.gameObject:SetActive(false)
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end
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function this.OnDrag(Pointgo,data)--拖动中
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isClick = false
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if data.pointerEnter==nil then--拖到屏幕外
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this.line.transform:SetParent(this.roleGrid.transform)
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this.line.gameObject:SetActive(false)
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return
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end
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|
local _i=tonumber(string.sub(data.pointerEnter.gameObject.name,-1))
|
|
if _i==nil then _i=0 end
|
|
local nameIn=data.pointerEnter.gameObject.name --进入的UI名
|
|
-- LogPink("进入的UI名nameIn "..nameIn)
|
|
this.line:SetActive(nameIn=="DragView".._i or nameIn=="singlePokemon (".._i..")" or nameIn=="addClick".._i)
|
|
if nameIn=="DragView".._i then
|
|
this.line.transform:SetParent(PokemonList[_i].transform)
|
|
this.line:GetComponent("RectTransform").localPosition = Vector3.New(0,45,0)
|
|
this.line:GetComponent("RectTransform").localScale = Vector3.New(1,1,1)
|
|
elseif nameIn=="singlePokemon (".._i..")" then
|
|
this.line.transform:SetParent(PokemonList[_i].transform)
|
|
this.line:GetComponent("RectTransform").localPosition = Vector3.New(0,45,0)
|
|
this.line:GetComponent("RectTransform").localScale = Vector3.New(1,1,1)
|
|
elseif nameIn=="addClick".._i then
|
|
this.line.transform:SetParent(PokemonList[_i].transform)
|
|
this.line:GetComponent("RectTransform").localPosition = Vector3.New(0,45,0)
|
|
this.line:GetComponent("RectTransform").localScale = Vector3.New(1,1,1)
|
|
else
|
|
this.line.transform:SetParent(this.roleGrid.transform)
|
|
this.line.gameObject:SetActive(false)
|
|
end
|
|
this.line.transform:SetAsFirstSibling()
|
|
-- if panelType == FORMATION_TYPE.EXPEDITION or panelType == FORMATION_TYPE.CARBON then
|
|
-- this.line.transform:DOAnchorPos(Vector3.New(0,15,0),0)
|
|
-- else
|
|
-- this.line.transform:DOAnchorPos(Vector3.New(0,30,0),0)
|
|
-- end
|
|
end
|
|
|
|
|
|
|
|
|
|
--界面关闭时调用(用于子类重写)
|
|
function GodWeaponMainPanel:OnClose()
|
|
CheckRedPointStatus(RedPointType.GodWeapon)
|
|
end
|
|
|
|
--界面销毁时调用(用于子类重写)
|
|
function GodWeaponMainPanel:OnDestroy()
|
|
this.spLoader:Destroy()
|
|
--ClearRedPointObject(RedPointType.Pokemon_Recruit, this.btnInfoRed)
|
|
ClearRedPointObject(RedPointType.Weapon_Fetter, this.btnFetterRed)
|
|
--ClearRedPointObject(RedPointType.Pokemon_ChipCompound, this.btnPokemonListRed)
|
|
SubUIManager.Close(this.UpView)
|
|
dragViewListGo={}
|
|
for key, value in pairs(live2dList) do
|
|
poolManager:UnLoadLive(live2dList[key].name, live2dList[key].go, PoolManager.AssetType.GameObject)
|
|
live2dList[key] = nil
|
|
end
|
|
-- 清空引用
|
|
PokemonEffectList = {}
|
|
end
|
|
|
|
return GodWeaponMainPanel
|
|
|