480 lines
21 KiB
Lua
480 lines
21 KiB
Lua
require("Base/BasePanel")
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GuildCarDelayMainPanel = Inherit(BasePanel)
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local this = GuildCarDelayMainPanel
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local testLiveGO
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local curIndex = 1
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local orginLayer
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local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
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local roleConfig = ConfigManager.GetConfig(ConfigName.RoleConfig)
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local curMonsterId = 1
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local curProgress = -1
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local curMonsterIdConFig = {}
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local TabBox = require("Modules/Common/TabBox")
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local _TabData={ [1] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82", name = Language[11006] },
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[2] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82", name = Language[11007] }, }
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local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
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select = Color.New(0 / 255, 0 / 255, 0 / 255, 1)}
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this.timer = Timer.New()
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local challengeNum = 0
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local lootNum = 0
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local isPlayAnim = true
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local bossNum = 0
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local isCanFigth=false
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--初始化组件(用于子类重写)
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function GuildCarDelayMainPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.live2dRoot = Util.GetGameObject(self.gameObject, "live2dRoot")
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this.name = Util.GetGameObject(self.gameObject, "Image/nameAndTime/content/name"):GetComponent("Text")
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this.proImage = Util.GetGameObject(self.gameObject, "Image/nameAndTime/content/Image/proImage"):GetComponent("Image")
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this.timeText = Util.GetGameObject(self.gameObject, "Image/nameAndTime/timeGo/timeText"):GetComponent("Text")
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this.timeText2 = Util.GetGameObject(self.gameObject, "Image/nameAndTime/timeGo/timeText (1)"):GetComponent("Text")
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this.timeNumText = Util.GetGameObject(self.gameObject, "Image/nameAndTime/timeGo/timeNumText"):GetComponent("Text")
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this.timeTextGo = Util.GetGameObject(self.gameObject, "Image/nameAndTime/timeGo")
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this.BackBtn = Util.GetGameObject(self.gameObject, "BackBtn")
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this.rewardSortBtn = Util.GetGameObject(self.gameObject, "rewardSortBtn")
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this.lootRecordBtn = Util.GetGameObject(self.gameObject, "lootRecordBtn")
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this.lootRecordBtn:SetActive(false)
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this.HelpBtn = Util.GetGameObject(self.gameObject, "HelpBtn")
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this.helpPosition=this.HelpBtn:GetComponent("RectTransform").localPosition
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this.challengeBtn = Util.GetGameObject(self.gameObject, "challengeBtn")
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this.challengeNum = Util.GetGameObject(self.gameObject, "challengeBtn/num"):GetComponent("Text")
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this.challengeCDTimeNum = Util.GetGameObject(self.gameObject, "challengeBtn/timeNum/num"):GetComponent("Text")
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this.challengeCDTimeNumGo = Util.GetGameObject(self.gameObject, "challengeBtn/timeNum")
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this.lootBtn = Util.GetGameObject(self.gameObject, "lootBtn")
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this.lootNum = Util.GetGameObject(self.gameObject, "lootBtn/num"):GetComponent("Text")
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this.lootCDTimeNum = Util.GetGameObject(self.gameObject, "lootBtn/timeNum/num"):GetComponent("Text")
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this.lootCDTimeNumGo = Util.GetGameObject(self.gameObject, "lootBtn/timeNum")
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this.lootBtn:SetActive(false)
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this.tabBox = Util.GetGameObject(self.gameObject, "TabBox")
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this.TabCtrl = TabBox.New()
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this.ScrollTitleRootName = Util.GetGameObject(self.gameObject, "RankList/ScrollTitleRoot/Name"):GetComponent("Text")
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this.mySortNum = Util.GetGameObject(self.gameObject, "RankList/Record/SortNum")
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this.myGuildName = Util.GetGameObject(self.gameObject, "RankList/Record/Rank0"):GetComponent("Text")
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this.mySore = Util.GetGameObject(self.gameObject, "RankList/Record/Rank1"):GetComponent("Text")
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this.RankListPre = Util.GetGameObject(self.gameObject, "RankList/ItemPre")
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local v2 = Util.GetGameObject(self.gameObject, "RankList/ScrollParentView"):GetComponent("RectTransform").rect
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "RankList/ScrollParentView").transform,
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this.RankListPre, nil, Vector2.New(-v2.x*2, -v2.y*2), 1, 1, Vector2.New(50,8))
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 1
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end
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--绑定事件(用于子类重写)
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function GuildCarDelayMainPanel:BindEvent()
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Util.AddOnceClick(this.BackBtn, function()
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this:ClosePanel()
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end)
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--奖励排行
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Util.AddOnceClick(this.rewardSortBtn, function()
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UIManager.OpenPanel(UIName.GuildCarDelayRewardSortPopup)
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end)
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--抢夺记录
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Util.AddOnceClick(this.lootRecordBtn, function()
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NetManager.CarGrapRecordResponse(function (msg)
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--for i = 1, #msg.carChallengeItem do
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-- LogError("content "..msg.carChallengeItem[i].content)
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--end
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UIManager.OpenPanel(UIName.GuildCarDelayLootRecordPopup,msg)
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end)
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end)
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--挑战
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Util.AddOnceClick(this.challengeBtn, function()
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if isCanFigth==false then
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return
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end
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if curProgress ~= 1 then
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PopupTipPanel.ShowTip(Language[11008])
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return
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end
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if challengeNum <= 0 then
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PopupTipPanel.ShowTip(Language[11009])
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return
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end
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if GuildCarDelayManager.ChallengeCdTime > 0 then
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PopupTipPanel.ShowTip(this.TimeStampToDateString2(GuildCarDelayManager.ChallengeCdTime) .. Language[11010])
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return
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end
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if curProgress == 1 then
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UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.GUILD_CAR_DELEAY,function ()
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CheckRedPointStatus(RedPointType.LegendExplore)
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end)
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end
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end)
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--抢夺
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Util.AddOnceClick(this.lootBtn, function()
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if curProgress ~= 3 then
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PopupTipPanel.ShowTip(Language[11011])
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return
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end
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if lootNum <= 0 then
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PopupTipPanel.ShowTip(Language[11012])
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return
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end
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if GuildCarDelayManager.LootCdTime > 0 then
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PopupTipPanel.ShowTip(this.TimeStampToDateString2(GuildCarDelayManager.LootCdTime) .. Language[11013])
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return
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end
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if curProgress == 3 then
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UIManager.OpenPanel(UIName.GuildCarDelayLootPopup,function()
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CheckRedPointStatus(RedPointType.LegendExplore)
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end)
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end
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end)
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--帮助按钮
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Util.AddOnceClick(this.HelpBtn, function()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.GuildCarDelay,this.helpPosition.x,this.helpPosition.y)
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end)
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-- --boss详情
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-- Util.AddOnceClick(this.live2dRoot, function()
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-- UIManager.OpenPanel(UIName.GuildCarDelayFindBossPopup)
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-- end)
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end
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--添加事件监听(用于子类重写)
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function GuildCarDelayMainPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Guild.CarDelayProgressChanged,this.IndicationRefreshPanel)
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Game.GlobalEvent:AddEvent(GameEvent.Guild.CarDelayChallengeCdStar,this.CarDelayChallengeCdStar)
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Game.GlobalEvent:AddEvent(GameEvent.Guild.CarDelayLootCdStar,this.CarDelayLootCdStar)
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end
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--移除事件监听(用于子类重写)
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function GuildCarDelayMainPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Guild.CarDelayProgressChanged, this.IndicationRefreshPanel)
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Game.GlobalEvent:RemoveEvent(GameEvent.Guild.CarDelayChallengeCdStar, this.CarDelayChallengeCdStar)
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Game.GlobalEvent:RemoveEvent(GameEvent.Guild.CarDelayLootCdStar, this.CarDelayLootCdStar)
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end
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--界面打开时调用(用于子类重写)
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function GuildCarDelayMainPanel:OnOpen(_curIndex)
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curIndex = _curIndex or 1
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function GuildCarDelayMainPanel:OnShow()
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isPlayAnim = true
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this.TabCtrl:SetTabAdapter(this.TabAdapter)
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this.TabCtrl:SetChangeTabCallBack(this.SwitchView)
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this.TabCtrl:Init(this.tabBox, _TabData, curIndex)
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this.ShowTitleAllData()
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this.CarDelayChallengeCdStar()
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this.CarDelayLootCdStar()
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if GuildCarDelayManager.progress == GuildCarDelayProType.Challenge then
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this.CarDelayChallengeCdStar()
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elseif GuildCarDelayManager.progress == GuildCarDelayProType.Loot then
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this.CarDelayLootCdStar()
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end
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this.RefrePanelRedPoint()
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-- 音效
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SoundManager.PlayMusic(SoundConfig.BGM_Carbon)
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end
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function this.IndicationRefreshPanel()
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this.SwitchView()
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this.ShowTitleAllData()
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this.CarDelayChallengeCdStar()
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this.CarDelayLootCdStar()
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if GuildCarDelayManager.progress == GuildCarDelayProType.Challenge then
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this.CarDelayChallengeCdStar()
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elseif GuildCarDelayManager.progress == GuildCarDelayProType.Loot then
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this.CarDelayLootCdStar()
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end
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this.RefrePanelRedPoint()
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end
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function GuildCarDelayMainPanel:OnSortingOrderChange()
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--self.live2dRoot:GetComponent("Canvas").sortingOrder = self.sortingOrder
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orginLayer = self.sortingOrder
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end
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function this.ShowTitleAllData()
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curMonsterId = GuildCarDelayManager.bossIndexId
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curMonsterIdConFig = ConfigManager.GetConfigData(ConfigName.WorldBossConfig,curMonsterId)
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Log("curMonsterId:"..curMonsterIdConFig.Boss)
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this.name.text = GetLanguageStrById(heroConfig[curMonsterIdConFig.Boss].ReadingName)
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this.proImage.sprite=this.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig[curMonsterIdConFig.Boss].PropertyName))
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curProgress = GuildCarDelayManager.progress
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Util.SetGray(this.challengeBtn,curProgress ~= 1)
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challengeNum = PrivilegeManager.GetPrivilegeRemainValue(PRIVILEGE_TYPE.GUILD_CAR_DELEAY_CHALLENGE)
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lootNum = PrivilegeManager.GetPrivilegeRemainValue(PRIVILEGE_TYPE.GUILD_CAR_DELEAY_LOOT)
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this.challengeNum.text = Language[10520]..challengeNum
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this.lootNum.text = Language[11014]..lootNum
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Util.SetGray(this.lootBtn,curProgress ~= 3)
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local timeText = ""
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this.timeNumText.text = ""
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this.timeText.text = ""
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this.timeText2.text = ""
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if curProgress == -5 then
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--LogGreen("GuildCarDelayManager.battleStartTime "..GuildCarDelayManager.battleStartTime)
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--if GuildCarDelayManager.battleStartTime < Today_N_OClockTimeStamp(5) + 86400 then
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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this.timeTextGo:SetActive(true)
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this.timeText2.text = Language[12289]
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--else
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elseif curProgress == -1 or curProgress == 2 or curProgress == 3 then
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timeText = Language[11016]
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this.RemainTimeDown(this.timeTextGo,this.timeText,this.timeNumText,GuildCarDelayManager.battleStartTime - GetTimeStamp(),timeText)
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--end
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elseif curProgress == 1 then
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timeText = Language[11017]
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this.RemainTimeDown(this.timeTextGo,this.timeText,this.timeNumText,GuildCarDelayManager.endTime - GetTimeStamp(),timeText)
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-- elseif curProgress == 2 then
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-- timeText = Language[11018]
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-- this.RemainTimeDown(this.timeTextGo,this.timeText,this.timeNumText,GuildCarDelayManager.grabStartTime - GetTimeStamp(),timeText)
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-- elseif curProgress == 3 then
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-- timeText = Language[11019]
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-- this.RemainTimeDown(this.timeTextGo,this.timeText,this.timeNumText,GuildCarDelayManager.endTime - GetTimeStamp(),timeText)
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end
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if testLiveGO then
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GameObject.DestroyImmediate(testLiveGO)
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end
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local pos = roleConfig[curMonsterIdConFig.Boss].offset
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testLiveGO = poolManager:LoadLive(GetResourcePath(heroConfig[curMonsterIdConFig.Boss].Painting), this.live2dRoot.transform, Vector3.one*roleConfig[curMonsterIdConFig.Boss].play_liveScale, Vector3.New(heroConfig[curMonsterIdConFig.Boss].Position[1], heroConfig[curMonsterIdConFig.Boss].Position[2]-150, 0))
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this.live2dRoot.transform.localScale = Vector3.one
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if curMonsterIdConFig.Boss == 10023 then--孙悟空太大了特殊处理了
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this.live2dRoot.transform.localPosition = Vector3.New(0,80,0)
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else
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this.live2dRoot.transform.localPosition = Vector3.New(0,170,0)
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end
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this.RefrePanelRedPoint()
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end
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-- tab节点显示自定义
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function this.TabAdapter(tab, index, status)
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local tabLab = Util.GetGameObject(tab, "Text")
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Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[index][status])
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tabLab:GetComponent("Text").text = _TabData[index].name
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tabLab:GetComponent("Text").color = _TabFontColor[status]
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end
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--切换视图
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function this.SwitchView(index)
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curIndex = index or curIndex
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isPlayAnim = true
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if curIndex == 2 then
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-- NetManager.RequestRankInfo(RANK_TYPE.GUILD_CAR_DELEAY_SINGLE, function(msg)
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-- this.SetRankDataShow(msg)
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-- this.myGuildName.text = PlayerManager.nickName
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-- end)
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RankingManager.InitData(RANK_TYPE.GUILD_CAR_DELEAY_SINGLE,function()
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local ranks,myRank = RankingManager.GetRankingInfo()
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isCanFigth=true
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this.SetRankDataShow(ranks,myRank,true)
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this.myGuildName.text = PracticeManager.SetNameColor(PlayerManager.nickName,PracticeManager.PracticeLevel)
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end,nil,1)
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elseif curIndex == 1 then
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-- NetManager.RequestRankInfo(RANK_TYPE.GUILD_CAR_DELEAY_GUILD, function(msg)
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-- this.SetRankDataShow(msg)
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-- this.myGuildName.text = MyGuildManager.MyGuildInfo.name
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-- end)
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RankingManager.InitData(RANK_TYPE.GUILD_CAR_DELEAY_GUILD,function()
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isCanFigth=true
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local ranks,myRankInfo = RankingManager.GetRankingInfo()
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this.SetRankDataShow(ranks,myRankInfo,true)
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this.myGuildName.text = MyGuildManager.MyGuildInfo.name
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end,nil,1)
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end
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end
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function this.SetRankDataShow(ranks,myRankInfo,isTop)
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if myRankInfo.rank > 0 then
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this.mySortNum:SetActive(true)
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local sortNumTabs = {}
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for i = 1, 4 do
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sortNumTabs[i] = Util.GetGameObject(this.mySortNum, "SortNum ("..i..")")
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sortNumTabs[i]:SetActive(false)
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end
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if myRankInfo.rank < 4 then
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sortNumTabs[myRankInfo.rank]:SetActive(true)
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else
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sortNumTabs[4]:SetActive(true)
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Util.GetGameObject(sortNumTabs[4], "TitleText"):GetComponent("Text").text = myRankInfo.rank
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end
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else
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this.mySortNum:SetActive(false)
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end
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this.mySore.text = myRankInfo.param1 > 0 and PrintWanNum3(myRankInfo.param1) or Language[10141]
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this.ScrollView:SetData(ranks, function (index, go)
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this.SingleRankDataShow(go, ranks[index])
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if index==#ranks then
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RankingManager.RequestNextWarPowerPageData(function()
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local ranks,myRankInfo = RankingManager.GetRankingInfo()
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this.SetRankDataShow(ranks,myRankInfo,false)
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end)
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end
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end,not isTop,true)
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if isPlayAnim then
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SecTorPlayAnimByScroll(this.ScrollView)
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isPlayAnim = false
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end
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end
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function this.SingleRankDataShow(go,userRank)
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-- if isPlayAnim then
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-- go.gameObject:SetActive(false)
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-- else
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-- go.gameObject:SetActive(true)
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-- end
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local sortNumTabs = {}
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for i = 1, 4 do
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sortNumTabs[i] = Util.GetGameObject(go, "SortNum/SortNum ("..i..")")
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sortNumTabs[i]:SetActive(false)
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end
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if userRank.rankInfo.rank < 4 then
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sortNumTabs[userRank.rankInfo.rank]:SetActive(true)
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else
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sortNumTabs[4]:SetActive(true)
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Util.GetGameObject(sortNumTabs[4], "TitleText"):GetComponent("Text").text = userRank.rankInfo.rank
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end
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local serverName = PlayerManager.isCross == 1 and "("..userRank.serverName..") " or ""
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if curIndex == 2 then
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Util.GetGameObject(go, "Value0"):GetComponent("Text").text = serverName..userRank.userName
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this.ScrollTitleRootName.text = Language[11020]
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elseif curIndex == 1 then
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this.ScrollTitleRootName.text = Language[11021]
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Util.GetGameObject(go, "Value0"):GetComponent("Text").text = serverName..userRank.guildName.."("..userRank.rankInfo.param2..")"
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end
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Util.GetGameObject(go, "Value1"):GetComponent("Text").text = PrintWanNum3(userRank.rankInfo.param1)
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end
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--刷新倒计时显示
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function this.RemainTimeDown(_timeTextExpertgo,_timeTextExpert,timeNumText,timeDown,timeText)
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if timeDown > 0 then
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if _timeTextExpertgo then
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_timeTextExpertgo:SetActive(true)
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end
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if _timeTextExpert then
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_timeTextExpert.text = timeText
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end
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if timeNumText then
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timeNumText.text = this.TimeStampToDateString(timeDown)
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end
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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this.timer = Timer.New(function()
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if _timeTextExpert then
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_timeTextExpert.text = timeText
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end
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if timeNumText then
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timeNumText.text = this.TimeStampToDateString(timeDown)
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end
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if timeDown < 0 then
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if _timeTextExpertgo then
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_timeTextExpertgo:SetActive(false)
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end
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this.timer:Stop()
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this.timer = nil
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this.RefrePanelRedPoint()
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end
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timeDown = timeDown - 1
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end, 1, -1, true)
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this.timer:Start()
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else
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if _timeTextExpertgo then
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_timeTextExpertgo:SetActive(false)
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end
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this.RefrePanelRedPoint()
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end
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end
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function this.TimeStampToDateString(second)
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local day = math.floor(second / (24 * 3600))
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local minute = math.floor(second / 60) % 60
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local sec = second % 60
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local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
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return string.format("%02d:%02d:%02d", hour, minute, sec)
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end
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--挑战cd
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function this.CarDelayChallengeCdStar()
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this.lootCDTimeNumGo:SetActive(false)
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this.challengeCDTimeNumGo:SetActive(false)
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if challengeNum > 0 then
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this.RemainTimeDown2(this.challengeCDTimeNumGo,this.challengeCDTimeNum,GuildCarDelayManager.ChallengeCdTime)
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end
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end
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--抢夺cd
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function this.CarDelayLootCdStar()
|
|
this.lootCDTimeNumGo:SetActive(false)
|
|
this.challengeCDTimeNumGo:SetActive(false)
|
|
if lootNum > 0 then
|
|
this.RemainTimeDown2(this.lootCDTimeNumGo,this.lootCDTimeNum,GuildCarDelayManager.LootCdTime)
|
|
end
|
|
end
|
|
this.timer2 = Timer.New()
|
|
--刷新倒计时显示
|
|
function this.RemainTimeDown2(_timeTextExpertgo,timeNumText)
|
|
local timeDown = 0
|
|
if GuildCarDelayManager.progress == GuildCarDelayProType.Challenge then
|
|
timeDown = GuildCarDelayManager.ChallengeCdTime
|
|
elseif GuildCarDelayManager.progress == GuildCarDelayProType.Loot then
|
|
timeDown = GuildCarDelayManager.LootCdTime
|
|
end
|
|
if timeDown > 0 then
|
|
if _timeTextExpertgo then
|
|
_timeTextExpertgo:SetActive(true)
|
|
end
|
|
if timeNumText then
|
|
timeNumText.text = this.TimeStampToDateString2(timeDown)
|
|
end
|
|
if this.timer2 then
|
|
this.timer2:Stop()
|
|
this.timer2 = nil
|
|
end
|
|
this.timer2 = Timer.New(function()
|
|
if timeNumText then
|
|
timeNumText.text = this.TimeStampToDateString2(timeDown)
|
|
end
|
|
if timeDown < 0 then
|
|
if _timeTextExpertgo then
|
|
_timeTextExpertgo:SetActive(false)
|
|
end
|
|
this.timer2:Stop()
|
|
this.timer2 = nil
|
|
this.RefrePanelRedPoint()
|
|
end
|
|
if GuildCarDelayManager.progress == GuildCarDelayProType.Challenge then
|
|
timeDown = GuildCarDelayManager.ChallengeCdTime
|
|
elseif GuildCarDelayManager.progress == GuildCarDelayProType.Loot then
|
|
timeDown = GuildCarDelayManager.LootCdTime
|
|
end
|
|
end, 1, -1, true)
|
|
this.timer2:Start()
|
|
else
|
|
if _timeTextExpertgo then
|
|
_timeTextExpertgo:SetActive(false)
|
|
end
|
|
this.RefrePanelRedPoint()
|
|
end
|
|
end
|
|
function this.TimeStampToDateString2(second)
|
|
local minute = math.floor(second / 60) % 60
|
|
local sec = second % 60
|
|
return string.format("%02d:%02d", minute, sec)
|
|
end
|
|
--界面关闭时调用(用于子类重写)
|
|
function GuildCarDelayMainPanel:OnClose()
|
|
if this.timer then
|
|
this.timer:Stop()
|
|
this.timer = nil
|
|
end
|
|
isCanFigth=false
|
|
if this.timer2 then
|
|
this.timer2:Stop()
|
|
this.timer2 = nil
|
|
end
|
|
poolManager:UnLoadLive(GetResourcePath(heroConfig[curMonsterIdConFig.Boss].Painting), testLiveGO)
|
|
testLiveGO = nil
|
|
end
|
|
function this.RefrePanelRedPoint()
|
|
Util.GetGameObject(this.challengeBtn,"redPoint"):SetActive(GuildCarDelayManager.RefreshRedPoint(GuildCarDelayProType.Challenge))
|
|
Util.GetGameObject(this.lootBtn,"redPoint"):SetActive(GuildCarDelayManager.RefreshRedPoint(GuildCarDelayProType.Loot))
|
|
CheckRedPointStatus(RedPointType.LegendExplore)
|
|
Util.SetGray(Util.GetGameObject(this.challengeBtn,"redPoint"),false)
|
|
Util.SetGray(Util.GetGameObject(this.lootBtn,"redPoint"),false)
|
|
end
|
|
--界面销毁时调用(用于子类重写)
|
|
function GuildCarDelayMainPanel:OnDestroy()
|
|
this.spLoader:Destroy()
|
|
end
|
|
|
|
return GuildCarDelayMainPanel |