miduo_client/Assets/ManagedResources/~Lua/Modules/Guild/GuildFightAttackLogPopup.lua

160 lines
5.4 KiB
Lua

require("Base/BasePanel")
local GuildFightAttackLogPopup = Inherit(BasePanel)
local this = GuildFightAttackLogPopup
-- Tab管理器
local TabBox = require("Modules/Common/TabBox")
local _TabFontColor = { default = Color.New(168 / 255, 168 / 255, 167 / 255, 1),
select = Color.New(250 / 255, 227 / 255, 175 / 255, 1) }
local _TabSprite = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001"}
local _TabData = {
[1] = { name = Language[10860] },
[2] = { name = Language[10861] },
}
-- 头像管理
local _PlayerHeadList = {}
--初始化组件(用于子类重写)
function GuildFightAttackLogPopup:InitComponent()
this.spLoader = SpriteLoader.New()
this.btnBack = Util.GetGameObject(self.transform, "btnBack")
this.tabbox = Util.GetGameObject(self.transform, "top")
this.rankPanel = Util.GetGameObject(self.transform, "content/rank")
this.empty = Util.GetGameObject(self.transform, "content/empty")
this.rankScrollRoot = Util.GetGameObject(this.rankPanel, "scrollpos")
this.rankItem = Util.GetGameObject(this.rankPanel, "scrollpos/mem")
end
--绑定事件(用于子类重写)
function GuildFightAttackLogPopup:BindEvent()
Util.AddClick(this.btnBack, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
this:ClosePanel()
end)
-- 初始化Tab管理器
this.TabCtrl = TabBox.New()
this.TabCtrl:SetTabAdapter(this.TabAdapter)
this.TabCtrl:SetChangeTabCallBack(this.OnTabChange)
this.TabCtrl:Init(this.tabbox, _TabData)
end
--添加事件监听(用于子类重写)
function GuildFightAttackLogPopup:AddListener()
end
--移除事件监听(用于子类重写)
function GuildFightAttackLogPopup:RemoveListener()
end
--界面打开时调用(用于子类重写)
function GuildFightAttackLogPopup:OnOpen(...)
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function GuildFightAttackLogPopup:OnShow()
if this.TabCtrl then
this.TabCtrl:ChangeTab(1)
end
end
-- tab节点显示自定义
function this.TabAdapter(tab, index, status)
local tabLab = Util.GetGameObject(tab, "Text")
Util.GetGameObject(tab,"Img"):GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabSprite[status])
tabLab:GetComponent("Text").text = _TabData[index].name
tabLab:GetComponent("Text").color = _TabFontColor[status]
end
-- tab改变回调事件
function this.OnTabChange(index, lastIndex)
local type = index - 1
GuildFightManager.RequestGuildFightAttackLogData(type, function()
this.RefreshRankShow(type)
end)
end
-- 刷新排名显示
function this.RefreshRankShow(type)
local rankList = GuildFightManager.GetGuildFightAttackLogData(type)
if not rankList then return end
-- 创建滚动
if not this.rankScroll then
local height = this.rankScrollRoot.transform.rect.height
local width = this.rankScrollRoot.transform.rect.width
this.rankScroll = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.rankScrollRoot.transform,
this.rankItem, nil, Vector2.New(width, height), 1, 1, Vector2.New(0,0))
this.rankScroll.moveTween.Strength = 2
end
this.rankScroll:SetData(rankList, function(index, go)
this.RankItemAdapter(go, rankList[index])
end)
this.rankScroll:SetIndex(1)
this.empty:SetActive(#rankList == 0)
end
-- 排名节点数据匹配
function this.RankItemAdapter(node, data)
local rank = Util.GetGameObject(node, "rank"):GetComponent("Image")
local rankNum = Util.GetGameObject(node, "rank/num"):GetComponent("Text")
local head = Util.GetGameObject(node, "head")
local name = Util.GetGameObject(node, "name"):GetComponent("Text")
local pos = Util.GetGameObject(node, "pos"):GetComponent("Text")
local count = Util.GetGameObject(node, "count"):GetComponent("Text")
local starNum = Util.GetGameObject(node, "num"):GetComponent("Text")
-- 排名
if data.rank <= 3 then
rank.sprite = this.spLoader:LoadSprite("r_playerrumble_paiming_0"..data.rank)
--rank:SetNativeSize()
rankNum.gameObject:SetActive(false)
else
rank.sprite = this.spLoader:LoadSprite("r_hero_zhuangbeidi")
--rank.transform.sizeDelta = Vector2.New(120, 120)
rankNum.gameObject:SetActive(true)
end
rankNum:GetComponent("Text").text = data.rank
name:GetComponent("Text").text = data.name
pos:GetComponent("Text").text = GUILD_GRANT_STR[data.position]
count:GetComponent("Text").text = data.attackCount..Language[10048]
starNum:GetComponent("Text").text = data.starCount
-- 头像
if not _PlayerHeadList[node] then
_PlayerHeadList[node] = SubUIManager.Open(SubUIConfig.PlayerHeadView, head.transform)
end
_PlayerHeadList[node]:Reset()
_PlayerHeadList[node]:SetScale(Vector3.one * 0.6)
_PlayerHeadList[node]:SetHead(data.head)
_PlayerHeadList[node]:SetFrame(data.headFrame)
_PlayerHeadList[node]:SetLayer(this.sortingOrder)
_PlayerHeadList[node]:SetEffectScale(0.75)
end
--界面关闭时调用(用于子类重写)
function GuildFightAttackLogPopup:OnClose()
end
--界面销毁时调用(用于子类重写)
function GuildFightAttackLogPopup:OnDestroy()
this.spLoader:Destroy()
-- 头像回收
for _, playerHead in pairs(_PlayerHeadList) do
playerHead:Recycle()
end
_PlayerHeadList = {}
this.rankScroll = nil
end
return GuildFightAttackLogPopup