miduo_client/Assets/ManagedResources/~Lua/Modules/HomeLand/QiYunGePanel.lua

45 lines
1.2 KiB
Lua

require("Base/BasePanel")
require("Base/Stack")
require("Modules/Map/Logic/TileMapController")
require("Modules/Map/Logic/TileMapView")
local QiYunGe = Inherit(BasePanel)
local this = QiYunGe
local mapCtrl = "MapCtrl"
-- 缩放值
local offsetScale = math.min(Screen.width/3241, Screen.height/1920)
--初始化组件(用于子类重写)
function QiYunGe:InitComponent()
self.spLoader = SpriteLoader.New()
self.btnBack = Util.GetGameObject(self.gameObject, "mapParent/btnBack")
end
--绑定事件(用于子类重写)
function QiYunGe:BindEvent()
Util.AddClick(self.btnBack, function()
SwitchPanel.OpenPanel(nil,function ()
self:ClosePanel()
end)
end)
end
function QiYunGe:OnSortingOrderChange()
end
--界面打开时调用(用于子类重写)
function QiYunGe:OnOpen(_data,_func)
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function QiYunGe:OnShow()
end
--界面关闭时调用(用于子类重写)
function QiYunGe:OnClose()
SoundManager.StopMusic("BGM_010")
end
--界面销毁时调用(用于子类重写)
function QiYunGe:OnDestroy()
self.spLoader:Destroy()
end
return QiYunGe