56 lines
1.3 KiB
Lua
56 lines
1.3 KiB
Lua
require("Base/BasePanel")
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CurlingTipPanel = Inherit(BasePanel)
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local this = CurlingTipPanel
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--初始化组件(用于子类重写)
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function CurlingTipPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.missionText = Util.GetGameObject(self.gameObject, "MissionDone/image/ziti/context"):GetComponent("Text")
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this.missionRecieve = Util.GetGameObject(self.gameObject, "MissionDone")
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end
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--绑定事件(用于子类重写)
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function CurlingTipPanel:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function CurlingTipPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function CurlingTipPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function CurlingTipPanel:OnOpen(...)
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local args = {...}
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local str = args[1]
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this.ShowTip(str)
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end
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--界面关闭时调用(用于子类重写)
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function CurlingTipPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function CurlingTipPanel:OnDestroy()
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this.spLoader:Destroy()
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end
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function this.ShowTip(str)
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this.missionText.text = str
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this.missionRecieve:SetActive(true)
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Timer.New(function()
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this.missionRecieve:SetActive(false)
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this:ClosePanel()
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end, 3):Start()
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end
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return CurlingTipPanel |