253 lines
8.7 KiB
Lua
253 lines
8.7 KiB
Lua
QinglongSerectTreasureManager = {}
|
||
local this = QinglongSerectTreasureManager
|
||
local TreasureSunlongConfig = ConfigManager.GetConfig(ConfigName.TreasureSunlongConfig)
|
||
local TreasureSunLongTaskConfig = ConfigManager.GetConfig(ConfigName.TreasureSunLongTaskConfig)
|
||
this.rewardData = {}--表内活动任务数据
|
||
local taskData = {}
|
||
this.scoreId = 0
|
||
this.score = 0
|
||
this.traiWeekTime = 0
|
||
this.level = 0
|
||
this.hadBuyTreasure = false
|
||
|
||
function this.Initialize()
|
||
this.InitializeData()
|
||
end
|
||
|
||
function this.InitializeData()
|
||
this.rewardData = {}
|
||
taskData = {}
|
||
this.scoreId = TreasureSunlongConfig[1].Integral[1][1]
|
||
for i, v in ConfigPairs(TreasureSunlongConfig) do
|
||
if not this.rewardData[v.ActivityId] then
|
||
this.rewardData[v.ActivityId] = {}
|
||
end
|
||
if not this.rewardData[v.ActivityId][v.Level] then
|
||
this.rewardData[v.ActivityId][v.Level] = {}
|
||
end
|
||
this.rewardData[v.ActivityId][v.Level].level = v.Level
|
||
this.rewardData[v.ActivityId][v.Level].activityId = v.ActivityId
|
||
if v.Integral then
|
||
this.rewardData[v.ActivityId][v.Level].needScore = v.Integral[1][2]
|
||
else
|
||
this.rewardData[v.ActivityId][v.Level].needScore = 0
|
||
end
|
||
this.rewardData[v.ActivityId][v.Level].state = -2
|
||
this.rewardData[v.ActivityId][v.Level].Reward = {}
|
||
local temp = {}
|
||
this.rewardData[v.ActivityId][v.Level].type = 2
|
||
if v.Reward then
|
||
for n,m in ipairs(v.Reward) do
|
||
table.insert(temp,{ type = 1,item = { m[1] , m[2] } })
|
||
end
|
||
else
|
||
this.rewardData[v.ActivityId][v.Level].type = 1
|
||
end
|
||
if v.TreasureReward then
|
||
for n,m in ipairs(v.TreasureReward) do
|
||
table.insert(temp,{ type = 2,item = { m[1] , m[2] } })
|
||
end
|
||
end
|
||
this.rewardData[v.ActivityId][v.Level].Reward = temp
|
||
end
|
||
for i, v in ConfigPairs(TreasureSunLongTaskConfig) do
|
||
if not taskData[v.ActivityId] then
|
||
taskData[v.ActivityId] = {}
|
||
end
|
||
if not taskData[v.ActivityId][v.Type] then
|
||
taskData[v.ActivityId][v.Type] = {}
|
||
end
|
||
taskData[v.ActivityId][v.Type][v.Id] = {}
|
||
taskData[v.ActivityId][v.Type][v.Id].id = v.Id
|
||
taskData[v.ActivityId][v.Type][v.Id].show = v.Show
|
||
taskData[v.ActivityId][v.Type][v.Id].taskValue = v.TaskValue
|
||
taskData[v.ActivityId][v.Type][v.Id].integral = v.Integral
|
||
taskData[v.ActivityId][v.Type][v.Id].jump = v.Jump
|
||
taskData[v.ActivityId][v.Type][v.Id].ActivityId = v.ActivityId
|
||
end
|
||
end
|
||
|
||
function this.UpdateTreasureState()
|
||
local level = this.GetLevel()
|
||
local activityId = ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.TreasureOfSomeBody)
|
||
if this.rewardData[activityId] then
|
||
for k,v in pairs(this.rewardData[activityId]) do
|
||
if level < v.level then
|
||
v.state = -2
|
||
end
|
||
end
|
||
local TreasureRewardState = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.TreasureOfSomeBody)
|
||
if TreasureRewardState and TreasureRewardState.mission then
|
||
--state -2 未达成 -1 普通和额外全部领取 0未领取 1激活秘宝,可以再次领取
|
||
for k,v in ipairs(TreasureRewardState.mission) do
|
||
if v and level >= v.missionId then
|
||
this.rewardData[activityId][v.missionId].state = v.state
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
|
||
function this.UpdateTreasureState2()
|
||
local level = this.GetLevel()
|
||
local activityId = ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.TreasureOfSomeBody)
|
||
if this.rewardData[activityId] then
|
||
for k,v in pairs(this.rewardData[activityId]) do
|
||
if level < k or (level >= k and (not this.GetTreasureState()) and v.type == 1) then
|
||
v.state = -2
|
||
elseif v.state == -2 then
|
||
v.state = 0
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function this.UpdateTrailWeekTime(msg)
|
||
-- LogRed("msg.weekTime:"..msg.weekTime)
|
||
this.traiWeekTime = msg.weekTime
|
||
end
|
||
|
||
function this.GetTrailWeekTime(msg)
|
||
return this.traiWeekTime
|
||
end
|
||
|
||
function this.GetTimeStartToEnd()
|
||
local info= ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.TreasureOfSomeBody)
|
||
if info then
|
||
-- --LogGreen("info.startTime:"..info.startTime.." info.endTime:"..info.endTime)
|
||
local startTime= this.GetTimeShow(info.startTime)
|
||
local endtime= this.GetTimeShow(info.endTime)
|
||
return startTime,endtime,info.endTime
|
||
end
|
||
end
|
||
|
||
---时间格式化接口
|
||
function this.GetTimeShow(data)
|
||
local year = math.floor(os.date("%Y", data))
|
||
local month = math.floor(os.date("%m", data))
|
||
local day = math.floor(os.date("%d", data))
|
||
local time = month .. Language[11342] .. day .. Language[10335]
|
||
return time
|
||
end
|
||
|
||
function this.GetTreasureState()
|
||
return this.hadBuyTreasure
|
||
end
|
||
|
||
function this.GetScore()
|
||
return BagManager.GetItemCountById(this.scoreId)
|
||
end
|
||
|
||
function this.SetSingleRewardState(id,state)
|
||
local activityId = ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.TreasureOfSomeBody)
|
||
this.rewardData[activityId][id].state = state
|
||
LogBlue("SetSingleRewardState:id:"..id.." state:"..state)
|
||
end
|
||
|
||
function this.GetAllRewardData()
|
||
local temp ={}
|
||
if not ActivityGiftManager.GetActivityOpenStatus(ActivityTypeDef.TreasureOfSomeBody) then
|
||
return temp
|
||
end
|
||
local activityId = ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.TreasureOfSomeBody)
|
||
if not this.rewardData[activityId] then
|
||
return temp
|
||
end
|
||
for i, v in pairs(this.rewardData[activityId]) do
|
||
if i ~= 0 then
|
||
table.insert(temp,v)
|
||
end
|
||
end
|
||
return temp
|
||
end
|
||
|
||
function this.GetRewardData(lv)
|
||
local activityId = ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.TreasureOfSomeBody)
|
||
return this.rewardData[activityId][lv]
|
||
end
|
||
|
||
function this.SetLevel(_level)
|
||
this.level = _level
|
||
end
|
||
function this.SetTreasureBuyStatus(hadBuy)
|
||
Log("秘宝礼包购买状态:"..hadBuy)
|
||
this.hadBuyTreasure = (hadBuy == 1)
|
||
end
|
||
function this.GetLevel()
|
||
if not ActivityGiftManager.GetActivityOpenStatus(ActivityTypeDef.TreasureOfSomeBody) then
|
||
return 0
|
||
end
|
||
local activityId = ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.TreasureOfSomeBody)
|
||
local level = this.rewardData[activityId][LengthOfTable(this.rewardData[activityId])-1].level
|
||
if this.level > level then
|
||
this.level = level
|
||
end
|
||
return this.level
|
||
end
|
||
|
||
function this.GetQinglongTaskData(_curtype)
|
||
local curtype = _curtype + 1
|
||
local temp = TaskManager.GetTypeTaskList(TaskTypeDef.TreasureOfSomeBody)
|
||
local task = {}
|
||
if ActivityGiftManager.GetActivityOpenStatus(ActivityTypeDef.TreasureOfSomeBody) then
|
||
local activityId = ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.TreasureOfSomeBody)
|
||
for k,v in ipairs(temp) do
|
||
if taskData[activityId] and taskData[activityId][curtype] and taskData[activityId][curtype][v.missionId] then
|
||
if taskData[activityId][curtype][v.missionId] then
|
||
taskData[activityId][curtype][v.missionId].progress = v.progress
|
||
taskData[activityId][curtype][v.missionId].state = v.state
|
||
table.insert(task, taskData[activityId][curtype][v.missionId])
|
||
end
|
||
end
|
||
end
|
||
end
|
||
-- LogBlue("每周任务个数:"..#task)
|
||
return task
|
||
end
|
||
|
||
function this.GetQinglongSerectTreasureRedPot()
|
||
if not ActivityGiftManager.GetActivityOpenStatus(ActivityTypeDef.TreasureOfSomeBody) then
|
||
return false
|
||
end
|
||
local state = this.GetTreasureState()
|
||
local activityId = ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.TreasureOfSomeBody)
|
||
for i, v in pairs(this.rewardData[activityId]) do
|
||
if i ~= 0 then
|
||
if v.state == 0 or (v.state == 1 and state) then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
function this.GetSerectTreasureTrailRedPot()
|
||
if not ActivityGiftManager.GetActivityOpenStatus(ActivityTypeDef.TreasureOfSomeBody) then
|
||
return false
|
||
end
|
||
for i = 1,2 do
|
||
local task = this.GetQinglongTaskData(i)
|
||
for i, v in pairs(task) do
|
||
if v.state == 1 then
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
function this.GetSerectTreasureTrailSingleRedPot(_type)
|
||
if not ActivityGiftManager.GetActivityOpenStatus(ActivityTypeDef.TreasureOfSomeBody) then
|
||
return false
|
||
end
|
||
local task = this.GetQinglongTaskData(_type)
|
||
for i, v in pairs(task) do
|
||
if v.state == 1 then
|
||
return true
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
return this |