96 lines
2.5 KiB
Lua
96 lines
2.5 KiB
Lua
require("Base/BasePanel")
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MatchTipPopup = Inherit(BasePanel)
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local this = MatchTipPopup
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local showStr = Language[11488]
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local isCounting = false
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--初始化组件(用于子类重写)
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function MatchTipPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.btnBack = Util.GetGameObject(self.gameObject, "bg/btnBack")
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this.context = Util.GetGameObject(self.gameObject, "bg/BgMask/context"):GetComponent("Text")
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this.rewardList = {}
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this.grid = Util.GetGameObject(self.gameObject, "bg/BgMask/rewardbg/Scroll/grid")
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this.btnCanel = Util.GetGameObject(self.gameObject, "bg/BgMask/btnCancel")
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this.btnSure = Util.GetGameObject(self.gameObject, "bg/BgMask/btnGo")
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this.btnText = Util.GetGameObject(this.btnCanel, "Text"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function MatchTipPopup:BindEvent()
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Util.AddClick(this.btnBack, function ()
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self:ClosePanel()
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end)
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Util.AddClick(this.btnSure, function ()
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PopupTipPanel.ShowTip(Language[11489])
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end)
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Util.AddClick(this.btnCanel, function ()
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if isCounting then return end
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function MatchTipPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function MatchTipPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function MatchTipPopup:OnOpen()
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-- 设置提示文字
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ShowText(this.context, showStr, 2)
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-- 设置奖励
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for i = 1, 6 do
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if not this.rewardList[i] then
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this.rewardList[i] = SubUIManager.Open(SubUIConfig.ItemView, this.grid.transform)
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end
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this.rewardList[i]:OnOpen(false, {6022, 0}, 0.9)
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end
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this.timer = nil
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local index = 5
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this.btnText.text = Language[10589] .. index .. ")"
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this.timer = Timer.New(function ()
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index = index - 1
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this.btnText.text = Language[10589] .. index .. ")"
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isCounting = true
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if index == 0 then
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this.btnText.text = Language[10731]
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isCounting = false
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this.timer:Stop()
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self:ClosePanel()
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end
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end, 1, 5, true)
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this.timer:Start()
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end
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--界面关闭时调用(用于子类重写)
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function MatchTipPopup:OnClose()
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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end
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--界面销毁时调用(用于子类重写)
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function MatchTipPopup:OnDestroy()
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this.spLoader:Destroy()
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end
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return MatchTipPopup |