105 lines
3.6 KiB
Lua
105 lines
3.6 KiB
Lua
----- 公会技能重置弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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--层级
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local sortingOrder = 0
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--传入不定参
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local _args = {}
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--传入选择英雄计算返回奖励数据列表
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local dropList = {}
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--item容器
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local itemList = {}
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local resetIndex = 1
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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local fun = nil
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local item,num
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text")
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this.infoText = Util.GetGameObject(gameObject, "Body/infoText"):GetComponent("Text")
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this.cancelBtn = Util.GetGameObject(gameObject, "cancelBtn")
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this.resetBtn = Util.GetGameObject(gameObject, "resetBtn")
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--滚动条根节点
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this.root = Util.GetGameObject(gameObject, "Root")
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end
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function this:BindEvent()
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Util.AddClick(this.cancelBtn,function()
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parent:ClosePanel()
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end)
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Util.AddClick(this.resetBtn,function()
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if BagManager.GetItemCountById(item) < num then
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PopupTipPanel.ShowTip(Language[10497])
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return
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end
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NetManager.ResetGuildSkillRequest(resetIndex,function(msg)
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PopupTipPanel.ShowTip(Language[11553])
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ShopManager.AddShopItemBuyNum(SHOP_TYPE.FUNCTION_SHOP, 10028, 1)
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function ()
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if fun then
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fun()
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fun = nil
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end
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parent:ClosePanel()
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end)
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end)
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder =_parent.sortingOrder
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local args = {...}
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dropList = args[1]
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resetIndex=args[2]
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fun = args[3]
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this.root.transform:GetComponent("RectTransform"):DOAnchorPosX(0, 0)
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this.titleText.text=Language[11554]
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--返还比
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item,num = ShopManager.CalculateCostCountByShopId(SHOP_TYPE.FUNCTION_SHOP, 10028, 1)
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local buyNum = ShopManager.GetShopItemHadBuyTimes(SHOP_TYPE.FUNCTION_SHOP, 10028)
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local str1 = "<color=#FFD376>".. num .."</color>"
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local str2 = "<color=#FFD376>".. GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig,item).Name) .."</color>"
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local str3 = "<color=#FFD376>"..GuildSkillType[resetIndex]..Language[11555]
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local str4 = "<color=#FFD376>"..tonumber(ConfigManager.GetConfigData(ConfigName.SpecialConfig,46).Value)/100 .."%</color>"
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local str5 = ""
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for i = 1, #dropList do
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--LogError("dropList[i].id "..dropList[i].id)
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if str5 == "" then
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str5 = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig,dropList[i].id).Name)
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else
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str5 = str5 .. Language[11556]..GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig,dropList[i].id).Name)
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end
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end
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str5 = "<color=#FFD376>".. str5 .."</color>"
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local str = ""
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--LogError("item num oldNum buyNum "..item.." "..num.." "..buyNum)
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if buyNum == 0 then
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str = Language[11557]..str1..str2..Language[11558]..str3..Language[11559]..str4..str5 .."。"
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else
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str = Language[11560]..str1..str2..Language[11558]..str3..Language[11559]..str4..str5 .."。"
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end
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this.infoText.text = str
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local _data={}
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for i=1,#dropList do
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_data[i]={dropList[i].id,dropList[i].num}
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end
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ResetItemView(this.root,this.root.transform,itemList,8,1,sortingOrder,false,_data)
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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this.spLoader:Destroy()
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end
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return this |