miduo_client/Assets/ManagedResources/~Lua/Modules/QiJieShiLian/QiJieShiLianMonsterInfo.lua

176 lines
7.0 KiB
Lua

----- 远征怪节点弹窗 -----
local QiJieShiLianMonsterInfo = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
--item容器
local itemList = {}
local heroListGo = {}
local waveId = 0 --当前层
local curType = 1 --当前试炼类型
local configData = {} --当前层的数据表
local data = {} --当前试炼的数据
local rewardData = {} --当前层的奖励
local freeTime = 0
local buyTime = 0
local itemId = 0
local costNum = 0
local storeDataId = 0
local roleConfig=ConfigManager.GetConfig(ConfigName.RoleConfig)
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
local monsterGroup = ConfigManager.GetConfig(ConfigName.MonsterGroup)
function QiJieShiLianMonsterInfo:InitComponent(gameObject)
self.spLoader = SpriteLoader.New()
self.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
self.power = Util.GetGameObject(gameObject, "Power/Value"):GetComponent("Text")
--滚动条根节点
self.root = Util.GetGameObject(gameObject, "Root")
for i = 1, 6 do
heroListGo[i] = Util.GetGameObject(gameObject, "RoleGrid/Bg"..i.."/Hero")
Util.GetGameObject(gameObject, "RoleGrid/Bg"..i):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_chengyuankuang_kuang")--CardPosImageName[i])
Util.GetGameObject(gameObject, "RoleGrid/Bg"..i.."/Pos"):GetComponent("Image").sprite = self.spLoader:LoadSprite(CardPosImageName[i])
end
self.backBtn=Util.GetGameObject(gameObject,"BackBtn")
self.sureBtn=Util.GetGameObject(gameObject,"sureBtn")
self.targetAttri=Util.GetGameObject(gameObject,"targetAttri")
self.targetAttri.gameObject:SetActive(true)
self.tip = Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
Util.GetGameObject(gameObject, "RoleGrid/FrontImage"):GetComponent("Image").sprite = self.spLoader:LoadSprite("bd_xinqianpai_zh")
Util.GetGameObject(gameObject, "RoleGrid/BehindImage"):GetComponent("Image").sprite = self.spLoader:LoadSprite("bd_xinhoupai_zh")
self.targetAttri:GetComponent("Image").sprite = self.spLoader:LoadSprite("q_qjsl_wfzjm_mbtx")
Util.GetGameObject(gameObject, "Power"):GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong-zhanli_zh")
end
function QiJieShiLianMonsterInfo:BindEvent()
Util.AddClick(self.sureBtn, function()
UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.QIJIESHILIAN,self.configData)
parent:ClosePanel()
end)
Util.AddClick(self.targetAttri, function()
UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.QiJieGoalAttri,self.configData,Vector2.New(0,-174))
end)
Util.AddClick(self.backBtn, function()
parent:ClosePanel()
end)
end
function QiJieShiLianMonsterInfo:AddListener()
end
function QiJieShiLianMonsterInfo:RemoveListener()
end
function QiJieShiLianMonsterInfo:OnShow(_parent,...)
parent=_parent
sortingOrder = _parent.sortingOrder
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
local args = {...}
self.configData = args[1]
--拿取奖励列表
local rewardList = {}
table.insert(rewardList,self.configData.JielingReward[1])
for i = 1, #self.configData.Reward do
table.insert(rewardList,self.configData.Reward[i])
end
if rewardList and #rewardList > 0 then
for i, v in pairs(rewardList) do
table.insert(rewardData,{v[1],v[2]})
end
end
self:FormationAdapter()
end
-- 编队数据匹配
function QiJieShiLianMonsterInfo:FormationAdapter()
self.titleText.text = string.format("%s·%s层",self.configData.Chapter,self.configData.Stage)
self.power.text = self.configData.Puwer
local bossTeaminfo = monsterGroup[self.configData.MonsterGroup].Contents[1]
for i = 1, #heroListGo do
if (bossTeaminfo[i]) and bossTeaminfo[i] > 0 then
-- heroListGo[i].transform.parent:GetComponent("Image").sprite=self.spLoader:LoadSprite("t_chengyuankuang_kuang")
self:SetCardSingleData(heroListGo[i],bossTeaminfo[i],i)
heroListGo[i]:SetActive(true)
else
heroListGo[i]:SetActive(true)
end
end
ResetItemView(self.root,self.root.transform,itemList,5,1,sortingOrder,false,rewardData)
end
function QiJieShiLianMonsterInfo:OnSortingOrderChange()
for i = 1, #heroListGo do
Util.AddParticleSortLayer(heroListGo[i], self.sortingOrder - sortingOrder)
end
sortingOrder = self.sortingOrder
end
--设置单个上阵英雄信息
function QiJieShiLianMonsterInfo:SetCardSingleData(o,monsterId, _pos)
local yuanImage=Util.GetGameObject(o,"yuanImage")
yuanImage:SetActive(false)
local hp = Util.GetGameObject(o,"hpProgress")
hp:SetActive(false)
local rage = Util.GetGameObject(o,"rageProgress")
rage:SetActive(false)
local monsterconfig = ConfigManager.GetConfigData(ConfigName.MonsterConfig, monsterId)
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, monsterconfig.MonsterId)
local bg=Util.GetGameObject(o,"Bg1"):GetComponent("Image")
-- bg.sprite = self.spLoader:LoadSprite(GetHeroCardStarBg[monsterconfig.Star])
local fg=Util.GetGameObject(o,"Bg2"):GetComponent("Image")
-- fg.sprite = self.spLoader:LoadSprite(GetHeroCardStarFg[monsterconfig.Star])
-- local live=Util.GetGameObject(o,"Mask/Live")
local lv=Util.GetGameObject(o,"lv/Text"):GetComponent("Text")
lv.text=monsterconfig.Level
local pro=Util.GetGameObject(o,"Pro/Image"):GetComponent("Image")
pro.sprite=self.spLoader:LoadSprite(GetProStrImageByProNum(monsterconfig.PropertyName))
local starGrid=Util.GetGameObject(o,"StarGrid")
SetCardStars(starGrid,monsterconfig.Star)
local name=Util.GetGameObject(o,"Name/Text"):GetComponent("Text")
name.text=heroConfig.ReadingName
local live = Util.GetGameObject(o, "Mask/icon"):GetComponent("RawImage")
local liveName = GetResourcePath(heroConfig.Live)
local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroConfig.Id)
local scale = roleConfig.play_liveScale
local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2], 0)
live.texture = CardRendererManager.GetSpineTexture(_pos, liveName, Vector3.one * scale, livePos, true)
live.transform.localScale = Vector3.one
live.transform.localPosition = Vector3.zero
local zs = Util.GetGameObject(o, "zs")
local zsName = GetHeroCardStarZs[monsterconfig.Star]
if zsName == "" then
zs:SetActive(false)
else
zs:SetActive(false)
zs:GetComponent("Image").sprite = self.spLoader:LoadSprite(zsName)
end
local effect = Util.GetGameObject(o,"UI_Effect_jinkuang_KaPai")
effect.gameObject:SetActive(monsterconfig.Star > 9)
SetHeroFormationFlyEffect(o,self.spLoader,effect,monsterconfig.Star,sortingOrder)
Util.SetParticleSortLayer(effect.gameObject, sortingOrder + 1)
end
function QiJieShiLianMonsterInfo:OnClose()
rewardData = {}
end
function QiJieShiLianMonsterInfo:OnDestroy()
self.spLoader:Destroy()
end
return QiJieShiLianMonsterInfo