168 lines
6.2 KiB
Lua
168 lines
6.2 KiB
Lua
require("Base/BasePanel")
|
||
WishGemBuyOnePanel = Inherit(BasePanel)
|
||
local this=WishGemBuyOnePanel
|
||
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||
local gameSetting=ConfigManager.GetConfig(ConfigName.GameSetting)
|
||
local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
|
||
local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
|
||
local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
|
||
local activityConfig=ConfigManager.GetConfigData(ConfigName.ActivityGroups,203)
|
||
local itemNum=0 --抽卡小号道具数量
|
||
local isFree=false
|
||
local itemId = 0
|
||
local RecruitMaxtimesId = 0
|
||
local freeTimesId = 0
|
||
local recType = {}
|
||
local orginLayer
|
||
local costId=0
|
||
local activityId=0
|
||
--初始化组件(用于子类重写)
|
||
function WishGemBuyOnePanel:InitComponent()
|
||
this.spLoader = SpriteLoader.New()
|
||
|
||
orginLayer = 10
|
||
self.bg = Util.GetGameObject(self.gameObject, "effect")
|
||
-- self.dibiao = Util.GetGameObject(self.bg, "dibiao")
|
||
-- self.dibiao.gameObject:SetActive(false)
|
||
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.Gem })
|
||
screenAdapte(self.bg)
|
||
this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
|
||
this.content=Util.GetGameObject(self.gameObject, "content")
|
||
this.openOneAgainButton=Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton")
|
||
this.detailImage=Util.GetGameObject(self.gameObject, "Tip")
|
||
this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
|
||
this.detailImage:SetActive(true)
|
||
this.detailText.text="仅保留高品质命石属性"
|
||
this.content3=Util.GetGameObject(self.gameObject,"bottom/openOneAgainButton/Content3")
|
||
this.content3:SetActive(true)
|
||
this.itemIcon3=Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
|
||
this.itemTip3=Util.GetGameObject(this.content3, "icon/Tip")
|
||
this.itemTip3:SetActive(false)
|
||
this.itemNum3=Util.GetGameObject(this.content3, "num"):GetComponent("Text")
|
||
this.itemInfo3=Util.GetGameObject(this.content3, "info"):GetComponent("Text")
|
||
this.itemInfo3.text="单次"
|
||
end
|
||
|
||
--绑定事件(用于子类重写)
|
||
function WishGemBuyOnePanel:BindEvent()
|
||
|
||
Util.AddClick(this.btnBack, function ()
|
||
self:ClosePanel()
|
||
end)
|
||
Util.AddClick(this.openOneAgainButton, function ()
|
||
Log(tostring(this.recruitType))
|
||
|
||
NetManager.GemNewDrawRequest(this.recruitType,1,function(msg)
|
||
UIManager.OpenPanel(UIName.WishGemBuyOnePanel,msg.drop,this.recruitType,costId,activityId)
|
||
|
||
--CheckRedPointStatus(self.config.RpType)
|
||
end)
|
||
end)
|
||
end
|
||
|
||
--添加事件监听(用于子类重写)
|
||
function WishGemBuyOnePanel:AddListener()
|
||
|
||
end
|
||
|
||
--移除事件监听(用于子类重写)
|
||
function WishGemBuyOnePanel:RemoveListener()
|
||
|
||
end
|
||
|
||
function WishGemBuyOnePanel:OnSortingOrderChange()
|
||
Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
|
||
orginLayer = self.sortingOrder
|
||
|
||
-- if this.view then
|
||
-- this.view:OnOpen(true,this.itemDataList[1],1.4,true,false,false,self.sortingOrder)
|
||
-- end
|
||
end
|
||
|
||
|
||
--界面打开时调用(用于子类重写)
|
||
|
||
function WishGemBuyOnePanel:OnOpen(...)
|
||
self.bg.gameObject:SetActive(false)
|
||
self.bg.gameObject:SetActive(true)
|
||
|
||
SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
|
||
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Gem })
|
||
local args = { ... }
|
||
this.drop=args[1]
|
||
this.recruitType=args[2]
|
||
activityId=args[4]
|
||
costId = args[3]
|
||
local str= ConfigManager.GetConfigData(ConfigName.SpecialConfig,costId).Value
|
||
str=StringToTable(str)
|
||
local d = RecruitManager.GetExpendDataByCostItem(str,1,100)
|
||
this.itemNum3.gameObject:SetActive(true)
|
||
this.itemIcon3.gameObject:SetActive(true)
|
||
this.itemInfo3.text="单次"
|
||
itemId=0
|
||
itemId = d[1]
|
||
itemNum = d[2]
|
||
this.itemIcon3.sprite=this.spLoader:LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
|
||
this.itemNum3.text= "×"..itemNum
|
||
|
||
Util.ClearChild(Util.GetTransform(this.content, "itemContent1"))
|
||
this.itemDataList={}
|
||
this.itemDataList=BagManager.GetTableByBackDropData(this.drop)
|
||
this.view = SubUIManager.Open(SubUIConfig.ItemView,Util.GetTransform(this.content, "itemContent1"))
|
||
this.view:OnOpen(true,this.itemDataList[1],1.4,true,false,false,self.sortingOrder)
|
||
|
||
this.openOneAgainButton:GetComponent("Button").enabled=false
|
||
local time = Timer.New(function ()
|
||
this.openOneAgainButton:GetComponent("Button").enabled=true
|
||
|
||
end, 0.5)
|
||
time:Start()
|
||
|
||
end
|
||
|
||
function WishGemBuyOnePanel:OnShow()
|
||
local lv=0
|
||
local showLv = PlayerPrefs.GetInt(PlayerManager.uid.."newGem"..activityId)
|
||
local actconfigs=ActivityGiftManager.GetActivityInfoByType(activityId)
|
||
local progresss=0
|
||
if actconfigs then
|
||
for i = 1,#actconfigs.mission do
|
||
progresss=actconfigs.mission[i].progress
|
||
local config=ConfigManager.TryGetConfigData(ConfigName.GemLotteryConfig,actconfigs.mission[i].missionId) --ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.GemLotteryConfig,"Library",this.recruitType,"Level",actconfigs.mission[i].missionId)
|
||
if actconfigs.mission[i].state==0 and progresss>=config.LibraryNumber then
|
||
lv=config.Level
|
||
end
|
||
end
|
||
end
|
||
if lv>0 and lv>showLv then
|
||
CheckRedPointStatus(RedPointType.Gem_1)
|
||
CheckRedPointStatus(RedPointType.Gem_2)
|
||
PlayerPrefs.SetInt(PlayerManager.uid.."newGem"..activityId,lv)
|
||
UIManager.OpenPanel(UIName.GemBoxLvUpPopup,lv)
|
||
end
|
||
end
|
||
|
||
--界面关闭时调用(用于子类重写)
|
||
function WishGemBuyOnePanel:OnClose()
|
||
--LogError("单抽界面关闭------------------------------------")
|
||
--Game.GlobalEvent:DispatchEvent(GameEvent.Gem.RefreshPanel)
|
||
end
|
||
|
||
--界面销毁时调用(用于子类重写)
|
||
function WishGemBuyOnePanel:OnDestroy()
|
||
this.spLoader:Destroy()
|
||
SubUIManager.Close(this.UpView)
|
||
if this.view then
|
||
this.view = nil
|
||
end
|
||
if this.timer then
|
||
this.timer:Stop()
|
||
this.timer = nil
|
||
end
|
||
end
|
||
|
||
|
||
|
||
return WishGemBuyOnePanel
|
||
|