miduo_client/Assets/ManagedResources/~Lua/Modules/SecretBox/WishGemBuyTenPanel.lua

192 lines
7.6 KiB
Lua

require("Base/BasePanel")
require("Base/Stack")
WishGemBuyTenPanel = Inherit(BasePanel)
local this=WishGemBuyTenPanel
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local gameSetting=ConfigManager.GetConfig(ConfigName.GameSetting)
local artResourcesConfig=ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local YaojingCallPrivilegeId = 2006
local itemId=0
local itemNum=0 --抽卡小号道具数量
local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
local callList = Stack.New()
local costId=0
local activityId=0
local isShowLv=0
this.contentList={}
this.contentListParent={}
this.isElementDrawPanel=false
local orginLayer
--初始化组件(用于子类重写)
function WishGemBuyTenPanel:InitComponent()
this.spLoader = SpriteLoader.New()
orginLayer = 0
self.bg = Util.GetGameObject(self.gameObject, "effect")
screenAdapte(self.bg)
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.Gem})
this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
this.openTenAgainButton=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton")
this.costImage=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Image")
this.detailImage=Util.GetGameObject(self.gameObject, "Tip")
this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
this.detailImage:SetActive(true)
this.detailText.text="仅保留高品质命石属性"
this.content3=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content3")
this.content3:SetActive(true)
this.itemIcon3=Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
this.itemTip3=Util.GetGameObject(this.content3, "icon/Tip")
this.itemTip3:SetActive(false)
this.itemNum3=Util.GetGameObject(this.content3, "num"):GetComponent("Text")
this.itemNum3.text="X10"
this.itemInfo3=Util.GetGameObject(this.content3, "info"):GetComponent("Text")
--this.tipText=Util.GetGameObject(this.openOneAgainButton, "Text"):GetComponent("Text")
for i = 1, 10 do
this.contentList[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i.."/image/Kuang/itemName/itemContent")
this.contentListParent[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i)
end
end
--绑定事件(用于子类重写)
function WishGemBuyTenPanel:BindEvent()
Util.AddClick(this.btnBack, function ()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
Util.AddClick(this.openTenAgainButton, function ()
if BagManager.GetItemCountById(itemId) < itemNum then
PopupTipPanel.ShowTip(GetLanguageStrById(ItemConfig[itemId].Name)..Language[10486])
return
end
NetManager.GemNewDrawRequest(this.recruitType,10,function(msg)
UIManager.OpenPanel(UIName.WishGemBuyTenPanel,msg.drop,this.recruitType,costId,activityId)
--CheckRedPointStatus(self.config.RpType)
end)
end)
end
--添加事件监听(用于子类重写)
function WishGemBuyTenPanel:AddListener()
end
--移除事件监听(用于子类重写)
function WishGemBuyTenPanel:RemoveListener()
end
function WishGemBuyTenPanel:OnSortingOrderChange()
Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
for i = 1, 10 do
Util.AddParticleSortLayer(this.contentListParent[i], self.sortingOrder - orginLayer)
end
orginLayer = self.sortingOrder
if this.views and this.itemDataList then
for index, view in pairs(this.views) do
view:OnOpen(true,this.itemDataList[index],1.4,true,false,false,self.sortingOrder)
end
end
end
--界面打开时调用(用于子类重写)
function WishGemBuyTenPanel:OnOpen(...)
SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Gem})
-- this.itemIcon1.sprite=this.spLoader:LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[2][1][1]].ResourceID))
local args = { ... }
this.drop=args[1]
this.recruitType=args[2]
costId=args[3]
activityId=args[4]
local lv=0
--宝箱等级
local showLv = PlayerPrefs.GetInt(PlayerManager.uid.."newGem"..activityId)
local actconfigs=ActivityGiftManager.GetActivityInfoByType(activityId)
local progresss=0
if actconfigs then
for i = 1,#actconfigs.mission do
progresss=actconfigs.mission[i].progress
local config=ConfigManager.TryGetConfigData(ConfigName.GemLotteryConfig,actconfigs.mission[i].missionId)--ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.GemLotteryConfig,"Library",this.recruitType ,"Level",actconfigs.mission[i].missionId)
if actconfigs.mission[i].state==0 and progresss>=config.LibraryNumber then
lv=config.Level
end
end
end
if lv>0 and lv>showLv then
CheckRedPointStatus(RedPointType.Gem_1)
CheckRedPointStatus(RedPointType.Gem_2)
PlayerPrefs.SetInt(PlayerManager.uid.."newGem"..activityId,lv)
UIManager.OpenPanel(UIName.GemBoxLvUpPopup,lv)
end
LogError("costid============"..costId)
local str= ConfigManager.GetConfigData(ConfigName.SpecialConfig,costId).Value
str=StringToTable(str)
local d = RecruitManager.GetExpendDataByCostItem(str,2,100)
itemId = d[1]
itemNum = d[2]
this.itemIcon3.sprite=this.spLoader:LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
this.itemNum3.text="X"..itemNum
local itemDataList={}
itemDataList=BagManager.GetTableByBackDropData(this.drop)
this.openTenAgainButton:GetComponent("Button").enabled=false
this.btnBack:GetComponent("Button").enabled=false
callList:Clear()
callList:Push(function ()
Log("结束了!!!")
this.openTenAgainButton:GetComponent("Button").enabled=true
this.btnBack:GetComponent("Button").enabled=true
end)
this.views = {}
this.itemDataList = itemDataList
local dataNum = #itemDataList > 10 and 10 or #itemDataList
for i = dataNum, 1, -1 do
Util.ClearChild(this.contentList[i].transform)
this.views[i] = SubUIManager.Open(SubUIConfig.ItemView,this.contentList[i].transform)
local curItemData=itemDataList[i]
local contentGO = this.contentListParent[i]
this.views[i]:OnOpen(true,curItemData,1.4,true,false,false,self.sortingOrder)
contentGO:SetActive(false)
callList:Push(function ()
if curItemData.configData and curItemData.configData.ItemType==4 and curItemData.configData.Quantity>=gameSetting[1].IfVersion then
UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel,curItemData.configData.Id, function ()
Timer.New(function ()
contentGO:SetActive(true)
callList:Pop()()
end, 0.2):Start()
end)
else
Timer.New(function ()
contentGO:SetActive(true)
callList:Pop()()
end, 0.2):Start()
end
end)
end
callList:Pop()()
end
--界面关闭时调用(用于子类重写)
function WishGemBuyTenPanel:OnClose()
--Game.GlobalEvent:DispatchEvent(GameEvent.Gem.RefreshPanel)
end
--界面销毁时调用(用于子类重写)
function WishGemBuyTenPanel:OnDestroy()
this.spLoader:Destroy()
SubUIManager.Close(this.UpView)
this.views = nil
if this.timer then
this.timer:Stop()
this.timer = nil
end
end
return WishGemBuyTenPanel