192 lines
7.6 KiB
Lua
192 lines
7.6 KiB
Lua
require("Base/BasePanel")
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require("Base/Stack")
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WishGemBuyTenPanel = Inherit(BasePanel)
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local this=WishGemBuyTenPanel
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local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local gameSetting=ConfigManager.GetConfig(ConfigName.GameSetting)
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local artResourcesConfig=ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local YaojingCallPrivilegeId = 2006
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local itemId=0
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local itemNum=0 --抽卡小号道具数量
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local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
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local callList = Stack.New()
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local costId=0
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local activityId=0
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local isShowLv=0
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this.contentList={}
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this.contentListParent={}
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this.isElementDrawPanel=false
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local orginLayer
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--初始化组件(用于子类重写)
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function WishGemBuyTenPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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orginLayer = 0
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self.bg = Util.GetGameObject(self.gameObject, "effect")
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screenAdapte(self.bg)
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.Gem})
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this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
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this.openTenAgainButton=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton")
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this.costImage=Util.GetGameObject(self.gameObject, "bottom/openTenAgainButton/Image")
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this.detailImage=Util.GetGameObject(self.gameObject, "Tip")
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this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
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this.detailImage:SetActive(true)
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this.detailText.text="仅保留高品质命石属性"
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this.content3=Util.GetGameObject(self.gameObject,"bottom/openTenAgainButton/Content3")
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this.content3:SetActive(true)
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this.itemIcon3=Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
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this.itemTip3=Util.GetGameObject(this.content3, "icon/Tip")
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this.itemTip3:SetActive(false)
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this.itemNum3=Util.GetGameObject(this.content3, "num"):GetComponent("Text")
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this.itemNum3.text="X10"
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this.itemInfo3=Util.GetGameObject(this.content3, "info"):GetComponent("Text")
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--this.tipText=Util.GetGameObject(this.openOneAgainButton, "Text"):GetComponent("Text")
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for i = 1, 10 do
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this.contentList[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i.."/image/Kuang/itemName/itemContent")
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this.contentListParent[i]=Util.GetGameObject(self.gameObject, "content/itemAnimEffect"..i)
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end
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end
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--绑定事件(用于子类重写)
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function WishGemBuyTenPanel:BindEvent()
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Util.AddClick(this.btnBack, function ()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(this.openTenAgainButton, function ()
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if BagManager.GetItemCountById(itemId) < itemNum then
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PopupTipPanel.ShowTip(GetLanguageStrById(ItemConfig[itemId].Name)..Language[10486])
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return
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end
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NetManager.GemNewDrawRequest(this.recruitType,10,function(msg)
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UIManager.OpenPanel(UIName.WishGemBuyTenPanel,msg.drop,this.recruitType,costId,activityId)
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--CheckRedPointStatus(self.config.RpType)
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end)
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end)
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end
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--添加事件监听(用于子类重写)
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function WishGemBuyTenPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function WishGemBuyTenPanel:RemoveListener()
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end
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function WishGemBuyTenPanel:OnSortingOrderChange()
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Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
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for i = 1, 10 do
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Util.AddParticleSortLayer(this.contentListParent[i], self.sortingOrder - orginLayer)
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end
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orginLayer = self.sortingOrder
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if this.views and this.itemDataList then
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for index, view in pairs(this.views) do
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view:OnOpen(true,this.itemDataList[index],1.4,true,false,false,self.sortingOrder)
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end
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end
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end
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--界面打开时调用(用于子类重写)
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function WishGemBuyTenPanel:OnOpen(...)
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SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Gem})
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-- this.itemIcon1.sprite=this.spLoader:LoadSprite(GetResourcePath(ItemConfig[SecretBoxManager.MainCost[2][1][1]].ResourceID))
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local args = { ... }
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this.drop=args[1]
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this.recruitType=args[2]
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costId=args[3]
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activityId=args[4]
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local lv=0
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--宝箱等级
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local showLv = PlayerPrefs.GetInt(PlayerManager.uid.."newGem"..activityId)
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local actconfigs=ActivityGiftManager.GetActivityInfoByType(activityId)
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local progresss=0
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if actconfigs then
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for i = 1,#actconfigs.mission do
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progresss=actconfigs.mission[i].progress
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local config=ConfigManager.TryGetConfigData(ConfigName.GemLotteryConfig,actconfigs.mission[i].missionId)--ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.GemLotteryConfig,"Library",this.recruitType ,"Level",actconfigs.mission[i].missionId)
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if actconfigs.mission[i].state==0 and progresss>=config.LibraryNumber then
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lv=config.Level
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end
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end
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end
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if lv>0 and lv>showLv then
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CheckRedPointStatus(RedPointType.Gem_1)
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CheckRedPointStatus(RedPointType.Gem_2)
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PlayerPrefs.SetInt(PlayerManager.uid.."newGem"..activityId,lv)
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UIManager.OpenPanel(UIName.GemBoxLvUpPopup,lv)
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end
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LogError("costid============"..costId)
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local str= ConfigManager.GetConfigData(ConfigName.SpecialConfig,costId).Value
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str=StringToTable(str)
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local d = RecruitManager.GetExpendDataByCostItem(str,2,100)
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itemId = d[1]
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itemNum = d[2]
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this.itemIcon3.sprite=this.spLoader:LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
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this.itemNum3.text="X"..itemNum
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local itemDataList={}
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itemDataList=BagManager.GetTableByBackDropData(this.drop)
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this.openTenAgainButton:GetComponent("Button").enabled=false
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this.btnBack:GetComponent("Button").enabled=false
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callList:Clear()
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callList:Push(function ()
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Log("结束了!!!")
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this.openTenAgainButton:GetComponent("Button").enabled=true
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this.btnBack:GetComponent("Button").enabled=true
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end)
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this.views = {}
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this.itemDataList = itemDataList
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local dataNum = #itemDataList > 10 and 10 or #itemDataList
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for i = dataNum, 1, -1 do
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Util.ClearChild(this.contentList[i].transform)
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this.views[i] = SubUIManager.Open(SubUIConfig.ItemView,this.contentList[i].transform)
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local curItemData=itemDataList[i]
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local contentGO = this.contentListParent[i]
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this.views[i]:OnOpen(true,curItemData,1.4,true,false,false,self.sortingOrder)
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contentGO:SetActive(false)
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callList:Push(function ()
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if curItemData.configData and curItemData.configData.ItemType==4 and curItemData.configData.Quantity>=gameSetting[1].IfVersion then
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UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel,curItemData.configData.Id, function ()
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Timer.New(function ()
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contentGO:SetActive(true)
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callList:Pop()()
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end, 0.2):Start()
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end)
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else
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Timer.New(function ()
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contentGO:SetActive(true)
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callList:Pop()()
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end, 0.2):Start()
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end
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end)
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end
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callList:Pop()()
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end
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--界面关闭时调用(用于子类重写)
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function WishGemBuyTenPanel:OnClose()
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--Game.GlobalEvent:DispatchEvent(GameEvent.Gem.RefreshPanel)
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end
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--界面销毁时调用(用于子类重写)
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function WishGemBuyTenPanel:OnDestroy()
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this.spLoader:Destroy()
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SubUIManager.Close(this.UpView)
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this.views = nil
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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end
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return WishGemBuyTenPanel
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