50 lines
1.1 KiB
Lua
50 lines
1.1 KiB
Lua
--时装
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local SettingPlayerSkin = quick_class("SettingPlayerSkin")
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local this = SettingPlayerSkin
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function SettingPlayerSkin:ctor(mainPanel, gameObject)
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self.mainPanel = mainPanel
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self.gameObject = gameObject
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self:InitComponent(gameObject)
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self:BindEvent()
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end
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--初始化组件(用于子类重写)
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function SettingPlayerSkin:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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end
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--绑定事件(用于子类重写)
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function SettingPlayerSkin:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function SettingPlayerSkin:AddListener()
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end
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--移除事件监听(用于子类重写)
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function SettingPlayerSkin:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function SettingPlayerSkin:OnOpen()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function SettingPlayerSkin:OnShow()
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end
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--界面关闭时调用(用于子类重写)
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function SettingPlayerSkin:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function SettingPlayerSkin:OnDestroy()
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this.spLoader:Destroy()
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end
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return SettingPlayerSkin |