172 lines
8.7 KiB
Lua
172 lines
8.7 KiB
Lua
require("Base/BasePanel")
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HandBookEquipInfoPanel = Inherit(BasePanel)
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local skillGos = {}
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local curSuitProGo = {}
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local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
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local equipSuiteConfig = ConfigManager.GetConfig(ConfigName.EquipSuiteConfig)
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local mainProGoList = {}
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--初始化组件(用于子类重写)
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function HandBookEquipInfoPanel:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.BtnBack = Util.GetGameObject(self.transform, "btnBack")
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--装备详情
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self.equipName = Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/name/text"):GetComponent("Text")
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self.icon = Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/icon"):GetComponent("Image")
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self.frame = Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/frame"):GetComponent("Image")
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self.equipType=Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/proGrid/equipTypeText"):GetComponent("Text")
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self.equipPos=Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/proGrid/equipPosText"):GetComponent("Text")
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--self.equipRebuildLv=Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/proGrid/equipLvText")
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self.equipQuaText=Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/qualityText"):GetComponent("Text")
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self.equipInfoText=Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/equipInfoText"):GetComponent("Text")
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--装备属性
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-- self.mainPro=Util.GetGameObject(self.transform, "Content/bg/mainPro")
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-- self.mainProName=Util.GetGameObject(self.transform, "Content/bg/mainPro/GameObject/curProName"):GetComponent("Text")
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-- self.mainProVale=Util.GetGameObject(self.transform, "Content/bg/mainPro/GameObject/curProVale"):GetComponent("Text")
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for i = 1, 4 do
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mainProGoList[i] = Util.GetGameObject(self.transform, "Content/bg/mainPro/GameObject ("..i..")")
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end
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self.equipOtherProPre=Util.GetGameObject(self.transform, "Content/bg/proPre")
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self.equipProGrid = Util.GetGameObject(self.transform, "Content/bg/proRect/GameObject/proGrid")
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--装备被动技能
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self.skillGrid=Util.GetGameObject(self.transform, "Content/bg/skillGrid")
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self.skillObject=Util.GetGameObject(self.transform, "Content/bg/skillObject")
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for i = 1, 7 do
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skillGos[i] = Util.GetGameObject(self.transform, "Content/bg/skillGrid/skillGrid1 ("..i..")")
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end
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self.text1 = Util.GetGameObject(self.transform, "Content/bg/GameObject/Text"):GetComponent("Text")
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self.text2 = Util.GetGameObject(self.transform, "Content/bg/proRect/GameObject/Text"):GetComponent("Text")
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self.text3 = Util.GetGameObject(self.transform, "Content/bg/skillObject/GameObject/Text"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function HandBookEquipInfoPanel:BindEvent()
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Util.AddClick(self.BtnBack, function()
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--PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function HandBookEquipInfoPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function HandBookEquipInfoPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function HandBookEquipInfoPanel:OnOpen(equipSId)
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--装备基础信息
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local itemConfigData=ConfigManager.GetConfigData(ConfigName.ItemConfig, equipSId)
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local equipConfigData=ConfigManager.GetConfigData(ConfigName.EquipConfig, equipSId)
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self.equipQuaText.text=GetStringByEquipQua(equipConfigData.Quality,GetQuaStringByEquipQua(equipConfigData.Quality))
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self.equipName.text=GetStringByEquipQua(equipConfigData.Quality,GetLanguageStrById(equipConfigData.Name))
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--if equipConfigData.IfClear==0 then
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-- self.equipRebuildLv:GetComponent("Text").text="不可重铸"
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--elseif equipConfigData.IfClear==1 then
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-- self.equipRebuildLv:GetComponent("Text").text="重铸等级:"..equipConfigData.InitialLevel
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--end
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self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(equipConfigData.Quality))
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self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfigData.ResourceID))
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self.equipInfoText.text=GetLanguageStrById(itemConfigData.ItemDescribe)
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self.equipType.text=Language[11089]..GetEquipPosStrByEquipPosNum(equipConfigData.Position)
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self.equipPos.text=string.format(Language[11090],GetJobStrByJobNum(equipConfigData.ProfessionLimit))
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EquipManager.SetEquipStarShow(self.spLoader, Util.GetGameObject(self.transform, "Content/bg/equipInfo/GameObject/star"),itemConfigData.Id)
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--装备属性
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-- self.mainProName.text=GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.PropertyConfig, equipConfigData.PropertyMin[1]).Info)
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-- self.mainProVale.text=equipConfigData.Property[1][2]--"【"..equipConfigData.PropertyMin[2].."-"..equipConfigData.PropertyMax[2].."】"
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for i = 1, #mainProGoList do
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mainProGoList[i]:SetActive(false)
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if equipConfigData.Property[i] then
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mainProGoList[i]:SetActive(true)
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local PropertyConfig = ConfigManager.GetConfigData(ConfigName.PropertyConfig, equipConfigData.Property[i][1])
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Util.GetGameObject(mainProGoList[i], "equipInfo/curProName"):GetComponent("Text").text=GetLanguageStrById(PropertyConfig.Info)
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Util.GetGameObject(mainProGoList[i], "equipInfo/curProVale"):GetComponent("Text").text= GetEquipPropertyFormatStr(PropertyConfig.Style,equipConfigData.Property[i][2])
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end
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end
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--套装属性
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if equipSuiteConfig[equipConfigData.Star] then--SuiteID
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Util.GetGameObject(self.transform, "Content/bg/proRect"):SetActive(true)
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local curSuitConFig = equipSuiteConfig[equipConfigData.Star]
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if curSuitConFig then
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for i = 1, math.max(#curSuitConFig.SuiteValue, #curSuitProGo) do
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local go = curSuitProGo[i]
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if not go then
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go = newObject(self.equipOtherProPre)
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go.transform:SetParent(self.equipProGrid.transform)
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go.transform.localScale = Vector3.one
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go.transform.localPosition = Vector3.zero
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curSuitProGo[i] = go
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end
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go.gameObject:SetActive(false)
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end
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for i = 1, #curSuitConFig.SuiteValue do
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local go = curSuitProGo[i]
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go.gameObject:SetActive(true)
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Util.GetGameObject(go.transform, "proName"):GetComponent("Text").text = "<color=#B9AC97>" .. GetLanguageStrById(propertyConfig[curSuitConFig.SuiteValue[i][2]].Info) .."+ "..GetPropertyFormatStr(propertyConfig[curSuitConFig.SuiteValue[i][2]].Style,curSuitConFig.SuiteValue[i][3]) .. "</color>"
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Util.GetGameObject(go.transform, "proVale"):GetComponent("Text").text = "<color=#B9AC97>(" .. curSuitConFig.SuiteValue[i][1] .. Language[11091]
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end
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end
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else
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Util.GetGameObject(self.transform, "Content/bg/proRect"):SetActive(false)
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end
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local passiveSkill = {}
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if equipConfigData.SkillPoolId and #equipConfigData.SkillPoolId > 0 then
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for i = 1, #equipConfigData.SkillPoolId do
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local curSkillId = equipConfigData.SkillPoolId[i]
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for i, v2 in ConfigPairs(ConfigManager.GetConfig(ConfigName.PassiveSkillLogicConfig)) do
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if v2.PoolNum == curSkillId then
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table.insert(passiveSkill,ConfigManager.GetConfigData(ConfigName.PassiveSkillConfig,v2.Id))
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end
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end
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end
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for i = 1, #skillGos do
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if i > #passiveSkill then
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skillGos[i]:SetActive(false)
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else
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skillGos[i]:SetActive(true)
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Util.GetGameObject(skillGos[i].transform, "skillInfoText"):GetComponent("Text").text = GetSkillConfigDesc(passiveSkill[i])
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end
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end
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self.skillGrid:SetActive(true)
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self.skillObject:SetActive(true)
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else
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self.skillGrid:SetActive(false)
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self.skillObject:SetActive(false)
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end
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function HandBookEquipInfoPanel:OnShow()
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self.text1.fontSize = GetCurLanguage() ~= 2 and 36 or 25
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self.text2.fontSize = GetCurLanguage() ~= 2 and 36 or 25
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self.text3.fontSize = GetCurLanguage() ~= 2 and 36 or 25
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self.text1.horizontalOverflow = GetCurLanguage() ~= 2 and 1 or 0
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self.text2.horizontalOverflow = GetCurLanguage() ~= 2 and 1 or 0
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self.text3.horizontalOverflow = GetCurLanguage() ~= 2 and 1 or 0
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end
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--界面关闭时调用(用于子类重写)
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function HandBookEquipInfoPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function HandBookEquipInfoPanel:OnDestroy()
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self.spLoader:Destroy()
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curSuitProGo = {}
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end
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return HandBookEquipInfoPanel |