miduo_client/Assets/ManagedResources/~Lua/Modules/HandBook/HandBookMainPanel.lua

66 lines
2.0 KiB
Lua

require("Base/BasePanel")
HandBookMainPanel = Inherit(BasePanel)
--初始化组件(用于子类重写)
function HandBookMainPanel:InitComponent()
self.spLoader = SpriteLoader.New()
self.btnBack = Util.GetGameObject(self.transform, "btnBack/Image")
self.HeroBtn = Util.GetGameObject(self.transform, "heroGo/heroBtn")
self.equipBtn = Util.GetGameObject(self.transform, "equipGo/equipBtn")
self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
end
--绑定事件(用于子类重写)
function HandBookMainPanel:BindEvent()
Util.AddClick(self.btnBack, function()
self:ClosePanel()
UIManager.OpenPanel(UIName.MainPanel)
end)
Util.AddClick(self.HeroBtn, function()
UIManager.OpenPanel(UIName.HandBookHeroAndEquipListPanel,1)
end)
Util.AddClick(self.equipBtn, function()
UIManager.OpenPanel(UIName.HandBookHeroAndEquipListPanel,3)
end)
end
--添加事件监听(用于子类重写)
function HandBookMainPanel:AddListener()
end
--移除事件监听(用于子类重写)
function HandBookMainPanel:RemoveListener()
end
--界面打开时调用(用于子类重写)
function HandBookMainPanel:OnOpen(...)
--self.BtView:OnOpen(self, { sortOrder = self.sortingOrder, panelType = PanelTypeView.RolePanel })
--self.BtView2:OnOpen({ sortOrder = self.sortingOrder, panelType = PanelTypeView2.HandBookPanel })
self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main })
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function HandBookMainPanel:OnShow()
end
--界面关闭时调用(用于子类重写)
function HandBookMainPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function HandBookMainPanel:OnDestroy()
self.spLoader:Destroy()
SubUIManager.Close(self.UpView)
--SubUIManager.Close(self.BtView)
--SubUIManager.Close(self.BtView2)
end
return HandBookMainPanel