66 lines
2.0 KiB
Lua
66 lines
2.0 KiB
Lua
require("Base/BasePanel")
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HandBookMainPanel = Inherit(BasePanel)
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--初始化组件(用于子类重写)
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function HandBookMainPanel:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.btnBack = Util.GetGameObject(self.transform, "btnBack/Image")
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self.HeroBtn = Util.GetGameObject(self.transform, "heroGo/heroBtn")
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self.equipBtn = Util.GetGameObject(self.transform, "equipGo/equipBtn")
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self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
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end
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--绑定事件(用于子类重写)
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function HandBookMainPanel:BindEvent()
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Util.AddClick(self.btnBack, function()
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self:ClosePanel()
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UIManager.OpenPanel(UIName.MainPanel)
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end)
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Util.AddClick(self.HeroBtn, function()
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UIManager.OpenPanel(UIName.HandBookHeroAndEquipListPanel,1)
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end)
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Util.AddClick(self.equipBtn, function()
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UIManager.OpenPanel(UIName.HandBookHeroAndEquipListPanel,3)
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end)
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end
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--添加事件监听(用于子类重写)
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function HandBookMainPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function HandBookMainPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function HandBookMainPanel:OnOpen(...)
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--self.BtView:OnOpen(self, { sortOrder = self.sortingOrder, panelType = PanelTypeView.RolePanel })
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--self.BtView2:OnOpen({ sortOrder = self.sortingOrder, panelType = PanelTypeView2.HandBookPanel })
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self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main })
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function HandBookMainPanel:OnShow()
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end
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--界面关闭时调用(用于子类重写)
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function HandBookMainPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function HandBookMainPanel:OnDestroy()
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self.spLoader:Destroy()
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SubUIManager.Close(self.UpView)
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--SubUIManager.Close(self.BtView)
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--SubUIManager.Close(self.BtView2)
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end
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return HandBookMainPanel |