miduo_client/Assets/Source/Generate/UnityEngine_RenderTextureFo...

260 lines
6.6 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_RenderTextureFormatWrap
{
public static void Register(LuaState L)
{
L.BeginEnum(typeof(UnityEngine.RenderTextureFormat));
L.RegVar("ARGB32", get_ARGB32, null);
L.RegVar("Depth", get_Depth, null);
L.RegVar("ARGBHalf", get_ARGBHalf, null);
L.RegVar("Shadowmap", get_Shadowmap, null);
L.RegVar("RGB565", get_RGB565, null);
L.RegVar("ARGB4444", get_ARGB4444, null);
L.RegVar("ARGB1555", get_ARGB1555, null);
L.RegVar("Default", get_Default, null);
L.RegVar("ARGB2101010", get_ARGB2101010, null);
L.RegVar("DefaultHDR", get_DefaultHDR, null);
L.RegVar("ARGB64", get_ARGB64, null);
L.RegVar("ARGBFloat", get_ARGBFloat, null);
L.RegVar("RGFloat", get_RGFloat, null);
L.RegVar("RGHalf", get_RGHalf, null);
L.RegVar("RFloat", get_RFloat, null);
L.RegVar("RHalf", get_RHalf, null);
L.RegVar("R8", get_R8, null);
L.RegVar("ARGBInt", get_ARGBInt, null);
L.RegVar("RGInt", get_RGInt, null);
L.RegVar("RInt", get_RInt, null);
L.RegVar("BGRA32", get_BGRA32, null);
L.RegVar("RGB111110Float", get_RGB111110Float, null);
L.RegVar("RG32", get_RG32, null);
L.RegVar("RGBAUShort", get_RGBAUShort, null);
L.RegVar("RG16", get_RG16, null);
L.RegVar("BGRA10101010_XR", get_BGRA10101010_XR, null);
L.RegVar("BGR101010_XR", get_BGR101010_XR, null);
L.RegVar("R16", get_R16, null);
L.RegFunction("IntToEnum", IntToEnum);
L.EndEnum();
TypeTraits<UnityEngine.RenderTextureFormat>.Check = CheckType;
StackTraits<UnityEngine.RenderTextureFormat>.Push = Push;
}
static void Push(IntPtr L, UnityEngine.RenderTextureFormat arg)
{
ToLua.Push(L, arg);
}
static bool CheckType(IntPtr L, int pos)
{
return TypeChecker.CheckEnumType(typeof(UnityEngine.RenderTextureFormat), L, pos);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_ARGB32(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGB32);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Depth(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.Depth);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_ARGBHalf(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGBHalf);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Shadowmap(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.Shadowmap);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_RGB565(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.RGB565);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_ARGB4444(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGB4444);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_ARGB1555(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGB1555);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Default(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.Default);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_ARGB2101010(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGB2101010);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_DefaultHDR(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.DefaultHDR);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_ARGB64(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGB64);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_ARGBFloat(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGBFloat);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_RGFloat(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.RGFloat);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_RGHalf(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.RGHalf);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_RFloat(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.RFloat);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_RHalf(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.RHalf);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_R8(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.R8);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_ARGBInt(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGBInt);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_RGInt(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.RGInt);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_RInt(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.RInt);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_BGRA32(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.BGRA32);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_RGB111110Float(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.RGB111110Float);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_RG32(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.RG32);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_RGBAUShort(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.RGBAUShort);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_RG16(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.RG16);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_BGRA10101010_XR(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.BGRA10101010_XR);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_BGR101010_XR(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.BGR101010_XR);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_R16(IntPtr L)
{
ToLua.Push(L, UnityEngine.RenderTextureFormat.R16);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IntToEnum(IntPtr L)
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.RenderTextureFormat o = (UnityEngine.RenderTextureFormat)arg0;
ToLua.Push(L, o);
return 1;
}
}