538 lines
22 KiB
Lua
538 lines
22 KiB
Lua
require("Base/BasePanel")
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SupremeHeroPopupNew = Inherit(BasePanel)
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local this=SupremeHeroPopupNew
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local artResConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
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local activityConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local live2dResName = ""
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local heroId = 0
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local heroData = {}
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local actIsOpen = false
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local missionData = {}
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local actData = {}
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local idList = {
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[1] = {
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panelId = 1,
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wenziId = 1,
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btnTip = Language[11530].."<color=#F4D98A>%s</color>",
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[1] = {id = 4201,state1 = "前往充值",state2 = "",state3 = "s_slbz_yilingqu_zh"},
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[2] = {id = 4202,state1 = "前往充值",state2 = "",state3 = "s_slbz_yilingqu_zh"},
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[3] = {id = 4203,state1 = "前往充值",state2 = "领 取",state3 = "s_slbz_yilingqu_zh"},
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rotation = Vector3.New(0,0,11.7),
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position = Vector3.New(-16,-10.8,0),
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banner = "b_baolishuchu_juese1",
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mat = "Fx_mat_UI_SupremeHeroPopup_renwuchuxian",
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},
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[2] = {
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panelId = 1,
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wenziId = 2,
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btnTip = Language[10317],
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[1] = {id = 4204,state1 = "前往充值",state2 = "",state3 = "s_slbz_yilingqu_zh"},
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[2] = {id = 4205,state1 = "前往充值",state2 = "领 取",state3 = "s_slbz_yilingqu_zh"},
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[3] = {id = 4206,state1 = "前往充值",state2 = "领 取",state3 = "s_slbz_yilingqu_zh"},
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rotation = Vector3.New(0,0,-0.2),
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position = Vector3.New(-16,-9,0),
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banner = "b_baolishuchu_juese1",
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mat = "Fx_mat_UI_SupremeHeroPopup_renwuchuxian",
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},
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[3] = {
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panelId = 2,
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wenziId = 3,
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btnTip = Language[10317],
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[1] = {id = 4207,state1 = "前往充值",state2 = "领 取",state3 = "s_slbz_yilingqu_zh"},
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[2] = {id = 4208,state1 = "前往充值",state2 = "领 取",state3 = "s_slbz_yilingqu_zh"},
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[3] = {id = 4209,state1 = "前往充值",state2 = "点击购买",state3 = "s_slbz_yilingqu_zh"},
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rotation = Vector3.New(0,0,-16.2),
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position = Vector3.New(-16,9,0),
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banner = "y_yujianzuoji_zuixiacengbudi",
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mat = "",
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},
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[4] = {
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panelId = 1,
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wenziId = 4,
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btnTip = Language[10317],
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[1] = {id = 4210,state1 = "前往充值",state2 = "领 取",state3 = "s_slbz_yilingqu_zh"},
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[2] = {id = 4211,state1 = "前往充值",state2 = "领 取",state3 = "s_slbz_yilingqu_zh"},
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[3] = {id = 4212,state1 = "前往充值",state2 = "点击购买",state3 = "s_slbz_yilingqu_zh"},
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rotation = Vector3.New(0,0,-29.5),
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position = Vector3.New(-30.7,18.5,0),
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banner = "z_zixuanpifu_ren",
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mat = "Fx_mat_UI_SupremeHeroPopup_renwuchuxian_1",
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},
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}
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local orginLayer = 0
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local orginLayer2 = 0
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-- 界面是否可以关闭
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local canClose = false
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local curPage = 0
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local lastPage = 0
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local isFrist = false
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local tab = 4
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---剑影迷踪
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--初始化组件(用于子类重写)
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function SupremeHeroPopupNew:InitComponent()
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this.spLoader = SpriteLoader.New()
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orginLayer = 0
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orginLayer2 = 0
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this.panel = Util.GetGameObject(self.gameObject,"Panel")
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this.middle = Util.GetGameObject(this.panel,"Middle")
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--玉帝
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this.previewBtn = Util.GetGameObject(this.middle, "PreviewBtn")
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this.click = Util.GetGameObject(this.middle, "PreviewBtn/click")
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this.clickNameParent = Util.GetGameObject(this.middle, "PreviewBtn/di/Name")
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this.clickName = Util.GetGameObject(this.clickNameParent, "Text"):GetComponent("Text")
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this.proImage = Util.GetGameObject(this.middle, "PreviewBtn/di/Image"):GetComponent("Image")
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this.previewBtn.gameObject:SetActive(false)
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this.taskProgress = Util.GetGameObject(this.middle, "di/TaskProgress"):GetComponent("Text")--完成进度
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this.tipText = Util.GetGameObject(this.middle, "textTime (1)"):GetComponent("Text")
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this.tipText.gameObject:SetActive(false)
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this.itemList = {}
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this.RewardList = {}
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for i = 1, 3 do
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this.RewardList[i] = {}
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this.RewardList[i].go = Util.GetGameObject(this.middle, "Reward/Panel".. i)
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this.RewardList[i].title = Util.GetGameObject(this.RewardList[i].go, "Image/Title"):GetComponent("Text")
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this.RewardList[i].Btn = Util.GetGameObject(this.RewardList[i].go, "Button")
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this.RewardList[i].btnTip = Util.GetGameObject(this.RewardList[i].Btn, "Text"):GetComponent("Text")
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this.RewardList[i].btnGet = Util.GetGameObject(this.RewardList[i].go, "BtnGet")
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this.RewardList[i].btnGetTip = Util.GetGameObject(this.RewardList[i].btnGet, "Text"):GetComponent("Text")
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this.RewardList[i].doneImg = Util.GetGameObject(this.RewardList[i].go, "BtnDone"):GetComponent("Image")
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this.RewardList[i].frame = Util.GetGameObject(this.RewardList[i].go, "frame")
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this.RewardList[i].red = Util.GetGameObject(this.RewardList[i].btnGet, "redPot")
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end
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this.activityTime = Util.GetGameObject(self.gameObject, "Panel/Middle/updateTime/freshTime"):GetComponent("Text")--活动时间
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this.backBtn = Util.GetGameObject(self.gameObject, "Panel/btnBack")
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this.effectRoot5 = Util.GetGameObject(self.gameObject, "Fx_mat_UI_SupremeHeroPopup_yunwusankai")
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this.effectRoot3 = Util.GetGameObject(self.gameObject, "Fx_mat_UI_SupremeHeroPopup_changzhu")
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this.Effect_UI_SupremeHeroPopup_zhuzi = Util.GetGameObject(self.gameObject, "Panel/Effect_UI_SupremeHeroPopup_zhuzi")
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this.LoadLive2D()
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this.btnLayer = Util.GetGameObject(self.gameObject, "Panel/Middle/btnLayer"):GetComponent("Canvas")
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this.oneTab = Util.GetGameObject(this.btnLayer.transform, "oneTab")
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this.oneTabRed = Util.GetGameObject(this.oneTab, "red")
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this.tianjingzunzhe = Util.GetGameObject(this.btnLayer.transform, "twoTab")
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this.tianjingzunzheRed = Util.GetGameObject(this.tianjingzunzhe, "red")
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this.lingxiaobaojian = Util.GetGameObject(this.btnLayer.transform, "threeTab")
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this.lingxiaobaojianRed = Util.GetGameObject(this.lingxiaobaojian, "red")
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this.fourTab = Util.GetGameObject(this.btnLayer.transform, "fourTab")
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this.fourTabRed = Util.GetGameObject(this.lingxiaobaojian, "red")
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this.select = Util.GetGameObject(this.btnLayer.transform, "select")
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--1玉帝 2御剑
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this.panelist = {}
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for i = 1,tab do
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if not this.panelist[i] then
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this.panelist[i] = {}
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end
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this.panelist[i].role = Util.GetGameObject(self.gameObject, "Panel/role"..idList[i].panelId)
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this.panelist[i].role.gameObject:SetActive(false)
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this.panelist[i].jian = Util.GetGameObject(self.gameObject, "Panel/jian"..idList[i].panelId)
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this.panelist[i].jian.gameObject:SetActive(false)
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this.panelist[i].wenzi = Util.GetGameObject(self.gameObject, "Panel/wenzi"..idList[i].wenziId)
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this.panelist[i].wenzi.gameObject:SetActive(false)
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if i == 1 or i == 2 or i == 4 then
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this.panelist[i].jianEffect = Util.GetGameObject(this.panelist[i].jian, "Effect_UI_SupremeHeroPopup_jian")
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this.panelist[i].Fx_mat_UI_SupremeHeroPopup_daohen = Util.GetGameObject(self.gameObject, "Fx_mat_UI_SupremeHeroPopup_daohen")
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this.panelist[i].Fx_mat_UI_SupremeHeroPopup_renwuchuxian = Util.GetGameObject(self.gameObject, idList[i].mat)
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this.panelist[i].Fx_mat_UI_SupremeHeroPopup_changzhu = Util.GetGameObject(this.panelist[i].Fx_mat_UI_SupremeHeroPopup_renwuchuxian, "Particle System")
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this.panelist[i].Fx_mat_UI_SupremeHeroPopup_renwuchuxian.gameObject:SetActive(true)
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elseif i == 3 then
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this.panelist[i].jianEffect = Util.GetGameObject(this.panelist[i].role, "Image/fx_yujiantongxing_01")
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this.panelist[i].Fx_mat_UI_SupremeHeroPopup_daohen = Util.GetGameObject(this.panelist[i].role, "Image1/fx_yujiantongxing_02")
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this.panelist[i].Fx_mat_UI_SupremeHeroPopup_renwuchuxian = Util.GetGameObject(this.panelist[i].role, "Image (1)/fx_yujiantongxing_03")
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this.panelist[i].Fx_mat_UI_SupremeHeroPopup_changzhu = Util.GetGameObject(this.panelist[i].role, "fx_yujiantongxing_luodi")
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this.panelist[i].Fx_mat_UI_SupremeHeroPopup_renwuchuxian.gameObject:SetActive(false)
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end
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this.panelist[i].jianEffect.gameObject:SetActive(false)
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this.panelist[i].Fx_mat_UI_SupremeHeroPopup_daohen.gameObject:SetActive(false)
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this.panelist[i].Fx_mat_UI_SupremeHeroPopup_changzhu.gameObject:SetActive(false)
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end
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end
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function this.LoadLive2D()
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local liveId = ActivityGiftManager.GetActivityDataById(42).Drawing
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heroId = liveId or 10011
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heroData = heroConfig[heroId]
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liveId = heroConfig[heroId].Live
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this.clickName.text = GetLanguageStrById(heroConfig[heroId].ReadingName)
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SetTextVerTial(this.clickName,Vector3.New(59,-10,0))
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live2dResName = artResConfig[liveId].Name
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this.proImage.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig[heroId].PropertyName))
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end
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function SupremeHeroPopupNew:OnSortingOrderChange()
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local layer = self.sortingOrder
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Util.SetParticleSortLayer(this.effectRoot3, layer + 1)
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Util.SetParticleSortLayer(this.effectRoot5, layer + 1)
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Util.SetParticleSortLayer(this.Effect_UI_SupremeHeroPopup_zhuzi, layer + 1)
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for i = 1,#this.panelist do
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Util.SetParticleSortLayer(this.panelist[i].jianEffect, layer + 1)
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Util.SetParticleSortLayer(this.panelist[i].Fx_mat_UI_SupremeHeroPopup_daohen, layer + 1)
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Util.SetParticleSortLayer(this.panelist[i].Fx_mat_UI_SupremeHeroPopup_renwuchuxian, layer + 1)
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Util.SetParticleSortLayer(this.panelist[i].Fx_mat_UI_SupremeHeroPopup_changzhu, layer + 1)
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end
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this.btnLayer.overrideSorting = true
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this.btnLayer.sortingOrder = layer + 1
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end
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--绑定事件(用于子类重写)
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function SupremeHeroPopupNew:BindEvent()
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--返回按钮
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Util.AddClick(this.backBtn,function()
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if not canClose then return end
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self:ClosePanel()
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end)
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--预览按钮
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Util.AddClick(this.previewBtn,function()
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UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroId, heroData.Star)
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end)
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Util.AddClick(this.click, function()
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UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroId, heroData.Star)
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end)
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Util.AddClick(this.oneTab, function()
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if not canClose then return end
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curPage = 1
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if lastPage == curPage then
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return
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end
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this:SetSelect()
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this.SetMissionData()
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end)
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Util.AddClick(this.tianjingzunzhe, function()
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if not canClose then return end
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curPage = 2
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if lastPage == curPage then
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return
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end
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this:SetSelect()
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this.SetMissionData()
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end)
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Util.AddClick(this.lingxiaobaojian, function()
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if not canClose then return end
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curPage = 3
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if lastPage == curPage then
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return
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end
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this:SetSelect()
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this.SetMissionData()
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end)
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Util.AddClick(this.fourTab, function()
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if not canClose then return end
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curPage = 4
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if lastPage == curPage then
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return
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end
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this:SetSelect()
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this.SetMissionData()
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end)
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end
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function SupremeHeroPopupNew:SetSelect()
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local parent = this.lingxiaobaojian.transform
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if curPage == 1 then
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parent = this.oneTab.transform
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elseif curPage == 2 then
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parent = this.tianjingzunzhe.transform
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elseif curPage == 3 then
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parent = this.lingxiaobaojian.transform
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else
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parent = this.fourTab.transform
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end
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this.select.transform:SetParent(parent)
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this.select.transform.localPosition = idList[curPage].position
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this.select:GetComponent("RectTransform").rotation = Quaternion.Euler(idList[curPage].rotation)
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end
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--添加事件监听(用于子类重写)
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function SupremeHeroPopupNew:AddListener()
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end
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--移除事件监听(用于子类重写)
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function SupremeHeroPopupNew:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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local fun = nil
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function SupremeHeroPopupNew:OnOpen(_fun)
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Timer.New(function ()
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SoundManager.PlaySound(SoundConfig.UI_Hd_yhdd)
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end,0.5):Start()
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fun = _fun
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end
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function SupremeHeroPopupNew:OnShow()
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for i = 1,#this.panelist do
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for k,v in pairs(this.panelist[i]) do
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if ((i == 1 or i == 2) and v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian")
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or (i == 4 and v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian_1") then
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else
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v.gameObject:SetActive(false)
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end
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end
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end
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this.money = VipManager.GetChargedNum()
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isFrist = true
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curPage = tab
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for i = 1 ,tab do
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if not ActivityGiftManager.CheckSupremeMission(i,true) then
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curPage = i
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lastPage = 0
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break
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end
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end
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self:SetSelect()
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local actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.SupremeHero)
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this.oneTab.gameObject:SetActive(true)
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this.tianjingzunzhe.gameObject:SetActive(true)
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this.lingxiaobaojian.gameObject:SetActive(true)
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this.fourTab.gameObject:SetActive(true)
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--curPage = 2
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this.InitShowPanel()
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this.tianjingzunzheRed.gameObject:SetActive(this.RefreshRedPoint(2))
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this.lingxiaobaojianRed.gameObject:SetActive(this.RefreshRedPoint(3))
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this.oneTabRed.gameObject:SetActive(this.RefreshRedPoint(1))
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this.fourTabRed.gameObject:SetActive(this.RefreshRedPoint(4))
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end
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function this.InitShowPanel()
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--初始化静态显示数据
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this.InitShow()
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canClose = false
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this.effectTime = nil
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this.effectTime = Timer.New(function ()
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canClose = true
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isFrist = false
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end, 5)
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this.effectTime:Start()
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end
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function this.InitShow()
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ActivityGiftManager.isFirstForSupremeHero = true
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actIsOpen = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.SupremeHero) > 0
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actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.SupremeHero)
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this.SetMissionData()
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-- 开始倒计时
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local endTime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.SupremeHero)
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this.activityTime.text = ""
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if not this.timer then
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this.timer = Timer.New(function ()
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local tempTime = endTime - PlayerManager.serverTime
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if tempTime > 0 then
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if tempTime >= 86400 then
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this.activityTime.text = TimeToDH(tempTime)
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else
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this.activityTime.text = TimeToHMS(tempTime)
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end
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else
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this.activityTime.text = Language[10119]
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this.timer:Stop()
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end
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end, 1, -1, true)
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end
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this.timer:Start()
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end
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function this.SetMissionData()
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this.panelist[curPage].role:GetComponent("Image").sprite = this.spLoader:LoadSprite(idList[curPage].banner)
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if lastPage > 0 then
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if idList[lastPage].panelId ~= idList[curPage].panelId then
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for k,v in pairs(this.panelist[lastPage]) do
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if idList[lastPage].panelId == 1 and (v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian" or v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian_1") then
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else
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v.gameObject:SetActive(false)
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end
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end
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end
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end
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for k,v in pairs(this.panelist[curPage]) do
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if v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian" or v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian_1" then
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elseif isFrist then
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if v.gameObject.name == "Particle System" then
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Timer.New(function()
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v.gameObject:SetActive(true)
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end,3.2):Start()
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else
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Timer.New(function()
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v.gameObject:SetActive(true)
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end,3.6):Start()
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end
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else
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if idList[lastPage].panelId == idList[curPage].panelId then
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this.panelist[curPage].wenzi.gameObject:SetActive(true)
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this.panelist[lastPage].wenzi.gameObject:SetActive(false)
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else
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v.gameObject:SetActive(true)
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end
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end
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end
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Timer.New(function()
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isFrist = false
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end,4):Start()
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lastPage = curPage
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if curPage == 1 or curPage == 2 then
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this.previewBtn.gameObject:SetActive(true)
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else
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this.previewBtn.gameObject:SetActive(false)
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end
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for i = 1,#this.RewardList do
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this.RewardList[i].go.gameObject:SetActive(false)
|
|
end
|
|
for j = 1,3 do
|
|
if this.RewardList[j] then
|
|
this.RewardList[j].go.gameObject:SetActive(true)
|
|
local dataConfig = activityConfig[idList[curPage][j].id]
|
|
this.RewardList[j].title.text = GetLanguageStrById(dataConfig.ContentsShow)
|
|
--if dataConfig.ExtraParm == 0 then
|
|
if dataConfig.ExtraParm and dataConfig.ExtraParm[1] and dataConfig.ExtraParm[1] == 0 then
|
|
Log(string.format("ActivityRewardConfig表中ID为%s对应的ExtraParm项数据为空", idList[curPage][j].id))
|
|
Log("请检查表或者重新导表!")
|
|
return
|
|
end
|
|
-- local itemId = dataConfig.ExtraParm
|
|
-- local itemnum = 1
|
|
local itemId = dataConfig.ExtraParm[1]
|
|
local itemnum = dataConfig.ExtraParm[2] or 0
|
|
if not this.itemList[j] then
|
|
this.itemList[j] = SubUIManager.Open(SubUIConfig.ItemView, this.RewardList[j].frame.transform)
|
|
end
|
|
this.itemList[j]:OnOpen(false, {itemId, itemnum}, 0.92)
|
|
this.itemList[j].num.gameObject:SetActive(itemnum > 1)
|
|
this.RefreshItemData(j,idList[curPage][j].id)
|
|
Util.AddOnceClick(this.RewardList[j].Btn,function()
|
|
-- LogRed("dataConfig.Jump[1]:"..tostring(dataConfig.Jump[1]).." "..tostring(idList[curPage][j].id))
|
|
--这里做了处理,要求这种充值优先新人商城,未开启则跳转每日特惠
|
|
if dataConfig.Jump[1] == 36008 then
|
|
if ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.XinRenShop) then
|
|
JumpManager.GoJump(36012)
|
|
else
|
|
JumpManager.GoJump(36008)
|
|
end
|
|
else
|
|
JumpManager.GoJump(dataConfig.Jump[1])
|
|
end
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceClear)
|
|
end)
|
|
|
|
Util.AddOnceClick(this.RewardList[j].btnGet,function()
|
|
if curPage == 3 and j == 3 then
|
|
DynamicActivityManager.Index = 6
|
|
JumpManager.GoJump(1300)
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceClear)
|
|
else
|
|
NetManager.GetActivityRewardRequest(idList[curPage][j].id, actData.activityId,function(drop)
|
|
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
|
|
actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.SupremeHero)
|
|
this.RefreshItemData(j,idList[curPage][j].id)
|
|
this.SetButtonState()
|
|
this.tianjingzunzheRed.gameObject:SetActive(this.RefreshRedPoint(2))
|
|
this.lingxiaobaojianRed.gameObject:SetActive(this.RefreshRedPoint(3))
|
|
this.oneTabRed.gameObject:SetActive(this.RefreshRedPoint(1))
|
|
this.fourTabRed.gameObject:SetActive(this.RefreshRedPoint(4))
|
|
end)
|
|
end)
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
-- if curPage == 1 then
|
|
-- this.tipText.text = string.format(idList[curPage][1].btnTip,GetLanguageStrById(heroConfig[heroId].ReadingName))
|
|
-- else
|
|
-- this.tipText.text = activityConfig[idList[curPage].bigId].ContentsShow
|
|
-- end
|
|
|
|
this.SetButtonState()
|
|
end
|
|
|
|
function this.RefreshItemData(index,missionId)
|
|
this.RewardList[index].doneImg.gameObject:SetActive(false)
|
|
this.RewardList[index].Btn.gameObject:SetActive(false)
|
|
this.RewardList[index].btnGet.gameObject:SetActive(false)
|
|
for i = 1,#actData.mission do
|
|
if actData.mission[i].missionId == missionId then
|
|
if actData.mission[i].state == 1 then
|
|
this.RewardList[index].doneImg.gameObject:SetActive(true)
|
|
this.RewardList[index].doneImg.sprite = this.spLoader:LoadSprite(idList[curPage][index].state3)
|
|
elseif this.money < activityConfig[missionId].Values[1][1] then
|
|
this.RewardList[index].Btn.gameObject:SetActive(true)
|
|
this.RewardList[index].btnTip.text = idList[curPage][index].state1
|
|
else
|
|
this.RewardList[index].btnGet.gameObject:SetActive(true)
|
|
this.RewardList[index].btnGetTip.text = idList[curPage][index].state2
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function this.SetButtonState()
|
|
local color = this.money < activityConfig[idList[curPage][#idList[curPage]].id].Values[1][1] and "#FF0000FF" or "#F4D98AFF"
|
|
this.taskProgress.text = string.format("已充值:<color=%s>%s</color>/%s元", color, this.money,activityConfig[idList[curPage][#idList[curPage]].id].Values[1][1])
|
|
end
|
|
|
|
function this.RefreshRedPoint(indexType)
|
|
local isShow = false
|
|
for k,v in ipairs(actData.mission) do
|
|
if activityConfig[v.missionId].Sort == indexType then
|
|
if v.state == 0 and this.money >= activityConfig[v.missionId].Values[1][1] then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
return isShow
|
|
end
|
|
|
|
--界面关闭时调用(用于子类重写)
|
|
function SupremeHeroPopupNew:OnClose()
|
|
if this.timer then
|
|
this.timer:Stop()
|
|
this.timer = nil
|
|
end
|
|
|
|
if this.effectTime then
|
|
this.effectTime:Stop()
|
|
this.effectTime = nil
|
|
end
|
|
|
|
if fun then
|
|
fun()
|
|
fun = nil
|
|
end
|
|
|
|
curPage = 0
|
|
for k,v in pairs(this.itemList) do
|
|
SubUIManager.Close(v)
|
|
end
|
|
this.itemList = {}
|
|
for i = 1,#this.panelist do
|
|
for k,v in pairs(this.panelist[i]) do
|
|
if v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian" or v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian_1" then
|
|
else
|
|
v.gameObject:SetActive(false)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--界面销毁时调用(用于子类重写)
|
|
function SupremeHeroPopupNew:OnDestroy()
|
|
this.spLoader:Destroy()
|
|
this.RewardList = {}
|
|
this.panelist = {}
|
|
end
|
|
|
|
return SupremeHeroPopupNew |