miduo_client/Assets/ManagedResources/~Lua/Config/Data/LevelSetting.lua

68 lines
3.9 KiB
Lua

local LevelSetting = {
__count = 15,
__indexs = {1.51},
__values = {-45,3,6,9,-3.2,1,5,3,9,3,12,1,5,1,5,1,20,4,15,37,1.7,205,698,1.2,8,2.1,4.1,1.2,958,10.1,20.1,40.1,70.96,85948,-1000.41},
__exVals = {71,'r_duihuabg_001','r_duihuabg_002','r_duihuabg_003','r_duihuabg_004','r_duihuabg_005',1.3,'浓雾迷境','聚落废墟','遗留线索','原野追踪','盟会伙伴','渔村废墟','渔民相助','水路疾行','妖兽动向','观澜港口','撤离平民','危机之城','上古法阵','灵石消息','混乱之城','r_shijie_didian_06','r_shijie_didian_07','r_shijie_didian_08','r_shijie_didian_09','r_shijie_didian_10','r_shijie_didian_11','r_shijie_didian_12','r_shijie_didian_13','r_shijie_didian_14','r_shijie_didian_15','r_shijie_didian_16','r_shijie_didian_17','r_shijie_didian_18','r_shijie_didian_19','r_shijie_didian_20',.9,1.5,1.4,1.7,1.6,'浓雾之森','三途津','拔刀相助','渔民的帮助','荒岛奇遇','观澜港守备军','帮助平民','终亡教徒','清理道路','地堡','准备','不忘初心','向死而生','你中有我','宁幽城','幽林迷境,冒险伊始。#密林深处,不知其名。#妖兽遍野,终焉将至。#偷天换日,背水一战。','三途聚落,昔日繁华。#兽潮过处,草木不存。#毁灭之后,却待新生。#魑魅魍魉,我自迎上。','昔日伙伴,不知所踪。#寻踪觅迹,线索浮现。#水清木华,信念不弃。#塞翁失马,焉知非福。','蛛丝马迹,逐寻原野。#危机四伏,前路未知。#枯苗望雨,望眼欲穿。#重逢之时,指日可待。','莫逆之交,心心相印。#风雨同舟,推心置腹。#无论贫富,倾盖如故。#患难与共,肝胆相照。','樵村渔浦,毁于一旦。#渔夫村老,十不存一。#妖兽天灾,堪如灭顶。#昔日风光,何时再现。','河边秘地,生机仍存。#朴实渔夫,出手相助。#投桃报李,一路同行。#不无小补,一诺千金。','渔村江流,一叶扁舟。#青山绿水,无心留赏。#妖兽危机,愈演愈切。#心急如焚,船行似箭。','金玉满堂,珠光宝气。#大富之商,一夕落魄。#天灾将至,无人幸免。#携尔同行,齐人共难。','繁荣之港,危情千钧。#雾里看花,不明就里。#未雨绸缪,百姓得存。#厉兵秣马,御敌于外。','侠之大者,为国为民。#危机当前,以民为先。#异妖之见,我自不取。#力求民安,唯愿心安。','妖临城下,御水之危。#人心惶惶,满城风雨。#阳城一笑,非我所念。#浪里孤舟,干城之将。','人族纪元,几经磨炼。#四面妖声,侵掠如火。#上古遗阵,或为奇兵。#异妖之示,福泽困城。','古阵之启,尚需奇物。#珍稀灵石,少见于世。#城主府库,或有留存。#铤而走险,火中取栗。','欲使其亡,先使其狂。#宵小之徒,逐一浮现。#大厦将倾,独力难挽。#人事已尽,各安天命。'},
__fields = {
'Id',
'Name',
'SimpleLevel',
'NormalLevel',
'DifficultyLevel',
'OpenChallenge',
'ChapterEvent',
'ChapterEventBg',
'ChapterBg',
'ChapterBgScale',
'MainMapScale',
'MainMapPosition',
'Title',
'info'
},
__defaults = {
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
306,
307,
nil,
nil,
nil
},
__refs = {
{276,1.41},
{{{1},{30,-15.41}},{{2},{33,-15.41}},{{3},{36,-15.41}},{{4},{39,-15.41}},{{5},{42,-15.41}}},
{{{1},{31,-15.41}},{{2},{34,-15.41}},{{3},{37,-15.41}},{{4},{40,-15.41}},{{5},{43,-15.41}}},
{{{1},{32,-15.41}},{{2},{35,-15.41}},{{3},{38,-15.41}},{{4},{41,-15.41}},{{5},{44,-15.41}}},
{{{1,1},{42,-15.41}},{{1,2},{21,-10,11,-11,12,-12,13,-13,14,-14,15,-15,16,-16,17}}},
{255,1.41},
{270,1.4,-4,2.1,1.4},
{291,1.41},
nil,
{308,-33,0,34,1},
{{{1},{13,16,-22,19,-9,-2,0,5,-3,2,-4,.4}},{{2},{1,13,-12,6,4,-9,2,-1,5,9,-12,4,6,0,-5}}},
{311,1.41},
{326,1.41}
},
__refPoss = {
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
{1,3,2.1,2},
nil,
nil,
nil
},
}
return LevelSetting