892 lines
36 KiB
C#
892 lines
36 KiB
C#
using System;
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using UnityEngine;
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using GameCore;
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using System.Net;
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using GameLogic;
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using System.Collections;
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using System.Text.RegularExpressions;
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using System.Collections.Generic;
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using System.IO;
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using LuaInterface;
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using System.Runtime.InteropServices;
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using System.Text;
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using Umeng;
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namespace GameLogic
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{
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public class SDKManager : UnitySingleton<SDKManager>
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{
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//#if UNITY_IPHONE || UNITY_IOS
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// [DllImport("__Internal")]
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// private static extern void InitSDK(string gameObjectNameP);
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// [DllImport("__Internal")]
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// private static extern void WXLogin(string successCallBack, string cancleCallBack);
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// [DllImport("__Internal")]
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// private static extern void ShareWebUrlToWX(string title, string desc, string url, string imagePath, int type, string successP, string cancleP);
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// [DllImport("__Internal")]
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// private static extern void ShareLocalImageToWX(string imagePath, int type, string successP, string cancleP);
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// [DllImport("__Internal")]
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// private static extern void ShareTextToWX(string text, int type, string successP, string cancleP);
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// [DllImport("__Internal")]
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// private static extern void _CopyText2Clipboard(string text);
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// [DllImport("__Internal")]
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// private static extern string Unity3dGetClipBoard();
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//#endif
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// private LuaFunction wechatAuthCallback;
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// private LuaFunction wechatShareSuccess;
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// private LuaFunction wechatShareCancle;
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//#if UNITY_ANDROID
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// private static AndroidJavaObject mainActivity;
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// public static AndroidJavaObject GameActivity
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// {
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// get
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// {
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// if (mainActivity == null)
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// {
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// using (var jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
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// {
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// mainActivity = jc.GetStatic<AndroidJavaObject>("currentActivity");
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// }
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// }
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// return mainActivity;
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// }
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// }
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//#endif
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//void Awake()
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//{
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// // 开启SDK的日志打印,发布版本请务必关闭
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// BuglyAgent.ConfigDebugMode(AppConst.ShowDebug);
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// BuglyAgent.ConfigAutoQuitApplication(false);
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// // 注册日志回调,替换使用 'Application.RegisterLogCallback(Application.LogCallback)'注册日志回调的方式
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//#if UNITY_IPHONE || UNITY_IOS
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// BuglyAgent.InitWithAppId ("c07e578650");
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//#elif UNITY_ANDROID
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// BuglyAgent.InitWithAppId("9b909facba");
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//#endif
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// // 如果你确认已在对应的iOS工程或Android工程中初始化SDK,那么在脚本中只需启动C#异常捕获上报功能即可
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// BuglyAgent.EnableExceptionHandler();
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// BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogError);
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// Init(gameObject.name);
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// // UMStart();
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//}
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void Awake()
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{
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if (AppConst.isSDK)
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{
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//BuglyAgent.InitWithAppId("b67b061643");
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BuglyAgent.InitWithAppId(VersionManager.Instance.GetVersionInfo("buglyId"));
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BuglyAgent.EnableExceptionHandler();
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}
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}
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public bool IsInit { get; private set; }
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public void Initialize()
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{
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KTSDK.Helper.Instance.onInitLaunchCallback = InitCallBack;
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//KTSDKInit();
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IsInit = true;
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}
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public void SetInitCallBack(KTSDK.Helper.InitLaunchAction action)
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{
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KTSDK.Helper.Instance.onInitLaunchCallback += action;
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}
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//void KTSDKInit()
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//{
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// var initArgs = new KTSDK.KTSDKInitArgs();
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// initArgs.appid = AppConst.AppID;
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// initArgs.appkey = AppConst.AppKey;
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// initArgs.privateKey = AppConst.PrivateKey;
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// KTSDK.Helper.Instance.InitLaunch(initArgs);
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//}
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private void InitCallBack(string data)
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{
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string[] strArray = data.Split('#');
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string code = strArray[0];
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string result = strArray[1];
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Debug.LogFormat("InitResult>>code:{0},result:{1}", code, result);
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}
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//public void SaveSession(int curPlatform)
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//{
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// StartCoroutine(SaveSession_Co(curPlatform));
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//}
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//IEnumerator SaveSession_Co(int curPlatform)
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//{
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// yield return new WaitForEndOfFrame();
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// AppConst.SessionPlatform = curPlatform;
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// PlayerPrefs.SetInt("SessionPlatform", AppConst.SessionPlatform);
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// PlayerPrefs.SetString("Session", AppConst.Session);
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// PlayerPrefs.SetString("Code", AppConst.Code);
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// PlayerPrefs.Save();
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//}
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//public void ClearSession()
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//{
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// AppConst.SessionPlatform = -1;
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// AppConst.Session = string.Empty;
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// AppConst.Code = string.Empty;
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// PlayerPrefs.DeleteKey("SessionPlatform");
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// PlayerPrefs.DeleteKey("Session");
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// PlayerPrefs.DeleteKey("Code");
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//}
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// public void Init(string objName)
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// {
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// AppConst.SessionPlatform = PlayerPrefs.GetInt("SessionPlatform", -1);
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// AppConst.Session = PlayerPrefs.GetString("Session", string.Empty);
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// AppConst.Code = PlayerPrefs.GetString("Code", string.Empty);
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// //Debug.LogError("SDKManger...........HideSplash Init");
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//#if !UNITY_EDITOR
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//#if UNITY_ANDROID
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// GameActivity.Call("initSDK", objName);
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// GameActivity.Call("HideSplash");
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// Debug.LogError("HideSplash Init SDKManager::::");
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//#elif UNITY_IPHONE || UNITY_IOS
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// InitSDK(objName);
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//#endif
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//#endif
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// }
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// /// <summary>
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// /// 登录成功后调用
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// /// </summary>
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// /// <param name="userId"></param>
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// //public void SetUserId(string userId)
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// //{
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// // BuglyAgent.SetUserId(userId);
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// //}
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// //public void BuglySetVersion(string channel, string version, string user, long delay)
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// //{
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// // BuglyAgent.ConfigDefault(channel, version, user, delay);
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// //}
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// public static string GetPackageName()
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// {
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// return Application.identifier;
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// }
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// public static string GetAppVersion()
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// {
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// return Application.version;
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// }
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// public static string GetDeviceID()
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// {
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// return SystemInfo.deviceUniqueIdentifier;
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// }
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// public static string GetPlatform()
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// {
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// return Application.platform.ToString();
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// }
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// //获取设备型号
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// public static string GetDeviceSystemModel()
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// {
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// if (SystemInfo.deviceType == DeviceType.Handheld)
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// {
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//#if !UNITY_EDITOR
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//#if UNITY_ANDROID
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// if (GameActivity != null)
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// {
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// string info = GameActivity.Call<string>("getPhoneInfo");
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// var infos= info.Split(new string[] { "|" }, StringSplitOptions.None);
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// if(infos.Length>3)
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// return infos[3];
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// else
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// return GetPlatform();
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// }
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// else
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// {
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// return GetPlatform();
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// }
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//#elif UNITY_IOS
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// return GetIosSystemName();
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//#endif
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//#else
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// return GetPlatform();
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//#endif
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// }
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// else
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// return SystemInfo.deviceType.ToString();
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// }
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// public static String GetDeviceSystemVersion()
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// {
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//#if !UNITY_EDITOR
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//#if UNITY_ANDROID
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// if(GameActivity!=null)
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// {
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// string info = GameActivity.Call<string>("getPhoneInfo");
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// var infos= info.Split(new string[] { "|" }, StringSplitOptions.None);
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// if(infos.Length>2)
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// return infos[2];
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// else
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// return "Unknown";
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// }
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// else
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// {
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// return "Unknown";
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// }
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//#elif UNITY_IOS
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// return GetIosSystemVersion();
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//#endif
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//#else
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// return GetPlatform();
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//#endif
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// }
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// public static string GetDeviceSystemInfo()
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// {
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// return SystemInfo.deviceUniqueIdentifier;
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// }
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// public static string GetLocalIP()
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// {
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// IPAddress ipAddr = Dns.Resolve(Dns.GetHostName()).AddressList[0];//获得当前IP地址
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// return ipAddr.ToString();
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// }
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// //同步获取公共IP
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// public static string GetPublicIp()
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// {
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// string ip="";
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// try
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// {
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// WebClient client = new WebClient();
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// client.Encoding = System.Text.Encoding.Default;
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// string response = client.DownloadString("http://ip.chinaz.com/");//站长之家
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// string myReg = @"<dd class=""fz24"">([\s\S]+?)<\/dd>";
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// Match mc = Regex.Match(response, myReg, RegexOptions.Singleline);
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// if (mc.Success && mc.Groups.Count > 1)
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// {
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// ip = mc.Groups[1].Value;
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// }
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// return ip;
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// }
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// catch (Exception e)
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// {
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// return "";
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// }
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// }
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// //获取公共IP
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// [LuaInterface.NoToLua]
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// public static IEnumerator GetPublicIpAsyn(GameEventHandler scuessEvent, GameEventHandler failEvent = null)
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// {
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// string tempInfo = "";
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// GameEventHandler scuessEventHandle = (pars) =>
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// {
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// if (pars.Length > 0)
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// {
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// var bytes = pars[0] as byte[];
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// string textStr = System.Text.Encoding.UTF8.GetString(bytes);
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// Match m = Regex.Match(textStr, @"\d{1,3}.\d{1,3}.\d{1,3}.\d{1,3}");
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// if (m.Success)
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// {
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// tempInfo = m.Value;
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// }
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// }
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// };
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// GameEventHandler failEventHandle = (pars) =>
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// {
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// tempInfo = pars[0] as string;
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// };
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// yield return WWWUtils.WWW<Byte>("http://www.ip138.com/ips138.asp", null, null, scuessEventHandle, failEventHandle, 0);
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// if (scuessEvent != null)
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// {
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// scuessEvent(tempInfo);
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// }
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// if (failEvent != null)
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// {
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// failEvent(tempInfo);
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// }
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// }
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// public static void GetRegionName(string publicIp, GameEventHandler scuessEvent, GameEventHandler failEvent = null)
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// {
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// string tempInfo = "";
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// GameEventHandler scuessEventHandle = (pars) =>
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// {
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// var txtStr = pars[0] as string;
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// var ipInfo = (Hashtable)MiniJSON.jsonDecode(txtStr);
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// if (ipInfo.ContainsKey("code") && ipInfo["code"] != null && ipInfo["code"].ToString() == "0")
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// {
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// if (ipInfo.ContainsKey("data") && ipInfo["data"] != null)
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// {
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// var regionInfo = ipInfo["data"] as Hashtable;
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// if (regionInfo.ContainsKey("region") && regionInfo["region"] != null)
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// {
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// tempInfo = regionInfo["region"].ToString();
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// if (scuessEvent != null)
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// {
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// scuessEvent(tempInfo);
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// return;
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// }
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// }
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// else
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// {
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// tempInfo = "Region Error";
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// }
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// }
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// else
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// {
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// tempInfo = "Data Error";
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// }
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// }
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// else
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// {
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// tempInfo = "Code Error";
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// }
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// if (failEvent != null)
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// {
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// failEvent(tempInfo);
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// }
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// };
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// GameEventHandler failEventHandle = (pars) =>
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// {
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// tempInfo = pars[0] as string;
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// if (failEvent != null)
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// {
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// failEvent(tempInfo);
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// }
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// };
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// WWWUtils.RequestText("http://ip.taobao.com/service/getIpInfo.php?ip=" + publicIp, scuessEventHandle, failEventHandle);
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// }
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// public static float GetDeviceBattary()
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// {
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//#if !UNITY_EDITOR
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//#if UNITY_ANDROID
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// if(GameActivity!=null)
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// {
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// string batt = GameActivity.Call<string>("MonitorBatteryState");
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// float battarry_value = 0;
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// if (float.TryParse(batt, out battarry_value))
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// {
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// return battarry_value;
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// }
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// else
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// {
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// XDebug.Log.error("错误参数!");
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// return 1;
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// }
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// }
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// else
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// {
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// return 1;
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// }
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//#elif UNITY_IOS
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// return GetiOSBatteryLevel();
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//#endif
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//#else
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// return 1;
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//#endif
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// }
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// enum NetType
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// {
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// None = 0,
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// G,//4G
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// W,//wifi
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// D,//未连接
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// }
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// public int GetNetType()
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// {
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// if (Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork)
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// {
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// return (int)NetType.W;
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// }
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// else if (Application.internetReachability == NetworkReachability.ReachableViaCarrierDataNetwork)
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// {
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// return (int)NetType.G;
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// }
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// else if (Application.internetReachability == NetworkReachability.NotReachable)
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// {
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// return (int)NetType.D;
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// }
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// return (int)NetType.None;
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// }
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// public int GetWifiInfo()
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// {
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//#if !UNITY_EDITOR
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//#if UNITY_ANDROID
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// if(GameActivity!=null)
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// {
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// var wifiData = GameActivity.Call<string>("getWifiState");
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// string[] args = wifiData.Split('|');
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// int xinhao = 0;
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// if (int.TryParse(args[0], out xinhao))
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// {
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// if (xinhao == 4)
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// {
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// print("信号很好");
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// return 3;
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// }
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// else if (xinhao == 3)
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// {
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// print("信号一般");
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// return 2;
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// }
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// else
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// {
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// print("信号很弱");
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// return 1;
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// }
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// }
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// else
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// {
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// return 0;
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// }
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// }
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// else
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// {
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// return 0;
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// }
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//#elif UNITY_IOS
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// return GetSignalInfo();
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//#endif
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//#else
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// return 4;
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//#endif
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// }
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// public void Wechat_Authorize(LuaFunction callback)
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// {
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//#if UNITY_EDITOR
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//#elif UNITY_ANDROID
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// GameActivity.Call("onClickWXLogin", "onAuthorize_Success", "onAuthorize_Cancle");
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//#elif UNITY_IPHONE || UNITY_IOS
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// WXLogin("onAuthorize_Success","onAuthorize_Cancle");
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//#endif
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// wechatAuthCallback = callback;
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// }
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// public void onAuthorize_Success(string data)
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// {
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// Debug.LogWarning("Authorize Callback Data: " + data);
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// if (data == null)
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// {
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// return;
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// }
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// Hashtable res = (Hashtable)MiniJSON.jsonDecode(data);
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// if (res == null || res.Count <= 0)
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// {
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// return;
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// }
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// AppConst.WeChat_AccessToken = (string)res["access_token"];
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// AppConst.WeChat_OpenID = (string)res["openid"];
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// if (wechatAuthCallback != null)
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// {
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// wechatAuthCallback.Call(Convert.ToInt32(res["status"]));
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// wechatAuthCallback.Dispose();
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// wechatAuthCallback = null;
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// }
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// }
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// public void onAuthorize_Cancle(string data)
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// {
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// if (wechatAuthCallback != null)
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// {
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// wechatAuthCallback.Call(-1);
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// wechatAuthCallback.Dispose();
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// wechatAuthCallback = null;
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// }
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// }
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// public Action<string> downloadProcessUpdateCallBack;
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// public Action downloadErrorCallBack;
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// public void DownloadApk(string url, Action<string> downMsgDelegate, Action downloadErrorDelegate)
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// {
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//#if UNITY_ANDROID
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// GameActivity.Call("downAndInstallApk", "onDownLoadUpdate", "onDownLoadError");
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// downloadProcessUpdateCallBack = downMsgDelegate;
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// downloadErrorCallBack = downloadErrorDelegate;
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//#endif
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// }
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// /// <summary>
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// /// 50.0%|200 KB/s|64M
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// /// </summary>
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// /// <param name="data"></param>
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// public void onDownLoadUpdate(string data)
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// {
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// //string[] msg = data.Split('|');
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// if (downloadProcessUpdateCallBack != null)
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// {
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// downloadProcessUpdateCallBack(data);
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// }
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// }
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// public void onDownLoadError(string data)
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// {
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// if (downloadErrorCallBack != null)
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// {
|
||
// downloadErrorCallBack();
|
||
// }
|
||
// }
|
||
|
||
|
||
// /// <summary>
|
||
// /// 分享webUrl
|
||
// /// </summary>
|
||
// /// <param name="title"></param>
|
||
// /// <param name="description"></param>
|
||
// /// <param name="imagePath"></param>
|
||
// /// <param name="type">1:微信好友 2:微信朋友圈</param>
|
||
// public void Wechat_ShareWebUrlToWX(string title, string description, string url, string imagePath, int type, LuaFunction wechatShareSuccessP, LuaFunction wechatShareCancleP)
|
||
// {
|
||
// if(string.IsNullOrEmpty(imagePath))
|
||
// {
|
||
// imagePath = Util.DataPath + "Resources/share_img.png";
|
||
// }
|
||
//#if UNITY_EDITOR
|
||
|
||
//#elif UNITY_ANDROID
|
||
// GameActivity.Call("ShareWebUrlToWX", title, description, url, imagePath, type, "Wechat_ShareWebUrlToWX_Success", "Wechat_ShareWebUrlToWX_Cancle");
|
||
//#elif UNITY_IPHONE || UNITY_IOS
|
||
// ShareWebUrlToWX(title,description,url,imagePath,type,"Wechat_ShareWebUrlToWX_Success", "Wechat_ShareWebUrlToWX_Cancle");
|
||
//#endif
|
||
// wechatShareSuccess = wechatShareSuccessP;
|
||
// wechatShareCancle = wechatShareCancleP;
|
||
// }
|
||
|
||
// public void Wechat_ShareWebUrlToWX_Success(string msg)
|
||
// {
|
||
// if (wechatShareSuccess != null)
|
||
// {
|
||
// wechatShareSuccess.Call();
|
||
// }
|
||
// }
|
||
|
||
// public void Wechat_ShareWebUrlToWX_Cancle(string msg)
|
||
// {
|
||
// if (wechatShareCancle != null)
|
||
// {
|
||
// wechatShareCancle.Call();
|
||
// }
|
||
// }
|
||
|
||
// /// <summary>
|
||
// /// 分享本地图片到wx
|
||
// /// </summary>
|
||
// /// <param name="imagePath"></param>
|
||
// /// <param name="type"></param>
|
||
// /// <param name="wechatShareSuccessP"></param>
|
||
// /// <param name="wechatShareCancleP"></param>
|
||
// public void Wechat_ShareLocalImageToWX(string imagePath, int type, LuaFunction wechatShareSuccessP, LuaFunction wechatShareCancleP)
|
||
// {
|
||
//#if UNITY_EDITOR
|
||
|
||
//#elif UNITY_ANDROID
|
||
// GameActivity.Call("ShareLocalImageToWX", imagePath, type, "Wechat_ShareLocalImgToWX_Success", "Wechat_ShareLocalImgToWX_Cancle");
|
||
//#elif UNITY_IPHONE || UNITY_IOS
|
||
// ShareLocalImageToWX(imagePath,type,"Wechat_ShareLocalImgToWX_Success","Wechat_ShareLocalImgToWX_Cancle");
|
||
//#endif
|
||
// wechatShareSuccess = wechatShareSuccessP;
|
||
// wechatShareCancle = wechatShareCancleP;
|
||
// }
|
||
|
||
// public void Wechat_ShareLocalImgToWX_Success(string msg)
|
||
// {
|
||
// if (wechatShareSuccess != null)
|
||
// {
|
||
// wechatShareSuccess.Call();
|
||
// }
|
||
// }
|
||
|
||
// public void Wechat_ShareLocalImgToWX_Cancle(string msg)
|
||
// {
|
||
// if (wechatShareCancle != null)
|
||
// {
|
||
// wechatShareCancle.Call();
|
||
// }
|
||
// }
|
||
|
||
// private int screenShotIndex = 0;
|
||
// private string picName = string.Empty;
|
||
// private int ShareScreenType = 1;
|
||
// public void ShareScreenShot(LuaFunction wechatShareSuccessP, LuaFunction wechatShareCancleP)
|
||
// {
|
||
// wechatShareSuccess = wechatShareSuccessP;
|
||
// wechatShareCancle = wechatShareCancleP;
|
||
// picName = "screen_" + screenShotIndex + ".png";
|
||
// ScreenCapture.CaptureScreenshot(picName);
|
||
// StartCoroutine(CaptureScreeShotWait_Co());
|
||
// screenShotIndex = (screenShotIndex + 1) % 5;
|
||
// }
|
||
|
||
// IEnumerator CaptureScreeShotWait_Co()
|
||
// {
|
||
// yield return new WaitForSeconds(0.5f);
|
||
// App.CompressMgr.CompressPicture(128, Application.persistentDataPath + "/" + picName, Application.persistentDataPath + "/" + picName, OnScreenShotCompress);
|
||
// }
|
||
|
||
// void OnScreenShotCompress(bool isSuccess)
|
||
// {
|
||
// if (!isSuccess)
|
||
// return;
|
||
|
||
// Wechat_ShareLocalImageToWX(Application.persistentDataPath + "/" + picName, ShareScreenType, wechatShareSuccess, wechatShareCancle);
|
||
// }
|
||
|
||
// /// <summary>
|
||
// /// 分享文字到微信
|
||
// /// </summary>
|
||
// /// <param name="imagePath"></param>
|
||
// /// <param name="type"></param>
|
||
// public void Wechat_ShareTextToWX(string text, int type, LuaFunction wechatShareSuccessP, LuaFunction wechatShareCancleP)
|
||
// {
|
||
//#if UNITY_EDITOR
|
||
|
||
//#elif UNITY_ANDROID
|
||
// GameActivity.Call("ShareTextToWX", text, type, "Wechat_ShareLocalImgToWX_Success", "Wechat_ShareLocalImgToWX_Cancle");
|
||
//#elif UNITY_IPHONE || UNITY_IOS
|
||
// ShareTextToWX(text,type,"Wechat_ShareLocalImgToWX_Success","Wechat_ShareLocalImgToWX_Cancle");
|
||
//#endif
|
||
// wechatShareSuccess = wechatShareSuccessP;
|
||
// wechatShareCancle = wechatShareCancleP;
|
||
// }
|
||
|
||
// /// <summary>
|
||
// /// 分享musicUrl到微信
|
||
// /// </summary>
|
||
// /// <param name="title"></param>
|
||
// /// <param name="description"></param>
|
||
// /// <param name="musicUrl"></param>
|
||
// /// <param name="imagePath"></param>
|
||
// /// <param name="type"></param>
|
||
// /// <param name="wechatShareSuccessP"></param>
|
||
// /// <param name="wechatShareCancleP"></param>
|
||
// public void Wechat_ShareMusicUrlToWX(string title, string description, string musicUrl, string imagePath, int type, LuaFunction wechatShareSuccessP, LuaFunction wechatShareCancleP)
|
||
// {
|
||
//#if UNITY_EDITOR
|
||
|
||
//#elif UNITY_ANDROID
|
||
// GameActivity.Call("ShareMusicUrl", title, description, musicUrl, imagePath, type, "Wechat_ShareLocalImgToWX_Success", "Wechat_ShareLocalImgToWX_Cancle");
|
||
//#endif
|
||
// wechatShareSuccess = wechatShareSuccessP;
|
||
// wechatShareCancle = wechatShareCancleP;
|
||
// }
|
||
|
||
// /// <summary>
|
||
// /// 分享视频地址到微信
|
||
// /// </summary>
|
||
// /// <param name="title"></param>
|
||
// /// <param name="description"></param>
|
||
// /// <param name="videoUrl"></param>
|
||
// /// <param name="imagePath"></param>
|
||
// /// <param name="type"></param>
|
||
// /// <param name="wechatShareSuccessP"></param>
|
||
// /// <param name="wechatShareCancleP"></param>
|
||
// public void Wechat_ShareVideoUrlToWX(string title, string description, string videoUrl, string imagePath, int type, LuaFunction wechatShareSuccessP, LuaFunction wechatShareCancleP)
|
||
// {
|
||
//#if UNITY_EDITOR
|
||
|
||
//#elif UNITY_ANDROID
|
||
// GameActivity.Call("ShareVideoUrl", title, description, videoUrl, imagePath, type, "Wechat_ShareLocalImgToWX_Success", "Wechat_ShareLocalImgToWX_Cancle");
|
||
//#endif
|
||
// wechatShareSuccess = wechatShareSuccessP;
|
||
// wechatShareCancle = wechatShareCancleP;
|
||
// }
|
||
|
||
// /// <summary>
|
||
// /// 拷贝文本到剪切板
|
||
// /// </summary>
|
||
// /// <param name="text"></param>
|
||
// public void CopText2Clipboard(string text)
|
||
// {
|
||
//#if UNITY_EDITOR
|
||
|
||
//#elif UNITY_ANDROID
|
||
// GameActivity.Call("CopyTextToClipboard", text);
|
||
//#elif UNITY_IPHONE || UNITY_IOS
|
||
// _CopyText2Clipboard(text);
|
||
//#endif
|
||
|
||
// }
|
||
|
||
// /// <summary>
|
||
// /// 获取剪贴板内容
|
||
// /// </summary>
|
||
// /// <returns></returns>
|
||
// public string GetTextFromClipboard()
|
||
// {
|
||
|
||
//#if UNITY_EDITOR
|
||
// return "";
|
||
//#elif UNITY_ANDROID
|
||
// return GameActivity.Call<string>("GetTextFromClip");
|
||
//#elif UNITY_IPHONE || UNITY_IOS
|
||
// Unity3dGetClipBoard();
|
||
//#endif
|
||
// return "";
|
||
// }
|
||
|
||
|
||
|
||
// //**************************************UmengSDK Start********************************
|
||
|
||
// void UMStart()
|
||
// {
|
||
// //请到 http://www.umeng.com/analytics 获取app key
|
||
//#if UNITY_ANDROID
|
||
// GA.StartWithAppKeyAndChannelId("595cabca677baa73be000abe", "App Store");
|
||
//#elif UNITY_IPHONE
|
||
// GA.StartWithAppKeyAndChannelId("595cac0fa325110ac80018ca","App Store");
|
||
//#endif
|
||
// //调试时开启日志 发布时设置为false
|
||
// GA.SetLogEnabled(true);
|
||
// }
|
||
|
||
// int lv = 1;
|
||
// /// <summary>
|
||
// /// 登录成功后调用
|
||
// /// </summary>
|
||
// /// <param name="UserId">用户id</param>
|
||
// /// <param name="qudao">渠道 微信</param>
|
||
// public void InitLoginUmengSdk(string UserId, string qudao)
|
||
// {
|
||
// GA.ProfileSignIn(UserId, qudao);
|
||
// }
|
||
// /// <summary>
|
||
// /// 玩家等级改变
|
||
// /// </summary>
|
||
// /// <param name="lv">当前等级</param>
|
||
// public void PlayLvUp(int lv)
|
||
// {
|
||
// GA.SetUserLevel(lv);
|
||
// }
|
||
// /// <summary>
|
||
// /// 玩家支付统计
|
||
// /// </summary>
|
||
// /// <param name="Rmb">付款人民币</param>
|
||
// /// <param name="daojuCount">购买道具数量</param>
|
||
// public void Pay(string UserId, int Rmb, int daojuCount)
|
||
// {
|
||
// string Time = System.DateTime.Now.ToLocalTime().ToString();
|
||
// GA.Pay(Rmb, GA.PaySource.AppStore, daojuCount); //
|
||
// GA.Event("Recharge", "UserId:" + UserId + ";PayMoney:" + Rmb + "(" + Time + ")");
|
||
// }
|
||
// /// <summary>
|
||
// /// 退出统计
|
||
// /// </summary>
|
||
// public void Exit()
|
||
// {
|
||
// GA.ProfileSignOff();
|
||
// }
|
||
// /// <summary>
|
||
// /// 玩家注册时间统计
|
||
// /// </summary>
|
||
// public void RegisterTimeClec(string UserId)
|
||
// {
|
||
// string Time = System.DateTime.Now.ToLocalTime().ToString();
|
||
// print("注册时间事件统计" + Time);
|
||
|
||
// GA.Event("RegisterTime", Time + "(UserId:" + UserId + ")");
|
||
// }
|
||
// /// <summary>
|
||
// /// 登录时间统计
|
||
// /// </summary>
|
||
// /// <param name="UserId"></param>
|
||
// public void LoginTime(string UserId)
|
||
// {
|
||
// string Time = System.DateTime.Now.ToLocalTime().ToString();
|
||
// print("登录时间" + Time);
|
||
|
||
// GA.Event("LoginEvent", Time + "(UserId:" + UserId + ")");
|
||
// }
|
||
// /// <summary>
|
||
// /// 登出时间
|
||
// /// </summary>
|
||
// /// <param name="UserId"></param>
|
||
|
||
// public void LogOutTime(string UserId)
|
||
// {
|
||
// string Time = System.DateTime.Now.ToLocalTime().ToString();
|
||
// print("登出时间" + Time);
|
||
|
||
// GA.Event("LogoutEvent", Time + "(UserId:" + UserId + ")");
|
||
|
||
// }
|
||
// /// <summary>
|
||
// /// 用户信息统计
|
||
// /// </summary>
|
||
// /// <param name="UserId"></param>
|
||
// /// <param name="UName"></param>
|
||
// /// <param name="Gold"></param>
|
||
// /// <param name="Diamond"></param>
|
||
// /// <param name="HeadPic"></param>
|
||
// public void UserInfoClec(string UserId, string UName, string Gold, string Diamond, string HeadPic)
|
||
// {
|
||
// string Time = System.DateTime.Now.ToLocalTime().ToString();
|
||
// var dict = new Dictionary<string, string>();
|
||
|
||
// dict["ID"] = UserId + ";Name:" + UName + "G:" + Gold + ";D:" + Diamond + ";Headpic:" + HeadPic + ";Time:" + Time;//钻石
|
||
// GA.Event("UserInfo", dict);
|
||
|
||
// }
|
||
// /// <summary>
|
||
// /// 游戏结束时统计调用
|
||
// /// </summary>
|
||
// /// <param name="UseId"></param>
|
||
// /// <param name="gametype"></param>
|
||
// /// <param name="roomId"></param>
|
||
// /// <param name="cardInfo"></param>
|
||
// /// <param name="GameResult"></param>
|
||
// /// <param name="systemGetMoney"></param>
|
||
// public void JoinGameInfoClec(string UserId, string gametype, string roomId, string cardInfo, string GameResult, string systemGetMoney)
|
||
// {
|
||
// string Time = System.DateTime.Now.ToLocalTime().ToString();
|
||
// print("游戏信息" + Time);
|
||
// GA.Event("JoinGameInfo", UserId + ";GameType:" + gametype + "RoomId:" + roomId + ";CardInfo:" + cardInfo + ";Result:" + GameResult + ";SystemGetMoney:" + systemGetMoney + ";Time:" + Time);
|
||
|
||
// }
|
||
// /// <summary>
|
||
// /// 系统抽水
|
||
// /// </summary>
|
||
// public void SystemGetMoneyClec(string money, string type)
|
||
// {
|
||
// GA.Event("SystemGetMoney", money + "(" + type + ")");//5 进入房间抽水的钱数
|
||
// }
|
||
// /// <summary>
|
||
// /// 系统总输赢统计
|
||
// /// </summary>
|
||
// /// <param name="winLoseType"></param>
|
||
// public void SystemWinLoseClec(string winLoseType)
|
||
// {
|
||
// GA.Event("systemWinLose", winLoseType);//参数 win lose进入房间抽水的钱数
|
||
// }
|
||
// /// <summary>
|
||
// /// 开局人数统计(游戏开局时调用)
|
||
// /// </summary>
|
||
// public void PeopleAndGameClec(string startGamePeopleCount)
|
||
// {
|
||
// GA.Event("GameAndPeople", startGamePeopleCount);//参数5开局的个数
|
||
// }
|
||
|
||
// //**************************************UmengSDK End********************************
|
||
|
||
}
|
||
}
|