miduo_client/Assets/Source/Generate/GameLogic_BuglySdkManagerWr...

73 lines
1.8 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_BuglySdkManagerWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameLogic.BuglySdkManager), typeof(GameCore.UnitySingleton<GameLogic.BuglySdkManager>));
L.RegFunction("SetUserId", SetUserId);
L.RegFunction("SetVersion", SetVersion);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetUserId(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.BuglySdkManager obj = (GameLogic.BuglySdkManager)ToLua.CheckObject<GameLogic.BuglySdkManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
obj.SetUserId(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetVersion(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 5);
GameLogic.BuglySdkManager obj = (GameLogic.BuglySdkManager)ToLua.CheckObject<GameLogic.BuglySdkManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
string arg1 = ToLua.CheckString(L, 3);
string arg2 = ToLua.CheckString(L, 4);
long arg3 = LuaDLL.tolua_checkint64(L, 5);
obj.SetVersion(arg0, arg1, arg2, arg3);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}