miduo_client/Assets/Source/Generate/ShadowProjectorWrap.cs

500 lines
12 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class ShadowProjectorWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(ShadowProjector), typeof(UnityEngine.MonoBehaviour));
L.RegFunction("SetShadowCaster", SetShadowCaster);
L.RegFunction("SetBlackGround", SetBlackGround);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("projector", get_projector, set_projector);
L.RegVar("lightCamera", get_lightCamera, set_lightCamera);
L.RegVar("shadowTex", get_shadowTex, set_shadowTex);
L.RegVar("mainCamera", get_mainCamera, set_mainCamera);
L.RegVar("shadowCasterList", get_shadowCasterList, set_shadowCasterList);
L.RegVar("boundsCollider", get_boundsCollider, set_boundsCollider);
L.RegVar("bgSp", get_bgSp, set_bgSp);
L.RegVar("boundsOffset", get_boundsOffset, set_boundsOffset);
L.RegVar("shadowReplaceShader", get_shadowReplaceShader, set_shadowReplaceShader);
L.RegVar("IsFinished", get_IsFinished, set_IsFinished);
L.RegVar("isAddFish", get_isAddFish, set_isAddFish);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetShadowCaster(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
ShadowProjector obj = (ShadowProjector)ToLua.CheckObject<ShadowProjector>(L, 1);
UnityEngine.Renderer arg0 = (UnityEngine.Renderer)ToLua.CheckObject<UnityEngine.Renderer>(L, 2);
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
obj.SetShadowCaster(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetBlackGround(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
ShadowProjector obj = (ShadowProjector)ToLua.CheckObject<ShadowProjector>(L, 1);
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
obj.SetBlackGround(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_projector(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
UnityEngine.Projector ret = obj.projector;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index projector on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_lightCamera(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
UnityEngine.Camera ret = obj.lightCamera;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index lightCamera on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_shadowTex(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
UnityEngine.RenderTexture ret = obj.shadowTex;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowTex on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_mainCamera(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
UnityEngine.Camera ret = obj.mainCamera;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainCamera on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_shadowCasterList(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
System.Collections.Generic.List<UnityEngine.Renderer> ret = obj.shadowCasterList;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowCasterList on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_boundsCollider(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
UnityEngine.BoxCollider ret = obj.boundsCollider;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index boundsCollider on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_bgSp(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
UnityEngine.Transform ret = obj.bgSp;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index bgSp on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_boundsOffset(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
float ret = obj.boundsOffset;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index boundsOffset on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_shadowReplaceShader(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
UnityEngine.Shader ret = obj.shadowReplaceShader;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowReplaceShader on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_IsFinished(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
bool ret = obj.IsFinished;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsFinished on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isAddFish(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
bool ret = obj.isAddFish;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isAddFish on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_projector(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
UnityEngine.Projector arg0 = (UnityEngine.Projector)ToLua.CheckObject(L, 2, typeof(UnityEngine.Projector));
obj.projector = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index projector on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_lightCamera(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera));
obj.lightCamera = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index lightCamera on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_shadowTex(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 2);
obj.shadowTex = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowTex on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_mainCamera(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera));
obj.mainCamera = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainCamera on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_shadowCasterList(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
System.Collections.Generic.List<UnityEngine.Renderer> arg0 = (System.Collections.Generic.List<UnityEngine.Renderer>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.Renderer>));
obj.shadowCasterList = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowCasterList on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_boundsCollider(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
UnityEngine.BoxCollider arg0 = (UnityEngine.BoxCollider)ToLua.CheckObject<UnityEngine.BoxCollider>(L, 2);
obj.boundsCollider = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index boundsCollider on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_bgSp(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
obj.bgSp = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index bgSp on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_boundsOffset(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.boundsOffset = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index boundsOffset on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_shadowReplaceShader(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
UnityEngine.Shader arg0 = (UnityEngine.Shader)ToLua.CheckObject(L, 2, typeof(UnityEngine.Shader));
obj.shadowReplaceShader = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowReplaceShader on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_IsFinished(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.IsFinished = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsFinished on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_isAddFish(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
ShadowProjector obj = (ShadowProjector)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.isAddFish = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isAddFish on a nil value");
}
}
}