237 lines
7.5 KiB
Lua
237 lines
7.5 KiB
Lua
|
|
local HeroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
|
|
-- 功能属性类型
|
|
Func_Prop_Type = {
|
|
Vip = 2, -- VIP加成
|
|
GuildSkill = 3, -- 公会技能
|
|
Pokemon = 4, -- 灵兽
|
|
PokemonFetter = 5, -- 灵兽羁绊
|
|
HeroFetter = 6, -- 神将羁绊
|
|
HunYinFetter = 7, -- 魂印羁绊
|
|
Practice = 8, -- 修行
|
|
PlayerExtra = 9, -- 玩家称号 皮肤 坐骑
|
|
TechTree = 10, -- 神树
|
|
FourQua = 11, -- 四象心法
|
|
LikeAbility = 12, -- 好感度
|
|
EquipFetter = 13, -- 白金装备羁绊
|
|
Cultivation = 14, -- 主角修为
|
|
TailsManSou = 15, -- 法宝之魂
|
|
Incarnation = 16, --身外化身
|
|
Gem = 17, --命格
|
|
Weapon =18, --神兵
|
|
WeaponFetter=19, --神兵羁绊
|
|
}
|
|
|
|
-- 计算需要缓存数据的方法
|
|
Func_Prop_Func = {
|
|
-- 工会技能
|
|
[Func_Prop_Type.GuildSkill] = function()
|
|
local profPropList = {}
|
|
for _, prof in pairs(Hero_Profession_Type) do
|
|
profPropList[prof] = GuildSkillManager.HeroCalculateGuildSkillWarForce(prof)
|
|
end
|
|
return profPropList
|
|
end,
|
|
|
|
-- Vip属性加成
|
|
[Func_Prop_Type.Vip] = function()
|
|
local vipAddPro = VipManager.GetAddPro()
|
|
return vipAddPro
|
|
end,
|
|
-- 灵兽属性加成
|
|
[Func_Prop_Type.Pokemon] = function()
|
|
local allPro = PokemonManager.GetPokemonFormationAddPro()
|
|
for key, value in pairs(allPro) do
|
|
allPro[key] = value
|
|
end
|
|
return allPro
|
|
end,
|
|
-- 灵兽羁绊属性加成
|
|
[Func_Prop_Type.PokemonFetter] = function()
|
|
local allPro = PokemonManager.GetAllPokemonFetterAddPros()
|
|
return allPro
|
|
end,
|
|
-- 神将羁绊属性加成
|
|
[Func_Prop_Type.HeroFetter] = function()
|
|
local allPro = TianShuMiJuanManger.GetAllFetterAddProsBy(1)
|
|
return allPro
|
|
end,
|
|
-- 魂印羁绊属性加成
|
|
[Func_Prop_Type.HunYinFetter] = function()
|
|
local allPro = TianShuMiJuanManger.GetAllFetterAddProsBy(2)
|
|
return allPro
|
|
end,
|
|
-- 修行属性加成
|
|
[Func_Prop_Type.Practice] = function()
|
|
local allPro = PracticeManager.GetCurAllGetAdd()
|
|
return allPro
|
|
end,
|
|
-- 玩家称号 皮肤 坐骑
|
|
[Func_Prop_Type.PlayerExtra] = function()
|
|
local allPro = PlayerManager.CalculatePlayerDcorateProAddVal()
|
|
return allPro
|
|
end,
|
|
-- 神树
|
|
[Func_Prop_Type.TechTree] = function()
|
|
local profPropList = {}
|
|
for _, prof in pairs(Hero_Profession_Type) do
|
|
profPropList[prof] = WorkShopManager.HeroCalculateTreeWarForce(prof)
|
|
end
|
|
return profPropList
|
|
end,
|
|
-- 四象心法
|
|
[Func_Prop_Type.FourQua] = function()
|
|
local profPropList = {}
|
|
for _, prof in pairs(Hero_Profession_Type) do
|
|
profPropList[prof] = PracticeManager.HeroCalculateFourQuaWarForce(prof)
|
|
end
|
|
return profPropList
|
|
end,
|
|
[Func_Prop_Type.LikeAbility] = function()
|
|
local SingleProVal, AllHeroProVal = LikabilityManager.GetTotalForce()
|
|
return AllHeroProVal
|
|
end,
|
|
-- 魂印羁绊属性加成
|
|
[Func_Prop_Type.EquipFetter] = function()
|
|
local allPro = TianShuMiJuanManger.GetAllFetterAddProsBy(4)
|
|
return allPro
|
|
end,
|
|
-- 主角修为属性加成
|
|
[Func_Prop_Type.Cultivation] = function()
|
|
local allPro = PracticeManager.GetCultivationPros()
|
|
return allPro
|
|
end,
|
|
-- 法宝之魂
|
|
[Func_Prop_Type.TailsManSou] = function()
|
|
local allPro = TailsManSoulManager.GetTailsmanTotalPro()
|
|
return allPro
|
|
end,
|
|
-- 身外化身
|
|
[Func_Prop_Type.Incarnation] = function()
|
|
local allPro = IncarnationManager.GetIncarnationTotalPro()
|
|
return allPro
|
|
end,
|
|
-- 命格
|
|
[Func_Prop_Type.Gem] = function()
|
|
local allPro = GemManager.GetAllAttri()
|
|
return allPro
|
|
end,
|
|
--神兵属性加成
|
|
[Func_Prop_Type.Weapon] = function()
|
|
--LogError("计算神兵属性+++++++++++++++++++++++++++++")
|
|
local allPro = GodWeaponManager.GetPokemonFormationAddPro()
|
|
for key, value in pairs(allPro) do
|
|
allPro[key] = value
|
|
end
|
|
return allPro
|
|
end,
|
|
--神兵羁绊属性加成
|
|
[Func_Prop_Type.WeaponFetter] = function()
|
|
--LogError("计算神兵羁绊+++++++++++++++++++++++++++++")
|
|
local allPro = GodWeaponManager.GetAllWeaponFetterAddPros()
|
|
for key, value in pairs(allPro) do
|
|
allPro[key] = value
|
|
end
|
|
return allPro
|
|
end,
|
|
}
|
|
|
|
|
|
-- 功能属性针对个人的筛选器
|
|
Func_Prop_Filter = {
|
|
[Func_Prop_Type.GuildSkill] = function(funcData, heroData)
|
|
local config = HeroConfig[heroData.tId]
|
|
return funcData[config.Profession]
|
|
end,
|
|
|
|
-- Vip属性加成
|
|
[Func_Prop_Type.Vip] = function(funcData, heroData)
|
|
return funcData
|
|
end,
|
|
--灵兽属性加成
|
|
[Func_Prop_Type.Pokemon] = function(funcData, heroData,formationId)
|
|
local heroFormationNum = FormationManager.GetCurIndexForMationNum(formationId)
|
|
if heroFormationNum <= 0 then
|
|
return {}
|
|
end
|
|
local allPro = {}
|
|
for key, value in pairs(funcData) do
|
|
if value > 0 then
|
|
allPro[key] = math.floor(value/heroFormationNum)
|
|
end
|
|
end
|
|
return allPro
|
|
end,
|
|
--灵兽羁绊属性加成
|
|
[Func_Prop_Type.PokemonFetter] = function(funcData, heroData)
|
|
return funcData
|
|
end,
|
|
-- 神将羁绊属性加成
|
|
[Func_Prop_Type.HeroFetter] = function(funcData, heroData)
|
|
return funcData
|
|
end,
|
|
-- 魂印羁绊属性加成
|
|
[Func_Prop_Type.HunYinFetter] = function(funcData, heroData)
|
|
return funcData
|
|
end,
|
|
-- 修行属性加成
|
|
[Func_Prop_Type.Practice] = function(funcData, heroData)
|
|
return funcData
|
|
end,
|
|
-- 玩家称号 皮肤 坐骑
|
|
[Func_Prop_Type.PlayerExtra] = function(funcData, heroData)
|
|
return funcData
|
|
end,
|
|
-- 神树
|
|
[Func_Prop_Type.TechTree] = function(funcData, heroData)
|
|
local config = HeroConfig[heroData.tId]
|
|
return funcData[config.Profession]
|
|
end,
|
|
-- 四象心法
|
|
[Func_Prop_Type.FourQua] = function(funcData, heroData)
|
|
local config = HeroConfig[heroData.tId]
|
|
return funcData[config.Profession]
|
|
end,
|
|
[Func_Prop_Type.LikeAbility] = function(funcData, heroData)
|
|
return funcData
|
|
end,
|
|
-- 魂印羁绊属性加成
|
|
[Func_Prop_Type.EquipFetter] = function(funcData, heroData)
|
|
return funcData
|
|
end,
|
|
-- 主角修为属性加成
|
|
[Func_Prop_Type.Cultivation] = function(funcData, heroData)
|
|
return funcData
|
|
end,
|
|
-- 法宝之魂
|
|
[Func_Prop_Type.TailsManSou] = function(funcData, heroData)
|
|
return funcData
|
|
end,
|
|
-- 身外化身
|
|
[Func_Prop_Type.Incarnation] = function(funcData, heroData)
|
|
return funcData
|
|
end,
|
|
-- 命格
|
|
[Func_Prop_Type.Gem] = function(funcData, heroData)
|
|
return funcData
|
|
end,
|
|
--神兵属性加成
|
|
[Func_Prop_Type.Weapon] = function(funcData, heroData,formationId)
|
|
local heroFormationNum = FormationManager.GetCurIndexForMationNum(formationId)
|
|
if heroFormationNum <= 0 then
|
|
return {}
|
|
end
|
|
local allPro = {}
|
|
for key, value in pairs(funcData) do
|
|
if value > 0 then
|
|
allPro[key] = math.floor(value)
|
|
end
|
|
end
|
|
return allPro
|
|
end,
|
|
--神兵羁绊属性加成
|
|
[Func_Prop_Type.WeaponFetter] = function(funcData, heroData)
|
|
return funcData
|
|
end,
|
|
|
|
} |