miduo_client/Assets/ManagedResources/~Lua/Modules/DynamicActivity/QianKunBox.lua

312 lines
13 KiB
Lua

local QianKunBox = quick_class("QianKunBox")
local ActivityDetail = require("Modules/DynamicActivity/ActivityDetail")--活动详情
local parent
local iconsData = nil
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local lotterySetting=ConfigManager.GetConfig(ConfigName.LotterySetting)
local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local lotterySpecialConfig = ConfigManager.GetConfig(ConfigName.LotterySpecialConfig)
local orginLayer = 0
local activityId = 0
local singleRecruit = nil
local tenRecruit = nil
local bType={
Btn1=1,
Btn10=2
}
--type与lotterySetting表中的id对应
local btns={ [bType.Btn1]={name="bottom/btnOne",isInfo=Language[10478]}, [bType.Btn10]={name="bottom/btnTen",isInfo=Language[10479]}}
function QianKunBox:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel.transform
self.gameObject = gameObject
self:InitComponent(gameObject)
self:BindEvent()
end
function QianKunBox:InitComponent(gameObject)
self.tabList = Util.GetGameObject(self.mainPanel,"bg/tabbox")
self.btnBack = Util.GetGameObject(self.mainPanel,"bg/btnBack")
self.bottomBar = Util.GetGameObject(self.mainPanel,"bg/bottomBar")
--midDown
self.midDown = Util.GetGameObject(gameObject,"midDown")
self.midDowntips1 = Util.GetGameObject(self.midDown,"tips/tips1"):GetComponent("Text")
-- self.leftUptips1 = Util.GetGameObject(self.midDown,"tips/tips1/times"):GetComponent("Text")
self.leftUpTime = Util.GetGameObject(self.midDown,"tips/tips2/time"):GetComponent("Text")
self.btnHelp= Util.GetGameObject(gameObject,"btnHelp")
self.helpPosition=self.btnHelp:GetComponent("RectTransform").localPosition
--rightUp
self.rightUp = Util.GetGameObject(gameObject,"rightUp")
self.btnReward = Util.GetGameObject(self.rightUp,"reward")
self.btnStore = Util.GetGameObject(self.rightUp,"store")
--center
self.center = Util.GetGameObject(gameObject,"center")
self.icons = Util.GetGameObject(self.center,"icons")
--bottom
self.bottom = Util.GetGameObject(gameObject,"bottom")
self.btnOne = Util.GetGameObject(self.bottom,"btnOne")
self.di1 = Util.GetGameObject(self.bottom,"countDown/di1")
self.btnTime = Util.GetGameObject(self.bottom,"countDown/di1/time"):GetComponent("Text")
self.btnTen1 = Util.GetGameObject(self.bottom,"btnTen1")
self.btnTen2 = Util.GetGameObject(self.bottom,"btnTen2")
self.btnTimes= Util.GetGameObject(self.bottom,"countDown/di2/time"):GetComponent("Text")
ForceRebuildLayout(self.btnTimes.gameObject.transform.parent)
--limit
self.limit = Util.GetGameObject(gameObject,"limitdi/limit"):GetComponent("Text")
--detail
self.detail = Util.GetGameObject(gameObject,"detail")
--shop
self.shop = Util.GetGameObject(gameObject,"shop")
self.shopBack = Util.GetGameObject(self.shop,"shopBack/btnBack")
self.content = Util.GetGameObject(self.shop,"content")
self.effect = Util.GetGameObject(self.gameObject, "Effect_UI_changjing_qiankuanbaoguo")
end
function QianKunBox:BindEvent()
Util.AddClick(self.btnHelp,function()
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.QianKunBox,self.helpPosition.x,self.helpPosition.y)
end)
Util.AddClick(self.btnReward,function()
self.effect:SetActive(false)
ActivityDetail.new(self.detail,2,self.effect)
end)
Util.AddClick(self.btnStore,function()
self.effect:SetActive(false)
self.shop:SetActive(true)
self.btnBack:SetActive(false)
self.tabList:SetActive(false)
self.bottomBar:SetActive(false)
self:storeShow()--商店
end)
Util.AddClick(self.shopBack,function()
self.effect:SetActive(true)
self.shop:SetActive(false)
self.btnBack:SetActive(true)
self.tabList:SetActive(true)
self.bottomBar:SetActive(true)
parent.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.QianKunBox })
self:OnShow(orginLayer,parent)
end)
end
function QianKunBox:OnShow(sortingOrder,_parent)
parent = _parent
Util.AddParticleSortLayer(self.effect, sortingOrder - orginLayer)
orginLayer = sortingOrder
activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.QianKunBox)
if not activityId or activityId <= 0 then return end
local array = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySetting,"ActivityId",activityId)
singleRecruit = array[1]
tenRecruit = array[2]
iconsData = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotteryRewardConfig,"Pool",singleRecruit.DiamondBoxContain[1][1])
self.gameObject:SetActive(true)
self:refreshMagicNum()
self:refreshBtnShow()--刷新按钮显示
self:contentShow()--五个魂印头像
self:timeCountDown()--时间
end
function QianKunBox:refreshBtnShow()
-- self.btnTen2:SetActive(BagManager.GetItemCountById(16)>=2000)
-- self.btnTen1:SetActive(BagManager.GetItemCountById(16)<2000)
self.shop:SetActive(false)
local freeTimesId=lotterySetting[singleRecruit.Id].FreeTimes
local maxtimesId=lotterySetting[singleRecruit.Id].MaxTimes --lotterySetting表中的MaxTimes对应privilegeConfig表中的id
local curTimes=PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)
local freeTime= 0
self.limit.text = Language[10483]..curTimes.."/"..privilegeConfig[maxtimesId].Condition[1][2]
self.di1:SetActive(true)
if freeTimesId>0 then
freeTime= PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
RecruitManager.freeUseTimeList[freeTimesId]=freeTime
end
--按钮赋值
for n, m in ipairs(btns) do
local btn=Util.GetGameObject(self.gameObject,m.name)
local redPot=Util.GetGameObject(btn.gameObject,"redPoint")
local info=Util.GetGameObject(btn.gameObject,"layout/info"):GetComponent("Text")
local icon=Util.GetGameObject(btn.gameObject,"layout/icon"):GetComponent("Image")
local num=Util.GetGameObject(btn.gameObject,"layout/num"):GetComponent("Text")
--存在免费次数 并且 免费>=1 并且是1按钮
local isFree=freeTime and freeTime >= 1 and n==bType.Btn1
redPot.gameObject:SetActive(isFree)
icon.gameObject:SetActive(not isFree)
num.gameObject:SetActive(not isFree)
if n==bType.Btn1 and isFree then
self.di1:SetActive(false)
end
local itemId=0
local itemNum=0
local type = 0
if n==bType.Btn1 then
type = singleRecruit.Id
else
type = tenRecruit.Id
end
local d=RecruitManager.GetExpendData(type)
if(isFree) then
info.text=Language[10493]
else
itemId=d[1]
itemNum=d[2]
-- LogPink("itemId:"..itemId.." itemNum:"..itemNum)
icon.sprite=Util.LoadSprite(artResourcesConfig[itemConfig[itemId].ResourceID].Name)
info.text=m.isInfo
num.text= tostring(itemNum)
end
Util.AddOnceClick(btn,function()
if not isFree then
if BagManager.GetItemCountById(itemId)<d[2] then
PopupTipPanel.ShowTip(GetLanguageStrById(itemConfig[itemId].Name)..Language[10486])
return
end
end
local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.QianKunBoxTen)
if n==bType.Btn1 then
if PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)+1>privilegeConfig[maxtimesId].Condition[1][2] then
PopupTipPanel.ShowTip(Language[10485])
return
end
local recruitOne = function()
RecruitManager.RecruitRequest(singleRecruit.Id, function(msg)
PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,1)--记录抽卡次数
UIManager.OpenPanel(UIName.QianKunBoxBuyOnePanel, msg.drop,singleRecruit.Id,{RecruitType.QianKunBoxSingle,RecruitType.QianKunBoxTen})
CheckRedPointStatus(RedPointType.QianKunBox)
end,freeTimesId)
end
if state==0 and d[1] ==16 and not isFree then
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,singleRecruit.Id,recruitOne)
else
recruitOne()
end
elseif n==bType.Btn10 then
if PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)+10>privilegeConfig[maxtimesId].Condition[1][2] then
PopupTipPanel.ShowTip(Language[10485])
return
end
local recruitTen = function()
RecruitManager.RecruitRequest(tenRecruit.Id, function(msg)
PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,10)--记录抽卡次数
UIManager.OpenPanel(UIName.QianKunBoxBuyTenPanel, msg.drop,tenRecruit.Id,{RecruitType.QianKunBoxTen,RecruitType.QianKunBoxTen})
CheckRedPointStatus(RedPointType.QianKunBox)
end,freeTimesId)
end
if state==0 and d[1] ==16 and not isFree then
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,tenRecruit.Id,recruitTen)
else
recruitTen()
end
end
end)
end
end
--五个魂印头像
function QianKunBox:contentShow()
for i = 1, 5 do
local icon = Util.GetGameObject(self.icons,"icon"..i.."/icon"):GetComponent("Image")
local kuang = Util.GetGameObject(self.icons,"icon"..i.."/kuang"):GetComponent("Image")
local name = artConfig[itemConfig[iconsData[i].Reward[1]].ResourceID].Name
icon.sprite = Util.LoadSprite(name)
if itemConfig[iconsData[i].Reward[1]].Quantity == 5 then--金色
kuang.sprite = Util.LoadSprite("r_hunyin_hunyinkuanghuang001")
end
--点击能查看魂印信息
Util.AddOnceClick(kuang.gameObject,function ()
UIManager.OpenPanel(UIName.SoulPrintPopUp,nil,nil,iconsData[i].Reward[1],nil,nil)
end)
end
end
--商店
function QianKunBox:storeShow()
if not self.shopView then
self.shopView = SubUIManager.Open(SubUIConfig.ShopView, self.content.transform)
end
self.shopView:ShowShop(SHOP_TYPE.QIANKUNBOX_SHOP,orginLayer)
end
--时间
function QianKunBox:timeCountDown()
local timeDown=CalculateSecondsNowTo_N_OClock(0)--领取按钮的倒计时
self.btnTime.text = TimeToHMS(timeDown)
-- self.shopData = ShopManager.GetShopDataByType(SHOP_TYPE.QIANKUNBOX_SHOP)--获取活动信息
self.shopData =ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.QianKunBox)
self.leftUpTime.text = self:TimeToDHMS(self.shopData.endTime - PlayerManager.serverTime)--活动结束的倒计时
self.timer = Timer.New(function()
self.leftUpTime.text = self:TimeToDHMS(self.shopData.endTime - PlayerManager.serverTime)
self.btnTime.text = TimeToHMS(timeDown)
if timeDown < 1 then
self.timer:Stop()
self.timer = nil
return
end
timeDown = timeDown -1
end, 1, -1, true)
self.timer:Start()
end
--- 将一段时间转换为天时分秒
function QianKunBox:TimeToDHMS(second)
local day = math.floor(second / (24 * 3600))
local minute = math.floor(second / 60) % 60
local sec = math.floor(second % 60)
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
if day <= 0 and hour <= 0 then
return string.format(Language[10472],minute, sec)
else
return string.format(Language[10473],day, hour)
end
end
function QianKunBox:refreshMagicNum()
local actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.QianKunBox)
local d = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySpecialConfig,"Type",singleRecruit.MergePool)
-- self.leftUptips1.text = d[1].Count-math.floor(actData.value/1000)
local t = d[1].Count-math.floor(actData.value/1000)
self.btnTimes.text = tostring(d[2].Count-actData.value%1000)..Language[12185]
self.midDowntips1.text = Language[10495]..t..Language[10496]
end
function QianKunBox:OnSortingOrderChange(_sortingOrder)
orginLayer = _sortingOrder
end
function QianKunBox:OnHide()
self.gameObject:SetActive(false)
self.detail.gameObject:SetActive(false)
if self.timer then
self.timer:Stop()
self.timer = nil
end
if self.shopView then
self.shopView = SubUIManager.Close(self.shopView)
self.shopView = nil
end
end
--添加事件监听(用于子类重写)
function QianKunBox:AddListener()
end
--移除事件监听(用于子类重写)
function QianKunBox:RemoveListener()
end
return QianKunBox