286 lines
12 KiB
Lua
286 lines
12 KiB
Lua
require("Base/BasePanel")
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HongMengUnLoadPanel = Inherit(BasePanel)
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local this = HongMengUnLoadPanel
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local curSelectHeroList={}
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local heroDataList={}
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local curNeedRoleNum
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local openThisPanel
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local curHeroData = {}
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local TempData = nil;
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local SelectHero = nil
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--初始化组件(用于子类重写)
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function HongMengUnLoadPanel:InitComponent()
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this.BtnBack = Util.GetGameObject(self.transform, "btnBack")
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this.BtnYes = Util.GetGameObject(self.transform, "YesBtn")
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this.BtnNo = Util.GetGameObject(self.transform,"NoBtn")
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this.OneAll = Util.GetGameObject(self.transform,"TextOneAll")
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this.TwoAll = Util.GetGameObject(self.transform,"TextTwoAll")
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this.ItemOne = Util.GetGameObject(self.transform,"grid/Item")
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this.ItemTwo = Util.GetGameObject(self.transform,"grid/Item1")
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end
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--绑定事件(用于子类重写)
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function HongMengUnLoadPanel:BindEvent()
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Util.AddClick(this.BtnBack, function()
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self:ClosePanel()
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end)
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Util.AddClick(this.BtnYes, function()
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local select = HarmonyManager:GetUnLoadData()
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HarmonyManager.SetOldPowerNum(select)
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NetManager.SendGongMingBox(select,HarmonyManager.UnLoadGongMing,2,function (msg)
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-- body HarmonyManager.SelectId
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Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.UnLoadData,msg)
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HarmonyManager:RemoveGongMingList(select)
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self:ClosePanel()
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HarmonyManager.WarPowerChangeNotify(select)
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end)
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end)
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Util.AddClick(this.BtnNo, function()
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function HongMengUnLoadPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function HongMengUnLoadPanel:RemoveListener()
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end
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local dataAdditon = nil
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function HongMengUnLoadPanel:OnOpen(equipSId)
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LogGreen("打开面板")
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local data = HarmonyManager:GetUnLoadData()
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local temp_hero = HeroManager.GetSingleHeroData(data)
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dataAdditon = HarmonyManager:GetAdditions()
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--print(data)
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self.LingDegree = -1
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self.HunDegree = -1
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local dataRockOne = EquipTreasureManager.GetSingleTreasureByIdDyn(temp_hero.jewels[2])
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local dataRockTwo = EquipTreasureManager.GetSingleTreasureByIdDyn(temp_hero.jewels[1])
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if dataRockOne then
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-- body
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if dataRockOne.type == Language[10552] then
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self.HunDegree = dataRockOne.oriLv
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else
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self.LingDegree = dataRockOne.oriLv
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end
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end
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if dataRockTwo then
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if dataRockTwo.type == Language[10553] then
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self.LingDegree = dataRockTwo.oriLv
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else
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self.HunDegree = dataRockTwo.oriLv
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end
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end
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this:SetItem(this.ItemOne,HarmonyManager:GetGongMingListSingle(data),0)
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this:SetItem(this.ItemTwo,temp_hero,1)
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this:SetText(this.OneAll,HarmonyManager:GetGongMingListSingle(data))
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this:SetTextTwo(this.TwoAll,temp_hero)
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end
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function HongMengUnLoadPanel:SetItem(go,data,index)
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-- body
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Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(data.heroConfig.Quality,data.star))
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if index == 0 then
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-- body
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Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = string.format("<color=#0f0>%d</color>",data.lv)
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-- if HarmonyManager.hongmengTablet>=HarmonyManager.TowerStartLimit then
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-- -- body
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-- Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = string.format("<color=#0f0>%d</color>",data.lv)
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-- else
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-- end
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else
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Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = string.format("%d",data.oriLv)
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end
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Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(data.icon)
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Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(data.heroConfig.PropertyName))
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local starGrid = Util.GetGameObject(go.transform, "star")
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SetHeroStars(starGrid, data.star,1,nil,nil,Vector2.New(0,1))
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end
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function HongMengUnLoadPanel:SetTextTwo(go,data)
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Util.GetGameObject(go.transform,"Textdrgee"):GetComponent("Text").text = string.format("%d",data.oriLv)
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local _Star = EquipManager.GetMinEquipStar(data.equipIdList)
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if _Star == 0 or data.harmonyGongMing then
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-- body
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Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[10086])
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else
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local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,_Star)
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Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[12195],GetQuantityStrByquality(equip.Quality),equip.Stars)
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end
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if self.HunDegree > 0 then
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-- body
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Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("%d",self.HunDegree)
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else
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Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format(Language[10086])
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end
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if self.LingDegree > 0 then
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-- body
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Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("%d",self.LingDegree)
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else
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Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format(Language[10086])
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end
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if data.star >= 6 then
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-- body
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if data.oritalismanList > 0 then
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-- body
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Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("%d",data.oritalismanList)
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else
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Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format(Language[10086])
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end
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else
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Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format(Language[10086])
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end
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-- Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("%d",data.talismanList)
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end
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function HongMengUnLoadPanel:SetText(go,_data)
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print(_data.heroConfig.ReadingName)
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for i = 1, #dataAdditon do
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if dataAdditon[i].additionType == 1 then
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if HarmonyManager.hongmengTablet>=HarmonyManager.TowerStartLimit then
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Util.GetGameObject(go.transform,"Textdrgee"):GetComponent("Text").text = string.format("%d",_data.lv)
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else
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Util.GetGameObject(go.transform,"Textdrgee"):GetComponent("Text").text = string.format("%d",_data.lv)
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end
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elseif dataAdditon[i].additionType == 2 then
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if dataAdditon[i].value == -1 then
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-- body
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local _Star = EquipManager.GetMinEquipStar(_data.equipIdList)
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if _Star == 0 then
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-- body
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Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[10086])
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else
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local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,_Star)
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Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[12195],GetQuantityStrByquality(equip.Quality),equip.Stars)
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end
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else
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if _data.harmonyGongMing then
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-- body
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local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,dataAdditon[i].value)
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Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[12195],GetQuantityStrByquality(equip.Quality),equip.Stars)
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else
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local _Star = EquipManager.GetMinEquipStar(_data.equipIdList)
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local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,_Star)
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Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[12195],GetQuantityStrByquality(equip.Quality),equip.Stars)
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end
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end
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-- body
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elseif dataAdditon[i].additionType == 3 then
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if dataAdditon[i].value > 0 and self.HunDegree ~= -1 then
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-- body
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local grade = dataAdditon[i].value > self.HunDegree and dataAdditon[i].value or self.HunDegree
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Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("%d",grade)
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-- if EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]) then
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-- -- body
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-- else
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-- Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("无")
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-- end
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else
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if self.HunDegree > 0 then
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-- body
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--local grade = dataAdditon[i].value > EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]).lv and dataAdditon[i].value or EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]).lv
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Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("%d",self.HunDegree)
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else
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Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format(Language[10086])
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end
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-- Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("无")
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end
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-- Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("%d",data[i].value)
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-- body
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elseif dataAdditon[i].additionType == 4 then
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if dataAdditon[i].value > 0 and self.LingDegree ~= -1 then
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local grade = dataAdditon[i].value > self.LingDegree and dataAdditon[i].value or self.LingDegree
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Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("%d",grade)
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-- if EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[1]) then
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-- -- body
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-- else
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-- Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("无")
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-- end
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-- Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("%d",data[i].value)
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else
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if self.LingDegree > 0 then
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-- body
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--local grade = dataAdditon[i].value > EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[1]).lv and dataAdditon[i].value or EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[1]).lv
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Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("%d",self.LingDegree)
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else
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Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format(Language[10086])
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end
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-- Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("无")
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end
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-- body
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else
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-- print(data[i].value)
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if _data.star >= 6 then
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if dataAdditon[i].value > 0 and _data.oritalismanList < dataAdditon[i].value then
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Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("%d",dataAdditon[i].value)
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else
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if _data.oritalismanList >= dataAdditon[i].value then
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-- body
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Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("%d",_data.oritalismanList)
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else
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Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format(Language[10086])
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end
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end
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else
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Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format(Language[10086])
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end
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end
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end
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end
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--界面关闭时调用(用于子类重写)
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function HongMengUnLoadPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function HongMengUnLoadPanel:OnDestroy()
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end
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return HongMengUnLoadPanel |