miduo_client/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengUnLoadPanel.lua

286 lines
12 KiB
Lua

require("Base/BasePanel")
HongMengUnLoadPanel = Inherit(BasePanel)
local this = HongMengUnLoadPanel
local curSelectHeroList={}
local heroDataList={}
local curNeedRoleNum
local openThisPanel
local curHeroData = {}
local TempData = nil;
local SelectHero = nil
--初始化组件(用于子类重写)
function HongMengUnLoadPanel:InitComponent()
this.BtnBack = Util.GetGameObject(self.transform, "btnBack")
this.BtnYes = Util.GetGameObject(self.transform, "YesBtn")
this.BtnNo = Util.GetGameObject(self.transform,"NoBtn")
this.OneAll = Util.GetGameObject(self.transform,"TextOneAll")
this.TwoAll = Util.GetGameObject(self.transform,"TextTwoAll")
this.ItemOne = Util.GetGameObject(self.transform,"grid/Item")
this.ItemTwo = Util.GetGameObject(self.transform,"grid/Item1")
end
--绑定事件(用于子类重写)
function HongMengUnLoadPanel:BindEvent()
Util.AddClick(this.BtnBack, function()
self:ClosePanel()
end)
Util.AddClick(this.BtnYes, function()
local select = HarmonyManager:GetUnLoadData()
HarmonyManager.SetOldPowerNum(select)
NetManager.SendGongMingBox(select,HarmonyManager.UnLoadGongMing,2,function (msg)
-- body HarmonyManager.SelectId
Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.UnLoadData,msg)
HarmonyManager:RemoveGongMingList(select)
self:ClosePanel()
HarmonyManager.WarPowerChangeNotify(select)
end)
end)
Util.AddClick(this.BtnNo, function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function HongMengUnLoadPanel:AddListener()
end
--移除事件监听(用于子类重写)
function HongMengUnLoadPanel:RemoveListener()
end
local dataAdditon = nil
function HongMengUnLoadPanel:OnOpen(equipSId)
LogGreen("打开面板")
local data = HarmonyManager:GetUnLoadData()
local temp_hero = HeroManager.GetSingleHeroData(data)
dataAdditon = HarmonyManager:GetAdditions()
--print(data)
self.LingDegree = -1
self.HunDegree = -1
local dataRockOne = EquipTreasureManager.GetSingleTreasureByIdDyn(temp_hero.jewels[2])
local dataRockTwo = EquipTreasureManager.GetSingleTreasureByIdDyn(temp_hero.jewels[1])
if dataRockOne then
-- body
if dataRockOne.type == Language[10552] then
self.HunDegree = dataRockOne.oriLv
else
self.LingDegree = dataRockOne.oriLv
end
end
if dataRockTwo then
if dataRockTwo.type == Language[10553] then
self.LingDegree = dataRockTwo.oriLv
else
self.HunDegree = dataRockTwo.oriLv
end
end
this:SetItem(this.ItemOne,HarmonyManager:GetGongMingListSingle(data),0)
this:SetItem(this.ItemTwo,temp_hero,1)
this:SetText(this.OneAll,HarmonyManager:GetGongMingListSingle(data))
this:SetTextTwo(this.TwoAll,temp_hero)
end
function HongMengUnLoadPanel:SetItem(go,data,index)
-- body
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(data.heroConfig.Quality,data.star))
if index == 0 then
-- body
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = string.format("<color=#0f0>%d</color>",data.lv)
-- if HarmonyManager.hongmengTablet>=HarmonyManager.TowerStartLimit then
-- -- body
-- Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = string.format("<color=#0f0>%d</color>",data.lv)
-- else
-- end
else
Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = string.format("%d",data.oriLv)
end
Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(data.icon)
Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(data.heroConfig.PropertyName))
local starGrid = Util.GetGameObject(go.transform, "star")
SetHeroStars(starGrid, data.star,1,nil,nil,Vector2.New(0,1))
end
function HongMengUnLoadPanel:SetTextTwo(go,data)
Util.GetGameObject(go.transform,"Textdrgee"):GetComponent("Text").text = string.format("%d",data.oriLv)
local _Star = EquipManager.GetMinEquipStar(data.equipIdList)
if _Star == 0 or data.harmonyGongMing then
-- body
Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[10086])
else
local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,_Star)
Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[12195],GetQuantityStrByquality(equip.Quality),equip.Stars)
end
if self.HunDegree > 0 then
-- body
Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("%d",self.HunDegree)
else
Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format(Language[10086])
end
if self.LingDegree > 0 then
-- body
Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("%d",self.LingDegree)
else
Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format(Language[10086])
end
if data.star >= 6 then
-- body
if data.oritalismanList > 0 then
-- body
Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("%d",data.oritalismanList)
else
Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format(Language[10086])
end
else
Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format(Language[10086])
end
-- Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("%d",data.talismanList)
end
function HongMengUnLoadPanel:SetText(go,_data)
print(_data.heroConfig.ReadingName)
for i = 1, #dataAdditon do
if dataAdditon[i].additionType == 1 then
if HarmonyManager.hongmengTablet>=HarmonyManager.TowerStartLimit then
Util.GetGameObject(go.transform,"Textdrgee"):GetComponent("Text").text = string.format("%d",_data.lv)
else
Util.GetGameObject(go.transform,"Textdrgee"):GetComponent("Text").text = string.format("%d",_data.lv)
end
elseif dataAdditon[i].additionType == 2 then
if dataAdditon[i].value == -1 then
-- body
local _Star = EquipManager.GetMinEquipStar(_data.equipIdList)
if _Star == 0 then
-- body
Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[10086])
else
local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,_Star)
Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[12195],GetQuantityStrByquality(equip.Quality),equip.Stars)
end
else
if _data.harmonyGongMing then
-- body
local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,dataAdditon[i].value)
Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[12195],GetQuantityStrByquality(equip.Quality),equip.Stars)
else
local _Star = EquipManager.GetMinEquipStar(_data.equipIdList)
local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,_Star)
Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[12195],GetQuantityStrByquality(equip.Quality),equip.Stars)
end
end
-- body
elseif dataAdditon[i].additionType == 3 then
if dataAdditon[i].value > 0 and self.HunDegree ~= -1 then
-- body
local grade = dataAdditon[i].value > self.HunDegree and dataAdditon[i].value or self.HunDegree
Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("%d",grade)
-- if EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]) then
-- -- body
-- else
-- Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("无")
-- end
else
if self.HunDegree > 0 then
-- body
--local grade = dataAdditon[i].value > EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]).lv and dataAdditon[i].value or EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[2]).lv
Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("%d",self.HunDegree)
else
Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format(Language[10086])
end
-- Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("无")
end
-- Util.GetGameObject(go.transform,"TextHun"):GetComponent("Text").text = string.format("%d",data[i].value)
-- body
elseif dataAdditon[i].additionType == 4 then
if dataAdditon[i].value > 0 and self.LingDegree ~= -1 then
local grade = dataAdditon[i].value > self.LingDegree and dataAdditon[i].value or self.LingDegree
Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("%d",grade)
-- if EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[1]) then
-- -- body
-- else
-- Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("无")
-- end
-- Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("%d",data[i].value)
else
if self.LingDegree > 0 then
-- body
--local grade = dataAdditon[i].value > EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[1]).lv and dataAdditon[i].value or EquipTreasureManager.GetSingleTreasureByIdDyn(_data.jewels[1]).lv
Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("%d",self.LingDegree)
else
Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format(Language[10086])
end
-- Util.GetGameObject(go.transform,"TextLing"):GetComponent("Text").text = string.format("无")
end
-- body
else
-- print(data[i].value)
if _data.star >= 6 then
if dataAdditon[i].value > 0 and _data.oritalismanList < dataAdditon[i].value then
Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("%d",dataAdditon[i].value)
else
if _data.oritalismanList >= dataAdditon[i].value then
-- body
Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format("%d",_data.oritalismanList)
else
Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format(Language[10086])
end
end
else
Util.GetGameObject(go.transform,"TextFa"):GetComponent("Text").text = string.format(Language[10086])
end
end
end
end
--界面关闭时调用(用于子类重写)
function HongMengUnLoadPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function HongMengUnLoadPanel:OnDestroy()
end
return HongMengUnLoadPanel