563 lines
19 KiB
Lua
563 lines
19 KiB
Lua
local this={}
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this.tab=ConfigManager.GetConfig(ConfigName.Hongmeng)
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local Gold =0;
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local DemonCrystal = 0
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local HeroList = {}
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local tempData = nil
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local TempItem = nil
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local ItemList = {}
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local Box = 0
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local OpenBox = 0
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local HeroCount
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this.timerEffect = nil
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function this:AwakeLength()
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HeroCount = 0
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Box = #HarmonyManager.hongmengHeroInfos;
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OpenBox = #HarmonyManager.hongmengHeroInfos+2
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--print(Box.."@@@@@@@@@"..OpenBox)
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for i = 1, #HarmonyManager.hongmengHeroInfos do
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-- body
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if HarmonyManager.hongmengHeroInfos[i].heroId~="" then
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-- body
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HeroCount = HeroCount + 1
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end
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end
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if self.stage == 1 then
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-- body
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this.NumText.text = string.format("%d/%d",HeroCount,Box)
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else
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local count = 0
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for i = 1, #HarmonyManager.hongmengGuards do
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-- body
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if HarmonyManager.hongmengGuards[i].heroId ~= "" then
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count = count + 1
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-- body
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end
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end
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this.NumText.text = string.format("%d/%d",HeroCount + count,Box + #HarmonyManager.hongmengGuards)
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end
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end
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function this:InitComponent(gameObject,Golds,DemonCrystals,stage)
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Gold = Golds
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DemonCrystal = DemonCrystals
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self.stage = stage
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-- item预制件
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this.item = Util.GetGameObject(gameObject , "HarmonyPanel/item")
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--btn组件
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this.addBtn = Util.GetGameObject(gameObject,"HarmonyPanel/AddBtn")
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this.GongMingMsgBtn = Util.GetGameObject(gameObject,"HarmonyPanel/KnowGongMing")
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this.scrollbar = Util.GetGameObject(gameObject,"HarmonyPanel/Scrollbar"):GetComponent("Scrollbar")
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local scrollParent = Util.GetGameObject(gameObject, "HarmonyPanel/scroll"):GetComponent("RectTransform").rect
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this.NumText = Util.GetGameObject(gameObject,"HarmonyPanel/itemNumText"):GetComponent("Text")
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this.ScrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(gameObject,"HarmonyPanel/scroll").transform,
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this.item,this.scrollbar,Vector2.New(-scrollParent.x*2,-scrollParent.y*2),1,5,Vector2.New(42,15))
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 1
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-- for key, value in ConfigPairs(this.tab) do
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-- print("key:",key,"value",value.Id)
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-- end
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this.BoxList=0;
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this:AwakeLength()
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this:InitBox()
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--this.RunTimerFun()
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end
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local TextList = {}
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local BoxList = {}
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function this:InitBox()
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--
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local keys = GameDataBase.SheetBase.GetKeys(this.tab) --获取数据长度
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this.ScrollView:SetData(keys,function (index, go)
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local key = keys[index]
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this.SingleBoxDataShow(go, this.tab[key], index)
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end,false,false)
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--print(LengthOfTable(ItemList))
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end
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function this.RunTimerFun()
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local refreshFunc = function()
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for key, value in pairs(ItemList) do
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if value.index <= #HarmonyManager.hongmengHeroInfos then
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--value.TimerText.text = "" value.index <= #HarmonyManager.hongmengHeroInfos and
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-- print("倒计时开启 .."..#HarmonyManager.hongmengHeroInfos)
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if value.TimerText ~=nil and value.Empty ~=nil then
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-- body
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if HarmonyManager.hongmengHeroInfos[value.index].time - GetTimeStamp() > 0 then
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if value.Empty ~=nil then
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-- body
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--print(value.Empty," ")
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-- if value.Empty.activeSelf == false then
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-- -- body
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-- value.Empty:SetActive(true)
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-- end
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end
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local time_content = TimeToFelaxible(HarmonyManager.hongmengHeroInfos[value.index].time - GetTimeStamp())
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--print(" ~~~~~ ",value.TimerText," xxxxx",time_content)
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value.TimerText.text = string.format(Language[12204],time_content)
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else
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HarmonyManager.hongmengHeroInfos[value.index].time = 0
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if value.TimerText then
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-- body
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value.TimerText.text = ""
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if not value.AddImage.activeSelf then
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-- body
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value.AddImage:SetActive(true)
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end
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end
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end
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end
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else
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end
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end
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end
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if this.timerEffect ==nil then
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-- body
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this.timerEffect = Timer.New(refreshFunc, 1, -1, true)
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end
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this.timerEffect:Start()
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refreshFunc()
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end
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function this.SingleBoxDataShow(go,boxData,index)
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-- body
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local mask = Util.GetGameObject(go.transform,"Box/Empty/lock/mask");
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local lock = Util.GetGameObject(go.transform,"Box/Empty/lock");
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local Empty = Util.GetGameObject(go.transform,"Box/Empty")
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local TimerText = Util.GetGameObject(go.transform,"Box/Empty/frame/Text"):GetComponent("Text")
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local AddImage = Util.GetGameObject(go.transform,"Box/Empty/frame/AddImage")
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local redPoint = Util.GetGameObject(go.transform,"Box/Empty/redPoint")
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Util.GetGameObject(go.transform, "GameObject/proIcon"):GetComponent("Image").sprite = Util.LoadSprite("r_hero_huo 1_zh")
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ItemList[go] ={}
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ItemList[go].index = index
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ItemList[go].TimerText = TimerText
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ItemList[go].Empty = Empty
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ItemList[go].AddImage = AddImage
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Empty:SetActive(true)
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mask:SetActive(true)
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lock:SetActive(true)
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redPoint:SetActive(false)
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Util.SetGray(lock,true)
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local gridData = HarmonyManager.hongmengHeroInfos[boxData.Id]
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TimerText.text = ""
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if gridData then
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if gridData.gridId <= Box then
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if gridData.heroId ~= "" then
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Empty:SetActive(false)
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local data = HeroManager.GetSingleHeroData(gridData.heroId)
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if data then
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this.SingleItemDataShow(go, data)
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else
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LogError("error: no hero data")
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end
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else
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if gridData.time - GetTimeStamp() <= 0 then
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-- body
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TimerText.text = ""
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AddImage:SetActive(true)
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else
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AddImage:SetActive(false)
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end
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Empty:SetActive(true)
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mask:SetActive(false)
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lock:SetActive(false)
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redPoint:SetActive(false)
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end
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else
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end
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elseif index == Box + 1 then
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mask:SetActive(false)
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Util.SetGray(lock,false)
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tempData = boxData
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if HarmonyManager.RefreshOpenBoxPoint() then
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-- body
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Gold = BagManager.GetTotalItemNum(UpViewRechargeType.XuanHuangZhiQi)
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CheckRedPointStatus(RedPointType.HongMeng_OpenBox)
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-- print(Gold.."!@@@@@@"..boxData.PropPrice[2])
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if Gold > boxData.PropPrice[2] then
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-- body
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redPoint:SetActive(true)
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else
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redPoint:SetActive(false)
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end
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else
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redPoint:SetActive(false)
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end
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else
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TimerText.text = ""
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end
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Util.AddOnceClick(go,function()
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if gridData then
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-- body
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if gridData.heroId ~= "" then
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-- body
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TempItem = index
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HarmonyManager:SetMingListIndexData(boxData.Id)
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HarmonyManager.UnLoadGongMing = boxData.Id--发往服务器
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UIManager.OpenPanel(UIName.HongMengUnLoadPanel)
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else
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if gridData.time == 0 then
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-- body
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UIManager.OpenPanel(UIName.HongMengChooseHeroPanel,false)
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TempItem = index
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HarmonyManager.GongMingBox = boxData.Id
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print(Language[12205],HarmonyManager.GongMingBox)
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else
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local content = ""
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--print((HarmonyManager.hongmengHeroInfos[boxData.Id].time - GetTimeStamp()) / 432)
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local money = math.ceil((HarmonyManager.hongmengHeroInfos[boxData.Id].time - GetTimeStamp()) / 432)
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content =string.format(Language[12189],money)
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MsgPanel.ShowTwo(content,function ()
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MsgPanel.Hide()
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end,function ()
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if DemonCrystal < money then
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PopupTipPanel.ShowTip(Language[10846])
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MsgPanel.Hide()
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return
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end
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--向服务器 发消息
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NetManager.UnlockGrid(boxData.Id,1,function ()
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-- body
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for i = 1, #HarmonyManager.hongmengHeroInfos do
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-- body
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if HarmonyManager.hongmengHeroInfos[i].gridId ==boxData.Id then
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HarmonyManager.hongmengHeroInfos[i].time = 0
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print(Language[12206])
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break
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end
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end
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AddImage:SetActive(true)
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TimerText.text = ""
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end,Language[10731],Language[11934])
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this.RunTimerFun()
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end)
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end
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end
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else
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if mask.activeSelf then
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-- body
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PopupTipPanel.ShowTip(Language[12207])
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else
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if lock.activeSelf then
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-- body
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this:AddBoxFun(boxData)
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end
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end
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end
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end)
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end
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--卸载刷新
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function this:UpdateItemShow(go,boxData,msg)
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end
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function this:AddBoxFun(boxData)
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local content = ""
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Gold = BagManager.GetTotalItemNum(UpViewRechargeType.XuanHuangZhiQi)
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DemonCrystal = BagManager.GetTotalItemNum(UpViewRechargeType.DemonCrystal)
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local keys = GameDataBase.SheetBase.GetKeys(this.tab) --获取数据长度
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if #HarmonyManager.hongmengHeroInfos >= #keys then
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-- body
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PopupTipPanel.ShowTip(Language[12208])
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return
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end
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if Gold >= boxData.PropPrice[2] then
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content =string.format(Language[12209],boxData.PropPrice[2])
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elseif Gold < boxData.PropPrice[2] then
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-- body and DemonCrystal >= boxData.MoneyPrice[2]
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content=string.format(Language[12210],boxData.PropPrice[2],boxData.MoneyPrice[2])
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end
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MsgPanel.ShowTwo(content,function ()
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end,function ()
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if Gold < boxData.PropPrice[2] and DemonCrystal < boxData.MoneyPrice[2] then
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PopupTipPanel.ShowTip(Language[10497])
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return
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end
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if condition then
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-- body
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end
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--向服务器请求消息
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NetManager.HongMengRequset(boxData.Id,function()
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--
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Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.RereshNumText,boxData.Id)
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end)
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end,Language[10731],Language[11934])
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end
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function this:BindEvent()
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end
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function this:OnOpen()
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this:AwakeLength()
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ItemList = {}
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this:InitBox()
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this.RunTimerFun()
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--this.timerEffect:Start()
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end
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function this.SingleItemDataShow(clone,Itemdata)
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--LogGreen(clone.name.."||"..Itemdata.heroConfig.Id)
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--Util.GetGameObject(clone.transform, "Box/Empty"):SetActive(false)
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Util.GetGameObject(clone.transform, "GameObject/frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(Itemdata.heroConfig.Quality,Itemdata.star))
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Util.GetGameObject(clone.transform, "GameObject/lv/Text"):GetComponent("Text").text = string.format("<color=#0f0>%d</color>",Itemdata.lv)
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Util.GetGameObject(clone.transform, "GameObject/icon"):GetComponent("Image").sprite = Util.LoadSprite(Itemdata.icon)
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--Util.GetGameObject(clone.transform, "GameObject/posIcon"):SetActive(false)--:GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
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Util.GetGameObject(clone.transform, "GameObject/proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(Itemdata.heroConfig.PropertyName))
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local starGrid = Util.GetGameObject(clone.transform, "GameObject/star")
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SetHeroStars(starGrid, Itemdata.star,1,nil,nil,Vector2.New(0,1))
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end
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function this:Refesh(id)
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-- body
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Box = Box + 1
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OpenBox = OpenBox + 1
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Gold = BagManager.GetTotalItemNum(UpViewRechargeType.XuanHuangZhiQi)
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DemonCrystal = BagManager.GetTotalItemNum(UpViewRechargeType.DemonCrystal)
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if self.stage == 1 then
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Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.OnlyRefeshText,{HeroCount,Box})
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else
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local count = 0
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for i = 1, #HarmonyManager.hongmengGuards do
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-- body
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if HarmonyManager.hongmengGuards[i].heroId ~= "" then
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count = count + 1
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-- body
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end
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.OnlyRefeshText,{HeroCount + count,Box + #HarmonyManager.hongmengGuards})
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end
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LogGreen(Box)
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local data = {}
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data.gridId = id
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data.heroId = ""
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data.time = 0
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table.insert(HarmonyManager.hongmengHeroInfos,data)
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local keys = GameDataBase.SheetBase.GetKeys(this.tab) --获取数据长度
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this.ScrollView:SetData(keys,function (index, go)
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local key = keys[index]
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this.SingleBoxDataShow(go, this.tab[key], index)
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end,true,true)
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end
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function this:OpenBoxFun()
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if tempData then
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-- body
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this:AddBoxFun(tempData)
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else
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PopupTipPanel.ShowTip(Language[12208])
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return
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end
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end
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function this:UpdateHero(Herodata)
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for i = 1, #HarmonyManager.hongmengHeroInfos do
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-- body
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if HarmonyManager.GongMingBox ==HarmonyManager.hongmengHeroInfos[i].gridId then
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-- body
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HarmonyManager.hongmengHeroInfos[i].heroId = Herodata.dynamicId
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HarmonyManager.hongmengHeroInfos[i].time = 0
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break
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end
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end
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HeroCount = HeroCount + 1
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if self.stage == 1 then
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-- body
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Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.OnlyRefeshText,{HeroCount,Box})
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else
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local count = 0
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for i = 1, #HarmonyManager.hongmengGuards do
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-- body
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if HarmonyManager.hongmengGuards[i].heroId~="" then
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count = count + 1
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-- body
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end
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.OnlyRefeshText,{HeroCount + count,Box + #HarmonyManager.hongmengGuards})
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end
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--Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.OnlyRefeshText,{HeroCount,Box, 1})
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--this.NumText.text = string.format("%d/%d",HeroCount,Box)
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local keys = GameDataBase.SheetBase.GetKeys(this.tab) --获取数据长度
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--刷新选择英雄界面的 数据
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HarmonyManager:SetInitList()
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this.ScrollView:SetData(keys,function (index, go)
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local key = keys[index]
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this.SingleBoxDataShow(go, this.tab[key], index)
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end,true,true)
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this.RunTimerFun()
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end
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function this:UnLoadFun(msg)
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HeroCount = HeroCount - 1
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for key, value in pairs(ItemList) do
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if value.index == TempItem then
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-- body
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HarmonyManager.hongmengHeroInfos[value.index].time = msg.leftTime + GetTimeStamp()
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HarmonyManager.hongmengHeroInfos[value.index].heroId = ""
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end
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end
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--刷新选择英雄界面的 数据
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HarmonyManager:SetInitList()
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if self.stage == 1 then
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-- body
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Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.OnlyRefeshText,{HeroCount,Box, 1})
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else
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local count = 0
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for i = 1, #HarmonyManager.hongmengGuards do
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-- body
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if HarmonyManager.hongmengGuards[i].heroId ~= "" then
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count = count + 1
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-- body
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end
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.OnlyRefeshText,{HeroCount + count,Box + #HarmonyManager.hongmengGuards})
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end
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-- Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.OnlyRefeshText,{HeroCount,Box, 1})
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--this.NumText.text = string.format("%d/%d",HeroCount,Box)
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local keys = GameDataBase.SheetBase.GetKeys(this.tab) --获取数据长度
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ItemList = {}
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this.ScrollView:SetData(keys,function (index, go)
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local key = keys[index]
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this.SingleBoxDataShow(go, this.tab[key], index)
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end,true,true)
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this.RunTimerFun()
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end
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function this:OnlyRefeshHeroLv()
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ItemList = {}
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local keys = GameDataBase.SheetBase.GetKeys(this.tab) --获取数据长度
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this.ScrollView:SetData(keys,function (index, go)
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local key = keys[index]
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this.SingleBoxDataShow(go, this.tab[key], index)
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|
|
end,true,true)
|
|
|
|
end
|
|
--界面关闭时调用(用于子类重写)
|
|
function this:OnClose()
|
|
if this.timerEffect then
|
|
-- body
|
|
this.timerEffect:Stop()
|
|
end
|
|
|
|
end
|
|
|
|
function this:AddListener()
|
|
-- body
|
|
|
|
Game.GlobalEvent:AddEvent(GameEvent.HongMeng.RereshNumText,self.Refesh,self)
|
|
Game.GlobalEvent:AddEvent(GameEvent.HongMeng.OpenBoxTips,self.OpenBoxFun,self)
|
|
Game.GlobalEvent:AddEvent(GameEvent.HongMeng.ChooseData,self.UpdateHero,self)
|
|
Game.GlobalEvent:AddEvent(GameEvent.HongMeng.UnLoadData,self.UnLoadFun,self)
|
|
Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold,self.OnlyRefeshHeroLv,self)
|
|
Game.GlobalEvent:AddEvent(GameEvent.HongMeng.UpdateGongMingLv,self.OnlyRefeshHeroLv,self)
|
|
end
|
|
|
|
function this:RemoveListener()
|
|
-- body
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.HongMeng.RereshNumText,self.Refesh,self)
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.HongMeng.OpenBoxTips,self.OpenBoxFun,self)
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.HongMeng.ChooseData,self.UpdateHero,self)
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.HongMeng.UnLoadData,self.UnLoadFun,self)
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold,self.OnlyRefeshHeroLv,self)
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.HongMeng.UpdateGongMingLv,self.OnlyRefeshHeroLv,self)
|
|
end
|
|
function this:OnShow(...)
|
|
-- body
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return this |