262 lines
12 KiB
Lua
262 lines
12 KiB
Lua
require("Base/BasePanel")
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RoleUpStarListPanel = Inherit(BasePanel)
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local this = RoleUpStarListPanel
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local curSelectHeroList={}
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local heroDataList={}
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local curNeedRoleNum
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local openThisPanel
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local curHeroData = {}
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--初始化组件(用于子类重写)
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function RoleUpStarListPanel:InitComponent()
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this.BtnBack = Util.GetGameObject(self.transform, "btnBack")
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this.BtnSure = Util.GetGameObject(self.transform, "btnSure")
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this.btnAutoSelect = Util.GetGameObject(self.transform, "btnAutoSelect")
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this.cardPre = Util.GetGameObject(self.gameObject, "item")
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--this.grid = Util.GetGameObject(self.gameObject, "scroll/grid")
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this.desText = Util.GetGameObject(self.gameObject, "desText"):GetComponent("Text")
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this.numText = Util.GetGameObject(self.gameObject, "numText"):GetComponent("Text")
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local v = Util.GetGameObject(self.gameObject, "scroll"):GetComponent("RectTransform").rect
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LogGreen("v.width:".. v.width.." v.height:"..v.height)
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this.Scrollbar= Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(self.gameObject, "scroll").transform,
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this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(19.32,15))
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this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(6.78, 27)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 1
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end
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--绑定事件(用于子类重写)
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function RoleUpStarListPanel:BindEvent()
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Util.AddClick(this.BtnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(this.BtnSure, function()
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self:ClosePanel()
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Log("curSelectHeroList "..LengthOfTable(curSelectHeroList))
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for i, v in pairs(curSelectHeroList) do
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LogPink("v.dynamicId "..v.dynamicId)
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end
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openThisPanel:UpdateUpStarPosHeroData(curSelectHeroList)
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end)
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Util.AddClick(this.btnAutoSelect, function()
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self:AutoSelectHero()
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end)
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end
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--添加事件监听(用于子类重写)
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function RoleUpStarListPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function RoleUpStarListPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function RoleUpStarListPanel:OnOpen(heroData,HeroRankupGroupData,RankupConsumeMaterialData,_openThisPanel,_curSelectHeroList,_curHeroData)
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openThisPanel= _openThisPanel
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curSelectHeroList={}
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print(#_curSelectHeroList)
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for i = 1, #_curSelectHeroList do
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curSelectHeroList[_curSelectHeroList[i]]=_curSelectHeroList[i]
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end
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curHeroData = _curHeroData
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heroDataList = heroData
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this.HeroSortData(heroDataList)
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local text = ""
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for i, v in pairs(heroDataList) do
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text = ""
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for n,w in pairs(FormationManager.formationList) do
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if HeroManager.heroResolveLicence[n] then
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for m = 1, #w.teamHeroInfos do
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if v.dynamicId==w.teamHeroInfos[m].heroId then
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local isFormationStr = HeroManager.GetHeroFormationStr2(n)
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if isFormationStr ~= "" then
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if not text or text == "" then
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text = isFormationStr
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else
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text = text .. "、"..isFormationStr
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end
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end
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end
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end
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end
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end
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if not text or text == "" then
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v.isFormation = ""
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else
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v.isFormation = Language[10411]..text..Language[10412]
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end
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end
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this.ScrollView:SetData(heroDataList, function (index, go)
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this.OnShowSingleCardData(go, heroDataList[index])
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end,false,false)
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curNeedRoleNum=RankupConsumeMaterialData[4]
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local str = ""
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if HeroRankupGroupData.Issame == 1 then
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str = HeroRankupGroupData.StarLimit..Language[10406]
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else
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if HeroRankupGroupData.IsId ~= 0 then
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str = HeroRankupGroupData.StarLimit..Language[10407]..GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.HeroConfig,HeroRankupGroupData.IsId).ReadingName)
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else
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if HeroRankupGroupData.IsSameClan == 0 then
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str = HeroRankupGroupData.StarLimit..Language[10408]
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else
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str = HeroRankupGroupData.StarLimit..Language[10409]
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end
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end
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end
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this.desText.text=string.format(Language[10402],curNeedRoleNum,str)--HeroRankupGroupData.Name)
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this.numText.text=string.format("%s/%s",LengthOfTable(curSelectHeroList),curNeedRoleNum)
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end
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function this.OnClickEnterHero(go,heroData,type)
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if type==1 then
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if #curSelectHeroList>=curNeedRoleNum then
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PopupTipPanel.ShowTip(Language[10403])
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return
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else
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table.insert(curSelectHeroList,heroData)
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end
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elseif type==2 then
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for i = 1, #curSelectHeroList do
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if heroData.dynamicId==curSelectHeroList[i].dynamicId then
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table.remove(curSelectHeroList,i)
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break
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end
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end
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end
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this.OnShowSingleCardData(go,heroData,type)
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this.numText.text=string.format("%s/%s",#curSelectHeroList,curNeedRoleNum)
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end
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function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
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local choosed = Util.GetGameObject(go.transform, "choosed")
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choosed:SetActive(false)
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if curSelectHeroList[heroData.dynamicId] then
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curSelectHeroList[heroData.dynamicId]=heroData
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choosed:SetActive(true)
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end
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Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality,heroData.star))
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Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
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Util.GetGameObject(go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(heroData.icon)
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Util.GetGameObject(go.transform, "posIcon"):SetActive(false)--:GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
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Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
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--Util.GetGameObject(go.transform, "heroStage"):GetComponent("Image").sprite = Util.LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage])
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local formationMask = Util.GetGameObject(go.transform, "formationMask")
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--LogError("heroData.isFormation "..heroData.isFormation)
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formationMask:SetActive((heroData.isFormation ~= "" and heroData.isFormation ~= Language[10410]) or heroData.lockState == 1)
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Util.GetGameObject(formationMask.transform, "formationImage"):SetActive(heroData.isFormation ~= "" )
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Util.GetGameObject(formationMask.transform, "lockImage"):SetActive( heroData.lockState == 1)
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Util.GetGameObject(go.transform, "noumenon"):SetActive( heroData.id == curHeroData.id )
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local starGrid = Util.GetGameObject(go.transform, "star")
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SetHeroStars(starGrid, heroData.star,1,nil,nil,Vector2.New(0,1))
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local cardBtn = Util.GetGameObject(go.transform, "icon")
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local GongMingMask = Util.GetGameObject(go.transform, "GongMingMask")
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GongMingMask:SetActive(false)--最后检测是否共鸣
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if heroData.lockState == 1 or (heroData.isFormation ~= "" and heroData.isFormation ~= Language[10410]) then
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else
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if HarmonyManager.IsChangeColor(heroData.dynamicId) then
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Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = "<color=#0f0>"..heroData.lv.."</color>"
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GongMingMask:SetActive(true)
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elseif HarmonyManager:IsEnvoy(heroData.dynamicId) and HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv) then
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if HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).heroTid == 0 then
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-- body
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Util.GetGameObject(go.transform, "lv/Text"):GetComponent("Text").text = "<color=#ffbe22>"..heroData.lv.."</color>"
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GongMingMask:SetActive(true)
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end
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end
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end
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Util.AddOnceClick(GongMingMask, function()
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PopupTipPanel.ShowTip(Language[12184])
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end)
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Util.AddOnceClick(cardBtn, function()
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if curSelectHeroList[heroData.dynamicId] then
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choosed:SetActive(false)
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curSelectHeroList[heroData.dynamicId]=nil
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this.numText.text=string.format("%s/%s",LengthOfTable(curSelectHeroList),curNeedRoleNum)
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return
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end
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if LengthOfTable(curSelectHeroList)>=curNeedRoleNum then
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PopupTipPanel.ShowTip(Language[10403])
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return
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end
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curSelectHeroList[heroData.dynamicId]=heroData
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choosed:SetActive(true)
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this.numText.text=string.format("%s/%s",LengthOfTable(curSelectHeroList),curNeedRoleNum)
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end)
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Util.AddOnceClick(formationMask, function()
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if heroData.isFormation ~= "" then
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PopupTipPanel.ShowTip( heroData.isFormation)
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return
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end
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if heroData.lockState == 1 then
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PopupTipPanel.ShowTip(Language[10413])
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return
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end
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end)
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end
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function this.HeroSortData(heroData)
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Log("#heroData "..#heroData)
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--"该神将在大闹天宫阵容中已上阵"
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table.sort(heroData, function(a, b)
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if (a.isFormation == "" or (a.isFormation ~= "" and a.isFormation == Language[10410])) and (b.isFormation == "" or (b.isFormation ~= "" and b.isFormation == Language[10410]))
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or (a.isFormation ~= "" and a.isFormation ~= Language[10410]) and (b.isFormation ~= "" and b.isFormation ~= Language[10410]) then
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if a.lockState == b.lockState then
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if a.heroConfig.Star == b.heroConfig.Star then
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if a.lv == b.lv then
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if a.id ~= curHeroData.id and b.id ~= curHeroData.id or a.id == curHeroData.id and b.id == curHeroData.id then
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return a.id > b.id
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else
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return not a.id ~= curHeroData.id and b.id == curHeroData.id
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end
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else
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return a.lv < b.lv
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end
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else
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return a.heroConfig.Star < b.heroConfig.Star
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end
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else
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return a.lockState < b.lockState
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end
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else
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return (a.isFormation == "" or (a.isFormation ~= "" and a.isFormation == Language[10410])) and (not b.dynamicId ~= "" and b.isFormation ~= Language[10410])
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end
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end)
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end
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function RoleUpStarListPanel:AutoSelectHero()
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curSelectHeroList = {}
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for i = 1, #heroDataList do
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if LengthOfTable(curSelectHeroList) < curNeedRoleNum and heroDataList[i].isFormation == "" and heroDataList[i].lockState == 0 and (not HarmonyManager.IsChangeColor(heroDataList[i].dynamicId) and(not HarmonyManager:IsEnvoy(heroDataList[i].dynamicId))) then
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curSelectHeroList[heroDataList[i].dynamicId]=heroDataList[i]
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end
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end
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this.numText.text=string.format("%s/%s",LengthOfTable(curSelectHeroList),curNeedRoleNum)
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this.ScrollView:SetData(heroDataList, function (index, go)
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this.OnShowSingleCardData(go, heroDataList[index])
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end,true,true)
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end
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--界面关闭时调用(用于子类重写)
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function RoleUpStarListPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function RoleUpStarListPanel:OnDestroy()
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this.ScrollView = nil
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end
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return RoleUpStarListPanel |