miduo_client/Assets/LuaFramework/Scripts/Manager/ConfigManager.cs

173 lines
4.2 KiB
C#

using UnityEngine;
using UnityEditor;
using GameCore;
using System.Collections;
using System.IO;
using System;
namespace GameLogic
{
public class MConfig
{
Hashtable info;
public MConfig(string json)
{
info = MiniJSON.jsonDecode(json) as Hashtable;
}
public string ToJson()
{
return MiniJSON.jsonEncode(info);
}
public string GetInfo(string key)
{
string[] ks = key.Split('.');
Hashtable ins = info;
for (int i = 0; i < ks.Length; i++)
{
string k = ks[i];
if (!ins.ContainsKey(k))
{
break;
}
// 没有下一个值直接返回
if (i + 1 == ks.Length)
{
return ins[k] as string;
}
else
{
ins = ins[k] as Hashtable;
}
}
return null;
}
public void RemoveInfo(string key)
{
string[] ks = key.Split('.');
Hashtable ins = info;
for (int i = 0; i < ks.Length; i++)
{
string k = ks[i];
if (!ins.ContainsKey(k))
{
break;
}
//
if (i + 1 == ks.Length)
{
ins.Remove(k);
}
else
{
ins = ins[k] as Hashtable;
}
}
}
public void SetInfo(string key, string value)
{
string[] ks = key.Split('.');
Hashtable ins = info;
for (int i = 0; i < ks.Length; i++)
{
string k = ks[i];
if (!ins.ContainsKey(k))
{
break;
}
//
if (i + 1 == ks.Length)
{
ins[k] = value;
}
else
{
ins = ins[k] as Hashtable;
}
}
}
}
public class ConfigManager : Singleton<ConfigManager>
{
/// <summary>
/// 版本号文件
/// </summary>
const string configFile = "config";
/// <summary>
/// 版本文件路径
/// </summary>
string configFilePath
{
get
{
return AppConst.PersistentDataPath + configFile + ".txt";
}
}
MConfig NetInfo;
// 初始化 获取本地的数据
public void Init()
{
try
{
if (File.Exists(configFilePath))
{
NetInfo = new MConfig(File.ReadAllText(configFilePath, System.Text.Encoding.UTF8));
}
}
catch (Exception e)
{
Debug.LogError(e);
}
}
public void SetNetInfo(string info)
{
try
{
NetInfo = new MConfig(info);
SaveToFiles();
}
catch (Exception e)
{
Debug.LogError(e);
}
}
/// <summary>
/// 保存到文件
/// </summary>
void SaveToFiles()
{
string directoryPath = Path.GetDirectoryName(configFilePath);
if (!Directory.Exists(directoryPath)) Directory.CreateDirectory(directoryPath);
File.WriteAllText(configFilePath, NetInfo.ToJson(), System.Text.Encoding.UTF8);
}
/// <summary>
///
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
public string GetConfigInfo(string key)
{
string v = GetConfigNetInfo(key);
if (v != null) return v;
return null;
}
public string GetConfigNetInfo(string key)
{
if (NetInfo == null) return null;
string v = NetInfo.GetInfo(key);
return v;
}
}
}