554 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Lua
		
	
			
		
		
	
	
			554 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Lua
		
	
require("Base/BasePanel")
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SupremeHeroPopupNew = Inherit(BasePanel)
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local this=SupremeHeroPopupNew
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local artResConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
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local activityConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local live2dResName = ""
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local heroId = 0
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local heroData = {}
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local actIsOpen = false
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local missionData = {}
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local actData = {}
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local idList = {
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    [1] = {
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        panelId = 1,
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        wenziId = 1,
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        btnTip = Language[11530].."<color=#F4D98A>%s</color>",
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        [1] = {id = 4201,state1 = "前往充值",state2 = "",state3 = "s_slbz_yilingqu_zh"},
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        [2] = {id = 4202,state1 = "前往充值",state2 = "",state3 = "s_slbz_yilingqu_zh"},
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        [3] = {id = 4203,state1 = "前往充值",state2 = "领 取",state3 = "s_slbz_yilingqu_zh"},
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        rotation = Vector3.New(0,0,11.7),
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        position = Vector3.New(-16,-10.8,0),
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        banner = "b_baolishuchu_juese1",
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        mat = "Fx_mat_UI_SupremeHeroPopup_renwuchuxian",
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    },
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    [2] = {
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        panelId = 1,
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        wenziId = 2,
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        btnTip = Language[10317],
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        [1] = {id = 4204,state1 = "前往充值",state2 = "",state3 = "s_slbz_yilingqu_zh"},
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        [2] = {id = 4205,state1 = "前往充值",state2 = "领 取",state3 = "s_slbz_yilingqu_zh"},
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        [3] = {id = 4206,state1 = "前往充值",state2 = "领 取",state3 = "s_slbz_yilingqu_zh"},
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        rotation = Vector3.New(0,0,-0.2),
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        position = Vector3.New(-16,-9,0),
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        banner = "b_baolishuchu_juese1",
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        mat = "Fx_mat_UI_SupremeHeroPopup_renwuchuxian",
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    },
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    [3] = {
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        panelId = 2,
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        wenziId = 3,
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        btnTip = Language[10317],
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        [1] = {id = 4207,state1 = "前往充值",state2 = "领 取",state3 = "s_slbz_yilingqu_zh"},
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        [2] = {id = 4208,state1 = "前往充值",state2 = "领 取",state3 = "s_slbz_yilingqu_zh"},
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        [3] = {id = 4209,state1 = "前往充值",state2 = "点击购买",state3 = "s_slbz_yilingqu_zh"},
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        rotation = Vector3.New(0,0,-16.2),
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        position = Vector3.New(-16,9,0),
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        banner = "y_yujianzuoji_zuixiacengbudi",
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        mat = "",
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    },
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    [4] = {
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        panelId = 1,
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        wenziId = 4,
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        btnTip = Language[10317],
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        [1] = {id = 4210,state1 = "前往充值",state2 = "领 取",state3 = "s_slbz_yilingqu_zh"},
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        [2] = {id = 4211,state1 = "前往充值",state2 = "领 取",state3 = "s_slbz_yilingqu_zh"},
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        [3] = {id = 4212,state1 = "前往充值",state2 = "点击购买",state3 = "s_slbz_yilingqu_zh"},
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        rotation = Vector3.New(0,0,-29.5),
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        position = Vector3.New(-30.7,18.5,0),
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        banner = "z_zixuanpifu_ren",
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        mat = "Fx_mat_UI_SupremeHeroPopup_renwuchuxian_1",
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    },
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}
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local orginLayer = 0
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local orginLayer2 = 0
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-- 界面是否可以关闭
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local canClose = false
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local curPage = 0
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local lastPage = 0
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local isFrist = false
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local tab = 4
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---剑影迷踪
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--初始化组件(用于子类重写)
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function SupremeHeroPopupNew:InitComponent()
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    this.spLoader = SpriteLoader.New()
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    orginLayer = 0
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    orginLayer2 = 0
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    this.panel = Util.GetGameObject(self.gameObject,"Panel")
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    this.middle = Util.GetGameObject(this.panel,"Middle")
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    --玉帝
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    this.previewBtn = Util.GetGameObject(this.middle, "PreviewBtn")
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    this.click = Util.GetGameObject(this.middle, "PreviewBtn/click")
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    this.clickNameParent = Util.GetGameObject(this.middle, "PreviewBtn/di/Name")
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    this.clickName = Util.GetGameObject(this.clickNameParent, "Text"):GetComponent("Text")
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    this.proImage = Util.GetGameObject(this.middle, "PreviewBtn/di/Image"):GetComponent("Image")
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    this.previewBtn.gameObject:SetActive(false)
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    this.taskProgress = Util.GetGameObject(this.middle, "di/TaskProgress"):GetComponent("Text")--完成进度
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    this.tipText = Util.GetGameObject(this.middle, "textTime (1)"):GetComponent("Text")
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    this.tipText.gameObject:SetActive(false)
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    this.itemList = {}
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    this.RewardList = {}
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    for i = 1, 3 do 
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        this.RewardList[i] = {}
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        this.RewardList[i].go = Util.GetGameObject(this.middle, "Reward/Panel".. i)
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        this.RewardList[i].title =  Util.GetGameObject(this.RewardList[i].go, "Image/Title"):GetComponent("Text")
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        this.RewardList[i].Btn = Util.GetGameObject(this.RewardList[i].go, "Button")
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        this.RewardList[i].btnTip = Util.GetGameObject(this.RewardList[i].Btn, "Text"):GetComponent("Text")
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        this.RewardList[i].btnGet = Util.GetGameObject(this.RewardList[i].go, "BtnGet")
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        this.RewardList[i].btnGetTip = Util.GetGameObject(this.RewardList[i].btnGet, "Text"):GetComponent("Text")
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        this.RewardList[i].doneImg = Util.GetGameObject(this.RewardList[i].go, "BtnDone"):GetComponent("Image")
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        this.RewardList[i].frame = Util.GetGameObject(this.RewardList[i].go, "frame")
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        this.RewardList[i].red = Util.GetGameObject(this.RewardList[i].btnGet, "redPot")
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    end
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    this.activityTime = Util.GetGameObject(self.gameObject, "Panel/Middle/updateTime/freshTime"):GetComponent("Text")--活动时间
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    this.backBtn = Util.GetGameObject(self.gameObject, "Panel/btnBack")
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    this.effectRoot5 = Util.GetGameObject(self.gameObject, "Fx_mat_UI_SupremeHeroPopup_yunwusankai")
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    this.effectRoot3 = Util.GetGameObject(self.gameObject, "Fx_mat_UI_SupremeHeroPopup_changzhu") 
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    this.Effect_UI_SupremeHeroPopup_zhuzi = Util.GetGameObject(self.gameObject, "Panel/Effect_UI_SupremeHeroPopup_zhuzi")
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    this.LoadLive2D()
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    this.btnLayer = Util.GetGameObject(self.gameObject, "Panel/Middle/btnLayer"):GetComponent("Canvas")
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    this.oneTab = Util.GetGameObject(this.btnLayer.transform, "oneTab")
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    this.oneTabRed = Util.GetGameObject(this.oneTab, "red")
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    this.tianjingzunzhe = Util.GetGameObject(this.btnLayer.transform, "twoTab")
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    this.tianjingzunzheRed = Util.GetGameObject(this.tianjingzunzhe, "red")
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    this.lingxiaobaojian = Util.GetGameObject(this.btnLayer.transform, "threeTab")
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    this.lingxiaobaojianRed = Util.GetGameObject(this.lingxiaobaojian, "red")
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    this.fourTab = Util.GetGameObject(this.btnLayer.transform, "fourTab")
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    this.fourTabRed = Util.GetGameObject(this.fourTab, "red")
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    this.select = Util.GetGameObject(this.btnLayer.transform, "select")
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    --1玉帝   2御剑
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    this.panelist = {}
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    for i = 1,tab do
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        if not this.panelist[i] then
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            this.panelist[i] = {}
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        end
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        this.panelist[i].role = Util.GetGameObject(self.gameObject, "Panel/role"..idList[i].panelId)
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        this.panelist[i].role.gameObject:SetActive(false)
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        this.panelist[i].jian = Util.GetGameObject(self.gameObject, "Panel/jian"..idList[i].panelId)
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        this.panelist[i].jian.gameObject:SetActive(false)
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        this.panelist[i].wenzi = Util.GetGameObject(self.gameObject, "Panel/wenzi"..idList[i].wenziId)
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        this.panelist[i].wenzi.gameObject:SetActive(false)
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        if i == 1 or i == 2 or i == 4 then
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            this.panelist[i].jianEffect = Util.GetGameObject(this.panelist[i].jian, "Effect_UI_SupremeHeroPopup_jian")
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            this.panelist[i].Fx_mat_UI_SupremeHeroPopup_daohen = Util.GetGameObject(self.gameObject, "Fx_mat_UI_SupremeHeroPopup_daohen")
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            this.panelist[i].Fx_mat_UI_SupremeHeroPopup_renwuchuxian = Util.GetGameObject(self.gameObject, idList[i].mat)
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            this.panelist[i].Fx_mat_UI_SupremeHeroPopup_changzhu = Util.GetGameObject(this.panelist[i].Fx_mat_UI_SupremeHeroPopup_renwuchuxian, "Particle System")  
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            this.panelist[i].Fx_mat_UI_SupremeHeroPopup_renwuchuxian.gameObject:SetActive(true)  
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        elseif i == 3 then
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            this.panelist[i].jianEffect = Util.GetGameObject(this.panelist[i].role, "Image/fx_yujiantongxing_01")
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            this.panelist[i].Fx_mat_UI_SupremeHeroPopup_daohen = Util.GetGameObject(this.panelist[i].role, "Image1/fx_yujiantongxing_02")
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            this.panelist[i].Fx_mat_UI_SupremeHeroPopup_renwuchuxian = Util.GetGameObject(this.panelist[i].role, "Image (1)/fx_yujiantongxing_03")
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            this.panelist[i].Fx_mat_UI_SupremeHeroPopup_changzhu = Util.GetGameObject(this.panelist[i].role, "fx_yujiantongxing_luodi")
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            this.panelist[i].Fx_mat_UI_SupremeHeroPopup_renwuchuxian.gameObject:SetActive(false)  
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        end
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        this.panelist[i].jianEffect.gameObject:SetActive(false)
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        this.panelist[i].Fx_mat_UI_SupremeHeroPopup_daohen.gameObject:SetActive(false)
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        this.panelist[i].Fx_mat_UI_SupremeHeroPopup_changzhu.gameObject:SetActive(false)  
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    end
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end
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function this.LoadLive2D()
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    local liveId = ActivityGiftManager.GetActivityDataById(42).Drawing
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    heroId = liveId or 10011
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    heroData = heroConfig[heroId]
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    liveId = heroConfig[heroId].Live
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    this.clickName.text = GetLanguageStrById(heroConfig[heroId].ReadingName)
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    SetTextVerTial(this.clickName,Vector3.New(59,-10,0))
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    live2dResName = artResConfig[liveId].Name
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    this.proImage.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig[heroId].PropertyName))
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end
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function SupremeHeroPopupNew:OnSortingOrderChange()
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    local layer = self.sortingOrder
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    Util.SetParticleSortLayer(this.effectRoot3, layer + 1)  
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    Util.SetParticleSortLayer(this.effectRoot5, layer + 1)  
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    Util.SetParticleSortLayer(this.Effect_UI_SupremeHeroPopup_zhuzi, layer + 1)  
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    for i = 1,#this.panelist do
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        Util.SetParticleSortLayer(this.panelist[i].jianEffect, layer + 1)
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        Util.SetParticleSortLayer(this.panelist[i].Fx_mat_UI_SupremeHeroPopup_daohen, layer + 1)
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        Util.SetParticleSortLayer(this.panelist[i].Fx_mat_UI_SupremeHeroPopup_renwuchuxian, layer + 1)
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        Util.SetParticleSortLayer(this.panelist[i].Fx_mat_UI_SupremeHeroPopup_changzhu, layer + 1)
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    end
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    this.btnLayer.overrideSorting = true
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    this.btnLayer.sortingOrder = layer + 1
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end
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--绑定事件(用于子类重写)
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function SupremeHeroPopupNew:BindEvent()
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    --返回按钮
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    Util.AddClick(this.backBtn,function()
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        if not canClose then return end
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        self:ClosePanel()
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    end)
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    --预览按钮
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    Util.AddClick(this.previewBtn,function()
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        UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroId, heroData.Star)
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    end)
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    Util.AddClick(this.click, function()
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        UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroId, heroData.Star)
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    end)
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    Util.AddClick(this.oneTab, function()
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        if not canClose then return end
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        curPage = 1
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        if lastPage == curPage then
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            return
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        end
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        this:SetSelect()
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        this.SetMissionData()
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    end)
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    Util.AddClick(this.tianjingzunzhe, function()
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        if not canClose then return end
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        curPage = 2
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        if lastPage == curPage then
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            return
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        end
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        this:SetSelect()
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        this.SetMissionData()
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    end)
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    Util.AddClick(this.lingxiaobaojian, function()
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        if not canClose then return end
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        curPage = 3
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        if lastPage == curPage then
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            return
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        end
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        this:SetSelect()
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        this.SetMissionData()
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    end)
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    Util.AddClick(this.fourTab, function()
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        if not canClose then return end
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        curPage = 4
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        if lastPage == curPage then
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            return
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        end
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        this:SetSelect()
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        this.SetMissionData()
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    end)
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end
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function SupremeHeroPopupNew:SetSelect()
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    local parent = this.lingxiaobaojian.transform
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    if curPage == 1 then
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        parent = this.oneTab.transform
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    elseif curPage == 2 then
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        parent = this.tianjingzunzhe.transform
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    elseif curPage == 3 then
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        parent = this.lingxiaobaojian.transform
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    else
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        parent = this.fourTab.transform
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    end
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    this.select.transform:SetParent(parent)
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    this.select.transform.localPosition = idList[curPage].position
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    this.select:GetComponent("RectTransform").rotation = Quaternion.Euler(idList[curPage].rotation)
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end
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--添加事件监听(用于子类重写)
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function SupremeHeroPopupNew:AddListener()
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end
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--移除事件监听(用于子类重写)
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function SupremeHeroPopupNew:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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local fun = nil
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function SupremeHeroPopupNew:OnOpen(_fun)
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    Timer.New(function ()
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        SoundManager.PlaySound(SoundConfig.UI_Hd_yhdd)        
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    end,0.5):Start()
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    fun = _fun
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end
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function SupremeHeroPopupNew:OnShow()
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    for i = 1,#this.panelist do
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        for k,v in pairs(this.panelist[i]) do
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            if ((i == 1 or i == 2) and v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian")
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            or (i == 4 and  v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian_1") then
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            else
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                v.gameObject:SetActive(false)
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            end
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        end
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    end
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    this.money = VipManager.GetChargedNum()
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    isFrist = true
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    curPage = tab
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    for i = 1 ,tab do
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        if not ActivityGiftManager.CheckSupremeMission(i,true) then
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            curPage = i
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            lastPage = 0
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            break
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        end
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    end
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    self:SetSelect()
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    local actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.SupremeHero)
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    this.oneTab.gameObject:SetActive(this.RefreshActive(1))
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    this.tianjingzunzhe.gameObject:SetActive(this.RefreshActive(2))
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    this.lingxiaobaojian.gameObject:SetActive(this.RefreshActive(3))
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    this.fourTab.gameObject:SetActive(this.RefreshActive(4))
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    --curPage = 2
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    this.InitShowPanel()
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    this.tianjingzunzheRed.gameObject:SetActive(this.RefreshRedPoint(2))
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    this.lingxiaobaojianRed.gameObject:SetActive(this.RefreshRedPoint(3))
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    this.oneTabRed.gameObject:SetActive(this.RefreshRedPoint(1))
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    this.fourTabRed.gameObject:SetActive(this.RefreshRedPoint(4))
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end
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function this.InitShowPanel()
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     --初始化静态显示数据
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     this.InitShow()
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     canClose = false
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     this.effectTime = nil
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     this.effectTime = Timer.New(function ()
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         canClose = true
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         isFrist = false
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     end, 5)
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     this.effectTime:Start()
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end
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function this.InitShow()
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    ActivityGiftManager.isFirstForSupremeHero = true
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    actIsOpen = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.SupremeHero) > 0
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    actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.SupremeHero)
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    this.SetMissionData()
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    -- 开始倒计时
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    local endTime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.SupremeHero)
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    this.activityTime.text = ""
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    if not this.timer then
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        this.timer = Timer.New(function ()
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            local tempTime = endTime - PlayerManager.serverTime
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            if tempTime > 0 then
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                if tempTime >= 86400 then
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                    this.activityTime.text = TimeToDH(tempTime)
 | 
						|
                else
 | 
						|
                    this.activityTime.text = TimeToHMS(tempTime)
 | 
						|
                end
 | 
						|
            else
 | 
						|
                this.activityTime.text = Language[10119]
 | 
						|
                this.timer:Stop()
 | 
						|
 | 
						|
            end
 | 
						|
        end, 1, -1, true)
 | 
						|
    end
 | 
						|
    this.timer:Start()
 | 
						|
end
 | 
						|
 | 
						|
function this.SetMissionData()
 | 
						|
    this.panelist[curPage].role:GetComponent("Image").sprite = this.spLoader:LoadSprite(idList[curPage].banner)   
 | 
						|
    if lastPage > 0 then
 | 
						|
        if idList[lastPage].panelId ~= idList[curPage].panelId then
 | 
						|
            for k,v in pairs(this.panelist[lastPage]) do
 | 
						|
                if idList[lastPage].panelId == 1 and (v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian" or v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian_1") then
 | 
						|
                else
 | 
						|
                    v.gameObject:SetActive(false)
 | 
						|
                end
 | 
						|
            end
 | 
						|
        end
 | 
						|
    end
 | 
						|
 | 
						|
    for k,v in pairs(this.panelist[curPage]) do
 | 
						|
        if v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian" or v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian_1" then
 | 
						|
        elseif isFrist then
 | 
						|
            if v.gameObject.name == "Particle System" then
 | 
						|
                Timer.New(function()
 | 
						|
                    v.gameObject:SetActive(true)
 | 
						|
                end,3.2):Start()
 | 
						|
            else
 | 
						|
                Timer.New(function()
 | 
						|
                    v.gameObject:SetActive(true)
 | 
						|
                end,3.6):Start()
 | 
						|
            end
 | 
						|
        else
 | 
						|
            if idList[lastPage].panelId == idList[curPage].panelId then
 | 
						|
                this.panelist[curPage].wenzi.gameObject:SetActive(true)
 | 
						|
                this.panelist[lastPage].wenzi.gameObject:SetActive(false)
 | 
						|
            else
 | 
						|
                v.gameObject:SetActive(true)
 | 
						|
            end
 | 
						|
        end
 | 
						|
    end
 | 
						|
 | 
						|
    Timer.New(function()
 | 
						|
        isFrist = false
 | 
						|
    end,4):Start()
 | 
						|
    lastPage = curPage
 | 
						|
    if curPage == 1 or curPage == 2 then
 | 
						|
        this.previewBtn.gameObject:SetActive(true)
 | 
						|
    else
 | 
						|
        this.previewBtn.gameObject:SetActive(false)
 | 
						|
    end
 | 
						|
    
 | 
						|
    for i = 1,#this.RewardList do
 | 
						|
        this.RewardList[i].go.gameObject:SetActive(false)
 | 
						|
    end
 | 
						|
    for j = 1,3 do
 | 
						|
        if this.RewardList[j] then
 | 
						|
            this.RewardList[j].go.gameObject:SetActive(true)
 | 
						|
            local dataConfig = activityConfig[idList[curPage][j].id]
 | 
						|
            this.RewardList[j].title.text = GetLanguageStrById(dataConfig.ContentsShow)
 | 
						|
            --if dataConfig.ExtraParm == 0 then
 | 
						|
            if dataConfig.ExtraParm and dataConfig.ExtraParm[1] and dataConfig.ExtraParm[1] == 0 then
 | 
						|
                Log(string.format("ActivityRewardConfig表中ID为%s对应的ExtraParm项数据为空", idList[curPage][j].id))
 | 
						|
                Log("请检查表或者重新导表!")
 | 
						|
                return
 | 
						|
            end
 | 
						|
            -- local itemId = dataConfig.ExtraParm
 | 
						|
            -- local itemnum = 1
 | 
						|
            local itemId = dataConfig.ExtraParm[1]
 | 
						|
            local itemnum = dataConfig.ExtraParm[2] or 0
 | 
						|
            if not this.itemList[j] then
 | 
						|
                this.itemList[j] = SubUIManager.Open(SubUIConfig.ItemView, this.RewardList[j].frame.transform)
 | 
						|
            end
 | 
						|
            this.itemList[j]:OnOpen(false, {itemId, itemnum}, 0.92)
 | 
						|
            this.itemList[j].num.gameObject:SetActive(itemnum > 1)
 | 
						|
            this.RefreshItemData(j,idList[curPage][j].id)
 | 
						|
            Util.AddOnceClick(this.RewardList[j].Btn,function()
 | 
						|
                -- LogRed("dataConfig.Jump[1]:"..tostring(dataConfig.Jump[1]).."   "..tostring(idList[curPage][j].id))
 | 
						|
                --这里做了处理,要求这种充值优先新人商城,未开启则跳转每日特惠
 | 
						|
                if dataConfig.Jump[1] == 36008 then
 | 
						|
                    if ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.XinRenShop) then
 | 
						|
                        JumpManager.GoJump(36012)
 | 
						|
                    else
 | 
						|
                        JumpManager.GoJump(36008)
 | 
						|
                    end
 | 
						|
                else
 | 
						|
                    JumpManager.GoJump(dataConfig.Jump[1])
 | 
						|
                end
 | 
						|
                Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceClear)
 | 
						|
            end)
 | 
						|
 | 
						|
            Util.AddOnceClick(this.RewardList[j].btnGet,function()
 | 
						|
                if curPage == 3 and j == 3 then
 | 
						|
                    DynamicActivityManager.Index = 6
 | 
						|
                    JumpManager.GoJump(1300)
 | 
						|
                    Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceClear)
 | 
						|
                elseif curPage == 4 and j == 3 then
 | 
						|
                    DynamicActivityManager.Index = 7
 | 
						|
                    JumpManager.GoJump(1300)
 | 
						|
                    Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceClear)
 | 
						|
                else
 | 
						|
                    NetManager.GetActivityRewardRequest(idList[curPage][j].id, actData.activityId,function(drop)
 | 
						|
                        UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
 | 
						|
                            ActivityGiftManager.SetActivityInfo(actData.activityId, idList[curPage][j].id, 1)
 | 
						|
                            actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.SupremeHero)
 | 
						|
                            this.RefreshItemData(j,idList[curPage][j].id)
 | 
						|
                            this.SetButtonState()
 | 
						|
                            this.tianjingzunzheRed.gameObject:SetActive(this.RefreshRedPoint(2))
 | 
						|
                            this.lingxiaobaojianRed.gameObject:SetActive(this.RefreshRedPoint(3))
 | 
						|
                            this.oneTabRed.gameObject:SetActive(this.RefreshRedPoint(1))
 | 
						|
                            this.fourTabRed.gameObject:SetActive(this.RefreshRedPoint(4))
 | 
						|
                        end)
 | 
						|
                    end)
 | 
						|
                end
 | 
						|
            end)
 | 
						|
        end
 | 
						|
    end
 | 
						|
    -- if curPage == 1 then
 | 
						|
    --     this.tipText.text = string.format(idList[curPage][1].btnTip,GetLanguageStrById(heroConfig[heroId].ReadingName))
 | 
						|
    -- else
 | 
						|
    --     this.tipText.text = activityConfig[idList[curPage].bigId].ContentsShow
 | 
						|
    -- end
 | 
						|
    
 | 
						|
    this.SetButtonState()
 | 
						|
end
 | 
						|
 | 
						|
function this.RefreshItemData(index,missionId)
 | 
						|
    this.RewardList[index].doneImg.gameObject:SetActive(false)
 | 
						|
    this.RewardList[index].Btn.gameObject:SetActive(false)
 | 
						|
    this.RewardList[index].btnGet.gameObject:SetActive(false)
 | 
						|
    for i = 1,#actData.mission do
 | 
						|
        if actData.mission[i].missionId == missionId then
 | 
						|
            if actData.mission[i].state == 1 then
 | 
						|
                this.RewardList[index].doneImg.gameObject:SetActive(true)
 | 
						|
                this.RewardList[index].doneImg.sprite = this.spLoader:LoadSprite(idList[curPage][index].state3)
 | 
						|
            elseif this.money < activityConfig[missionId].Values[1][1] then
 | 
						|
                this.RewardList[index].Btn.gameObject:SetActive(true)
 | 
						|
                this.RewardList[index].btnTip.text = idList[curPage][index].state1
 | 
						|
            else
 | 
						|
                this.RewardList[index].btnGet.gameObject:SetActive(true)
 | 
						|
                this.RewardList[index].btnGetTip.text = idList[curPage][index].state2
 | 
						|
            end
 | 
						|
        end
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
function this.SetButtonState()  
 | 
						|
    local color = this.money < activityConfig[idList[curPage][#idList[curPage]].id].Values[1][1] and "#FF0000FF" or "#F4D98AFF"
 | 
						|
    this.taskProgress.text = string.format("已充值:<color=%s>%s</color>/%s元", color, this.money,activityConfig[idList[curPage][#idList[curPage]].id].Values[1][1])
 | 
						|
end
 | 
						|
 | 
						|
function this.RefreshRedPoint(indexType)
 | 
						|
    local isShow = false
 | 
						|
    for k,v in ipairs(actData.mission) do
 | 
						|
        if activityConfig[v.missionId].Sort == indexType then
 | 
						|
            if v.state == 0 and this.money >= activityConfig[v.missionId].Values[1][1] then
 | 
						|
                return true
 | 
						|
            end
 | 
						|
        end
 | 
						|
    end
 | 
						|
    return isShow
 | 
						|
end
 | 
						|
 | 
						|
function this.RefreshActive(indexType)
 | 
						|
    local isShow = false
 | 
						|
    local actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.SupremeHero)
 | 
						|
    for k,v in ipairs(actData.mission) do
 | 
						|
        if activityConfig[v.missionId].Sort == indexType then
 | 
						|
            isShow = true
 | 
						|
        end
 | 
						|
    end
 | 
						|
    return isShow
 | 
						|
end
 | 
						|
 | 
						|
--界面关闭时调用(用于子类重写)
 | 
						|
function SupremeHeroPopupNew:OnClose()
 | 
						|
    if this.timer then
 | 
						|
        this.timer:Stop()
 | 
						|
        this.timer = nil
 | 
						|
    end
 | 
						|
 | 
						|
    if this.effectTime then
 | 
						|
        this.effectTime:Stop()
 | 
						|
        this.effectTime = nil
 | 
						|
    end
 | 
						|
 | 
						|
    if fun then
 | 
						|
        fun()
 | 
						|
        fun = nil
 | 
						|
    end
 | 
						|
 | 
						|
    curPage = 0
 | 
						|
    for k,v in pairs(this.itemList) do
 | 
						|
        SubUIManager.Close(v)
 | 
						|
    end
 | 
						|
    this.itemList = {}
 | 
						|
    for i = 1,#this.panelist do
 | 
						|
        for k,v in pairs(this.panelist[i]) do
 | 
						|
            if v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian" or v.gameObject.name == "Fx_mat_UI_SupremeHeroPopup_renwuchuxian_1" then
 | 
						|
            else
 | 
						|
                v.gameObject:SetActive(false)   
 | 
						|
            end                 
 | 
						|
        end
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
--界面销毁时调用(用于子类重写)
 | 
						|
function SupremeHeroPopupNew:OnDestroy()
 | 
						|
    this.spLoader:Destroy()
 | 
						|
    this.RewardList = {}
 | 
						|
    this.panelist = {}
 | 
						|
end
 | 
						|
 | 
						|
return SupremeHeroPopupNew |