830 lines
23 KiB
Protocol Buffer
830 lines
23 KiB
Protocol Buffer
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package com.ljsd.jieling.protocols;
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option optimize_for = SPEED;
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// 嵌套的proto 必须在当前 proto 之前声明
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message ErrorResponse{
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optional int32 errCode =1 ; // 错误码,默认为0,-1 读errMSg ,其他的读配置
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optional string errMsg =2 ; // 错误信息
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repeated string errParams =3; //错误参数
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}
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message Player{
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optional int32 uid = 1;
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optional string nickName = 2;
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optional int32 level = 3;
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optional int32 exp = 4;
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optional int32 vipLevel = 5;
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optional int32 familyId = 6;
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optional int32 head = 7;
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optional int32 curMapId = 8;
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optional int32 energy = 9; //精力
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optional int32 lastUpdateEnergyTime = 10 ;// 上次更新精力时间,-1 代表在队伍中,不需要进行定时恢复。
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optional int32 serverTime = 11; //服务器时间
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optional int32 maxForce = 12 ;//最大战力
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optional int32 saveAmt = 13 ;//累计充值
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optional int32 rechargeTime = 14;//首次充值时间
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optional int32 isFirstRecharge = 15; // 是否首冲
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optional int32 isMatchRoom = 16; //是否在请求匹配
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optional int32 curRoomType = 17 ;//当前房间类型(0不在房间里 1血战)
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optional int32 headFrame = 18;//当前头像框
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optional string roomAddreess = 19 ; // 房间地址信息(空 代表未匹配 “1”代表匹配中,其他是房间服务器地址信息(ip+“:” + port)形式)
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optional int32 designation = 20;//称号
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optional int32 decrotion = 21;//皮肤
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optional int32 ride = 22;//坐骑
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optional int32 rideLevel = 23;//坐骑等级
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optional int32 sex = 24;//玩家性别 0男1女
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}
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message Privilege{
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optional int32 id =1; //特权id
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optional int32 usedTimes = 2;//特权使用次数(如果有没有使用次数限制,传0)
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optional int32 effectTime = 3;//有效时间
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}
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message Item{
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optional int32 itemId = 1;
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optional int32 itemNum = 2;
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optional int32 endingTime = 3;
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optional int32 nextFlushTime = 4; //下次刷新时间 0 不刷新
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}
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message SpecialEffects{
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optional int32 propertyId = 1;
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optional int32 propertyValue = 2;
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}
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message Equip{
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optional string id = 1;
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optional int32 equipId = 2;
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optional SpecialEffects mainAttribute = 3;
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repeated SpecialEffects secondAttribute = 4;
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optional int32 rebuildLevel = 5; //重铸等级(对应宝器精炼等级)
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optional int32 createTime = 6;//入手时间
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optional int32 skillId = 7;//装备附带技能
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optional int32 isLocked = 8; //是否被锁定 1:被锁定 0:未锁定
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optional int32 exp = 9; //字段可选 魂印传入经验(对应宝器强化等级)
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}
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message SoulPos{
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optional int32 equipId =1 ; //装备id
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optional int32 position= 2; //卡槽位置
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}
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message Hero{
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optional string id = 1;
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optional int32 heroId = 2;
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optional int32 level = 3;
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optional int32 breakId = 4;
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optional int32 star = 5;
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optional int32 skinId = 6;
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repeated int32 equipIdList = 8;
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optional int32 createTime = 9; //入手时间
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optional int32 starBreakId = 10 ;//升星对应的breakId
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optional int32 especialEquipLevel = 11;//所穿戴法宝等级
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repeated SoulPos soulPos = 12;//魂印
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optional int32 lockState = 13;// 上锁状态 1 :上锁 0:未上锁
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repeated string jewels = 14;//宝器
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optional int32 createtype = 15;//创建类型 1猎妖援助
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optional int32 changeId = 16;//置换模板id 默认0
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}
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message FightUnitInfo {
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optional string unitId = 1;//单位静态id
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optional string unitSkillIds = 2;//点技#滑技#被动技能1#被动技能2#被动技能3....
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optional string property = 3;//1#2390#2390#169#271#95#176#0#0#0.3#0.15#0.3#1.5#1#0.05#0#0#0#0#0#0.05#0#0#0#0#0
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optional int32 position = 4; // 位置
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optional int32 star = 5; // 星级
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}
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message FightTeamInfo {
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repeated FightUnitInfo fightUnitList = 1;
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optional string teamSkillList = 2;//异妖(队伍技能)技能1#技能2#技能3
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optional string teamPassiveList = 3 ; //异妖被动技能
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optional string specialPassive = 4; // 特殊标记(猎妖之路 圣物被动情况)
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optional int32 firstCamp = 5;//出手优先级 0默认我方先出
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}
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message EventBehaviorValues{
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repeated int32 behaviorValues = 1;
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}
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// 事件行为结果
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message EventBehaviorCommon{
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// 行为类型
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optional int32 behaviorType = 1;
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// 行为参数
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repeated EventBehaviorValues eventBehaviorValues = 2;
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}
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// 地图每个格子的信息
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message Cell{
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// 格子id
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optional int32 cellId = 1;
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// mapPointConfig id
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optional int32 pointId = 2;
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optional int32 monsterForce = 3;
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}
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message Mission{
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optional int32 itemId = 1;
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optional string state = 2;
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optional int32 missionStep = 3;
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// 完成任务所用时间(秒)
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optional int32 time = 4;
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optional int32 deadTimes = 5; //已死亡次数
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}
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message Mail{
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optional string mailId = 1;
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optional int32 state = 2; //0:未读 1:已读取 2: 未领取 3 已领取
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optional string head = 3;
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optional string content = 4;
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optional string mailItem = 5; //附件
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optional int32 sendTime = 6;
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optional int32 effectiveTime = 7; // 秒 0:永久有效
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optional string sendName = 8 ; //发送者名字
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optional int32 mailType = 9; //邮件类型 1:系统邮件 2:idip 业务邮件
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}
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message Drop{
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repeated Item itemlist = 1;
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repeated Equip equipId = 2;
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repeated Hero Hero = 3;
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repeated Equip soulEquip =4;//魂印(法宝不再掉落,魂印改为4,注意修改)
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}
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message GMCommand{
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optional string command =1 ; // 指令字符串 type#prarm1#param2
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}
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message TeamHeroInfo{
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optional int32 position =1;
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optional string heroId = 2;
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}
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message TeamPokemonInfo{
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optional int32 position =1;
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optional int32 pokemonId = 2;
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}
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message TeamPosInfo{
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optional int32 teamId = 1; //第几编队
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optional string teamName =2; //编码名称
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repeated TeamHeroInfo teamHeroInfos = 3; //队伍英雄id
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repeated TeamPokemonInfo teamPokemonInfos = 4; // 异妖id
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}
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message Pokemoncomonpent{
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optional int32 id =1;
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optional int32 level =2;
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}
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message PokemonInfo{
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optional int32 id = 1; //异妖id
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optional int32 stage =2; //异妖进阶阶数
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repeated Pokemoncomonpent pokemoncomonpent =3; //组件信息
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}
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message RingFireInfo{
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optional int32 id = 1; //天赋异妖id
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optional int32 stage =2; //天赋异妖进阶阶数
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repeated int32 comonpentId=3; //天赋当前阶级组件id
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}
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message WorkShopBaseInfo{
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optional int32 type =1; // 1: 工坊 2:百味居
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optional int32 levle =2 ;
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optional int32 exp =3;
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}
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message WorkShopUnLockInfo{
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optional int32 type =1 ; // 类型 1: 基础锻造 2: 装备打造
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repeated int32 id =4 ; // 蓝图已经解锁的id
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}
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message FightData {
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// 战斗属性
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optional FightTeamInfo heroFightInfos = 1;
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// 怪物属性
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repeated FightTeamInfo monsterList = 2;
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//战斗随机种子
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optional int32 fightSeed = 3;
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optional int32 fightMaxTime =4; //战斗最长时间
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optional int32 fightType = 5 ; // 战斗类型
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}
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message ExploreDetail{
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optional int32 id =1;
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optional int32 progress =2 ; //进度
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}
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message FoodBuffer {
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optional int32 bufferId = 1;
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optional int32 leftStep = 2;
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}
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message NewPlayerGuidePoint{
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optional int32 type = 1;
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optional int32 id =2;
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}
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message LevelDifficulty{
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optional int32 fightId = 1;
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optional int32 state = 2; //2 已开启 3:已打过未通过,=4:已通过
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optional int32 num = 3;
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optional int32 type = 4; //1:简单 2:中等 3:困难
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}
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message LevelDifficultyInfos{
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optional int32 areaId = 1;
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repeated LevelDifficulty LevelDifficulty = 2;
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}
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// 副本信息
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message MapInfo {
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optional int32 mapId = 1;
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// 最少时间
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optional int32 leastTime = 2;
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// 所得星数 (1:完成任务 2:时间小于指定时间 3:100% 探索度)
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repeated int32 stars = 3;
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}
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message ActivityInfo{
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message MissionInfo{
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required int32 missionId = 1; //任务ID
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required int32 progress = 2; //任务进度
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required int32 state = 3; //任务状态,0:未领奖,1:已领奖 -1:领取花费奖励
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}
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required int32 activityId = 1; // 活动id
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repeated MissionInfo mission = 2; // 任务信息
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optional int32 value = 6; //活动记录值
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optional int32 startTime = 5; // 任务开始时间
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optional int32 endTime = 3; // 活动结束时间
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optional int32 reallyOpen = 4; // 0:假开启 1:真开启
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}
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message GmResponse{
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optional Drop drop =1;
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optional string info =2;
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}
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message ArenaPersonInfo{
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optional int32 uid = 1;
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optional int32 level =2;
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optional string name =3;
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optional int32 score = 4;
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optional int32 head =5;
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optional int32 rank =6; //排名
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optional int32 totalForce =7;
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optional int32 headFrame = 8;
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}
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message Team{
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repeated int32 heroTid =1;
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}
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message ArenaEnemy{
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optional ArenaPersonInfo personInfo =1;
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optional Team team =2; //队伍展示信息
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}
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message ArenaInfo{
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optional int32 failNums =1;
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optional int32 successNums =2;
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optional int32 score = 3;
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repeated ArenaEnemy arenaEnemys = 4; //对手信息
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repeated int32 hadTakeBox = 5;
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}
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message StoreItem{
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optional int32 id = 1; // StoreConfig id
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optional int32 buyNum = 2; //购买次数
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}
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message StoreInfo{
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optional int32 id = 1;
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optional int64 lastRefreshTime =2; //上次刷新时间
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optional int64 startTime = 4;// 开始时间
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optional int64 endTime = 5;// 开始时间
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repeated StoreItem storeItem = 6; //商店物品
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}
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message ArenaRecordInfo{
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optional string id=1;//唯一标识
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optional ArenaPersonInfo attackInfo =2 ;// 进攻者信息
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optional int32 attackTime =3 ; //进攻时间
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optional int32 myScoreChange =4 ;// 我的分数变化值
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optional int32 fightResult = 5; // 战斗结果
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}
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message FunctionOfTime{
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optional int32 functionId =1; //功能id
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optional int32 startTime =2; //开始时间
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optional int32 endTime = 3; //结束时间
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optional int32 interval = 4; //间隔时间 0:代表不是周期
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}
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message AdventureRankItemInfo{
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optional int32 level =1;
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optional string name =2;
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optional int32 hurt = 3; //伤害值
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optional int32 head =4;
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optional int32 rank =5; //排名
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optional int32 headFrame = 6; // 头像框
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optional int32 uid = 7;
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}
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message AdventureBossInfo{
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optional int32 arenaId =1; // boss出现区域号
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optional int32 findUid =2; //发现者uid
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optional string findName =3 ; //发现者姓名
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optional string bossId =4; //boss 唯一标识
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optional int32 bossGroupId =5;
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optional int32 myHurt = 6; //我对boss造成伤害
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optional int32 levelTime = 7;
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optional int32 totalHp =8; //boss总血量
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optional int32 bossRemainlHp =9; //boss剩余血量
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optional int32 arenaLevel = 10; //区域等级
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}
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message UserMissionInfo{
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optional int32 missionId =1;
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optional int32 progress =2; //进度
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optional int32 state = 3; //0:未完成 1:完成未领取 2:已达成(已领取)
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optional int32 type =4 ;// 任务类型 1:vip任务 2:每日任务 3:功绩 4: 孙龙的宝藏任务
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optional int32 takeTimes = 5;// 领取次数
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repeated string heroId = 6;//所派遣的英雄(迷宫寻宝专用)
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}
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message VipBaseInfo{
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optional int32 vipLevel =1; //vip等级
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optional int32 hadTakeLevelBox = 2 ;//是否购买特权等级礼包 1:已购买 0:未购买
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}
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message Friend {
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optional int32 id = 1;//好友的id
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optional string name=2;//名字
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optional int32 lv=3;//等级
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optional uint64 offLineTime=4;//离线时间 0表示在线
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optional int32 haveReward=5;// 是否有体力可以领取 0: 没有 1:有
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optional int32 isGive = 6; // 是否赠送过体力 0: 否 ,1:是
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optional int32 isApplyed = 7;//是否已经申请过
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optional int32 head = 12; // 新头像
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optional int32 frame = 13; // 头像框
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optional int32 soulVal = 14; // 战斗力
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}
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message GiftGoodsInfo{
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optional int32 goodsId =1;//商品id
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optional int32 buyTimes= 2; //购买次数
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optional int32 startTime = 3;//开始时间
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optional int32 endTime = 4; //结束时间
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optional int32 dynamicBuyTimes= 5; //可购买次数
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}
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message GoodsTypeDuration{
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optional int32 goodsType = 1;// 已购买商品类型
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optional int32 endTime = 2 ;//结束时间
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}
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message TechnologyInfo{
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optional int32 techId =1; //科技点
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optional int32 levle =2;//等级
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}
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message SuddenlyBossInfo{
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optional int32 suddBossId = 6; // 精英怪怪物组id 没有为0
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optional int32 endTime = 7; //消失时间
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optional int32 findMapId=8; //出现地图id
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}
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message ItemInfo{
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optional int32 templateId = 1;//模板ID
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optional int32 overlap = 2;//堆叠数量
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optional int32 nextRefreshTime =3; //下次刷新时间
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}
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message RankInfo{
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optional int32 rank = 1;
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optional int64 param1 = 2;
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optional int32 param2 = 3;
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optional int32 param3 = 4;
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}
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message UserRank{
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optional int32 uid = 1;
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optional int32 level = 2;
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optional int32 head = 3;
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optional string userName = 4;
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optional RankInfo rankInfo = 5;
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optional int32 headFrame = 6;//头像框
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optional string guildName = 7;//公会名称
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optional int32 force = 8;//战力
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optional int32 guildSign = 9 ;//公会图腾
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optional int32 sex = 10;//性别
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}
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message ActorEffectBufferInfo{
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optional int32 id = 1;//buffer id
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optional int32 type = 2; //bufffer类型
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optional int32 startTime =3; // buffer 开始时间
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optional int32 endTime =4;//buffer 失效时间
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optional int32 target = 5 ;// buffer 作用对象id
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optional int32 caster = 6;// 释放者
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repeated int32 value = 7; // buffer 作用效果值
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}
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message BloodyHeroInfo {
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optional string heroId = 1;
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optional int32 heroHp = 2;
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optional int32 heroMaxHp =3;
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optional int32 heroTid = 4;
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}
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message SceneMsg{
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optional int32 time = 1 ;//发生时间
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optional string msg = 2 ;// 场景消息
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}
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//地图点散落的矿石信息
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message PosMineral{
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optional int32 pos = 1;// 坐标点
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optional int32 nums = 2; //数量
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}
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message Creature{
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repeated int32 path = 1; //行走路径
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optional int32 speed =2;// 速度
|
||
optional int32 maxHp =3; //最大血量
|
||
optional int32 curHp =4;// 当前血量
|
||
optional int32 mineral = 5; // 矿石
|
||
optional int32 camp = 6; //阵营
|
||
repeated BloodyHeroInfo heroInfo = 7 ; // 英雄信息
|
||
optional int32 killNums=8; // 击杀数
|
||
}
|
||
|
||
message SceneActor{
|
||
optional int32 id=1; //id 唯一标识
|
||
optional int32 curPos = 2;//当前位置
|
||
optional int32 state = 3; //当前状态 1 : 不可移动 0 : 可移动
|
||
optional int32 type =4 ;// 演员类型 1 玩家 2 怪物 3 矿点 4 npc
|
||
optional Creature Creature = 6 ;//动作演员信息
|
||
optional string userName = 7; //玩家名称(只有玩家才有)
|
||
}
|
||
|
||
|
||
|
||
message SceneInfo{
|
||
optional int32 roomId = 1;// 唯一标识
|
||
optional int32 mapId = 2; //场景所属地图id
|
||
repeated SceneActor SceneActor =3;//场景中的演员信息
|
||
repeated ActorEffectBufferInfo actorEffectBufferInfo =4;//场景中所有buffer信息
|
||
repeated int32 barrierPoint = 5 ;// 阻挡点
|
||
repeated PosMineral posMineral = 6;// 散落的矿石信息
|
||
optional int32 remainTime = 7 ; //剩余时间
|
||
}
|
||
|
||
message SceneGetFullMsgResponse{
|
||
optional SceneInfo sceneInfo =1 ;// 场景信息
|
||
}
|
||
|
||
message blessReward{
|
||
//云梦活动
|
||
optional int32 locationId = 1;
|
||
optional int32 state = 2;
|
||
optional int32 rewardId = 3;
|
||
}
|
||
|
||
//5点自动重置试炼
|
||
message fiveResetTowerInfo{
|
||
optional int32 tower = 1;//试炼层数
|
||
optional int32 intoType = 2;//可进入标识
|
||
}
|
||
|
||
message FamilyContribute{
|
||
optional int32 win = 1;
|
||
optional int32 draw = 2;
|
||
optional int32 fail = 3;
|
||
}
|
||
message FamilyBaseInfo{
|
||
optional int32 id =1; // 公会id
|
||
optional string name = 2 ; // 公会名称
|
||
optional string annouce =3 ; // 公会宣言
|
||
optional int32 levle = 4 ; //等级
|
||
optional int32 exp = 5; //公会经验
|
||
optional int32 totalNum =6; //总共人数
|
||
optional int32 maxNum = 7 ;// 最大人数
|
||
optional int32 joinType = 8; //加入类型 1:直接加入 2:申请加入 3:禁止加入
|
||
optional int32 icon = 9; // 公会图标
|
||
optional int32 levelTime=10; //解散公会开始时间
|
||
optional FamilyContribute fightResult = 11;//公会战战绩
|
||
optional int32 playerIntoLevel = 12;//加入等級限制
|
||
optional int32 fete = 13; //祭祀进度
|
||
}
|
||
|
||
//无尽副本英雄信息
|
||
message endlessHero{
|
||
optional string heroId = 1; //英雄Id
|
||
optional int32 hp = 2;//英雄血量
|
||
}
|
||
//无尽副本地图点刷新时间信息
|
||
message EndlessRefreshInfo{
|
||
optional int32 cellId = 1;
|
||
optional int32 time = 2;
|
||
}
|
||
//战力排行
|
||
message UseForceInfo{
|
||
optional string name = 1;
|
||
optional int32 leve = 2;
|
||
optional int32 force = 3;
|
||
optional int32 rank =4;
|
||
optional int32 head =5;
|
||
optional int32 headFrame =6;
|
||
optional int32 uid = 7;
|
||
}
|
||
|
||
//无尽副本标志信息
|
||
message endlessSign{
|
||
optional int32 mapId = 1;
|
||
optional int32 cellId = 2;
|
||
optional string info = 3;
|
||
optional int32 type = 4;//1为设置标记、2为删除标记
|
||
}
|
||
|
||
//达人排行
|
||
message ExpertInfo{
|
||
optional string name = 1;
|
||
optional int32 score = 2;
|
||
optional int32 rank =3;
|
||
optional int32 level =4;
|
||
optional int32 head =5;
|
||
optional int32 headFrame =6;
|
||
}
|
||
|
||
message SignInInfo{
|
||
optional int32 days = 1; //签到的天数
|
||
optional int32 state = 2;//今日是否领取
|
||
}
|
||
|
||
message TeamSimpleInfo{
|
||
optional string heroid = 1;
|
||
optional int32 heroTid = 2;
|
||
optional int32 star = 3;
|
||
optional int32 level =4;
|
||
optional int32 position=5;
|
||
}
|
||
|
||
message TeamOneTeamInfo{
|
||
repeated TeamSimpleInfo team =1;
|
||
repeated int32 PokemonInfos = 2;
|
||
optional int32 totalForce=3;
|
||
repeated int32 remainHp = 4;//剩余血量百分比
|
||
}
|
||
//第一编队信息
|
||
message TeamOneInfo{
|
||
optional int32 uid = 1;
|
||
optional int32 level =2;
|
||
optional string name =3;
|
||
optional int32 head =4;
|
||
optional int32 headFrame = 5;
|
||
optional string guildName =7; //公会名称
|
||
optional TeamOneTeamInfo team = 6;
|
||
optional int32 isApplyed = 8;//是否已经申请过
|
||
}
|
||
|
||
//妖兽排行
|
||
message MonsterRankInfo{
|
||
optional string name = 1;
|
||
optional int32 score = 2;
|
||
optional int32 rank =3;
|
||
optional int32 level =4;
|
||
optional int32 head =5;
|
||
optional int32 headFrame =6;
|
||
optional int32 uid = 7;
|
||
}
|
||
//英雄血量信息
|
||
message HeroBloodInfo{
|
||
optional string heroId = 1;
|
||
optional int32 lostBlood = 2;//已损失血量百分比
|
||
}
|
||
//无尽副本信息
|
||
message EndlessInfo{
|
||
optional int32 mapId = 1;
|
||
optional int32 worldLevel = 2;
|
||
optional int32 bloodScore = 3;
|
||
}
|
||
|
||
message PlayerBindPhone{
|
||
optional string phoneNum = 1;
|
||
optional int32 state = 2;//本月绑定状态 0 未绑定 1已绑定未领奖 2已领奖
|
||
}
|
||
//无尽副本小地图点信息
|
||
message EndlessPoint{
|
||
optional int32 location = 1;
|
||
optional int32 monsterId = 2;
|
||
}
|
||
//我要变强英雄信息
|
||
message StrongerInfo{
|
||
optional int32 curScore = 1;
|
||
optional int32 maxScore = 2;
|
||
}
|
||
|
||
message QuestionOptions{
|
||
optional string content = 1; //问题描述
|
||
optional int32 type = 2; //单选0 多选1 填空2
|
||
repeated string options =3;//选项描述
|
||
optional int32 answerType = 4; //必选0 可选1
|
||
}
|
||
//血战基本信息
|
||
message BloodPersonInfo{
|
||
optional int32 id = 1;
|
||
optional string name = 2;
|
||
optional int32 headFrame = 3;
|
||
optional int32 head = 4;
|
||
optional int32 serverId =5;
|
||
optional int32 level = 6;
|
||
optional int32 rank = 7;
|
||
optional int32 score = 8;
|
||
}
|
||
|
||
message LuckWheelRewardPosInfo{
|
||
optional int32 pos = 1;
|
||
optional int32 luckId = 2;//配置表id
|
||
optional int32 luckTimes = 3;//中奖数
|
||
}
|
||
message RefreshTask{
|
||
optional int32 type = 1;//任务类型 1、每日 2、每周 3、每周期(每月)
|
||
repeated UserMissionInfo tasks = 2;
|
||
optional int32 refreshTime = 3;
|
||
}
|
||
|
||
message MainLevelRankInfo{
|
||
optional int32 uid = 1;
|
||
optional int32 level =2;
|
||
optional string name =3;
|
||
optional int32 fightId = 4;
|
||
optional int32 head =5;
|
||
optional int32 rank =6; //排名
|
||
optional int32 totalForce =7;
|
||
optional int32 headFrame = 8;
|
||
}
|
||
|
||
|
||
message ChampionBetInfo{
|
||
optional string id = 1;
|
||
optional int32 redCoins = 2 ;//红方赌注
|
||
optional int32 blueCoins = 3; //蓝方
|
||
}
|
||
|
||
message ChampionBattleInfo {
|
||
optional TeamOneInfo myInfo = 1; //我的信息
|
||
optional TeamOneInfo enemyInfo = 2; //对手信息
|
||
optional int32 result = 3;
|
||
optional FightData fightData =4;//战斗数据
|
||
}
|
||
|
||
message ChampionBattlePairInfo{
|
||
optional TeamOneInfo attackInfo =1;
|
||
optional TeamOneInfo defInfo =2;
|
||
optional int32 fightResult = 3 ;// 进攻者战斗结果
|
||
optional string id =4;// 唯一标识 用于请求战斗回放
|
||
optional int32 roundTImes =5;//第几场
|
||
optional int32 teamId=6 ;// 第几组
|
||
optional int32 position = 7; //位置 1 2 3 4 一次从左到右
|
||
optional int32 isGUess= 8; //是否是当前竞猜信息,0 否 1 是
|
||
}
|
||
message RedPackage{
|
||
optional string userName = 1;
|
||
optional int32 redId = 2;//红包Id
|
||
optional int32 isGet = 3; //本人是否已领取过
|
||
optional int32 getCount = 4;//已领取个数
|
||
optional int32 redType = 5;//红包类型Id,对应表中ID
|
||
optional int32 sendTime = 6;//发送时间
|
||
}
|
||
message RedOneDetail{
|
||
optional int32 uid = 1;
|
||
optional int32 head = 2;
|
||
optional int32 headFrame = 3;
|
||
optional string name =4;
|
||
optional int32 time = 5;
|
||
optional int32 count = 6;
|
||
optional int32 itemId = 7;
|
||
optional int32 position = 8;//公会职位
|
||
}
|
||
|
||
message ExpeditionSimpleBossInfo{
|
||
optional int32 heroTid = 1;//英雄模板id
|
||
optional int32 star = 2;
|
||
optional int32 level =3;
|
||
optional double remainHp =4;//剩余血量
|
||
}
|
||
|
||
message ExpeditionTeamInfo{
|
||
repeated ExpeditionSimpleBossInfo hero =1;
|
||
repeated int32 PokemonInfos = 2;
|
||
optional int32 totalForce=3;
|
||
optional int32 teamInfo=4;//节点属性 招募试炼节点为怪物组id
|
||
}
|
||
|
||
//猎妖之路节点信息
|
||
message ExpeditionNodeInfo{
|
||
optional int32 sortId = 1;//节点id
|
||
optional int32 lay = 2;//节点层
|
||
optional int32 type = 3;//节点类型 //1 //精英节点2;//首领节点3;//复活节点4;//回复节点5;//普通节点
|
||
optional ExpeditionTeamInfo bossTeaminfo = 4;//节点队伍信息
|
||
optional int32 state = 5;////节点状态 0未开启 1未通过 2未领取圣物 3已完成 4已通过
|
||
repeated int32 holyEquipID = 6;//圣物id
|
||
}
|
||
|
||
|
||
message ExpeditionSimpleHeroInfo{
|
||
optional string heroId = 1;//英雄id
|
||
optional double remainHp =2;//剩余血量
|
||
}
|
||
|
||
message ExpeditionEquip{
|
||
optional string id = 1;
|
||
optional int32 equiptId = 2;
|
||
}
|
||
|
||
message MonthCardInfo{
|
||
optional int32 id = 1;
|
||
optional int32 endingTime = 2;
|
||
optional int32 state = 3;//1已领取 0未领取
|
||
optional int32 totleAmt = 4;//当前累计金额
|
||
}
|
||
|
||
message CarGrapRecordItem{
|
||
optional int32 time =1;
|
||
optional int32 uid =2;
|
||
optional string content = 3;
|
||
|
||
}
|
||
|
||
message GuildHelpInfo{
|
||
optional int32 type =1;//阵营
|
||
optional int32 num =2; // 碎片数量
|
||
optional int32 hadtakenum =3; //已领取
|
||
}
|
||
|
||
message GuildHelpLog{
|
||
optional int32 helperuid =1;
|
||
optional int32 targetuid =2;
|
||
optional string helpername =3;
|
||
optional string targetname =4;
|
||
optional int32 type =5;//阵营
|
||
optional int32 time =6;//时间秒
|
||
}
|
||
|
||
|
||
message ViewHeroInfo{
|
||
optional Hero hero =1;
|
||
repeated Equip equip =2; // 英雄所穿装备、魂印(法宝不在内,放在Hero中)
|
||
repeated SpecialEffects SpecialEffects = 3;//属性信息
|
||
optional int32 force = 4 ; //战力
|
||
}
|
||
|
||
message EveryHeroHandBook{
|
||
optional int32 heroId = 1;
|
||
optional int32 maxStar = 2;
|
||
}
|
||
message SituationInfo {
|
||
optional int32 id = 1;
|
||
optional int32 overTime = 2;
|
||
optional int32 passId = 3;//已通关的id
|
||
}
|
||
|