389 lines
17 KiB
Lua
389 lines
17 KiB
Lua
require("Base/BasePanel")
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RewardTalismanSingleShowPopup = Inherit(BasePanel)
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local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
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local type
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local dId
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local sId
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local lv
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local refineLv
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local treeLv
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local func
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local itemConfig = {}
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local curBasePropertyList={}
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local curRefinePropertyList={}
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local curTreePropertyList={}
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--初始化组件(用于子类重写)
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function RewardTalismanSingleShowPopup:InitComponent()
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self.btnBack= Util.GetGameObject(self.transform, "Content/bg/btnBack")
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self.curEquipName=Util.GetGameObject(self.transform, "Content/bg/Text"):GetComponent("Text")
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self.curEquipDesc1= Util.GetGameObject(self.transform, "Content/bg/armorInfo/infoText"):GetComponent("Text")
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self.curEquipFrame=Util.GetGameObject(self.transform, "Content/bg/armorInfo/frame"):GetComponent("Image")
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self.curEquipIcon=Util.GetGameObject(self.transform, "Content/bg/armorInfo/icon"):GetComponent("Image")
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self.proIcon=Util.GetGameObject(self.transform, "Content/bg/armorInfo/proIcon"):GetComponent("Image")
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self.qualityText=Util.GetGameObject(self.transform, "Content/bg/armorInfo/equipQuaText"):GetComponent("Text")
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self.powerNum1=Util.GetGameObject(self.transform, "Content/bg/armorInfo/powerNum"):GetComponent("Text")
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self.lv=Util.GetGameObject(self.transform, "Content/bg/armorInfo/lv"):GetComponent("Text")
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self.refineLv=Util.GetGameObject(self.transform, "Content/bg/armorInfo/refineLv"):GetComponent("Text")
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self.treeImg=Util.GetGameObject(self.transform, "Content/bg/armorInfo/treeImg")
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self.treeLv=Util.GetGameObject(self.transform, "Content/bg/armorInfo/treeImg/treeTxt"):GetComponent("Text")
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self.curMainProscroll=Util.GetGameObject(self.transform, "Content/mainProScroll")
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self.curMainProGrid=Util.GetGameObject(self.transform, "Content/mainProScroll/proGrid")
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self.curotherProscroll=Util.GetGameObject(self.transform, "Content/otherProScroll")
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self.otherProPre=Util.GetGameObject(self.transform, "Content/proPre")
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self.otherProGrid=Util.GetGameObject(self.transform, "Content/otherProScroll/proGrid")
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self.curCastInfo=Util.GetGameObject(self.transform, "Content/skillObject/skillInfo"):GetComponent("Text")
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self.castInfoObject=Util.GetGameObject(self.transform, "Content/skillObject")
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self.castInfoObject:SetActive(false)
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self.btnSure=Util.GetGameObject(self.transform, "Content/bg/btnGrid/btnSure")
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self.btnJump=Util.GetGameObject(self.transform, "Content/bg/btnGrid/btnJump")
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self.bg1Scroll = Util.GetGameObject(self.transform, "Content/Scroll")
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self.baseAttri = Util.GetGameObject(self.bg1Scroll, "grid/baseAttri")
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self.baseAttriNum = Util.GetGameObject(self.baseAttri, "name/attriNum"):GetComponent("Text")
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self.baseAttriGrid = Util.GetGameObject(self.baseAttri, "grid")
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self.refineAttri = Util.GetGameObject(self.transform, "grid/refineAttri")
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self.refineAttriNum = Util.GetGameObject(self.refineAttri, "name/attriNum"):GetComponent("Text")
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self.refineAttriGrid = Util.GetGameObject(self.refineAttri, "grid")
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self.treeAttri = Util.GetGameObject(self.transform, "grid/treeAttri")
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self.treeAttriNum = Util.GetGameObject(self.treeAttri, "name/attriNum"):GetComponent("Text")
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self.treeAttriGrid = Util.GetGameObject(self.treeAttri, "grid")
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self.TextPre=Util.GetGameObject(self.transform, "TextPre")
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--装备获取途径
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--this.getTuPre=Util.GetGameObject(self.transform, "Content/bg/getTuPre")
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self.getTuGrid=Util.GetGameObject(self.transform, "Content/bg/scroll/grid")
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end
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--绑定事件(用于子类重写)
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function RewardTalismanSingleShowPopup:BindEvent()
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Util.AddClick(self.btnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(self.btnJump, function()
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if itemConfig then
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JumpManager.GoJump(itemConfig.UseJump)
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end
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end)
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Util.AddClick(self.btnSure, function()
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local curResolveAllItemList={}
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table.insert(curResolveAllItemList,dId)
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local isPopUp = RedPointManager.PlayerPrefsGetStr(PlayerManager.uid .. "isTalismanShowSure")
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local currentTime = os.date("%Y%m%d", PlayerManager.serverTime)
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local haveHighQuality=false
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local data = TalismanManager.GetSingleTalismanData(dId)
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local itemConfig = data.itemConfig
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if(itemConfig.Quantity>=4) then
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haveHighQuality=true
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end
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if (isPopUp ~= currentTime and haveHighQuality) then
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MsgPanel.ShowTwo(Language[11596], nil, function(isShow)
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if (isShow) then
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local currentTime = os.date("%Y%m%d", PlayerManager.serverTime)
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RedPointManager.PlayerPrefsSetStr(PlayerManager.uid .. "isTalismanShowSure", currentTime)
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end
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NetManager.UseAndPriceItemRequest(4,curResolveAllItemList,function (drop)
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self:SendBackResolveReCallBack(drop)
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end)
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end, nil, nil, nil, true)
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else
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NetManager.UseAndPriceItemRequest(4,curResolveAllItemList,function (drop)
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self:SendBackResolveReCallBack(drop)
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end)
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end
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end)
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end
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--添加事件监听(用于子类重写)
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function RewardTalismanSingleShowPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function RewardTalismanSingleShowPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function RewardTalismanSingleShowPopup:OnOpen(_type,_did,_sId,_lv,_refineLv,_treeLv,_func)
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type = _type
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dId = _did
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sId = _sId
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lv = _lv
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refineLv = _refineLv
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treeLv = _treeLv
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func = _func
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function RewardTalismanSingleShowPopup:OnShow()
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if type == 1 then
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self.btnSure:SetActive(true)
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else
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self.btnSure:SetActive(false)
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end
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self:OnShowPanelData()
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end
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function RewardTalismanSingleShowPopup:OnShowPanelData()
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local curEquipTreasureFigData = {}
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local curEquipTreasureStrongFigData = {}
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local curEquipTreasureSefineFigData = {}
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local curEquipTreasureTreeFigData = {}
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local data = EquipTreasureManager.GetSingleTreasureByIdDyn(dId)
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if type == 1 then
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self.powerNum1.text=EquipTreasureManager.CalculateWarForce(dId)
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itemConfig = data.itemConfig
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curEquipTreasureFigData = ConfigManager.GetConfigData(ConfigName.JewelConfig, data.id)
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curEquipTreasureStrongFigData,curEquipTreasureSefineFigData,curEquipTreasureTreeFigData = self:GetStrongAndRefineConFig(curEquipTreasureFigData,data.lv,data.refineLv,data.treeLv)
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else
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self.powerNum1.text=EquipTreasureManager.CalculateWarForceBySid(sId,lv,refineLv,treeLv)
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itemConfig = ConfigManager.GetConfigData(ConfigName.ItemConfig,sId)
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curEquipTreasureFigData = ConfigManager.GetConfigData(ConfigName.JewelConfig, sId)
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curEquipTreasureStrongFigData,curEquipTreasureSefineFigData,curEquipTreasureTreeFigData = self:GetStrongAndRefineConFig(curEquipTreasureFigData,lv,refineLv,treeLv)
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end
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self.curEquipDesc1.text=itemConfig.ItemDescribe
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self.qualityText.text=GetStringByEquipQua(itemConfig.Quantity,GetQuaStringByEquipQua(itemConfig.Quantity))
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self.curEquipName.text=GetStringByEquipQua(itemConfig.Quantity,itemConfig.Name)
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if lv>0 then
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self.lv.gameObject:SetActive(true)
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self.lv.text = lv
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else
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self.lv.gameObject:SetActive(false)
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end
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if refineLv>0 then
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self.refineLv.gameObject:SetActive(true)
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self.refineLv.text = "+".. refineLv
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else
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self.refineLv.gameObject:SetActive(false)
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end
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if data.upHeroDid == "" or data.upHeroDid == "0" or treeLv == 0 then
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self.treeImg:SetActive(false)
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else
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self.treeImg:SetActive(true)
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self.treeLv.text=treeLv
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end
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self.curEquipFrame.sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfig.Quantity))
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self.curEquipIcon.sprite = Util.LoadSprite(GetResourcePath(itemConfig.ResourceID))
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self.proIcon.sprite = Util.LoadSprite(GetProStrImageByProNum(itemConfig.PropertyName))
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self.btnJump:SetActive(itemConfig.UseJump and itemConfig.UseJump > 0 and BagManager.isBagPanel)
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--(基础属性)
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self.bg1Scroll:GetComponent("RectTransform").sizeDelta = Vector2.New(800,100)
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local baseInfo=EquipTreasureManager.GetCurLvPropertyValue(1,data.levelPool,data.lv)
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self.baseAttriNum.text = "[强化等级:"..data.lv.."/"..data.maxLv.."]"
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self:SetPropertyShow1(baseInfo,curBasePropertyList,self.baseAttriGrid)
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--(精炼属性)
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local refineInfo=EquipTreasureManager.GetCurLvPropertyValue(2,data.refinePool,data.refineLv)
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self.refineAttriNum.text = "[精炼等级:"..data.refineLv.."/"..data.maxRefineLv.."]"
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if LengthOfTable(refineInfo)==0 or refineInfo==nil then
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self.refineAttri:SetActive(false)
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else
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self.refineAttri:SetActive(true)
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self.bg1Scroll:GetComponent("RectTransform").sizeDelta = Vector2.New(800,250)
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self:SetPropertyShow1(refineInfo,curRefinePropertyList,self.refineAttriGrid)
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end
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--(神应属性)
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local treeInfo=EquipTreasureManager.GetCurLvPropertyValue(3,data.treePool,data.treeLv)
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self.treeAttriNum.text = "[神应等级:"..data.treeLv.."/"..data.maxTreeLv.."]"
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if data.upHeroDid == "" or data.upHeroDid == "0" or treeLv == 0 then
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self.treeAttri:SetActive(false)
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else
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self.treeAttri:SetActive(true)
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self.bg1Scroll:GetComponent("RectTransform").sizeDelta = Vector2.New(800,500)
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self:SetPropertyShow2(treeInfo,curTreePropertyList,self.treeAttriGrid)
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end
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--强化属性
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-- Util.ClearChild(self.curMainProGrid.transform)
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-- if #curEquipTreasureStrongFigData.Property>0 then --
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-- self.curMainProscroll:SetActive(true)
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-- for i = 1, #curEquipTreasureStrongFigData.Property do
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-- local go = newObject(self.otherProPre)
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-- go.transform:SetParent(self.curMainProGrid.transform)
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-- go.transform.localScale = Vector3.one
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-- go.transform.localPosition = Vector3.zero
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-- go:SetActive(true)
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-- local proConFig = ConfigManager.GetConfigData(ConfigName.PropertyConfig,curEquipTreasureStrongFigData.Property[i][1])
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-- if proConFig then
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-- Util.GetGameObject(go.transform, "proName"):GetComponent("Text").text =proConFig.Info
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-- Util.GetGameObject(go.transform, "proVale"):GetComponent("Text").text = "+"..GetEquipPropertyFormatStr(proConFig.Style,curEquipTreasureStrongFigData.Property[i][2])
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-- end
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-- end
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-- else
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-- self.curMainProscroll:SetActive(false)
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-- end
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-- --精炼属性
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-- Util.ClearChild(self.otherProGrid.transform)
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-- if curEquipTreasureSefineFigData.Property and #curEquipTreasureSefineFigData.Property>0 then --
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-- self.curotherProscroll:SetActive(true)
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-- for i = 1, #curEquipTreasureSefineFigData.Property do
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-- local go = newObject(self.otherProPre)
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-- go.transform:SetParent(self.otherProGrid.transform)
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-- go.transform.localScale = Vector3.one
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-- go.transform.localPosition = Vector3.zero
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-- go:SetActive(true)
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-- local proConFig = ConfigManager.GetConfigData(ConfigName.PropertyConfig,curEquipTreasureSefineFigData.Property[i][1])
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-- if proConFig then
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-- Util.GetGameObject(go.transform, "proName"):GetComponent("Text").text =proConFig.Info
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-- if curEquipTreasureSefineFigData.Property[i][2]==0 and proConFig.Style~=1 then
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-- Util.GetGameObject(go.transform, "proVale"):GetComponent("Text").text = "+0%"
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-- else
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-- Util.GetGameObject(go.transform, "proVale"):GetComponent("Text").text = "+"..GetEquipPropertyFormatStr(proConFig.Style,curEquipTreasureSefineFigData.Property[i][2])
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-- end
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-- end
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-- end
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-- else
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-- self.curotherProscroll:SetActive(false)
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-- end
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--装备获得途径
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Util.ClearChild(self.getTuGrid.transform)
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local curitemData = itemConfig
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if curitemData and curitemData.Jump then
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if curitemData.Jump and #curitemData.Jump>0 then
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for i = 1, #curitemData.Jump do
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SubUIManager.Open(SubUIConfig.JumpView, self.getTuGrid.transform, curitemData.Jump[i])
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end
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end
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end
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end
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--道具 和 装备分解 发送请求后 回调
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function RewardTalismanSingleShowPopup:SendBackResolveReCallBack(drop)
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local isShowReward=false
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if drop.itemlist~=nil and #drop.itemlist>0 then
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for i = 1, #drop.itemlist do
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if drop.itemlist[i].itemNum>0 then
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isShowReward=true
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break
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end
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end
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end
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if isShowReward then
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UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function ()
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BagManager.OnShowTipDropNumZero(drop)
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end)
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else
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BagManager.OnShowTipDropNumZero(drop)
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end
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EquipTreasureManager.RemoveTreasureByIdDyn(dId)
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self:ClosePanel()
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end
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--界面关闭时调用(用于子类重写)
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function RewardTalismanSingleShowPopup:OnClose()
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if func then
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func()
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end
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func = nil
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end
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function RewardTalismanSingleShowPopup:GetStrongAndRefineConFig(curEuipTreaSureConfig,lv,rlv,tlv)
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local curEquipTreasureStrongFigData = {}
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local curEquipTreasureSefineFigData = {}
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local curEquipTreasureTreeFigData = {}
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for _, configInfo in ConfigPairs(ConfigManager.GetConfig(ConfigName.JewelRankupConfig)) do
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--强化的属性
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if configInfo.PoolID == curEuipTreaSureConfig.LevelupPool and configInfo.Type == 1 and configInfo.Level == lv then
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curEquipTreasureStrongFigData = configInfo
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end
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--精炼的属性
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if configInfo.PoolID == curEuipTreaSureConfig.RankupPool and configInfo.Type == 2 and configInfo.Level == rlv then
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curEquipTreasureSefineFigData = configInfo
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end
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--神应的属性
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if configInfo.PoolID == curEuipTreaSureConfig.GodHoodPool and configInfo.Type == 3 and configInfo.Level == tlv then
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curEquipTreasureTreeFigData = configInfo
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end
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end
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return curEquipTreasureStrongFigData,curEquipTreasureSefineFigData,curEquipTreasureTreeFigData
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end
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--神应专用
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function RewardTalismanSingleShowPopup:SetPropertyShow2(_infos,_preList,_grid)
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local curTree = SacredTreeManager.CulAttri()
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local attriConfig = ConfigManager.GetConfigDataByKey(ConfigName.GodHoodTreeSetting,"Id",0).PropertyUnlcokLevelForClient
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local dataCount=LengthOfTable(_infos)
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local preCount=#_preList
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for i = 1, dataCount-preCount do
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local go = newObject(self.TextPre)
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go.transform:SetParent(_grid.transform)
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go.transform.localScale = Vector3.one
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go.transform.localPosition = Vector3.zero
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go.gameObject:SetActive(false)
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table.insert(_preList,go)
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end
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local index=1
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for key, value in pairs(attriConfig) do
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local obj=_preList[index]
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local proper=propertyConfig[value[1]]
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local string
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if proper.Style==1 then
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string = proper.Info.."+".._infos[value[1]].currValue--value.currValue
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else
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string = proper.Info.."+".._infos[value[1]].currValue/100 .."%"
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end
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if index <= curTree then
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string = "<color=#3CD200>"..string.."</color>"
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else
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string = "<color=#828282>"..string.."\n".."<size=25>(四灵试炼"..attriConfig[index][2].."层解锁)</size></color>"
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end
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obj.transform:GetComponent("Text").text = string
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obj.gameObject:SetActive(true)
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index=index+1
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end
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for i = 1, #_preList do
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if i>=index then
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_preList[i]:SetActive(false)
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end
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end
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end
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function RewardTalismanSingleShowPopup:SetPropertyShow1(_infos,_preList,_grid)
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local dataCount=LengthOfTable(_infos)
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local preCount=#_preList
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for i = 1, dataCount-preCount do
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local go = newObject(self.TextPre)
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go.transform:SetParent(_grid.transform)
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go.transform.localScale = Vector3.one
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go.transform.localPosition = Vector3.zero
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go.gameObject:SetActive(false)
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table.insert(_preList,go)
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end
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local index=1
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for key, value in pairs(_infos) do
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local obj=_preList[index]
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local proper=propertyConfig[key]
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if proper.Style==1 then
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obj.transform:GetComponent("Text").text = proper.Info.."+".. value.currValue
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else
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obj.transform:GetComponent("Text").text=proper.Info.."+"..value.currValue/100 .."%"
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end
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obj.gameObject:SetActive(true)
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index=index+1
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end
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for i = 1, #_preList do
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if i>=index then
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_preList[i]:SetActive(false)
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end
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end
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end
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--界面销毁时调用(用于子类重写)
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function RewardTalismanSingleShowPopup:OnDestroy()
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curBasePropertyList={}
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curRefinePropertyList={}
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curTreePropertyList={}
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end
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return RewardTalismanSingleShowPopup |