64 lines
3.8 KiB
Lua
64 lines
3.8 KiB
Lua
local PropertyConfig = {
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__count = 39,
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__indexs = {1.7,44,1.91,31,1.11},
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__values = {0,1.61,35,1,48,99901,1.4},
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__exVals = {117,nil,'r_buff_Speed','将影响神将的生存能力。生命值为0时,神将死亡。','CurHp','当前生命','速度','攻击力将影响神将技能伤害能力。','护甲会降低所受到的物理伤害。','魔抗会降低所受到的魔法伤害。','速度越高,施展技能的间隔时间越短。','r_buff_Attack','r_buff_PD','r_buff_MD','MaxHp','Attack','PhysicalDefence','MagicDefence','Speed','Anger','DamageBocusFactor','DamageReduceFactor','Hit','Dodge','CritFactor','CritDamageFactor','CureFacter','TreatFacter','DifferDemonsReduceFactor','AntiCritDamageFactor','MaxHpPercentage','AttackPercentage','PhysicalDefencePercentage','MagicDefencePercentage','SpeedPercentage','DifferDemonsBocusFactor','PVPDamageBocusFactor','PVPDamageReduceFactor','FireDamageBonusFactor','WindDamageBonusFactor','WaterDamageBonusFactor','LandDamageBonusFactor','LightDamageBonusFactor','DarkDamageBonusFactor','FireDamageReduceFactor','WindDamageReduceFactor','WaterDamageReduceFactor','LandDamageReduceFactor','LightDamageReduceFactor','DarkDamageReduceFactor','生命','攻击','护甲','魔抗','初始怒气','伤害加成','伤害减免','命中几率','闪避几率','暴击几率','暴伤加成','受疗加成','治疗加成','异妖减伤','抗暴几率','生命加成','攻击加成','护甲加成','魔抗加成','异妖增伤','PVP增伤','PVP减伤','火焰伤害','狂风伤害','碧水伤害','大地伤害','神圣伤害','黑暗伤害','火焰抗性','狂风抗性','碧水抗性','大地抗性','神圣抗性','黑暗抗性',.15,'角色初始的怒气','造成的伤害增加。','受到的伤害降低。','释放绝技的概率。','绝技释放概率。用于施法率相关的属性降低。','造成暴击伤害的概率。','造成暴击伤害时,额外提升的伤害率。','受到治疗效果时,可以获得额外的治疗。','提高回复生命技能的治疗量。','减免受到的异妖伤害','减免造成暴击伤害的概率。','增加受到的异妖伤害','特殊处理用,将当前生命与最大生命关联','增加玩家在PVP战斗中造成的伤害','减少玩家在PVP战斗中受到的伤害','造成火焰伤害时,造成的伤害增加。','造成狂风伤害时,造成的伤害增加。','造成碧水伤害时,造成的伤害增加。','造成大地伤害时,造成的伤害增加。','造成神圣伤害时,造成的伤害增加。','造成暗黑伤害时,造成的伤害增加。','受到火焰伤害时,受到的伤害降低。','受到狂风伤害时,受到的伤害降低。','受到碧水伤害时,受到的伤害降低。','受到大地伤害时,受到的伤害降低。','受到神圣伤害时,受到的伤害降低。','受到暗黑伤害时,受到的伤害降低。','r_buff_healing','r_buff_Damage','r_buff_Hurt','r_buff_CriticalD','r_buff_CriticalR','r_buff_xue_Up'},
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__fields = {
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'PropertyId',
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'PropertyIdInBattle',
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'Name',
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'Info',
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'Style',
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'Score',
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'Desc',
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'TargetPropertyId',
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'IfFormula',
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'IfShow',
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'IfBuffShow',
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'BuffShow',
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'PropertyIcon'
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},
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__defaults = {
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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1,
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1,
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nil,
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1,
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nil,
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1
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},
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__refs = {
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{13,-11,1.3,9,3,-11,1.5,4,-3,-11,15,-15,.12},
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{39,1.4,-14,15,1.61,-31,0,32,1.31},
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{75,1.3,-47,-1,49,1.41,-62,63,-64,0,65,1.31},
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{2,.6,1,.91,-1,.11},
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{109,-107,2,0,-3,.2,19,.7,-19,19,-19,.7,19,0,-19,.11},
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{28,4,1.3,-7,82,1.01,-92,6.2,86,-93,94,1.41},
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{2,1.5,0,11,1},
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{2,.11},
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{2,.3,-1,.2,2,.7,-2,2,-1,8.2,.3,2,0,-2,.11},
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{2,.11},
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{26,10,1.2,-11,110,-111,112,1,-112,0,113,1,-114,0,-1,1,0,9,16.2,-1,116,-116,.41},
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{22,-1,2,1.2}
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},
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__refPoss = {
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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{18,1.4,2,1.3},
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{28,1.11},
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nil,
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{2,1.3,3,1,3,1,6,1.3},
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nil,
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{1.5}
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},
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}
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return PropertyConfig |