100 lines
3.3 KiB
Lua
100 lines
3.3 KiB
Lua
----- 神应属性弹窗 -----
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local this = {}
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local PropertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
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--传入父脚本模块
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local parent
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local sortingOrder=0
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local attriList = {}
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function this:InitComponent(gameObject)
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self.bg =Util.GetGameObject(gameObject, "bg")
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self.proGroup =Util.GetGameObject(gameObject, "proGroup")
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self.proTitle =Util.GetGameObject(gameObject, "title")
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self.proTip =Util.GetGameObject(gameObject, "tip")
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self.proValue =Util.GetGameObject(gameObject, "pro")
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self.proNum =Util.GetGameObject(self.proValue, "name")
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end
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function this:BindEvent()
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,_Data)
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parent=_parent
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sortingOrder = _parent.sortingOrder
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parent.BG:SetActive(false)
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local args = _Data
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local data = args[1]
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for i = 1, #data do
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if not attriList[i] then
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attriList[i] = {}
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attriList[i].proGroup = newObjToParent(self.proGroup,self.bg)
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end
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attriList[i].proGroup.gameObject:SetActive(false)
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if not attriList[i].title then
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attriList[i].title = newObjToParent(self.proTitle,attriList[i].proGroup)
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attriList[i].titleCom = Util.GetGameObject(attriList[i].title,"name/text"):GetComponent("Text")
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end
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attriList[i].title.gameObject:SetActive(false)
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for j = 1, #data[i].pro do
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if not attriList[i].pro then
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attriList[i].pro = {}
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end
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if not attriList[i].TextCom then
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attriList[i].TextCom = {}
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end
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if not attriList[i].proParent then
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attriList[i].proParent = newObjToParent(self.proValue,attriList[i].proGroup)
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end
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if not attriList[i].pro[j] then
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attriList[i].pro[j] = newObjToParent(self.proNum,attriList[i].proParent)
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attriList[i].TextCom[j] = attriList[i].pro[j]:GetComponent("Text")
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end
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attriList[i].pro[j].gameObject:SetActive(false)
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end
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if not attriList[i].tip then
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attriList[i].tip = newObjToParent(self.proTip,attriList[i].proGroup)
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attriList[i].tipComp = Util.GetGameObject(attriList[i].tip,"name"):GetComponent("Text")
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end
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attriList[i].proGroup.gameObject:SetActive(false)
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end
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for i = 1, #data do
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attriList[i].proGroup.gameObject:SetActive(true)
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if data[i].title and data[i].title ~= "" then
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attriList[i].title.gameObject:SetActive(true)
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attriList[i].titleCom.text = data[i].title
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else
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attriList[i].title.gameObject:SetActive(false)
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end
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for j = 1, #data[i].pro do
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attriList[i].pro[j].gameObject:SetActive(true)
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attriList[i].TextCom[j].text = data[i].pro[j]
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end
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if data[i].tip and data[i].tip ~= "" then
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attriList[i].tip.gameObject:SetActive(true)
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attriList[i].tipComp.text = data[i].tip
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else
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attriList[i].tip.gameObject:SetActive(false)
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end
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end
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end
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function this:OnClose()
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Util.ClearChild(self.bg.transform)
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attriList = {}
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end
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function this:OnDestroy()
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Util.ClearChild(self.bg.transform)
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attriList = {}
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end
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return this
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