165 lines
5.8 KiB
Lua
165 lines
5.8 KiB
Lua
XiaoYaoManager = {}
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local this = XiaoYaoManager
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this.curMapId=0;
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this.curMapData={}
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this.MonsterData={}
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this.luckyTurnTableRewards={}
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this.luckyluckyTurnTableTimes = 0
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this.luckyluckyTurnTableRemainTime = 0
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--打开逍遥游地图列表界面
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function this.OpenMapList()
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Log("点击打开逍遥游地图列表界面")
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NetManager.JourneyGetInfoResponse(function (msg)
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local _data={}
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Log(#msg.infos)
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for i = 1, #msg.infos do
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Log("mapId:"..msg.infos[i].mapId..",process:"..msg.infos[i].process)
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_data[msg.infos[i].mapId]=msg.infos[i].process
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end
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Log("打开逍遥游地图列表界面")
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UIManager.OpenPanel(UIName.XiaoYaoYouPanel,_data)
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end)
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end
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--打开逍遥游地图界面
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function this.OpenXiaoYaoMap(mapId)
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NetManager.JourneyGetOneInfoResponse(mapId,function (msg)
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this.curMapId=mapId
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this.curMapData=msg
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Log("格子数量:"..#this.curMapData.cell)
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for i = 1, #this.curMapData.cell do
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Log("index:"..this.curMapData.cell[i].cellIndex)
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-- body
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end
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local grids=this.curMapData.cell
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if grids~=nil then
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table.sort(this.curMapData.cell,function(a,b)
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return a.cellIndex < b.cellIndex
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end)
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end
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-- this.InitLuckyTurnTables(msg)
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-- this.InitMonsterData(msg.monsterInfo,1)
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Log("打开逍遥游地图列表界面")
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UIManager.OpenPanel(UIName.XiaoYaoMapPanel)
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end)
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end
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--掷骰子请求
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function this.StartXiaoYao()
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NetManager.JourneyDoResponse(function (msg)
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for i = 1, #msg.pointes do
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this.curMapData.location=this.curMapData.location+msg.pointes[i]
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end
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--0、普通节点 1、奖励节点 2、双倍节点 3、额外骰子节点 4、招募英雄节点 5、怪物节点 6,转盘
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if msg.pathType == 5 then
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this.InitMonsterData(msg.monsterInfo,2)
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elseif msg.pathType == 6 then
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this.InitLuckyTurnTables(msg)
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end
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end)
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end
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function this.InitLuckyTurnTables(msg)
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this.luckyTurnTableRewards = {}
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for i = 1, #msg.randomItem do
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table.insert(this.luckyTurnTableRewards,msg.randomItem[i])
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end
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this.luckyluckyTurnTableTimes = msg.randomNum
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if msg.randomTime and msg.randomTime > 0 then
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this.luckyluckyTurnTableRemainTime = msg.randomTime
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elseif msg.overTime and msg.overTime > 0 then
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this.luckyluckyTurnTableRemainTime = msg.overTime
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end
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end
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-- type 1初始化 2添加
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function this.InitMonsterData(BackMonsterDatas,type)
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if type == 1 then
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this.MonsterData = {}
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end
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for i= 1, #BackMonsterDatas do
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local monster = {}
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monster.monsterId = BackMonsterDatas[i].monsterId
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monster.monsterIndex = BackMonsterDatas[i].monsterIndex
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monster.monsterHp = BackMonsterDatas[i].monsterHp
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monster.remainTime = BackMonsterDatas[i].remainTime
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monster.attackNum = BackMonsterDatas[i].attackNum
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monster.reward = BackMonsterDatas[i].reward
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table.insert(this.MonsterData,monster)
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end
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this.SortMonster(this.MonsterData)
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end
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function this.GetMonsterDatas()
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if not this.MonsterData or #this.MonsterData < 1 then
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return nil
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end
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for i = 1 , #this.MonsterData do
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if this.MonsterData[i].remainTime - PlayerManager.serverTime() < 1 then
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table.remove(this.MonsterData,i)
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end
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end
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table.sort(this.MonsterData,function(a,b)
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return a.monsterIndex > b.monsterIndex
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end)
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return this.MonsterData
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end
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function this.SortMonster(MonsterData)
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table.sort(MonsterData,function(a,b)
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if a.remainTime <= b.remainTime then
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return a.monsterIndex > b.monsterIndex
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else
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return a.remainTime > b.remainTime
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end
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end)
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end
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function this.GetMonsterDataReMainTimesAndTime()
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if not this.MonsterData or #this.MonsterData < 1 then
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return nil
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end
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local removeData = {}
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for i = 1 , #this.MonsterData do
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if this.MonsterData[i].remainTime - PlayerManager.serverTime() < 1 then
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table.remove(this.MonsterData,i)
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end
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end
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return #this.MonsterData,this.MonsterData[#this.MonsterData].remainTime
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end
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--开始战斗
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function this.ExecuteFightBattle(id,func)
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NetManager.StartXiaoyaoBossFightRequest(id,function(msg)
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local fightData = BattleManager.GetBattleServerData(msg,0)
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UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.DAILY_CHALLENGE,function(result)
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if func then
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func()
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end
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if result.result == 0 then
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if this.levelData[this.curType].state == 1 then
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UIManager.OpenPanel(UIName.XuanYuanMirrorPanelList,this.curType)
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else
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UIManager.OpenPanel(UIName.XuanYuanMirrorPanel)
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end
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elseif result.result == 1 then
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this.levelData[this.curType].passId = id
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this.UpdateLevelState(this.curType)
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PrivilegeManager.RefreshPrivilegeUsedTimes(XuanYuanMirrorManager.freeTimeId, 1)
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CheckRedPointStatus(RedPointType.People_Mirror)
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if this.levelData[this.curType].state == 1 then
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UIManager.OpenPanel(UIName.XuanYuanMirrorPanelList,this.curType)
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else
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UIManager.OpenPanel(UIName.XuanYuanMirrorPanel)
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end
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
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end)
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end
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end)
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end)
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end
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return XiaoYaoManager |