20 lines
		
	
	
		
			320 B
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			20 lines
		
	
	
		
			320 B
		
	
	
	
		
			C#
		
	
using UnityEngine;
 | 
						|
using System.Collections;
 | 
						|
 | 
						|
public class Delay : MonoBehaviour {
 | 
						|
	
 | 
						|
	public float delayTime = 1.0f;
 | 
						|
	
 | 
						|
	// Use this for initialization
 | 
						|
	void Start () {		
 | 
						|
		gameObject.SetActiveRecursively(false);
 | 
						|
		Invoke("DelayFunc", delayTime);
 | 
						|
	}
 | 
						|
	
 | 
						|
	void DelayFunc()
 | 
						|
	{
 | 
						|
		gameObject.SetActiveRecursively(true);
 | 
						|
	}
 | 
						|
	
 | 
						|
}
 |