186 lines
7.5 KiB
Lua
186 lines
7.5 KiB
Lua
require("Base/BasePanel")
|
|
OpenSeverWelfarePanel = Inherit(BasePanel)
|
|
local this = OpenSeverWelfarePanel
|
|
local activityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
|
|
--初始化组件(用于子类重写)
|
|
function OpenSeverWelfarePanel:InitComponent()
|
|
this.closeBtn = Util.GetGameObject(self.transform, "bg/closeBtn")
|
|
this.titleText = Util.GetGameObject(self.transform, "bg/titleText"):GetComponent("Text")
|
|
this.timeText = Util.GetGameObject(self.transform, "timeText"):GetComponent("Text")
|
|
this.timeTextGo = Util.GetGameObject(self.transform, "timeText")
|
|
this.rewardPre = Util.GetGameObject(self.gameObject, "rewardPre")
|
|
local v = Util.GetGameObject(self.gameObject, "rect"):GetComponent("RectTransform").rect
|
|
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.gameObject, "rect").transform,
|
|
this.rewardPre, nil, Vector2.New(v.width, v.height), 1, 1, Vector2.New(0,-5))
|
|
this.ScrollView.moveTween.MomentumAmount = 1
|
|
this.ScrollView.moveTween.Strength = 1
|
|
this.NoviceItemList={}--存储itemview 重复利用
|
|
end
|
|
|
|
--绑定事件(用于子类重写)
|
|
function OpenSeverWelfarePanel:BindEvent()
|
|
Util.AddClick(this.closeBtn, function()
|
|
self:ClosePanel()
|
|
end)
|
|
end
|
|
|
|
--添加事件监听(用于子类重写)
|
|
function OpenSeverWelfarePanel:AddListener()
|
|
end
|
|
|
|
--移除事件监听(用于子类重写)
|
|
function OpenSeverWelfarePanel:RemoveListener()
|
|
end
|
|
|
|
--界面打开时调用(用于子类重写)
|
|
function OpenSeverWelfarePanel:OnOpen(...)
|
|
|
|
end
|
|
|
|
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
|
function OpenSeverWelfarePanel:OnShow()
|
|
this.OnShowPanelData()
|
|
end
|
|
function OpenSeverWelfarePanel:OnSortingOrderChange()
|
|
for i, v in pairs(this.NoviceItemList) do
|
|
for j = 1, #this.NoviceItemList[i] do
|
|
if this.NoviceItemList[i][j] and this.NoviceItemList[i][j].gameObject then
|
|
this.NoviceItemList[i][j]:SetEffectLayer(self.sortingOrder)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
local isShowNeedGetUpTextId = 0
|
|
local activityData = {}
|
|
function this.OnShowPanelData()
|
|
this.titleText.text = Language[10026]
|
|
activityData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.OpenSeverWelfare)
|
|
isShowNeedGetUpTextId = 0
|
|
if activityData then
|
|
this.RemainTimeDown(this.timeTextGo,this.timeText,activityData.endTime - GetTimeStamp())
|
|
ActivityGiftManager.OpenSeverWelfareRewardTabsSort(activityData.mission)
|
|
this.ScrollView:SetData(activityData.mission, function (index, go)
|
|
this.SingleDataShow(go, activityData.mission[index])
|
|
end)
|
|
end
|
|
end
|
|
|
|
function this.SingleDataShow(go,rewardData)
|
|
local activityRewardGo = go
|
|
activityRewardGo:SetActive(true)
|
|
local sConFigData = activityRewardConfig[rewardData.missionId]
|
|
local titleText = Util.GetGameObject(activityRewardGo, "titleImage/titleText"):GetComponent("Text")
|
|
titleText.text = sConFigData.ContentsShow
|
|
local itemGroup = Util.GetGameObject(activityRewardGo, "content")
|
|
--滚动条复用重设itemview
|
|
if this.NoviceItemList[go] then
|
|
for i = 1, 4 do
|
|
this.NoviceItemList[go][i].gameObject:SetActive(false)
|
|
end
|
|
for i = 1, #sConFigData.Reward do
|
|
if this.NoviceItemList[go][i] then
|
|
this.NoviceItemList[go][i]:OnOpen(false, {sConFigData.Reward[i][1],sConFigData.Reward[i][2]}, 0.9,false,false,false,sortingOrder)
|
|
this.NoviceItemList[go][i].gameObject:SetActive(true)
|
|
end
|
|
end
|
|
else
|
|
this.NoviceItemList[go]={}
|
|
for i = 1, 4 do
|
|
this.NoviceItemList[go][i] = SubUIManager.Open(SubUIConfig.ItemView, itemGroup.transform)
|
|
this.NoviceItemList[go][i].gameObject:SetActive(false)
|
|
end
|
|
for i = 1, #sConFigData.Reward do
|
|
this.NoviceItemList[go][i]:OnOpen(false, {sConFigData.Reward[i][1],sConFigData.Reward[i][2]}, 0.9,false,false,false,sortingOrder)
|
|
this.NoviceItemList[go][i].gameObject:SetActive(true)
|
|
end
|
|
end
|
|
local lingquButton = Util.GetGameObject(activityRewardGo.gameObject, "lingquButton")
|
|
Util.GetGameObject(lingquButton.gameObject, "redPoint"):SetActive(false)
|
|
local qianwangButton = Util.GetGameObject(activityRewardGo.gameObject, "qianwangButton")
|
|
local getFinishText = Util.GetGameObject(activityRewardGo.gameObject, "getFinishText")
|
|
local getRewardProgress = Util.GetGameObject(activityRewardGo.gameObject, "getRewardProgress")
|
|
local needGetUpText = Util.GetGameObject(activityRewardGo.gameObject, "needGetUpText")
|
|
local state = rewardData.state
|
|
local value = sConFigData.Values[1][1]
|
|
local isPass = FightPointPassManager.IsFightPointPass(value)
|
|
lingquButton:SetActive(state == 0 and isPass)
|
|
qianwangButton:SetActive(state == 0 and not isPass)
|
|
getFinishText:SetActive(state == 1)
|
|
needGetUpText:SetActive(state == 0)
|
|
if isShowNeedGetUpTextId == 0 and state == 0 or isShowNeedGetUpTextId == rewardData.missionId then
|
|
isShowNeedGetUpTextId = rewardData.missionId
|
|
needGetUpText:SetActive(false)
|
|
end
|
|
getRewardProgress:SetActive(state == 0)
|
|
if state == 0 and isPass then
|
|
getRewardProgress:GetComponent("Text").text = "(1/1)"
|
|
else
|
|
getRewardProgress:GetComponent("Text").text = "(0/1)"
|
|
end
|
|
Util.AddOnceClick(qianwangButton, function()
|
|
if sConFigData.Jump then
|
|
JumpManager.GoJump(sConFigData.Jump[1])
|
|
end
|
|
end)
|
|
Util.AddOnceClick(lingquButton, function()
|
|
if isShowNeedGetUpTextId ~= rewardData.missionId then
|
|
PopupTipPanel.ShowTip(Language[10027])
|
|
return
|
|
end
|
|
NetManager.GetActivityRewardRequest(rewardData.missionId, activityData.activityId, function(drop)
|
|
--ActivityGiftManager.GetActivityRewardRequest(ActivityTypeDef.OpenSeverWelfare,rewardData.missionId, function(msg)
|
|
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
|
|
this.OnShowPanelData()
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.Mission.GetOpenServerRewardRefreshFightPoint)
|
|
end)
|
|
end)
|
|
end)
|
|
end
|
|
this.timer = Timer.New()
|
|
--刷新倒计时显示
|
|
function this.RemainTimeDown(_timeTextExpertgo,_timeTextExpert,timeDown)
|
|
if timeDown > 0 then
|
|
if _timeTextExpertgo then
|
|
_timeTextExpertgo:SetActive(true)
|
|
end
|
|
if _timeTextExpert then
|
|
_timeTextExpert.text = Language[10028]..GetLeftTimeStrByDeltaTime2(timeDown)
|
|
end
|
|
if this.timer then
|
|
this.timer:Stop()
|
|
this.timer = nil
|
|
end
|
|
this.timer = Timer.New(function()
|
|
if _timeTextExpert then
|
|
_timeTextExpert.text = Language[10028]..GetLeftTimeStrByDeltaTime2(timeDown)
|
|
end
|
|
if timeDown < 0 then
|
|
if _timeTextExpertgo then
|
|
_timeTextExpertgo:SetActive(false)
|
|
end
|
|
this.timer:Stop()
|
|
this.timer = nil
|
|
end
|
|
timeDown = timeDown - 1
|
|
end, 1, -1, true)
|
|
this.timer:Start()
|
|
else
|
|
if _timeTextExpertgo then
|
|
_timeTextExpertgo:SetActive(false)
|
|
end
|
|
end
|
|
end
|
|
|
|
--界面关闭时调用(用于子类重写)
|
|
function OpenSeverWelfarePanel:OnClose()
|
|
if this.timer then
|
|
this.timer:Stop()
|
|
this.timer = nil
|
|
end
|
|
end
|
|
|
|
--界面销毁时调用(用于子类重写)
|
|
function OpenSeverWelfarePanel:OnDestroy()
|
|
end
|
|
|
|
return OpenSeverWelfarePanel |