148 lines
6.0 KiB
Lua
148 lines
6.0 KiB
Lua
RewardView = {}
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local goList={}
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local viewList={}
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local DAILYREWARD=1
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local SEASONREWARD=2
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--初始化组件(用于子类重写)
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function RewardView:InitComponent()
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self.item = Util.GetGameObject(self.gameObject, "item")
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self.contentItem = Util.GetGameObject(self.gameObject, "contentItem")
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self.rewardBtn1=Util.GetGameObject(self.gameObject, "switchRewardPage/rewardBtn1")
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self.rewardBtn2=Util.GetGameObject(self.gameObject, "switchRewardPage/rewardBtn2")
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self.rewardBtn1Text=Util.GetGameObject(self.gameObject, "switchRewardPage/rewardBtn1/Text")
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self.rewardBtn2Text=Util.GetGameObject(self.gameObject, "switchRewardPage/rewardBtn2/Text")
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for i = 1, #ArenaManager.arenaRewardKey do
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local go = newObject(self.item)
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if(i==1) then
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Util.GetGameObject(go, "rank2/Text"):GetComponent("Text").text=""
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Util.GetGameObject(go, "rank"):SetActive(true)
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Util.GetGameObject(go, "rank2"):SetActive(false)
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Util.GetGameObject(go, "rank"):GetComponent("Image").sprite =Util.LoadSprite("r_playerrumble_paiming_01")
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end
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if(i==2) then
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Util.GetGameObject(go, "rank2/Text"):GetComponent("Text").text=""
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Util.GetGameObject(go, "rank"):SetActive(true)
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Util.GetGameObject(go, "rank2"):SetActive(false)
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Util.GetGameObject(go, "rank"):GetComponent("Image").sprite =Util.LoadSprite("r_playerrumble_paiming_02")
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end
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if(i==3) then
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Util.GetGameObject(go, "rank2/Text"):GetComponent("Text").text=""
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Util.GetGameObject(go, "rank"):SetActive(true)
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Util.GetGameObject(go, "rank2"):SetActive(false)
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Util.GetGameObject(go, "rank"):GetComponent("Image").sprite =Util.LoadSprite("r_playerrumble_paiming_03")
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end
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if(i>3) then
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Util.GetGameObject(go, "rank"):SetActive(false)
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Util.GetGameObject(go, "rank2"):SetActive(true)
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Util.GetGameObject(go, "rank2"):GetComponent("Image").sprite =Util.LoadSprite("r_hero_zhuangbeidi")
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if ArenaManager.minRank[i] == ArenaManager.maxRank[i] then
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Util.GetGameObject(go, "rank2/Text"):GetComponent("Text").text = ArenaManager.maxRank[i]
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else
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if ArenaManager.maxRank[i] == 999999 then
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Util.GetGameObject(go, "rank2/Text"):GetComponent("Text").text = ArenaManager.minRank[i].."+"
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else
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Util.GetGameObject(go, "rank2/Text"):GetComponent("Text").text = ArenaManager.minRank[i].."-"..ArenaManager.maxRank[i]
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end
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end
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end
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for j=1,5 do
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local view = SubUIManager.Open(SubUIConfig.ItemView, Util.GetTransform(go, "content").transform)
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table.insert(viewList,view)
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if ArenaManager.dailyReward[i][j] then
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view.gameObject:SetActive(true)
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view:OnOpen(false,ArenaManager.dailyReward[i][j],0.97)
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else
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view.gameObject:SetActive(false)
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end
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end
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go.transform:SetParent(Util.GetTransform(self.gameObject, "rewardlist/Viewport"))
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go.transform.localScale = Vector3.one
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go.transform.localPosition = Vector3.zero
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go:SetActive(true)
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goList[i]=go
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end
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end
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--绑定事件(用于子类重写)
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function RewardView:BindEvent()
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Util.AddClick(self.rewardBtn1, function()
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self:SwitchRewardPanel(DAILYREWARD)
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end)
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Util.AddClick(self.rewardBtn2, function()
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self:SwitchRewardPanel(SEASONREWARD)
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end)
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end
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--切换周奖励和赛季奖励
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function RewardView:SwitchRewardPanel(index)
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if(index==DAILYREWARD) then
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self.rewardBtn1:GetComponent("Image").sprite =Util.LoadSprite("r_jingjichang_xiayeqian_01")
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self.rewardBtn2:GetComponent("Image").sprite =Util.LoadSprite("r_jingjichang_xiayeqian_02")
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self.rewardBtn1Text:GetComponent("Text").text=string.format("<color=#D0C3A6FF>%s</color>",Language[10106])
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self.rewardBtn2Text:GetComponent("Text").text=string.format("<color=#47403BFF>%s</color>",Language[10107])
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for i = 1, #ArenaManager.arenaRewardKey do
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for j=1,5 do
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local index = 5*(i-1)+j
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if viewList[index] then
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if ArenaManager.dailyReward[i][j] then
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viewList[index].gameObject:SetActive(true)
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viewList[index]:OnOpen(false, ArenaManager.dailyReward[i][j], 0.97)
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else
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viewList[index].gameObject:SetActive(false)
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end
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end
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end
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end
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end
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if(index==SEASONREWARD) then
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self.rewardBtn1:GetComponent("Image").sprite = Util.LoadSprite("r_jingjichang_xiayeqian_02")
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self.rewardBtn2:GetComponent("Image").sprite = Util.LoadSprite("r_jingjichang_xiayeqian_01")
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self.rewardBtn1Text:GetComponent("Text").text = string.format("<color=#47403BFF>%s</color>",Language[10106])
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self.rewardBtn2Text:GetComponent("Text").text = string.format("<color=#D0C3A6FF>%s</color>",Language[10107])
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for i = 1, #ArenaManager.arenaRewardKey do
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for j=1,5 do
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local index = 5*(i-1)+j
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if viewList[index] then
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if ArenaManager.seasonReward[i][j] then
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viewList[index].gameObject:SetActive(true)
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viewList[index]:OnOpen(false, ArenaManager.seasonReward[i][j], 0.97)
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else
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viewList[index].gameObject:SetActive(false)
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end
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end
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end
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end
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end
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end
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--添加事件监听(用于子类重写)
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function RewardView:AddListener()
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end
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--移除事件监听(用于子类重写)
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function RewardView:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function RewardView:OnOpen(...)
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end
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--界面关闭时调用(用于子类重写)
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function RewardView:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function RewardView:OnDestroy()
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goList = {}
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viewList = {}
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end
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return RewardView |