miduo_client/Assets/ManagedResources/~Lua/Modules/Battle/Config/FightEffectAudioConfig.lua

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local FightEffectAudioConfig = {}
local this = FightEffectAudioConfig
function FightEffectAudioConfig.Init()
if not this.config then
this.config = {}
local audioConfig = ConfigManager.GetConfig(ConfigName.AudioConfig)
for _, data in ConfigPairs(audioConfig) do
if data.Type == 4 or data.Type == 5 or data.Type == 6 or data.Type == 7 then
if not data.EffectName or data.EffectName == "" then
Log(Language[10224]..data.Name)
else
local effectNameList = string.split(data.EffectName, "#")
for _, effectName in ipairs(effectNameList) do
-- if this.config[effectName] then
-- Log("AudioConfig表错误特效音频注册重复特效名"..effectName)
-- else
-- this.config[effectName] = {name = data.Name}
-- end
if not this.config[effectName] then
this.config[effectName] = {}
end
table.insert(this.config[effectName], {name = data.Name})
end
end
end
end
end
end
function FightEffectAudioConfig.GetAudioData(effectName)
if not this.config then
this.Init()
end
local data = this.config[effectName]
if not data or #data == 0 then
if effectName ~= "FloatingText" and effectName ~= "BuffFloatingText" and effectName ~= "fx_Effect_enemy_birth" then
Log(Language[10225].. effectName ..Language[10226])
end
return
end
return data[math.random(1, #data)]
end
return FightEffectAudioConfig