137 lines
3.9 KiB
Lua
137 lines
3.9 KiB
Lua
BattleLogManager = {}
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local this = BattleLogManager
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local isLog = false
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local function pairsByKeys(t)
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local a = {}
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for n in pairs(t) do
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if n then
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a[#a+1] = n
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end
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end
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table.sort(a, function( op1, op2 )
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local type1, type2 = type(op1), type(op2)
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local num1, num2 = tonumber(op1), tonumber(op2)
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if ( num1 ~= nil) and (num2 ~= nil) then
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return num1 < num2
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elseif type1 ~= type2 then
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return type1 < type2
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elseif type1 == "string" then
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return op1 < op2
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elseif type1 == "boolean" then
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return op1
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-- 以上处理: number, string, boolean
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else -- 处理剩下的: function, table, thread, userdata
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return tostring(op1) < tostring(op2) -- tostring后比较字符串
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end
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end)
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local i = 0
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return function()
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i = i + 1
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return a[i], t[a[i]]
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end
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end
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function this.PrintBattleTable(tb)
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local indent_str = "{"
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local count = 0
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for k,v in pairs(tb) do
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count = count + 1
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end
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for k=1, #tb do
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local v = tb[k]
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if type(v) == "table" then
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indent_str = indent_str .. this.PrintBattleTable(v)
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elseif type(v) == "string" then
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indent_str = indent_str .. "\""..tostring(v) .. "\""
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else
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indent_str = indent_str .. tostring(v)
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end
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if k < count then
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indent_str = indent_str..","
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end
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end
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local index = 0
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for k,v in pairsByKeys(tb) do
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index = index + 1
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if type(k) ~= "number" then
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if type(v) == "table" then
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indent_str = string.format("%s%s=%s", indent_str, tostring(k), this.PrintBattleTable(v))
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elseif type(v) == "string" then
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indent_str = string.format("%s%s=\"%s\"", indent_str, tostring(k), tostring(v))
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else
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indent_str = string.format("%s%s=%s", indent_str, tostring(k), tostring(v))
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end
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if index < count then
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indent_str = indent_str .. ","
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end
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end
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end
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indent_str = indent_str .. "}"
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return indent_str
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end
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--
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function this.Init(fightdata, userdata)
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this.timestamp = Random.GetSeed()
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this.fightdata = fightdata
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if userdata then
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this.userId = userdata.uid
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end
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this.logList = {}
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end
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function this.Log(...)
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if not isLog then return end
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local args = {...}
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local log = args[1] .. ":\n"
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log = log .. string.format("%s = %s, ", "frame", BattleLogic.CurFrame())
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for i = 2, #args, 2 do
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local key = args[i]
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local value = args[i + 1]
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log = log .. string.format("%s = %s, ", key, value)
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end
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table.insert(this.logList, log)
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end
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function this.WriteFile()
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if not isLog then return end
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local time = string.format("%d-%d-%d-%d-%d-%d",
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os.date("%Y"),
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os.date("%m"),
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os.date("%d"),
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os.date("%H"),
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os.date("%M"),
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os.date("%S"))
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local file
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local platform
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-- linux
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if not file then
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file = io.open("../luafight/BattleRecord/log-"..(this.userId or time)..".txt", "a")
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platform = "Linux"
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end
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-- local window server
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if not file then
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file = io.open("luafight/BattleRecord/log-"..(this.userId or time)..".txt", "a")
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platform = "Local Windows Server"
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end
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-- local
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if not file then
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file = io.open("BattleRecord/log-"..(this.userId or time)..".txt", "a")
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platform = "Local"
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end
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file:write(platform..":\n\n\n")
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for i = 1, #this.logList do
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file:write(this.logList[i].."\n")
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end
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file:write("\n\n\n\n\n")
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file:write("fightData:\n")
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file:write(this.PrintBattleTable(this.fightdata))
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file:write("\n\n")
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file:write("timeStamp: " .. this.timestamp)
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io.close(file)
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end
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return BattleLogManager |