467 lines
18 KiB
Lua
467 lines
18 KiB
Lua
require("Base/BasePanel")
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local WeekCardPanel = Inherit(BasePanel)
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local sortingOrder = 0
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local _WeekcardConfig = ConfigManager.GetConfig(ConfigName.WeekcardConfig)
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local weekReward = ConfigManager.GetConfig(ConfigName.WeekRewardConfig)
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local _ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local _RechargeCommodityConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
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local weekcardR = nil
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--初始化组件(用于子类重写)
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function WeekCardPanel:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.grid = Util.GetGameObject(self.gameObject, "grid")
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self.cardPres = {}
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self.timerList = {}
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self.tabs = {}
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self.selectObj = Util.GetGameObject(self.gameObject, "selectObj")
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self.selectTxt = Util.GetGameObject(self.gameObject, "selectObj/Text"):GetComponent("Text")
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self.info1 = Util.GetGameObject(self.gameObject, "info1"):GetComponent("Text")
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self.info2 = Util.GetGameObject(self.gameObject, "info2"):GetComponent("Text")
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self.info1.text = "·购买后可领取活动前期累计奖励 及 后续奖励"
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self.info2.text = "·每日0点刷新,奖励可累计领取"
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self.titleImg = Util.GetGameObject(self.gameObject, "titleImg"):GetComponent("Image")
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self.timeTxt = Util.GetGameObject(self.gameObject, "time"):GetComponent("Text")
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self.titleImg.sprite = self.spLoader:LoadSprite("r_zhouka_zksh_zh")
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for i = 1, self.grid.transform.childCount do
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self.cardPres[i] = {}
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self.cardPres[i].go = self.grid.transform:GetChild(i - 1).gameObject
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self.cardPres[i].bg = self.cardPres[i].go:GetComponent("Image")
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self.cardPres[i].name = Util.GetGameObject(self.cardPres[i].go, "nameBg/name"):GetComponent("Text")
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self.cardPres[i].nameBg = Util.GetGameObject(self.cardPres[i].go, "nameBg"):GetComponent("Image")
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self.cardPres[i].icon = Util.GetGameObject(self.cardPres[i].go, "icon"):GetComponent("Image")
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self.cardPres[i].hint = Util.GetGameObject(self.cardPres[i].go, "hint"):GetComponent("Text")
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self.cardPres[i].Text = Util.GetGameObject(self.cardPres[i].go, "Text"):GetComponent("Text")
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self.cardPres[i].timeTxt = Util.GetGameObject(self.cardPres[i].go, "time"):GetComponent("Text")
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self.cardPres[i].lideTxt = Util.GetGameObject(self.cardPres[i].go, "lide"):GetComponent("Text")
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-- self.cardPres[i].icon1 = Util.GetGameObject(self.cardPres[i].go, "tip1/icon"):GetComponent("Image")
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-- self.cardPres[i].icon2 = Util.GetGameObject(self.cardPres[i].go, "tip2/icon"):GetComponent("Image")
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-- self.cardPres[i].icon3 = Util.GetGameObject(self.cardPres[i].go, "Image/icon"):GetComponent("Image")
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-- self.cardPres[i].dayNum = Util.GetGameObject(self.cardPres[i].go, "tip1/num"):GetComponent("Text")
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-- self.cardPres[i].curNum = Util.GetGameObject(self.cardPres[i].go, "tip2/num"):GetComponent("Text")
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-- self.cardPres[i].allNum = Util.GetGameObject(self.cardPres[i].go, "Image/Text"):GetComponent("Text")
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self.cardPres[i].btn = Util.GetGameObject(self.cardPres[i].go, "btn")
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self.cardPres[i].btnImg = Util.GetGameObject(self.cardPres[i].go, "btn"):GetComponent("Image")
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self.cardPres[i].btnText = Util.GetGameObject(self.cardPres[i].go, "btn/Text"):GetComponent("Text")
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self.cardPres[i].red = Util.GetGameObject(self.cardPres[i].go, "btn/redPoint")
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self.cardPres[i].rewardGrid = Util.GetGameObject(self.cardPres[i].go, "grid")
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self.cardPres[i].rewards = {}
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for j = 1, self.cardPres[i].rewardGrid.transform.childCount do
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table.insert(self.cardPres[i].rewards, self.cardPres[i].rewardGrid.transform:GetChild(j - 1).gameObject)
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self.cardPres[i].rewardGrid.transform:GetChild(j - 1).gameObject:SetActive(false)
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end
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end
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self.btnBack = Util.GetGameObject(self.gameObject, "btnClose")
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self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
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for i = 1, 5 do
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table.insert(self.tabs, Util.GetGameObject(self.gameObject, "scrollrect/tabs/" .. i))
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end
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end
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--绑定事件(用于子类重写)
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function WeekCardPanel:BindEvent()
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Util.AddClick(self.helpBtn, function()
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local pos = self.helpBtn.transform.localPosition
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UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.WeekCard, pos.x, pos.y)
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end)
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Util.AddClick(self.btnBack, function()
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function WeekCardPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.WeekCard.OnWeekCardUpdate, self.RefreshShow, self)
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end
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--移除事件监听(用于子类重写)
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function WeekCardPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.WeekCard.OnWeekCardUpdate, self.RefreshShow, self)
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end
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--界面打开时调用(用于子类重写)
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function WeekCardPanel:OnOpen(args)
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-- self.actConfig = _activityConfig
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-- self.pageIndex = _index
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-- self.parent = parent
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activityId = args
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end
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function WeekCardPanel:OnSortingOrderChange()
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end
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-- 打开,重新打开时回调
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local allcards = {}
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local curKey = 0
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local curIndex = 0
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--local activityId=0
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local endTime = 0
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function WeekCardPanel:OnShow()
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self.gameObject:SetActive(true)
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sortingOrder = _sortingOrder
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local serverOpenTime = PlayerManager.GetServerOpenTime()
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-- 查看周卡界面刷新红点
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PlayerPrefs.SetInt("IsCheckWeekCard_" .. PlayerManager.uid, 1)
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CheckRedPointStatus(RedPointType.WeekCard)
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local id = ActivityGiftManager.GetActivityTypeInfo(102)
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endTime = id.endTime
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self.timeTxt.text = "活动时间:" .. TimeStampToDateStr6(id.startTime) .. "至" .. TimeStampToDateStr6(id.endTime)
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weekcardR = ConfigManager.GetConfigDataByKey(ConfigName.WeekcardRotationConfig, "GlobalActivity", id.activityId)
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--weekcardR=ConfigManager.GetConfigData(ConfigName.WeekcardRotationConfig,1)
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local cardTypes = {}
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for i = 1, #weekcardR.WeekcardType do
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local id = weekcardR.WeekcardType[i][3]
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local min = weekcardR.WeekcardType[i][1]
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local max = weekcardR.WeekcardType[i][2]
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local type = _WeekcardConfig[id].Type
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local data = WeekCardManager.GetWeekCardData(id)
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--已经购买
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if data then
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if allcards[type] == nil then
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allcards[type] = {}
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end
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table.insert(allcards[type], _WeekcardConfig[id])
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table.insert(cardTypes, _WeekcardConfig[id].WeekcardType)
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else
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if PlayerManager.level >= min and PlayerManager.level <= max and not cardTypes[_WeekcardConfig[id].WeekcardType] then
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if allcards[type] == nil then
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allcards[type] = {}
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end
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table.insert(allcards[type], _WeekcardConfig[id])
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end
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end
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--table.insert(allcards,weekcardR.WeekcardType[i][3])
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end
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for i = 1, 5 do
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self.tabs[i]:SetActive(false)
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end
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local i = 0
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local firstKey = 0
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for key, value in pairs(allcards) do
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i = i + 1
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self.tabs[i]:SetActive(true)
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local name = Util.GetGameObject(self.tabs[i], "Text"):GetComponent("Text")
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name.text = value[1].Desc
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local red = Util.GetGameObject(self.tabs[i], "redpoint")
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red:SetActive(false)
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if firstKey == 0 then
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firstKey = key
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curIndex = i
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end
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local kk = key
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Util.AddClick(self.tabs[i], function()
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curKey = kk
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curIndex = i
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self:SetCardWind(curKey)
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end)
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LogError("key==" .. key .. " value==" .. value[1].Id .. " value2==" .. value[2].Id)
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end
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self:CheckTabRed()
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if curKey == 0 then
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curKey = firstKey
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end
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self:SetCardWind(firstKey)
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end
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function WeekCardPanel:CheckTabRed()
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--检测页签红点
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local num = 0
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for key, value in pairs(allcards) do
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num = num + 1
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local isTrue = false
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Util.GetGameObject(self.tabs[num], "redpoint"):SetActive(false)
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for i = 1, #value do
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isTrue = WeekCardManager.CheckTabRedReward(value[i].Id)
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if isTrue then
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Util.GetGameObject(self.tabs[num], "redpoint"):SetActive(isTrue)
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end
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end
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end
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end
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-- 钻石数量显示
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function WeekCardPanel:RefreshShow()
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-- local allData = WeekCardManager.GetWeekCardDataArray()
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-- --月卡
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-- for i = 1, #self.cardPres do
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-- if allData[i] then
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-- self:SetCardShow(i, allData[i])
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-- end
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-- end
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self:CheckTabRed()
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self:SetCardWind(curKey)
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end
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--设置周卡界面
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function WeekCardPanel:SetCardWind(key)
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curkey = key
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if allcards[curkey] then
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local aaa = 0
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for k, value in pairs(allcards) do
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aaa = aaa + 1
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if k == curkey then
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break
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end
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end
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self.selectObj.transform:SetParent(self.tabs[aaa].transform)
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self.selectObj.transform.localScale = Vector3.one
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self.selectObj.transform.localPosition = Vector3.zero
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self.selectTxt:GetComponent("Text").text = Util.GetGameObject(self.tabs[aaa], "Text"):GetComponent("Text").text
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--[[
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if aaa == 1 then
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self.selectTxt:GetComponent("Text").text = "精英周卡"
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Util.GetGameObject(self.tabs[aaa], "Text"):GetComponent("Text").text = "精英周卡"
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elseif aaa == 2 then
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self.selectTxt:GetComponent("Text").text = "传奇周卡"
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Util.GetGameObject(self.tabs[aaa], "Text"):GetComponent("Text").text = "传奇周卡"
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end
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]]
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for i = 1, #allcards[curkey] do
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self:ShowCardInfo(i, allcards[curkey][i])
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end
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end
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end
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--显示周卡信息
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function WeekCardPanel:ShowCardInfo(index, config)
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local pre = self.cardPres[index]
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if not pre then
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return
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end
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if not config then
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return
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end
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-- 背景
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-- 物品名称
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if config.QualityType == 1 then
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pre.name.text = config.Name -- "普通"
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pre.bg.sprite = self.spLoader:LoadSprite("X1_chongzhi_zuanshidiban")
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pre.btnImg.sprite = self.spLoader:LoadSprite("X1_shouzha_yeqianxuanzhong_01")
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pre.nameBg.sprite = self.spLoader:LoadSprite("UI_hz_zhonghe01_64")
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else
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pre.name.text = config.Name --"豪华"
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pre.bg.sprite = self.spLoader:LoadSprite("X1_chongzhi_zuanshidiban")
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pre.btnImg.sprite = self.spLoader:LoadSprite("X1_shouzha_yeqianxuanzhong_03")
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pre.nameBg.sprite = self.spLoader:LoadSprite("UI_hz_zhonghe01_64")
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end
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-- 每日奖励数量
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local itemId = 0
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local residueTimeNum = endTime - GetTimeStamp()
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local dayNum = math.floor(residueTimeNum / (24 * 3600))
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local leijiDayNum = 7 - dayNum
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-- pre.rewards
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-- weekReward
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local allNum = 0
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local leijiNum = 0
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local name = ""
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local icon = ""
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local oneNum = 0
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for i = 1, #config.BaseRewardID do
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if pre.rewards[i] then
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pre.rewards[i]:SetActive(true)
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local dayTxt = Util.GetGameObject(pre.rewards[i], "day"):GetComponent("Text")
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dayTxt.text = "第" .. NumToChinese[config.BaseRewardID[i][1]] .. "天"
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local rewardId = config.BaseRewardID[i][2]
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if weekReward[rewardId] then
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local id = weekReward[rewardId].BaseReward[1]
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local num = weekReward[rewardId].BaseReward[2]
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name = _ItemConfig[id].Name
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oneNum = num
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icon = GetResourcePath(_ItemConfig[id].ResourceID)
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itemId = id
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pre.rewards[i]:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(
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_ItemConfig[id].Quantity))
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local icon1 = Util.GetGameObject(pre.rewards[i], "Image"):GetComponent("Image")
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icon1.sprite = self.spLoader:LoadSprite(icon)
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local stateTxt = Util.GetGameObject(pre.rewards[i], "Text"):GetComponent("Text")
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local numTxt = Util.GetGameObject(pre.rewards[i], "num"):GetComponent("Text")
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if num > 10000 then
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numTxt.text = PrintWanNum2(num)
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else
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numTxt.text = num
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end
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if leijiDayNum >= config.BaseRewardID[i][1] then
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leijiNum = leijiNum + num
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end
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allNum = allNum + num
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end
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-- pre.rewards[i]:GetComponent("Image").sprite=self.spLoader:LoadSprite(config.TypeImage)
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end
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end
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pre.icon.sprite = self.spLoader:LoadSprite(icon)
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Util.AddClick(pre.icon.gameObject, function()
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemId, nil)
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end)
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pre.Text.text = name .. "*" .. PrintWanNum2(oneNum)
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local str = name .. "*" .. PrintWanNum2(allNum)
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pre.hint.text = "共计: " .. "<color=#F47B22>" .. str .. "</color>"
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local rechargeCfg = _RechargeCommodityConfig[config.RechargeId]
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if not rechargeCfg then
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return
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end
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local data = WeekCardManager.GetWeekCardData(config.Id)
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-- 按钮状态
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if data then
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local getNum = 0
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for i = 1, #data.leaveGetRewardDays do
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if data.leaveGetRewardDays[i].state == 1 then
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getNum = getNum + 1
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end
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end
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--local residueTimeNum = endTime - GetTimeStamp()
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--local dayNum = math.floor(residueTimeNum / (24 * 3600))
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pre.timeTxt.text = "(剩余" .. dayNum .. "天)"
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if dayNum == 0 then
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pre.timeTxt.gameObject:SetActive(false)
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else
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pre.timeTxt.gameObject:SetActive(true)
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end
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if getNum > 0 then
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-- 领取奖励
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pre.btnText.text = "领取"
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pre.red:SetActive(true)
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Util.SetGray(pre.btn, false)
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Util.AddOnceClick(pre.btn, function()
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local id = ActivityGiftManager.GetActivityTypeInfo(102)
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--LogError("cardid=="..data.id.." id=="..id.activityId)
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WeekCardManager.RequestGetWeekCardReward(data.id, id.activityId, function()
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-- 刷新显示
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self:RefreshShow()
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end)
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end)
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else
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-- 已领取
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pre.btnText.text = "已领取"
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pre.red:SetActive(false)
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Util.SetGray(pre.btn, true)
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Util.AddOnceClick(pre.btn, function()
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PopupTipPanel.ShowTip("您已领取该奖励")
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end)
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end
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pre.lideTxt.gameObject:SetActive(false)
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else
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-- 购买周卡
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pre.timeTxt.gameObject:SetActive(false)
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pre.lideTxt.gameObject:SetActive(true)
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pre.lideTxt.text = "<color=#382600>激活立得</color><color=#C72F2B>"..name.."*"..PrintWanNum2(leijiNum).."</color>"
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pre.btnText.text = MoneyUtil.GetMoneyUnitNameWithMoney(rechargeCfg.Price)
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pre.red:SetActive(false)
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Util.SetGray(pre.btn, false)
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Util.AddOnceClick(pre.btn, function()
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PayManager.Pay(config.RechargeId, function(id)
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-- 前端修改购买状态
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--data.isBuy = true
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--WeekCardManager.UpdateWeekCardData(data)
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-- 刷新显示
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--self:SetCardWind(curKey)
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end)
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end)
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end
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end
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function WeekCardPanel:SetCardShow(index, data)
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local pre = self.cardPres[index]
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if not pre then
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return
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end
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local config = _WeekcardConfig[data.id]
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if not config then
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return
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end
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-- 背景
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pre.bg.sprite = self.spLoader:LoadSprite(config.BgImage)
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-- 物品名称
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pre.name.sprite = self.spLoader:LoadSprite(config.TypeImage)
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pre.name:SetNativeSize()
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-- 每日奖励数量
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local itemId = 0
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local dayNum = 0
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if config.BaseReward and config.BaseReward[1] then
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itemId = config.BaseReward[1][1]
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dayNum = config.BaseReward[1][2]
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end
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pre.dayNum.text = PrintWanNum2(dayNum)
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-- 当前累计奖励数量
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local curNum = dayNum * data.leaveGetRewardDays or 0
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pre.curNum.text = PrintWanNum2(curNum)
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pre.curNum.transform.parent.gameObject:SetActive(curNum ~= 0) -- 累计数量为0时不显示
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-- 总奖励数量
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local continueDay = config.ContiueDays or 0
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local allNum = dayNum * continueDay
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pre.allNum.text = PrintWanNum2(allNum)
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-- 设置物品图片显示
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local sprite = SetIcon(self.spLoader, itemId)
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pre.icon.sprite = sprite
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pre.icon1.sprite = sprite
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pre.icon2.sprite = sprite
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pre.icon3.sprite = sprite
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local rechargeCfg = _RechargeCommodityConfig[config.RechargeId]
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if not rechargeCfg then
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return
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end
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-- 按钮状态
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if data.isBuy then
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if data.leaveGetRewardDays > 0 then
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-- 领取奖励
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pre.btnText.text = "领取"
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pre.red:SetActive(true)
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Util.SetGray(pre.btn, false)
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Util.AddOnceClick(pre.btn, function()
|
||
WeekCardManager.RequestGetWeekCardReward(data.id, function()
|
||
-- 刷新显示
|
||
self:RefreshShow()
|
||
end)
|
||
end)
|
||
else
|
||
-- 已领取
|
||
pre.btnText.text = "已领取"
|
||
pre.red:SetActive(false)
|
||
Util.SetGray(pre.btn, true)
|
||
Util.AddOnceClick(pre.btn, function()
|
||
PopupTipPanel.ShowTip("您已领取该奖励")
|
||
end)
|
||
end
|
||
else
|
||
-- 购买周卡
|
||
pre.btnText.text = MoneyUtil.GetMoneyUnitNameWithMoney(rechargeCfg.Price)
|
||
pre.red:SetActive(false)
|
||
Util.SetGray(pre.btn, false)
|
||
Util.AddOnceClick(pre.btn, function()
|
||
PayManager.Pay(config.RechargeId, function(id)
|
||
-- 前端修改购买状态
|
||
data.isBuy = true
|
||
WeekCardManager.UpdateWeekCardData(data)
|
||
-- 刷新显示
|
||
self:RefreshShow()
|
||
end)
|
||
end)
|
||
end
|
||
end
|
||
|
||
--界面关闭时调用(用于子类重写)
|
||
function WeekCardPanel:OnClose()
|
||
--CheckRedPointStatus(RedPointType.WeekCard)
|
||
CheckRedPointStatus(RedPointType.WeekCardOpen)
|
||
CheckRedPointStatus(RedPointType.WeekCardReward)
|
||
end
|
||
|
||
--界面销毁时调用(用于子类重写)
|
||
function WeekCardPanel:OnDestroy()
|
||
self.spLoader:Destroy()
|
||
self.cardPres = {}
|
||
end
|
||
|
||
return WeekCardPanel
|