miduo_client/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Buff/SuckBlood.lua

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SuckBlood = Buff:New()
--初始化Buff通过传入一些自定义参数控制成长相关的数值
function SuckBlood:SetData(...)
self.pro=...
self.cover = true --控制效果可被覆盖
-- 刷新排序等级
self.sort = 4
self.triggerTime=0
end
-- 伤害降低
function SuckBlood:onPassiveDamaging(target, damage, bCrit, finalDmg,damageType,skill)
BattleUtil.FinalTreat(self.target, self.target, math.floor(BattleUtil.ErrorCorrection(damage * self.pro)))
end
--初始化后调用一次
function SuckBlood:OnStart()
self.target.Event:AddEvent(BattleEventName.RoleHit, self.onPassiveDamaging, self)
end
--间隔N帧触发返回true时表示继续触发返回false立刻触发OnEnd
function SuckBlood:OnTrigger()
return true
end
--效果结束时调用一次
function SuckBlood:OnEnd()
self.target.Event:RemoveEvent(BattleEventName.RoleHit, self.onPassiveDamaging, self)
end
--只有当cover字段为true时触发返回true则被新效果覆盖
function SuckBlood:OnCover(newBuff)
return true
end
-- 比较buff
function SuckBlood:OnCompare(buff)
return true
end
return SuckBlood