44 lines
1.1 KiB
Lua
44 lines
1.1 KiB
Lua
SuckBlood = Buff:New()
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--初始化Buff,通过传入一些自定义参数控制成长相关的数值
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function SuckBlood:SetData(...)
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self.pro=...
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self.cover = true --控制效果可被覆盖
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-- 刷新排序等级
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self.sort = 4
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self.triggerTime=0
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end
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-- 伤害降低
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function SuckBlood:onPassiveDamaging(target, damage, bCrit, finalDmg,damageType,skill)
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BattleUtil.FinalTreat(self.target, self.target, math.floor(BattleUtil.ErrorCorrection(damage * self.pro)))
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end
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--初始化后调用一次
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function SuckBlood:OnStart()
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self.target.Event:AddEvent(BattleEventName.RoleHit, self.onPassiveDamaging, self)
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end
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--间隔N帧触发,返回true时表示继续触发,返回false立刻触发OnEnd
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function SuckBlood:OnTrigger()
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return true
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end
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--效果结束时调用一次
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function SuckBlood:OnEnd()
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self.target.Event:RemoveEvent(BattleEventName.RoleHit, self.onPassiveDamaging, self)
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end
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--只有当cover字段为true时触发,返回true则被新效果覆盖
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function SuckBlood:OnCover(newBuff)
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return true
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end
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-- 比较buff
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function SuckBlood:OnCompare(buff)
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return true
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end
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return SuckBlood |