miduo_client/Assets/ManagedResources/~Lua/Modules/Incarnation/IncarnationUpStarListPanel.lua

193 lines
7.2 KiB
Lua

require("Base/BasePanel")
IncarnationUpStarListPanel = Inherit(BasePanel)
local this = IncarnationUpStarListPanel
local curSelectHeroList={}
local heroDataList={}
local curNeedRoleNum
local openThisPanel
local curHeroData = {}
local needQuality
--初始化组件(用于子类重写)
function this:InitComponent()
this.spLoader = SpriteLoader.New()
this.BtnBack = Util.GetGameObject(self.gameObject, "btnBack")
Util.GetGameObject(self.gameObject, "bg/Text"):GetComponent("Text").text="奥义卡选择"
this.mask = Util.GetGameObject(self.gameObject, "mask")
this.BtnSure = Util.GetGameObject(self.gameObject, "btnSure")
this.btnAutoSelect = Util.GetGameObject(self.gameObject, "btnAutoSelect")
this.cardPre = Util.GetGameObject(self.gameObject, "item")
this.desText = Util.GetGameObject(self.gameObject, "desText"):GetComponent("Text")
this.numText = Util.GetGameObject(self.gameObject, "numText"):GetComponent("Text")
local v = Util.GetGameObject(self.gameObject, "scroll"):GetComponent("RectTransform").rect
this.Scrollbar= Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(self.gameObject, "scroll").transform,
this.cardPre, this.Scrollbar, Vector2.New(v.width, v.height), 1, 5, Vector2.New(19.32,40))
this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(6.78, 27)
this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 1
this.NoneImage= Util.GetGameObject(self.gameObject, "NoneImage")
this.NoneImage.gameObject:SetActive(false)
Util.GetGameObject(self.gameObject, "NoneImage/TextImage/Text"):GetComponent("Text").text="无符合要求的奥义卡!"
end
--绑定事件(用于子类重写)
function this:BindEvent()
Util.AddClick(this.BtnBack, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
Util.AddClick(this.mask, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
Util.AddClick(this.BtnSure, function()
self:ClosePanel()
openThisPanel:UpdateUpStarCost(this.GetSelectNum(),curSelectHeroList)
end)
Util.AddClick(this.btnAutoSelect, function()
self:AutoSelectHero()
end)
end
--添加事件监听(用于子类重写)
function this:AddListener()
end
--移除事件监听(用于子类重写)
function this:RemoveListener()
end
--界面打开时调用(用于子类重写)
function this:OnOpen(_openThisPanel,_curSelectHeroList,_needInfo,curCardId)
openThisPanel= _openThisPanel
curSelectHeroList={}
--LogError("curCardId=="..curCardId)
print(#_curSelectHeroList)
for i = 1, #_curSelectHeroList do
table.insert(curSelectHeroList,_curSelectHeroList[i])
end
needQuality=_needInfo[1]
curNeedRoleNum=_needInfo[2]
heroDataList={}
local allItemList= BagManager.GetBagAllDataByItemType(29)
for i, v in pairs(allItemList) do
--LogError("v.id=="..v.id)
if v.num>0 and v.id==curCardId then
--LogError("v.id=="..v.id)
table.insert(heroDataList,v)
end
end
--LogError("len====="..#heroDataList)
if not heroDataList or #heroDataList < 1 then
this.NoneImage.gameObject:SetActive(true)
else
this.NoneImage.gameObject:SetActive(false)
end
this.ScrollView:SetData(heroDataList, function (index, go)
this.OnShowSingleCardData(go, heroDataList[index])
end,false,false)
this.desText.text=string.format(Language[10402],curNeedRoleNum,"奥义卡")
this.numText.text=string.format("%s/%s",this.GetSelectNum(),curNeedRoleNum)
end
function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
local choosed = Util.GetGameObject(go.transform, "choosed")
choosed:SetActive(false)
for i = 1, #curSelectHeroList do
if curSelectHeroList[i].id == heroData.id then
choosed:SetActive(true)
end
end
local frame = Util.GetGameObject(go.transform, "frame"):GetComponent("Image")
local icon = Util.GetGameObject(go.transform, "icon"):GetComponent("Image")
local num = Util.GetGameObject(go.transform, "num"):GetComponent("Text")
local proIcon = Util.GetGameObject(go.transform, "proIcon"):GetComponent("Image")
local name = Util.GetGameObject(go.transform, "name"):GetComponent("Text")
local cardBtn = Util.GetGameObject(go.transform, "icon")
frame.sprite = this.spLoader:LoadSprite(heroData.frame)
icon.sprite = this.spLoader:LoadSprite(heroData.icon)
num.text = heroData.num
proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.itemConfig.val[9]))--9是阵营id
name.text =string.gsub(heroData.name, "变身", "")
Util.AddOnceClick(cardBtn, function()
local isSelect = false
local selectIndex = 0
for i = 1, #curSelectHeroList do
if curSelectHeroList[i].id == heroData.id then
isSelect = true
selectIndex = i
choosed:SetActive(true)
end
end
if isSelect then
choosed:SetActive(false)
table.remove(curSelectHeroList,selectIndex)
this.numText.text=string.format("%s/%s",this.GetSelectNum(),curNeedRoleNum)
return
end
if this.GetSelectNum()>=curNeedRoleNum then
PopupTipPanel.ShowTip(Language[10403])
return
end
local signData={}
signData.id=heroData.id
local residueNum=curNeedRoleNum-this.GetSelectNum()--剩余可选择数量
signData.num=heroData.num>=residueNum and residueNum or heroData.num
table.insert(curSelectHeroList,signData)
choosed:SetActive(true)
this.numText.text=string.format("%s/%s",this.GetSelectNum(),curNeedRoleNum)
end)
end
--获取当前已选择数量
function this.GetSelectNum()
local num=0
for i = 1, #curSelectHeroList do
num=num+curSelectHeroList[i].num
end
return num
end
--一键放入
function this:AutoSelectHero()
curSelectHeroList = {}
for i = 1, #heroDataList do
if this.GetSelectNum()<curNeedRoleNum then
local signData={}
signData.id=heroDataList[i].id
local residueNum=curNeedRoleNum-this.GetSelectNum()--剩余可选择数量
signData.num=heroDataList[i].num>=residueNum and residueNum or heroDataList[i].num
table.insert(curSelectHeroList,signData)
end
end
this.numText.text=string.format("%s/%s",this.GetSelectNum(),curNeedRoleNum)
this.ScrollView:SetData(heroDataList, function (index, go)
this.OnShowSingleCardData(go, heroDataList[index])
end,true,true)
end
--界面关闭时调用(用于子类重写)
function this:OnClose()
end
--界面销毁时调用(用于子类重写)
function this:OnDestroy()
this.spLoader:Destroy()
this.ScrollView = nil
end
return this