miduo_client/Assets/ManagedResources/~Lua/Modules/Recharge/View/EveryDayGiftNew.lua

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local EveryDayGiftNew = {}
local rechargeNum = 0
local growData = {}
local rechargeCommodityConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
local onKeyPackId = 545
function EveryDayGiftNew:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = EveryDayGiftNew })
return b
end
--添加事件监听(用于子类重写)
function EveryDayGiftNew:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.MoneyPay.OnPayResultSuccess,self.SetGrowGift,self)
end
--移除事件监听(用于子类重写)
function EveryDayGiftNew:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.MoneyPay.OnPayResultSuccess,self.SetGrowGift,self)
end
function EveryDayGiftNew:InitComponent()
self.spLoader = SpriteLoader.New()
Util.GetGameObject(self.gameObject, "rzyBg"):SetActive(false)
Util.GetGameObject(self.gameObject, "curObj"):SetActive(false)
Util.GetGameObject(self.gameObject, "GameObject"):SetActive(false)
Util.GetGameObject(self.gameObject, "Image"):SetActive(true)
self.newPage = Util.GetGameObject(self.gameObject, "newPage")
self.newPage:SetActive(true)
self.itemPre = Util.GetGameObject(self.newPage,"ItemPre")
--===================成长礼包================
self.grow = Util.GetGameObject(self.newPage,"growPack/Content")
self.tip = Util.GetGameObject(self.grow,"Tip"):GetComponent("Text")
self.icon = Util.GetGameObject(self.grow,"Icon"):GetComponent("Image")
self.Level = Util.GetGameObject(self.grow,"Icon/Level"):GetComponent("Text")
self.name = Util.GetGameObject(self.grow,"Name"):GetComponent("Image")
self.name.sprite=self.spLoader:LoadSprite("gm_mingwang_title")
self.progress = Util.GetGameObject(self.grow,"Progress/Image")
self.value = Util.GetGameObject(self.grow,"Progress/Text"):GetComponent("Text")
self.reward = Util.GetGameObject(self.grow,"Reward")
self.btnLeft = Util.GetGameObject(self.grow,"btnLeft")
self.btnRight = Util.GetGameObject(self.grow,"btnRight")
self.btnGet = Util.GetGameObject(self.grow,"btnGet")
self.price = Util.GetGameObject(self.btnGet,"cost/Text"):GetComponent("Text")
self.cost = Util.GetGameObject(self.btnGet,"cost")
self.btnText = Util.GetGameObject(self.btnGet,"Text")
self.btnRed = Util.GetGameObject(self.btnGet,"red")
self.leftRed = Util.GetGameObject(self.btnLeft,"Red")
self.rightRed = Util.GetGameObject(self.btnRight,"Red")
--=================Rewards=================
self.Reward = Util.GetGameObject(self.newPage,"Reward")
self.Reward:GetComponent("RectTransform").sizeDelta = Vector2.New(1080,864.7)
self.Reward:GetComponent("RectTransform").localPosition = Vector3.New(0,209,-100)
self.endTimeBg = Util.GetGameObject(self.newPage,"growPack/Time")
self.endTime = Util.GetGameObject(self.endTimeBg,"Text"):GetComponent("Text")
self.ItemList = {}
self.sortingOrder = 0
--=================extraTitle================
self.extarTitle = Util.GetGameObject(self.newPage,"extarTitle")
self.extarTitle:SetActive(false)
self.extarFreeBtn = Util.GetGameObject(self.extarTitle,"freeBtn")
self.freeBtnAnim = Util.GetGameObject(self.extarFreeBtn,"UI_effect_TanSuo_Box"):GetComponent("Animator")
self.freeBtnRed = Util.GetGameObject(self.extarFreeBtn,"redPoint")
self.extarStoreBtn = Util.GetGameObject(self.extarTitle,"Bg/store")
self.extarBg = Util.GetGameObject(self.extarTitle,"Bg")
self.UI_Effect_jinkuang_Yuan = Util.GetGameObject(self.extarStoreBtn, "UI_Effect_jinkuang_Yuan")
self.extarOneKeyBtn = Util.GetGameObject(self.extarTitle,"Bg/oneKey/oneKeyBtn")
self.allSaoGuang = Util.GetGameObject(self.extarOneKeyBtn, "saoguang")
self.extarOneKeyprice1 = Util.GetGameObject(self.extarTitle,"Bg/oneKey/nowPrice"):GetComponent("Text")
self.extarOneKeyprice2 = Util.GetGameObject(self.extarTitle,"Bg/oneKey/oriPrice"):GetComponent("Text")
self.jiantou=Util.GetGameObject(self.gameObject, "jiantou")
self.lightList = {
Util.GetGameObject(self.freeBtnAnim.gameObject,"bg_ray"),
Util.GetGameObject(self.freeBtnAnim.gameObject,"yinying/ray 1"),
Util.GetGameObject(self.freeBtnAnim.gameObject,"yinying/ray 2"),
Util.GetGameObject(self.freeBtnAnim.gameObject,"yinying/ray 3"),
Util.GetGameObject(self.freeBtnAnim.gameObject,"yinying/ray 4"),
}
self.hintObj=Util.GetGameObject(self.gameObject, "hint")
self.hintTxt=Util.GetGameObject(self.gameObject, "hint/Text"):GetComponent("Text")
end
function EveryDayGiftNew:BindEvent()
Util.AddOnceClick(self.extarOneKeyBtn,function ()
if self.actType ~= FUNCTION_OPEN_TYPE.MeiRiLiBao then return end
PayManager.Pay(onKeyPackId, function(id)
FirstRechargeManager.RefreshAccumRechargeValue(onKeyPackId)
PlayerPrefs.SetInt(PlayerManager.uid.."czlb", 0)
CheckRedPointStatus(RedPointType.GrowthPackage)
MonthCardManager.CheckMonthCardPatFace()
self:RefreshData(nil,false,false)
end)
end)
Util.AddOnceClick(self.extarStoreBtn,function()
if self.actType ~= FUNCTION_OPEN_TYPE.MeiRiLiBao then return end
JumpManager.GoJump(40020)
end)
end
--界面打开时调用(用于子类重写)
function EveryDayGiftNew:OnOpen(_activityConfig,_index,parent)
self.actConfig = _activityConfig
self.pageIndex = _index
self.parent = parent
self.gameObject.name = "EveryDayGiftNew"..self.actConfig.Id
if self.actConfig.Id==89 or self.actConfig.Id==61 or self.actConfig.Id==60 or self.actConfig.Id==67 then
self.jiantou.gameObject:SetActive(true)
local jiantouAnim = self.jiantou.gameObject:GetComponent(typeof(PlayFlyAnim))
jiantouAnim:PlayAnim(false)
end
end
function EveryDayGiftNew:OnSortingOrderChange(_sortingOrder)
self.sortingOrder = _sortingOrder
Util.SetParticleSortLayer(self.UI_Effect_jinkuang_Yuan, _sortingOrder + 1)
end
-- 打开,重新打开时回调
function EveryDayGiftNew:OnShow(_sortingOrder)
self.gameObject:SetActive(true)
self.sortingOrder = _sortingOrder or self.sortingOrder
self.actId = self.actConfig.ActId
self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
if self.actConfig.IfBack == 1 then
if self.actConfig.ActiveType > 0 then
local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
if id and id > 0 then
self.actId = id
local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
if config then
self.actConfig = config
end
end
end
end
self.parent.tabbox.gameObject:SetActive(true)
self:RefreshData(nil,true,true)
end
function EveryDayGiftNew:RefreshData(none,isTop,isAni)
if self.actConfig.RpType > 0 then
CheckRedPointStatus(self.actConfig.RpType)
end
--成长礼包检测,现在放到每个页签,所有都要检测
VipManager.SetGrowthPackagePointStatus()
CheckRedPointStatus(RedPointType.GrowthPackage)
self.shopData = DynamicActivityManager.GetGiftDataByType(self.actConfig.ShopData)
--成长礼包
self:SetGrowGift()
self.hintObj:SetActive(false)
--特殊处理部分
Log("actType:"..tostring(self.actType))
if self.actType == FUNCTION_OPEN_TYPE.MeiRiLiBao then
self.extarTitle:SetActive(true)
--每日礼
self:RefreshFreeData()
-- 刷新一键购买显示
self:RefreshOneKeyShow()
self.Reward:GetComponent("RectTransform").sizeDelta = Vector2.New(1080,659)
self.Reward:GetComponent("RectTransform").localPosition = Vector3.New(0,202,-100)
end
if self.actType == 98 then
self.extarTitle:SetActive(true)
self.extarBg:SetActive(false)
self.hintObj:SetActive(true)
self.hintTxt.text="特权只生效当前激活最高的特权,不会相互叠加"
self:RefreshFreeData()
end
if not self.scrollView then
--更改完空间大小后再生成滚动条
local rootHight = self.Reward.transform.rect.height
local width = self.Reward.transform.rect.width
self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.Reward.transform,
self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 10))
self.scrollView.moveTween.MomentumAmount = 1
self.scrollView.moveTween.Strength = 2
self.scrollView.elastic = false
end
-- 刷新剩余时间
self:GetRemainTime()
-- 刷新商品数据
self:RefreshGiftData(isTop,isAni)
end
--==============================成长礼包部分==========================(rechargeViewNew和EveryDayGiftNew中有完全相同的部分复制过去)
function EveryDayGiftNew:SetGrowGift()
growData = DynamicActivityManager.GetGiftDataByType({{2,95}})
local rechargeNum = BagManager.GetItemCountById(1351) --VipManager.GetChargedNum()--已经充值的金额
table.sort(growData,function (a,b)
return a.data.shopItemData.BuyRule[2] < b.data.shopItemData.BuyRule[2]
end)
--LogError("DynamicActivityManager.curLevel=="..DynamicActivityManager.curLevel)
--计算当前声望等级
if DynamicActivityManager.curLevel == 0 or DynamicActivityManager.curLevel == 1 then
for i = 1, #growData do
if rechargeNum < DynamicActivityManager.GetMingWangLv(growData[i].data.shopItemData.BuyRule[2]) then
if rechargeNum ~= 0 then
DynamicActivityManager.curLevel = i
if DynamicActivityManager.Index == 0 then
DynamicActivityManager.Index = DynamicActivityManager.curLevel
end
break
else
DynamicActivityManager.curLevel = 1
DynamicActivityManager.Index = 1
end
end
end
end
--如果所有都没有,说明超范围了
if DynamicActivityManager.curLevel == 0 then
DynamicActivityManager.curLevel = #growData
if DynamicActivityManager.Index == 0 then
DynamicActivityManager.Index = DynamicActivityManager.curLevel
end
end
Log("当前声望Level:"..tostring(DynamicActivityManager.curLevel).." Index:"..tostring(DynamicActivityManager.Index))
--如果有当前声望数据,就显示,没有就显示上一档位
-- local data = not not growData[DynamicActivityManager.Index] and growData[DynamicActivityManager.Index] or growData[DynamicActivityManager.Index-1]
local data=growData[DynamicActivityManager.Index]
if data==nil then
return
end
self:RefreshReward(data)
Util.AddOnceClick(self.btnLeft,function ()
if growData[DynamicActivityManager.Index - 1] then
DynamicActivityManager.Index = DynamicActivityManager.Index - 1
self:RefreshReward(growData[DynamicActivityManager.Index])
end
end)
Util.AddOnceClick(self.btnRight,function ()
if growData[DynamicActivityManager.Index + 1] then
DynamicActivityManager.Index = DynamicActivityManager.Index + 1
self:RefreshReward(growData[DynamicActivityManager.Index])
end
end)
end
--刷新奖励、按钮显示
function EveryDayGiftNew:RefreshReward(Data)
local rechargeNum =BagManager.GetItemCountById(1351) --VipManager.GetChargedNum()--已经充值的金额
self.btnLeft:SetActive(not not growData[DynamicActivityManager.Index - 1])--左按钮显示
self.btnRight:SetActive(not not growData[DynamicActivityManager.Index + 1])--右按钮显示
-- LogPink(DynamicActivityManager.Index.." 金额:"..tostring(Data.data.shopItemData.BuyRule[2]).." 限购:"..tostring(Data.data.limitNum).." 已购:"..tostring(Data.data.boughtNum).." rechargeNum:"..tostring(rechargeNum))
local text = 1
local num = 0
if DynamicActivityManager.Index < 2 then
num = growData[1].data.shopItemData.BuyRule[2]
elseif DynamicActivityManager.Index + 1 > #growData then
text = #growData
num = growData[#growData].data.shopItemData.BuyRule[2]
else
text = DynamicActivityManager.Index
num = growData[DynamicActivityManager.Index].data.shopItemData.BuyRule[2]
end
num=DynamicActivityManager.GetMingWangLv(num)
local aaa=growData[DynamicActivityManager.curLevel].data.shopItemData.BuyRule[2]
if DynamicActivityManager.curLevel <= 2 then
--self.tip.text = string.format("再获得%s积分升至名望1",num - rechargeNum)
elseif DynamicActivityManager.curLevel >= #growData and rechargeNum >= DynamicActivityManager.GetMingWangLv(aaa) then
--self.tip.text = ""
else
--self.tip.text = string.format("再获得%s积分升至名望%s",DynamicActivityManager.GetMingWangLv(aaa) - rechargeNum,DynamicActivityManager.curLevel+1)
end
self.tip.text="每充值1元可以获得10点名望经验"
local size = rechargeNum/num
size = size > 1 and 1 or size
-- LogRed(DynamicActivityManager.Index.." #growData:"..tostring(#growData).." text:"..tostring(text))
self.icon.sprite = self.spLoader:LoadSprite("UI_hz_huizhang")
self.Level.text=text
self.progress:GetComponent("RectTransform").sizeDelta = Vector3.New(483*size,12,0)
self.value.text = string.format("%s/%s",rechargeNum,num)
self.price.text = Data.data.price
self.btnRed:SetActive(false)
local needNum=DynamicActivityManager.GetMingWangLv(Data.data.shopItemData.BuyRule[2]-1)
if Data.data.limitNum - Data.data.boughtNum > 0 then
self.btnText:SetActive(false)
self.cost:SetActive(true)
self.btnGet:GetComponent("Button").interactable = true
Util.SetGray(self.btnGet, false)
if rechargeNum >= needNum then
-- self.btnGet:GetComponent("Image").sprite = self.spLoader:LoadSprite("s_slbz_1anniuongse")
if BagManager.GetTotalItemNum(Data.data.costId) >= Data.data.price then
self.btnRed:SetActive(true)
end
else
-- self.btnGet:GetComponent("Image").sprite = self.spLoader:LoadSprite("s_slbz_1anniuhuangse")
end
else
self.btnText:SetActive(true)
self.cost:SetActive(false)
self.btnGet:GetComponent("Button").interactable = false
Util.SetGray(self.btnGet, true)
end
Util.AddOnceClick(self.btnGet,function ()
-- LogGreen(tostring(Data.data.limitNum).." "..tostring(Data.data.boughtNum))
if Data.data.limitNum - Data.data.boughtNum > 0 then
-- LogYellow(tostring(rechargeNum).." "..tostring(Data.data.shopItemData.BuyRule[2]))
if rechargeNum >= needNum then
-- LogPink(tostring(BagManager.GetItemCountById(Data.data.costId)).." "..tostring(Data.data.price))
if BagManager.GetItemCountById(Data.data.costId) >= Data.data.price then
-- LogBlue(tostring(Data.data.shopItemData.buyType).." "..tostring(Data.data.shopData.id))
ShopManager.RequestBuyShopItem(Data.buyType, Data.data.shopData.id, 1, function()
self:SetGrowGift()
CheckRedPointStatus(RedPointType.DailyGift)
CheckRedPointStatus(RedPointType.GrowthPackage)
end)
else
NotEnoughPopup:Show(Data.data.costId)
end
else
PopupTipPanel.ShowTip(string.format("名望等级不足,请升至%s级后才可购买",DynamicActivityManager.Index))
end
end
end)
if not self.ItemList then
self.ItemList = {}
end
for i = 1, #self.ItemList do
self.ItemList[i].gameObject:SetActive(false)
end
for i = 1, #Data.data.shows do
if not self.ItemList[i] then
self.ItemList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.reward.transform)
end
self.ItemList[i]:OnOpen(false, {Data.data.shows[i][1],Data.data.shows[i][2],Data.data.shows[i][3]}, 0.9,false,false,false,self.sortingOrder)
self.ItemList[i].gameObject:SetActive(true)
end
--左右按钮红点检测
if growData[DynamicActivityManager.Index - 1] then
for i = DynamicActivityManager.Index - 1, 1,-1 do
local curData = growData[i]
if curData.data.limitNum - curData.data.boughtNum > 0 and
BagManager.GetTotalItemNum(curData.data.costId) >= curData.data.price and
rechargeNum >=DynamicActivityManager.GetMingWangLv(curData.data.shopItemData.BuyRule[2]-1) then
self.leftRed:SetActive(true)
break
else
self.leftRed:SetActive(false)
end
end
end
if growData[DynamicActivityManager.Index + 1] then
for i = DynamicActivityManager.Index + 1, 20 do
local curData = growData[i]
if curData and curData.data.limitNum - curData.data.boughtNum > 0 and
BagManager.GetTotalItemNum(curData.data.costId) >= curData.data.price and
rechargeNum >=DynamicActivityManager.GetMingWangLv(curData.data.shopItemData.BuyRule[2]-1) then
self.rightRed:SetActive(true)
break
else
self.rightRed:SetActive(false)
end
end
end
end
--===============================通用礼包数据==========================
-- 刷新礼包的数据
function EveryDayGiftNew:RefreshGiftData(isTop,isAni)
rechargeNum = VipManager.GetChargedNum()--已经充值的金额
self.scrollView:ForeachItemGO(function(growIndex, go)
go.gameObject:SetActive(false)
end)
local callBack = function(growIndex, item)
self:RefreshShowData(item, self.shopData[growIndex],growIndex)
end
local growIndex = 0
self.scrollView:SetData(self.shopData, callBack,not isTop,not isAni)
for i = 1 ,#self.shopData do
if self.shopData[i].DataType == DynamicActivityManager.selectIndex.dataType then
for j = 1 , #DynamicActivityManager.selectIndex.goodsId do
if (self.shopData[i].data.shopData.id or self.shopData[i].data.shopData.goodsId) == DynamicActivityManager.selectIndex.goodsId[j] then
DynamicActivityManager.SetSelectIndex(0,{},1)
growIndex = i
break
end
end
end
if growIndex ~= 0 then
break
end
end
if growIndex ~= 0 then
self.scrollView:SetIndex(growIndex)
end
end
--刷新每一条的显示数据
function EveryDayGiftNew:RefreshShowData(item,_data,growIndex)
if not self.ItemList then
self.ItemList = {}
end
if not self.ItemList[item] then
local subConfig = SubUIConfig[self.actConfig.UIName[2]]
self.ItemList[item] = SubUIManager.Open(subConfig,item.transform)
end
if not _data then
item.gameObject:SetActive(false)
return
end
item.gameObject:SetActive(true)
self.ItemList[item]:SetData(_data,self,rechargeNum,self.sortingOrder)
end
--每种礼包的剩余时间
function EveryDayGiftNew:GetRemainTime()
if self.actConfig.ShowTime == 0 then
self.endTimeBg.gameObject:SetActive(false)
return
end
self.endTimeBg.gameObject:SetActive(true)
--判断是否有timer
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
local la = self.actConfig.ShowTime ~= 1 and Language[10023] or Language[11355]
if self.actConfig.ActiveType == ActivityTypeDef.XinRenShop then
la = "结束时间:"
end
local freshTime = 0
--此时间是七日礼包刷新时间
-- local packFreshTime = 0
if self.shopData and #self.shopData > 0 then
freshTime = self.shopData[#self.shopData].data.endTime - GetTimeStamp()
end
-- local actData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.MeiRiTeHui)
-- if actData then
-- packFreshTime = actData.endTime - GetTimeStamp()
-- end
--灵兽宝阁的珍奇宝阁礼包刷新时间显示
if self.actId == 5501 then
freshTime = TimeToCurWeekEnd()
end
self.endTime.text = la..TimeToFelaxible(freshTime)
self.localTimer = Timer.New(function ()
self.endTime.text = la..TimeToFelaxible(freshTime)
if freshTime <= 0 then
if self.actConfig.ActiveType > 0 then
local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
if id then
self:RefreshData(nil,true,true)
else
self.parent:ClosePanel()
end
end
self:RefreshData(nil,true,true)
end
-- if actData then
-- self.btn2Text.text = string.format("剩余%s天",math.ceil(packFreshTime/86400))
-- else
-- self.btn2Text.text = string.format("60元七天特惠")
-- end
freshTime = freshTime - 1
-- packFreshTime = packFreshTime - 1
end, 1, -1, true)
self.localTimer:Start()
end
--==============================每日特惠特殊处理部分===================
--刷新一键购买显示
function EveryDayGiftNew:RefreshOneKeyShow()
Util.SetParticleSortLayer(self.UI_Effect_jinkuang_Yuan, self.sortingOrder + 1)
Util.SetGray(self.extarOneKeyBtn,false)
self.extarOneKeyBtn:GetComponent("Button").interactable = true
self.allSaoGuang:SetActive(false)
-- 计算总价
local ori = 0
for i = 1 , #self.shopData do
ori = ori + self.shopData[i].data.finalNum
end
-- 计算现价
local now = 0
now = now + MoneyUtil.GetMoney(ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,onKeyPackId).Price)
self.extarOneKeyprice2.text = Language[10582] .. string.format(MoneyUtil.GetMoneyUnitName(),ori)
self.extarOneKeyprice1.text = Language[10644] .. string.format(MoneyUtil.GetMoneyUnitName(),now)
for i = 1, #self.shopData do
if self.shopData[i].data.boughtNum > 0 then
Util.SetGray(self.extarOneKeyBtn,true)
self.extarOneKeyBtn:GetComponent("Button").interactable = false
self.allSaoGuang:SetActive(false)
break
end
end
end
--刷新每日免费礼包
function EveryDayGiftNew:RefreshFreeData()
local type=0
if self.actType==90 then
type=SHOP_TYPE.FREE_GIFT
elseif self.actType==98 then
type=35
end
local freeData = ShopManager.GetShopDataByType(type).storeItem
local boughtNum = ShopManager.GetShopItemHadBuyTimes(type, freeData[1].id)
local limitNum = ShopManager.GetShopItemLimitBuyCount(freeData[1].id)
--LogError("freeData[1].id=="..freeData[1].id)
local isCanBuy = limitNum - boughtNum >= 1
self.freeBtnAnim.enabled = isCanBuy
self.freeBtnRed:SetActive(isCanBuy)
-- 光效显隐
for _, light in ipairs(self.lightList) do
light:SetActive(isCanBuy)
end
CheckRedPointStatus(RedPointType.DailyGift)
Util.AddOnceClick(self.extarFreeBtn,function()
if isCanBuy then
ShopManager.RequestBuyShopItem(type, freeData[1].id, 1, function()
self:RefreshFreeData()
CheckRedPointStatus(RedPointType.DailyGift)
CheckRedPointStatus(RedPointType.GrowthPackage)
end)
end
end)
end
--============================================================================================
function EveryDayGiftNew:OnClose()
CheckRedPointStatus(RedPointType.TimeLimitWishStore)
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
self.gameObject:SetActive(false)
self.parent.tabbox.gameObject:SetActive(true)
end
function EveryDayGiftNew:OnDestroy()
self.spLoader:Destroy()
for k,v in pairs(self.ItemList) do
SubUIManager.Close(v)
end
self.ItemList = {}
if self.scrollView then
SubUIManager.Close(self.scrollView)
end
self.scrollView=nil
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
end
--特权商城专属
function EveryDayGiftNew:SpecialTime(t)
if not t or t < 0 then
return Language[11749]
end
local _sec = t % 60
local allMin = math.floor(t / 60)
local _min = allMin % 60
local allHour = math.floor(t / 3600)
local _hour = allHour % 24
local allDays = math.floor(t / 86400)
if allDays>=1 then
return string.format(Language[11703],allDays),allDays
else
if _hour>=1 then
return string.format(Language[11704], _hour), _hour
else
if _min>=1 then
return string.format(Language[11705], _min), _min
else
return Language[12152]
end
end
end
return Language[11749]
end
return EveryDayGiftNew