266 lines
12 KiB
Lua
266 lines
12 KiB
Lua
local RechargeViewNew = {}
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local growData = {}
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function RechargeViewNew:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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b.transform = gameObject.transform
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setmetatable(b, { __index = RechargeViewNew })
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return b
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end
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--添加事件监听(用于子类重写)
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function RechargeViewNew:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.MoneyPay.OnPayResultSuccess,self.SetGrowGift,self)
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end
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--移除事件监听(用于子类重写)
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function RechargeViewNew:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.MoneyPay.OnPayResultSuccess,self.SetGrowGift,self)
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end
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function RechargeViewNew:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.shopViewRoot = Util.GetGameObject(self.gameObject, "root")
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if not self.shopView then
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self.shopView = SubUIManager.Open(SubUIConfig.ShopView, self.shopViewRoot.transform)
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-- 修改商品栏的位置
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self.shopView:SetItemContentPosition(Vector3.New(0, 710, 0))
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end
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-- 显示特权信息
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--===================成长礼包================
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self.grow = Util.GetGameObject(self.gameObject,"growPack/Content")
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self.tip = Util.GetGameObject(self.grow,"Tip"):GetComponent("Text")
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self.icon = Util.GetGameObject(self.grow,"Icon"):GetComponent("Image")
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self.Level = Util.GetGameObject(self.grow,"Icon/Level"):GetComponent("Text")
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self.name = Util.GetGameObject(self.grow,"Name"):GetComponent("Image")
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self.name.sprite=self.spLoader:LoadSprite("gm_mingwang_title")
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self.progress = Util.GetGameObject(self.grow,"Progress/Image")
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self.value = Util.GetGameObject(self.grow,"Progress/Text"):GetComponent("Text")
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self.reward = Util.GetGameObject(self.grow,"Reward")
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self.btnLeft = Util.GetGameObject(self.grow,"btnLeft")
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self.btnRight = Util.GetGameObject(self.grow,"btnRight")
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self.btnGet = Util.GetGameObject(self.grow,"btnGet")
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self.price = Util.GetGameObject(self.btnGet,"cost/Text"):GetComponent("Text")
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self.cost = Util.GetGameObject(self.btnGet,"cost")
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self.btnText = Util.GetGameObject(self.btnGet,"Text")
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self.btnRed = Util.GetGameObject(self.btnGet,"red")
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self.leftRed = Util.GetGameObject(self.btnLeft,"Red")
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self.rightRed = Util.GetGameObject(self.btnRight,"Red")
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self.endTimeBg = Util.GetGameObject(self.gameObject,"growPack/Time")
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self.endTimeBg.gameObject:SetActive(false)
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self.ItemList = {}
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end
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function RechargeViewNew:BindEvent()
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end
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--界面打开时调用(用于子类重写)
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function RechargeViewNew:OnOpen(_activityConfig,_index,parent)
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self.actConfig = _activityConfig
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self.pageIndex = _index
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self.parent = parent
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end
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function RechargeViewNew:OnSortingOrderChange()
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end
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function RechargeViewNew:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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self.sortingOrder = _sortingOrder
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self.shopView:ShowShop(SHOP_TYPE.SOUL_STONE_SHOP, self.sortingOrder)
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self:SetGrowGift()
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end
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--==============================成长礼包部分==========================(rechargeViewNew和EveryDayGiftNew中有完全相同的部分,复制过去)
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function RechargeViewNew:SetGrowGift()
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growData = DynamicActivityManager.GetGiftDataByType({{2,95}})
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local rechargeNum =BagManager.GetItemCountById(1351) --VipManager.GetChargedNum()--已经充值的金额
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table.sort(growData,function (a,b)
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return a.data.shopItemData.BuyRule[2] < b.data.shopItemData.BuyRule[2]
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end)
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--计算当前声望等级
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if DynamicActivityManager.curLevel == 0 or DynamicActivityManager.curLevel == 1 then
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for i = 1, #growData do
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if rechargeNum < DynamicActivityManager.GetMingWangLv(growData[i].data.shopItemData.BuyRule[2]) then
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if rechargeNum ~= 0 then
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DynamicActivityManager.curLevel = i
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if DynamicActivityManager.Index == 0 then
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DynamicActivityManager.Index = DynamicActivityManager.curLevel
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end
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break
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else
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DynamicActivityManager.curLevel = 1
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DynamicActivityManager.Index = 1
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end
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end
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end
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end
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--如果所有都没有,说明超范围了
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if DynamicActivityManager.curLevel == 0 then
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DynamicActivityManager.curLevel = #growData
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if DynamicActivityManager.Index == 0 then
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DynamicActivityManager.Index = DynamicActivityManager.curLevel
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end
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end
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Log("当前声望Level:"..tostring(DynamicActivityManager.curLevel).." Index:"..tostring(DynamicActivityManager.Index))
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--如果有当前声望数据,就显示,没有就显示上一档位
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--local data = not not growData[DynamicActivityManager.Index] and growData[DynamicActivityManager.Index] or growData[DynamicActivityManager.Index-1]
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local data=growData[DynamicActivityManager.Index]
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if data==nil then
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return
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end
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self:RefreshReward(data)
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Util.AddOnceClick(self.btnLeft,function ()
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if growData[DynamicActivityManager.Index - 1] then
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DynamicActivityManager.Index = DynamicActivityManager.Index - 1
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self:RefreshReward(growData[DynamicActivityManager.Index])
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end
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end)
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Util.AddOnceClick(self.btnRight,function ()
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if growData[DynamicActivityManager.Index + 1] then
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DynamicActivityManager.Index = DynamicActivityManager.Index + 1
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self:RefreshReward(growData[DynamicActivityManager.Index])
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end
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end)
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end
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--刷新奖励、按钮显示
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function RechargeViewNew:RefreshReward(Data)
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local rechargeNum =BagManager.GetItemCountById(1351) --VipManager.GetChargedNum()--已经充值的金额
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self.btnLeft:SetActive(not not growData[DynamicActivityManager.Index - 1])--左按钮显示
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self.btnRight:SetActive(not not growData[DynamicActivityManager.Index + 1])--右按钮显示
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-- LogPink(DynamicActivityManager.Index.." 金额:"..tostring(Data.data.shopItemData.BuyRule[2]).." 限购:"..tostring(Data.data.limitNum).." 已购:"..tostring(Data.data.boughtNum).." rechargeNum:"..tostring(rechargeNum))
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local text = 1
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local num = 0
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if DynamicActivityManager.Index < 2 then
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num = growData[1].data.shopItemData.BuyRule[2]
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elseif DynamicActivityManager.Index + 1 > #growData then
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text = #growData
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num = growData[#growData].data.shopItemData.BuyRule[2]
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else
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text = DynamicActivityManager.Index
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num = growData[DynamicActivityManager.Index].data.shopItemData.BuyRule[2]
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end
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num=DynamicActivityManager.GetMingWangLv(num)
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local aaa=growData[DynamicActivityManager.curLevel].data.shopItemData.BuyRule[2]
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if DynamicActivityManager.curLevel <= 2 then
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--self.tip.text = string.format("再获得%s积分升至名望1",num - rechargeNum)
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elseif DynamicActivityManager.curLevel + 1 >= #growData and rechargeNum >= DynamicActivityManager.GetMingWangLv(aaa) then
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--self.tip.text = ""
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else
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--self.tip.text = string.format("再获得%s积分升至名望%s",DynamicActivityManager.GetMingWangLv(aaa) - rechargeNum,DynamicActivityManager.curLevel+1)
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end
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self.tip.text="每充值1元可以获得10点名望经验"
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local size = rechargeNum/num
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size = size > 1 and 1 or size
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self.icon.sprite = self.spLoader:LoadSprite("UI_hz_huizhang")
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self.Level.text=text
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self.progress:GetComponent("RectTransform").sizeDelta = Vector3.New(483*size,12,0)
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self.value.text = string.format("%s/%s",rechargeNum,num)
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self.price.text = Data.data.price
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self.btnRed:SetActive(false)
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local needNum=DynamicActivityManager.GetMingWangLv(Data.data.shopItemData.BuyRule[2]-1)
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if Data.data.limitNum - Data.data.boughtNum > 0 then
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self.btnText:SetActive(false)
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self.cost:SetActive(true)
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self.btnGet:GetComponent("Button").interactable = true
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Util.SetGray(self.btnGet, false)
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if rechargeNum >= needNum then
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self.btnGet:GetComponent("Image").sprite = self.spLoader:LoadSprite("Btn_hz_cheng_01")
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if BagManager.GetTotalItemNum(Data.data.costId) >= Data.data.price then
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self.btnRed:SetActive(true)
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end
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else
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self.btnGet:GetComponent("Image").sprite = self.spLoader:LoadSprite("Btn_hz_cheng_01")
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end
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else
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self.btnText:SetActive(true)
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self.cost:SetActive(false)
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self.btnGet:GetComponent("Button").interactable = false
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Util.SetGray(self.btnGet, true)
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end
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Util.AddOnceClick(self.btnGet,function ()
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-- LogGreen(tostring(Data.data.limitNum).." "..tostring(Data.data.boughtNum))
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if Data.data.limitNum - Data.data.boughtNum > 0 then
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-- LogYellow(tostring(rechargeNum).." "..tostring(Data.data.shopItemData.BuyRule[2]))
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if rechargeNum >= needNum then
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-- LogPink(tostring(BagManager.GetItemCountById(Data.data.costId)).." "..tostring(Data.data.shopItemData.BuyRule[2]))
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if BagManager.GetItemCountById(Data.data.costId) >= Data.data.price then
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-- LogBlue(tostring(Data.data.shopItemData.buyType).." "..tostring(Data.data.shopData.id))
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ShopManager.RequestBuyShopItem(Data.buyType, Data.data.shopData.id, 1, function()
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self:SetGrowGift()
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CheckRedPointStatus(RedPointType.DailyGift)
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CheckRedPointStatus(RedPointType.GrowthPackage)
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end)
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else
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NotEnoughPopup:Show(Data.data.costId)
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end
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else
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PopupTipPanel.ShowTip(string.format("名望等级不足,请升至%s级后才可购买!",DynamicActivityManager.Index))
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end
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end
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end)
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if not self.ItemList then
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self.ItemList = {}
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end
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for i = 1, #self.ItemList do
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self.ItemList[i].gameObject:SetActive(false)
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end
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for i = 1, #Data.data.shows do
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if not self.ItemList[i] then
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self.ItemList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.reward.transform)
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end
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self.ItemList[i]:OnOpen(false, {Data.data.shows[i][1],Data.data.shows[i][2],Data.data.shows[i][3]}, 0.9,false,false,false,self.sortingOrder)
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self.ItemList[i].gameObject:SetActive(true)
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end
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--左右按钮红点检测
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if growData[DynamicActivityManager.Index - 1] then
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for i = DynamicActivityManager.Index - 1, 1,-1 do
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local curData = growData[i]
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if curData.data.limitNum - curData.data.boughtNum > 0 and
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BagManager.GetTotalItemNum(curData.data.costId) >= curData.data.price and
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rechargeNum >=DynamicActivityManager.GetMingWangLv(curData.data.shopItemData.BuyRule[2]-1) then
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self.leftRed:SetActive(true)
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break
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else
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self.leftRed:SetActive(false)
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end
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end
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end
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if growData[DynamicActivityManager.Index + 1] then
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for i = DynamicActivityManager.Index + 1, 20 do
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local curData = growData[i]
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if curData and curData.data.limitNum - curData.data.boughtNum > 0 and
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BagManager.GetTotalItemNum(curData.data.costId) >= curData.data.price and
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rechargeNum >= DynamicActivityManager.GetMingWangLv(curData.data.shopItemData.BuyRule[2]-1) then
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self.rightRed:SetActive(true)
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break
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else
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self.rightRed:SetActive(false)
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end
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end
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end
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end
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function RechargeViewNew:OnClose()
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self.gameObject:SetActive(false)
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end
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function RechargeViewNew:OnDestroy()
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self.spLoader:Destroy()
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if self.shopView then
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SubUIManager.Close(self.shopView)
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self.shopView = nil
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end
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end
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return RechargeViewNew
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