miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_YiJingBaoKuCon...

65 lines
1.7 KiB
Lua

----- YiJingBaoKuConfirm二次确认弹窗 -----
local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local BlessingConfig = ConfigManager.GetConfig(ConfigName.BlessingRewardPoolNew)
local curId
local func
local finalReward
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
this.tip=Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
this.root = Util.GetGameObject(gameObject, "Root")
this.confirm = Util.GetGameObject(gameObject, "ConfirmBtn")
this.cancel = Util.GetGameObject(gameObject, "CancelBtn")
end
function this:BindEvent()
Util.AddClick(this.confirm,function()
parent:ClosePanel()
if func then
func()
end
end)
Util.AddClick(this.cancel,function()
parent:ClosePanel()
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent,...)
parent=_parent
sortingOrder = _parent.sortingOrder
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
local _args = {...}
func = _args[2]
curId = _args[1]
this.titleText.text=Language[11309]
this.tip.text = Language[11630]
if not finalReward then
finalReward = SubUIManager.Open(SubUIConfig.ItemView,this.root.transform)
end
finalReward:OnOpen(false, BlessingConfig[curId].Reward, 1.1, true, false, false, sortingOrder)
finalReward.transform.localPosition = Vector2.New(-73.5,78.5)
end
function this:OnClose()
end
function this:OnDestroy()
this.spLoader:Destroy()
finalReward = nil
end
return this