63 lines
1.5 KiB
Lua
63 lines
1.5 KiB
Lua
WorldArenaManager = {};
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local this = WorldArenaManager
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local ArenaSetting = ConfigManager.GetConfig(ConfigName.MServerArenaSetting)
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local rankConfig = ConfigManager.GetConfig(ConfigName.MServerRankConfig)
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function this.Initialize()
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this.rank=0
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this.star=0
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end
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local freeTimes
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function this.SetFreeTime(num)
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freeTimes=num
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end
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function this.GetFreeTime()
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return freeTimes
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end
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-- 获取竞技场剩余挑战次数
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function this.GetArenaChallengeTimes()
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local privilege = ArenaSetting[2].BattleFree
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local allTimes = PrivilegeManager.GetPrivilegeNumber(privilege)
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local leftTimes = PrivilegeManager.GetPrivilegeRemainValue(privilege)
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return freeTimes, allTimes
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end
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-- 获取竞技场挑战消耗
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function this.GetArenaChallengeCost()
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local itemId = ArenaSetting[2].Cost[1]
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local itemNum = ArenaSetting[2].Cost[2]
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return itemId, itemNum
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end
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--根据积分获取段位图标id
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function this.GetRankImgByScore(num)
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for k, v in ConfigPairs(rankConfig) do
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if v.ScoreLow<num and v.ScoreUp>=num then
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return v.RankGrade+1,v
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end
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end
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return 1
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end
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local _StarShow = {
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[0] = {0, 0, 0, 0, 0},
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[1] = {0, 0, 1, 0, 0},
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[2] = {0, 1, 0, 1, 0},
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[3] = {0, 1, 1, 1, 0},
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[4] = {1, 1, 0, 1, 1},
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[5] = {1, 1, 1, 1, 1},
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}
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function this.SetStarShow(starList, starLv)
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local ss = _StarShow[starLv]
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for i = 1, #starList do
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starList[i]:SetActive(ss[i] == 1)
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end
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end
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return this |