miduo_client/Assets/ManagedResources/Effects/Materials/glow_021.mat

45 lines
1.4 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: glow_021
m_Shader: {fileID: 10720, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: GLOWEFFECT_MULTIPLY_COLOR_OFF GLOWEFFECT_USE_GLOWCOLOR_OFF GLOWEFFECT_USE_GLOWTEX_OFF
GLOWEFFECT_USE_MAINTEX GLOWEFFECT_USE_VERTEXCOLOR_OFF
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3002
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _GlowTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MKGlowTex:
m_Texture: {fileID: 2800000, guid: 886e8ff468c15b34d8cc64da4d211645, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 886e8ff468c15b34d8cc64da4d211645, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _InvFade: 1
- _MKGlowPower: 0.5
- _MKGlowTexStrength: 1
m_Colors:
- _GlowColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColorMult: {r: 1, g: 1, b: 1, a: 1}
- _MKGlowColor: {r: 0, g: 0.2965517, b: 1, a: 1}
- _MKGlowTexColor: {r: 0, g: 0, b: 0, a: 0}
- _TintColor: {r: 1, g: 1, b: 1, a: 1}