miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_ChooseUpSoul.lua

154 lines
5.3 KiB
Lua

----- 送神弹窗 -----
local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local args=nil
local equipConfig=ConfigManager.GetConfig(ConfigName.EquipConfig)
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
this.titleText.text="许愿霸气"
this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn")
this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn")
this.btn_close=Util.GetGameObject(gameObject,"BGImage/btn_close")
this.FourStarUpTip=Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
this.FourStarUpTip.text = "长按图标查看霸气详情"
this.selectObj=Util.GetGameObject(gameObject,"choosed")
this.prefab=Util.GetGameObject(gameObject,"item")
--滚动条根节点
this.root = Util.GetGameObject(gameObject, "Root")
this.scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.root.transform,this.prefab, nil,
Vector2.New(this.root.transform.rect.width,this.root.transform.rect.height),1,4,Vector2.New(50,20))
this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0)
this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 2
this.preList={}
this.currHeroIds={}
this.itemList = {}
end
function this:BindEvent()
Util.AddClick(this.confirmBtn,function()
if #this.currHeroIds~=3 then
PopupTipPanel.ShowTip("请添加三枚许愿霸气")
return
end
NetManager.BeautyBagWishEquipRequest(this.currHeroIds,function()
Game.GlobalEvent:DispatchEvent(GameEvent.Activity.TimeLimitUpHeroChange,this.currHeroIds[1])
parent:ClosePanel()
end)
end)
Util.AddClick(this.cancelBtn,function()
parent:ClosePanel()
end)
Util.AddClick(this.btn_close,function()
parent:ClosePanel()
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent,...)
parent=_parent
sortingOrder =_parent.sortingOrder
args = {...}
this.currHeroIds=RecruitManager.GetWishEquipData()
local heroDatas={}
for k, v in ConfigPairs(equipConfig) do
if v.Position==5 and v.Quality==6 then
if table.indexof(this.currHeroIds,v.Id) then
table.insert(heroDatas,1,itemConfig[v.Id])
else
table.insert(heroDatas,itemConfig[v.Id])
end
end
end
-- for i = 1, math.max(#this.preList,#heroDatas) do
-- local item=this.preList[i]
-- if not item then
-- item=newObject(this.prefab)
-- item.transform:SetParent(this.root.transform)
-- item.transform.localScale=Vector3.one
-- item.transform.localPosition=Vector3.zero
-- this.preList[i]=item
-- end
-- item.gameObject:SetActive(false)
-- end
this.scrollView:ForeachItemGO(function(index, go)
go.gameObject:SetActive(false)
end)
this.scrollView:SetData(heroDatas,function(index,root)
this.SingleHeroDataShow(root,heroDatas[index])
end)
this.scrollView:SetIndex(1)
end
--英雄单个数据展示
function this.SingleHeroDataShow(go,_heroData)
local heroData = _heroData
local _go = go
_go.gameObject:SetActive(true)
local pos = Util.GetGameObject(_go.transform, "pos")
local btn = Util.GetGameObject(_go.transform, "btn")
if not this.itemList[go] then
this.itemList[go] = SubUIManager.Open(SubUIConfig.ItemView,pos.transform)
end
this.itemList[go].gameObject:SetActive(true)
this.itemList[go]:OnOpen(false,{heroData.Id,0},1,true,false,false,sortingOrder+1)
local selectObj=Util.GetGameObject(_go.transform, "choosed"):GetComponent("Image")
selectObj.sprite=this.spLoader:LoadSprite("r_chouka_yixuanding")
local isHave = table.indexof(this.currHeroIds,heroData.Id)
selectObj.gameObject:SetActive(not not isHave)
Util.AddOnceClick(btn, function()
if #this.currHeroIds==3 and not isHave then
PopupTipPanel.ShowTip("只可选择3枚心愿霸气")
return
end
if isHave then
table.removebyvalue(this.currHeroIds,heroData.Id)
isHave=false
else
table.insert(this.currHeroIds,heroData.Id)
isHave=true
end
local aa=RecruitManager.GetWishEquipData()
selectObj.gameObject:SetActive(isHave)
end)
Util.AddLongPressClick(btn, function()
UIManager.OpenPanel(UIName.SoulPrintPopUp,nil,nil,heroData.Id,nil,nil)
end, 0.5)
end
function this:OnClose()
this.currHeroIds=nil
args=nil
end
function this:OnDestroy()
this.spLoader:Destroy()
this.scrollView=nil
for k,v in pairs(this.itemList) do
SubUIManager.Close(v)
end
this.itemList = {}
end
return this