miduo_client/Assets/ManagedResources/~Lua/Modules/EightDay/EightDayGiftPanel.lua

338 lines
14 KiB
Lua

require("Base/BasePanel")
local EightDayGiftPanel = Inherit(BasePanel)
local this = EightDayGiftPanel
local orginLayer = 0
local ActRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig) --总表数据
local HeroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
local ArtConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local EightDayRewardConfig = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig, "ActivityId",
ActivityTypeDef.EightDayGift) --表内八日奖励数据
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local ItemList = {} --奖励List
local ItemViewList = {}
local rewardData --后端数据
local curDay --当前天数
local Live
local bgName
local day_picture = { --数字名、文字名、奖励id
[1] = { "b_baridenglu_slogan002", 2043, "b_baridenglu_slogan02_zh", 10043, { 0.5, 0.5, 0.5 }, { 0, -470.2, 0 } },
[2] = { "b_baridenglu_slogan002", 2043, "b_baridenglu_slogan02_zh", 10043, { 0.5, 0.5, 0.5 }, { 0, -470.2, 0 } },
[3] = { "b_baridenglu_slogan003", 2503, "b_baridenglu_slogan03_zh", 10022, { 1, 1, 1 }, { -69, 91, 0 } },
[4] = { "b_baridenglu_slogan008", 2022, "b_baridenglu_slogan08_zh", 10022, { 0.6, 0.6, 0.6 }, { 0, -470.2, 0 } },
[5] = { "b_baridenglu_slogan008", 2022, "b_baridenglu_slogan08_zh", 10022, { 0.6, 0.6, 0.6 }, { 0, -470.2, 0 } },
[6] = { "b_baridenglu_slogan008", 2022, "b_baridenglu_slogan08_zh", 10022, { 0.6, 0.6, 0.6 }, { 0, -470.2, 0 } },
[7] = { "b_baridenglu_slogan008", 2022, "b_baridenglu_slogan08_zh", 10022, { 0.6, 0.6, 0.6 }, { 0, -470.2, 0 } },
[8] = { "b_baridenglu_slogan008", 2022, "b_baridenglu_slogan08_zh", 10022, { 0.6, 0.6, 0.6 }, { 0, -470.2, 0 } },
}
--初始化组件(用于子类重写)
function EightDayGiftPanel:InitComponent()
this.spLoader = SpriteLoader.New()
this.btnClose = Util.GetGameObject(this.gameObject, "panel/bg/btnBack")
this.btnPreview = Util.GetGameObject(this.gameObject, "panel/bg/btnPreview")
this.show = Util.GetGameObject(this.gameObject, "panel/show") --根节点
this.itemPre = Util.GetGameObject(this.gameObject, "panel/show/itemPre") --预设
this.effect = Util.GetGameObject(this.gameObject, "panel/effect")
this.badeffect = Util.GetGameObject(this.effect, "Partical/uv_zi")
this.badeffect:SetActive(false)
end
--绑定事件(用于子类重写)
function EightDayGiftPanel:BindEvent()
Util.AddClick(this.btnClose, function()
this:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function EightDayGiftPanel:AddListener()
-- Game.GlobalEvent:AddEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, this.Refresh)
end
--移除事件监听(用于子类重写)
function EightDayGiftPanel:RemoveListener()
-- Game.GlobalEvent:RemoveEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, this.Refresh)
end
function EightDayGiftPanel:Refresh()
rewardData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.EightDayGift)
curDay = math.ceil((CalculateSecondsNowTo_N_OClock(0) + GetTimeStamp() - PlayerManager.userCreateTime) / 86400)
-- LogYellow((CalculateSecondsNowTo_N_OClock(5) + GetTimeStamp() - PlayerManager.userCreateTime)/86400)
-- --LogGreen((CalculateSecondsNowTo_N_OClock(24) + GetTimeStamp() - PlayerManager.userCreateTime)/86400)
if curDay > 8 then
curDay = 8
end
this.SetAllReward()
this:SetBg()
end
--设置背景
function EightDayGiftPanel:SetBg(i)
-- body
local ren = Util.GetGameObject(this.gameObject, "panel/bg/ren")
local tip = Util.GetGameObject(this.gameObject, "panel/bg/tip"):GetComponent("Image")
local num, text, id
local bgScale = Vector3
local bgPos = Vector3
-- --加载天数、奖励文字、动效(第三天特殊处理)
ren:GetComponent("Image").enabled = false
ren.transform.localPosition = Vector3.New(0, 310, 0)
if i then
if i == 3 then
ren.transform.localPosition = Vector3.New(-74, 100, 0)
text = "b_baridenglu_slogan03_zh" --文字
id = day_picture[i][4] --itemviewId
bgName = "b_baridenglu_erridi" --动效资源名字
tip.sprite = this.spLoader:LoadSprite(text)
ren:GetComponent("Image").sprite = this.spLoader:LoadSprite(bgName)
ren:GetComponent("Image").enabled = true
this.btnPreview:SetActive(false)
elseif i > 3 then
ren.transform.localPosition = Vector3.New(-35, 258, 0)
text = "b_baridenglu_slogan08_zh_1_zh" --文字
id = day_picture[i][4] --itemviewId
bgName = "b_baridenglu_slogan08_4geren" --动效资源名字
tip.sprite = this.spLoader:LoadSprite(text)
ren:GetComponent("Image").sprite = this.spLoader:LoadSprite(bgName)
ren:GetComponent("Image").enabled = true
this.btnPreview:SetActive(false)
else
this.btnPreview:SetActive(false)
text = tostring(day_picture[i][3]) --文字
id = day_picture[i][4] --itemviewId
bgName = ArtConfig[day_picture[i][2]].Name --动效资源名字
bgScale = day_picture[i][5]
bgPos = day_picture[i][6]
tip.sprite = this.spLoader:LoadSprite(text)
Util.AddOnceClick(this.btnPreview, function()
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, id, 10)
end)
Live = poolManager:LoadLive(bgName, ren.transform, Vector3.New(bgScale[1], bgScale[2], bgScale[3]),
Vector3.New(bgPos[1], bgPos[2], bgPos[3]))
end
else
if curDay == 3 or (curDay == 2 and rewardData.mission[2].state == 1) then
this.btnPreview:SetActive(false)
ren.transform.localPosition = Vector3.New(-74, 100, 0)
text = "b_baridenglu_slogan03_zh" --文字
id = day_picture[3][4] --itemviewId
bgName = "b_baridenglu_erridi" --动效资源名字
tip.sprite = this.spLoader:LoadSprite(text)
ren:GetComponent("Image").sprite = this.spLoader:LoadSprite(bgName)
ren:GetComponent("Image").enabled = true
elseif curDay > 3 or (curDay == 3 and rewardData.mission[3].state == 1) then
this.btnPreview:SetActive(false)
ren.transform.localPosition = Vector3.New(-35, 258, 0)
text = "b_baridenglu_slogan08_zh_1_zh" --文字
id = day_picture[3][4] --itemviewId
bgName = "b_baridenglu_slogan08_4geren" --动效资源名字
tip.sprite = this.spLoader:LoadSprite(text)
ren:GetComponent("Image").sprite = this.spLoader:LoadSprite(bgName)
ren:GetComponent("Image").enabled = true
else
this.btnPreview:SetActive(false)
if rewardData.mission[curDay].state == 1 and curDay ~= 8 then
text = tostring(day_picture[curDay + 1][3])
id = day_picture[curDay + 1][4]
bgName = ArtConfig[day_picture[curDay + 1][2]].Name
bgScale = day_picture[curDay + 1][5]
bgPos = day_picture[curDay + 1][6]
tip.sprite = this.spLoader:LoadSprite(text)
Util.AddOnceClick(this.btnPreview, function()
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, id, 10)
end)
Live = poolManager:LoadLive(bgName, ren.transform, Vector3.New(bgScale[1], bgScale[2], bgScale[3]),
Vector3.New(bgPos[1], bgPos[2], bgPos[3]))
else
text = tostring(day_picture[curDay][3])
id = day_picture[curDay][4]
bgName = ArtConfig[day_picture[curDay][2]].Name
bgScale = day_picture[curDay][5]
bgPos = day_picture[curDay][6]
tip.sprite = this.spLoader:LoadSprite(text)
Util.AddOnceClick(this.btnPreview, function()
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, id, 10)
end)
Live = poolManager:LoadLive(bgName, ren.transform, Vector3.New(bgScale[1], bgScale[2], bgScale[3]),
Vector3.New(bgPos[1], bgPos[2], bgPos[3]))
end
end
end
end
function EightDayGiftPanel:SetAllReward()
for i = 1, #EightDayRewardConfig do
local item = ItemList[i]
if not item then
item = newObject(this.itemPre)
item.name = "itemPre_" .. i
item.transform:SetParent(this.show.transform)
item.transform.localScale = Vector3.one
item.transform.localPosition = Vector3.zero
ItemList[i] = item
end
item.gameObject:SetActive(true)
this:SetSingleReward(item, i)
end
end
function EightDayGiftPanel:SetSingleReward(item, i)
local kuang = Util.GetGameObject(item, "kuang"):GetComponent("Image")
local reward = Util.GetGameObject(item, "kuang/reward")
local event = Util.GetGameObject(item, "kuang/reward/event")
local day = Util.GetGameObject(item, "kuang/reward/days"):GetComponent("Text")
day.text = TimeToHMS(CalculateSecondsNowTo_N_OClock(0))
local icon = Util.GetGameObject(item, "kuang/reward/icon")
local name = Util.GetGameObject(item, "kuang/Button/name"):GetComponent("Text")
local btnGet = Util.GetGameObject(item, "kuang/Button")
local redPoint = Util.GetGameObject(item, "kuang/Button/redPoint")
local mask = Util.GetGameObject(item, "kuang/reward/mask")
local isCanGet = rewardData.mission[i].state --是否可领取
name.text = GetLanguageStrById(EightDayRewardConfig[i].ContentsShow) --奖励名字
--这也要倒计时。。。
if i == curDay + 1 then
this:SetRemainTime(day, i)
else
-- day.text = "第"..NumToSimplenessFont[i].."天"
day.text = string.format(Language[10021], GetLanguageStrById(NumToSimplenessFont[i]))
end
--奖励的Icon
if not ItemViewList[i] then
local view = SubUIManager.Open(SubUIConfig.ItemView, icon.transform)
ItemViewList[i] = view
end
ItemViewList[i]:OnOpen(false, EightDayRewardConfig[i].Reward[1], 0.85, false)
--2\3\8可领取的金框
if i == 2 or i == 3 or i == 8 then
kuang.enabled = true --isCanGet == 0 and curDay >= i
end
--设置已达成的按钮状态
Util.SetGray(btnGet, isCanGet == 1) --已经领取置灰
btnGet:GetComponent("Button").interactable = isCanGet == 0 --不可点击
mask:SetActive(isCanGet == 1)
redPoint:SetActive(false)
if isCanGet == 0 then
if curDay >= i then
name.text = Language[10576]
redPoint:SetActive(true)
end
end
--领取按钮
if isCanGet == 0 then
Util.AddOnceClick(btnGet, function()
if curDay >= i then
--按钮状态置灰
Util.SetGray(btnGet, true) --已经领取置灰
btnGet:GetComponent("Button").interactable = true --不可点击
name.text = GetLanguageStrById(EightDayRewardConfig[i].ContentsShow)
redPoint:SetActive(false)
NetManager.GetActivityRewardRequest(rewardData.mission[i].missionId, rewardData.activityId,
function(drop)
UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1, function()
ActivityGiftManager.sevenDayGetRewardState[i] = 1
this:SetAllReward()
Game.GlobalEvent:DispatchEvent(GameEvent.EightDay.GetRewardSuccess)
end)
end)
else
PopupTipPanel.ShowTip(Language[10637])
end
end)
end
--点击奖励时更改背景
Util.AddOnceClick(event, function()
if Live then
poolManager:UnLoadLive(bgName, Live)
Live = nil
end
this:SetBg(i)
if ItemConfig[EightDayRewardConfig[i].Reward[1][1]].ItemType == 13 then
UIManager.OpenPanel(UIName.SoulPrintPopUp, 3, nil, EightDayRewardConfig[i].Reward[1][1], nil, nil)
elseif ItemConfig[EightDayRewardConfig[i].Reward[1][1]].ItemType == 20 then
UIManager.OpenPanel(UIName.RewardBoxPanel, nil, EightDayRewardConfig[i].Reward[1][1])
else
ItemViewList[i]:OnBtnCkickEvent(EightDayRewardConfig[i].Reward[1][1])
end
end)
Util.AddOnceClick(reward, function()
if Live then
poolManager:UnLoadLive(bgName, Live)
Live = nil
end
this:SetBg(i)
end)
end
function EightDayGiftPanel:SetRemainTime(day, i)
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
if not self.localTimer then
self.localTimer = Timer.New(function()
local t = CalculateSecondsNowTo_N_OClock(0)
if t - 1 < 0 then
Timer.New(function()
if Live then
poolManager:UnLoadLive(bgName, Live)
Live = nil
end
this:Refresh()
end, 1, 1, true):Start()
end
day.text = TimeToHMS(t)
end, 1, -1, true)
self.localTimer:Start()
end
end
function EightDayGiftPanel:OnSortingOrderChange()
Util.AddParticleSortLayer(this.effect, self.sortingOrder - orginLayer)
orginLayer = self.sortingOrder
end
--界面打开时调用(用于子类重写)
function EightDayGiftPanel:OnOpen(...)
end
-- 打开,重新打开时回调
function EightDayGiftPanel:OnShow()
this.Refresh()
end
--界面关闭时调用(用于子类重写)
function EightDayGiftPanel:OnClose()
if Live then
poolManager:UnLoadLive(bgName, Live)
Live = nil
end
end
--界面销毁时调用(用于子类重写)
function EightDayGiftPanel:OnDestroy()
this.spLoader:Destroy()
orginLayer = 0
ItemList = {}
ItemViewList = {}
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
end
return EightDayGiftPanel